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  1. I saw someone with those costume pieces once. I asked him and he told me he won it in a costume constest
  2. Hero Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Dark Melee Power Pool: Fighting Power Pool: Flight Power Pool: Leadership Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Alpha Barrier -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(5), GldArm-3defTpProc(5), ImpArm-ResPsi(7) Level 1: Shadow Punch -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(7), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Rchg/Res%(11) Level 2: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15), ImpArm-ResPsi(15), StdPrt-ResDam/Def+(17) Level 4: Boxing -- CrsImp-Acc/Dmg(A) Level 6: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19), ImpArm-ResPsi(21) Level 8: Radiation Therapy -- Erd-%Dam(A), TchoftheN-%Dam(21), Arm-Dam%(23) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Beta Decay -- CldSns-Acc/ToHitDeb(A), CldSns-ToHitDeb/EndRdx/Rchg(23), CldSns-Acc/EndRdx/Rchg(25), CldSns-Acc/Rchg(25) Level 14: Gamma Boost -- EndMod-I(A) Level 16: Siphon Life -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(29), TchoftheN-%Dam(29), TchoftheN-Acc/Heal(31) Level 18: Particle Shielding -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(31), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(33) Level 20: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(33), Ksm-ToHit+(39) Level 22: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Max HP%(34), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34), ImpArm-ResPsi(36) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(36), ShlWal-Def/EndRdx(36), ShlWal-Def/EndRdx/Rchg(37) Level 26: Ground Zero -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39) Level 28: Soul Drain -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(40), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/Rchg(42), SprGntFis-Acc/Dmg/EndRdx/Rchg(42) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), ShlWal-Def(43), ShlWal-Def/EndRdx(43) Level 32: Fly -- WntGif-ResSlow(A) Level 35: Gloom -- Apc-Dam%(A), Apc-Dmg/EndRdx(43), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45) Level 38: Midnight Grasp -- Hct-Dam%(A), Hct-Dmg/EndRdx(46), Hct-Dmg/Rchg(46), Hct-Acc/Dmg/Rchg(46), Hct-Acc/Rchg(48) Level 41: Dark Obliteration -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(48), Rgn-Dmg/Rchg(50), Rgn-Acc/Dmg/Rchg(50) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 47: Afterburner -- LucoftheG-Def/Rchg+(A) Level 49: Meltdown -- ImpArm-ResPsi(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon ------------
  3. I was not saying what would be « the easiest choice to keep it overpowered»
  4. (AS strike would require to drop an other attack. It would be FT, WS or more likely RA. Even without a nerf to the powerset on the other AT, it would be a sub-par TW because they all are key powers)
  5. What does it say after your combo. does it increase with your scrapper ?
  6. What does your in-game damage/to-hit stats say ? (power->combat attributes)
  7. We probably have to adapt. it’s the same thing on other MMOs try to apply an old slow tanking tactic in heroic dungeons in WOW and people are going to be (very) rude with you. on CoH with powerful team, I usually take the alpha strike, throw an aoe and a taunt, and go to the next group of enemies as soon as the team catch up. I’m pacing the team and I’m fine with it.
  8. here is my take on your build. I removed TK thrust for Poison ray, changed a few IO and leveled pvp IOs to +5. you're seating at 45% S/L/E. a bit more rech I'm not a dom specialist, but it should be better (DO NOT use drain psyche on +4 without dom/small acc insp) Plant-Psi.mxd
  9. It’s a non-competitive PVE game. don’t take hasten yourself problem solved
  10. It reminds me a SWG player who played a Mon Calamarian named Czar
  11. Hello. I'm new to blasters. I made this build for my char, and I wanna be sure I don't get lost on him (it's an all purpose pve toon) near perma hasten, 45% S/L/E/F/C (all but neg and toxic) def infinite budget Blaster - FIRE TEMP.mxd
  12. Here is my Brute SS/rad build: I think it can't be more effective, but it's really expensive. Brute - Super Strength - Radiation Armor.mxd
  13. I’m a big fan of both armor sets. I’d say rad is more expensive and difficult to pimp, but much more effective defensive wise. You can cap almost every resist and get your S/L def to the softcap. All of this on top a a very good regen power and a shield power. Did I mentionned the +rech aura ? And the best secondary T9 available ? elec armor is easier to tune (S/L/E resist cap+S/L def softcap) and has a damage aura. with rad armor, don’t skip any power.
  14. Hello, today, I was unable to enter the door missions of my TF I was leader of the TF. When I clicked on the door, nothing happened and my char was stuck for a few seconds, before being free (but not entering the mission) I tried to log out/in to change toon to change zone then come back a GM TP'd me in the mission, but the bug happened again with the next mission I also noticed that the architect option was activated on the Nav windows, even if I was in a Synapse TF
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