Jump to content

itaalh

Members
  • Posts

    49
  • Joined

  • Last visited

Everything posted by itaalh

  1. I saw someone with those costume pieces once. I asked him and he told me he won it in a costume constest
  2. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Dark Melee Power Pool: Fighting Power Pool: Flight Power Pool: Leadership Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Alpha Barrier -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(5), GldArm-3defTpProc(5), ImpArm-ResPsi(7) Level 1: Shadow Punch -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(7), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Rchg/Res%(11) Level 2: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15), ImpArm-ResPsi(15), StdPrt-ResDam/Def+(17) Level 4: Boxing -- CrsImp-Acc/Dmg(A) Level 6: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19), ImpArm-ResPsi(21) Level 8: Radiation Therapy -- Erd-%Dam(A), TchoftheN-%Dam(21), Arm-Dam%(23) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Beta Decay -- CldSns-Acc/ToHitDeb(A), CldSns-ToHitDeb/EndRdx/Rchg(23), CldSns-Acc/EndRdx/Rchg(25), CldSns-Acc/Rchg(25) Level 14: Gamma Boost -- EndMod-I(A) Level 16: Siphon Life -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(29), TchoftheN-%Dam(29), TchoftheN-Acc/Heal(31) Level 18: Particle Shielding -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(31), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(33) Level 20: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(33), Ksm-ToHit+(39) Level 22: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Max HP%(34), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34), ImpArm-ResPsi(36) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(36), ShlWal-Def/EndRdx(36), ShlWal-Def/EndRdx/Rchg(37) Level 26: Ground Zero -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39) Level 28: Soul Drain -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(40), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/Rchg(42), SprGntFis-Acc/Dmg/EndRdx/Rchg(42) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), ShlWal-Def(43), ShlWal-Def/EndRdx(43) Level 32: Fly -- WntGif-ResSlow(A) Level 35: Gloom -- Apc-Dam%(A), Apc-Dmg/EndRdx(43), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45) Level 38: Midnight Grasp -- Hct-Dam%(A), Hct-Dmg/EndRdx(46), Hct-Dmg/Rchg(46), Hct-Acc/Dmg/Rchg(46), Hct-Acc/Rchg(48) Level 41: Dark Obliteration -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(48), Rgn-Dmg/Rchg(50), Rgn-Acc/Dmg/Rchg(50) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 47: Afterburner -- LucoftheG-Def/Rchg+(A) Level 49: Meltdown -- ImpArm-ResPsi(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon ------------
  3. I was not saying what would be « the easiest choice to keep it overpowered»
  4. (AS strike would require to drop an other attack. It would be FT, WS or more likely RA. Even without a nerf to the powerset on the other AT, it would be a sub-par TW because they all are key powers)
  5. What does it say after your combo. does it increase with your scrapper ?
  6. What does your in-game damage/to-hit stats say ? (power->combat attributes)
  7. We probably have to adapt. it’s the same thing on other MMOs try to apply an old slow tanking tactic in heroic dungeons in WOW and people are going to be (very) rude with you. on CoH with powerful team, I usually take the alpha strike, throw an aoe and a taunt, and go to the next group of enemies as soon as the team catch up. I’m pacing the team and I’m fine with it.
  8. here is my take on your build. I removed TK thrust for Poison ray, changed a few IO and leveled pvp IOs to +5. you're seating at 45% S/L/E. a bit more rech I'm not a dom specialist, but it should be better (DO NOT use drain psyche on +4 without dom/small acc insp) Plant-Psi.mxd
  9. It’s a non-competitive PVE game. don’t take hasten yourself problem solved
  10. It reminds me a SWG player who played a Mon Calamarian named Czar
  11. Hello. I'm new to blasters. I made this build for my char, and I wanna be sure I don't get lost on him (it's an all purpose pve toon) near perma hasten, 45% S/L/E/F/C (all but neg and toxic) def infinite budget Blaster - FIRE TEMP.mxd
  12. Here is my Brute SS/rad build: I think it can't be more effective, but it's really expensive. Brute - Super Strength - Radiation Armor.mxd
  13. I’m a big fan of both armor sets. I’d say rad is more expensive and difficult to pimp, but much more effective defensive wise. You can cap almost every resist and get your S/L def to the softcap. All of this on top a a very good regen power and a shield power. Did I mentionned the +rech aura ? And the best secondary T9 available ? elec armor is easier to tune (S/L/E resist cap+S/L def softcap) and has a damage aura. with rad armor, don’t skip any power.
  14. I picture a tiny WB cartoon character sneaking around with a ridiculously large mallet behind its back when I think of stalkers with titan weapons. you did not play Dark Age of Camelot with the 2 handed Axe kobold assassins (stealth class)
  15. and that's why perma double-rage is less necessary on a BROOT than on your tanker !
  16. I’d add that using rage on need instead of double stacking it like before is also a solution
  17. hello ! the goal of my brute is tanking every content of the game. I made a Rad Armor tanker at first (staff for the debuff), but I'm close to get something as tanky with my brute build. 45% def S/L with barrier last 5%. 85+% resist S/L/E/F with barrier last 5% I just lack a fe more resist and maybe a few more rech. but I'm unable to do better ! Influence is not an issue help me please (the challenge is open !) Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation Brute Primary Power Set: Super Strength Secondary Power Set: Radiation Armor Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Villain Profile: Level 1: Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5) Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Max HP%(9), StdPrt-ResDam/Def+(9), ImpArm-ResPsi(11) Level 2: Gamma Boost -- PrfShf-End%(A) Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(15), ImpArm-ResPsi(17) Level 6: Haymaker -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(17), SprBrtFur-Acc/Dmg/Rchg(19), SprBrtFur-Dmg/EndRdx/Rchg(19), SprBrtFur-Acc/Dmg/EndRdx/Rchg(21), SprBrtFur-Rech/Fury(21) Level 8: Hand Clap -- SuddAcc--KB/+KD(A) Level 10: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), ImpArm-ResPsi(25), GldArm-3defTpProc(25) Level 12: Knockout Blow -- Hct-Dam%(A), Hct-Dmg/EndRdx(27), Hct-Dmg(27), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(29), UnbCns-Dam%(31) Level 14: Taunt -- MckBrt-Taunt/Rng(A), MckBrt-Taunt/Rchg/Rng(31), MckBrt-Taunt/Rchg(31) Level 16: Radiation Therapy -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(33), Pnc-Heal/Rchg(33), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(34) Level 18: Rage -- GssSynFr--Build%(A) Level 20: Beta Decay -- AchHee-ResDeb%(A) Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(36) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(36), ImpArm-ResPsi(37) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37) Level 28: Particle Shielding -- Prv-Heal(A), Prv-Absorb%(39), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(40) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 32: Foot Stomp -- Arm-Dam%(A), Arm-Dmg/EndRdx(42), Arm-Dmg(42), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(43), FrcFdb-Rechg%(43) Level 35: Ground Zero -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45) Level 38: Meltdown -- RechRdx-I(A) Level 41: Hurl -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(46), SprUnrFur-Acc/Dmg/Rchg(46), SprUnrFur-Dmg/EndRdx/Rchg(46), SprUnrFur-Acc/Dmg/EndRdx/Rchg(48), SprUnrFur-Rchg/+Regen/+End(50) Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48), Rct-ResDam%(48) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 49: Super Speed -- WntGif-ResSlow(A) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(13) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5) Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Barrier Core Epiphany Level 50: Cardiac Core Paragon ------------ ------------ Set Bonus Totals: 8% DamageBuff(Smashing) 8% DamageBuff(Lethal) 8% DamageBuff(Fire) 8% DamageBuff(Cold) 8% DamageBuff(Energy) 8% DamageBuff(Negative) 8% DamageBuff(Toxic) 8% DamageBuff(Psionic) 28.81% Defense(Smashing) 28.81% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 27.25% Defense(Melee) 6% Defense(Ranged) 6% Defense(AoE) 1.8% Max End 30% Enhancement(Accuracy) 68.75% Enhancement(RechargeTime) 13.75% Enhancement(Max EnduranceDiscount) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 309.2 HP (20.63%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 105% MezResist(Held) 105% MezResist(Immobilized) 105% MezResist(Sleep) 105% MezResist(Stunned) 105% MezResist(Terrorized) 105% 18.5% (0.31 End/sec) Recovery 46% (2.87 HP/sec) Regeneration 35% ResEffect(SpeedFlying) 35% ResEffect(RechargeTime) 35% ResEffect(SpeedRunning) 21.5% Resistance(Smashing) 21.5% Resistance(Lethal) 36.5% Resistance(Fire) 36.5% Resistance(Cold) 20% Resistance(Energy) 20% Resistance(Negative) 5% Resistance(Toxic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 29% Resistance(Psionic) 7.5% SpeedRunning 1 Null
  18. Thanks Kaeladin! You don’t slot any -res proc in shred ?
  19. Hello. I'm tweaking my main char build for some time, and can't see how I can improve it now. I'm still at 130sec recharge for hasten (with 50+5 IOs) I want to keep 45% S/L, 32.5% E/N/F/C Moonbeam is not necessary, but helps me killing running away mobs. maybe I can swap it for water spout with 2 -res procs ? teleport other is, again, not mandatory if you can bring me to perma hasten, otherwise I want to keep it. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation Stalker Primary Power Set: Savage Melee Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Teleportation Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Soul Mastery Villain Profile: Level 1: Maiming Slash -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(3), SprBlsCol-Acc/Dmg/EndRdx:50(3), SprBlsCol-Acc/Dmg/Rchg:50(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(5), SprAssMar-Rchg/Rchg Build Up:50(7) Level 1: Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(7), ShlWal-ResDam/Re TP:50(9), Rct-ResDam%:50(9) Level 2: Shred -- FuroftheG-ResDeb%:50(A), AchHee-ResDeb%:20(13), Obl-Dmg:50(27), Obl-Acc/Dmg/Rchg:50(27) Level 4: Super Speed -- WntGif-ResSlow:50(A) Level 6: Assassin's Frenzy -- SprAssMar-Dmg/EndRdx/Rchg:50(A), SprAssMar-Acc/Dmg/EndRdx/Rchg:50(15), SprAssMar-Acc/Dmg:50(17), SprStlGl-Acc/Dmg:50(17), SprStlGl-Acc/Dmg/EndRdx/Rchg:50(19), SprStlGl-Rchg/Hide%:50(19) Level 8: Hardened Carapace -- UnbGrd-Max HP%:50(A), UnbGrd-ResDam:50(21), UnbGrd-ResDam/EndRdx:50(21), UnbGrd-ResDam/EndRdx/Rchg:50(23), GldArm-3defTpProc:50(23), StdPrt-ResDam/Def+:30(25) Level 10: Environmental Modification -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(25) Level 12: Boundless Energy -- PrfShf-End%:50(A) Level 14: Recall Friend -- Range-I:50(A) Level 16: Adaptation Level 18: Rending Flurry -- Arm-Dam%:50(A), Arm-Dmg/EndRdx:50(29), Arm-Dmg/Rchg:50(29), Arm-Acc/Dmg/Rchg:50(31), Arm-Acc/Rchg:50(31) Level 20: Ablative Carapace -- Prv-Absorb%:50(A), Prv-Heal/Rchg/EndRdx:50(31), Prv-Heal:50(33), Prv-Heal/EndRdx:50(33), Prv-EndRdx/Rchg:50(33), Prv-Heal/Rchg:50(34) Level 22: Build Up -- GssSynFr--Build%:50(A), RctRtc-ToHit/Rchg:20(50), RctRtc-Pcptn:20(50) Level 24: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(34) Level 26: Hemorrhage -- Hct-Dam%:50(A), Hct-Dmg/EndRdx:50(34), Hct-Dmg/Rchg:50(36), Hct-Acc/Dmg/Rchg:50(36), Hct-Acc/Rchg:50(36), TchofDth-Dam%:40(37) Level 28: DNA Siphon -- SprStlGl-Dmg/Rchg:50(A), SprStlGl-Acc/Dmg/Rchg:50(37), SprStlGl-Dmg/EndRdx/Rchg:50(37), Prv-Heal:50(39), Prv-Heal/Rchg:50(39) Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39) Level 32: Savage Leap -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(40), SprAvl-Acc/Dmg/EndRdx:50(40), SprAvl-Acc/Dmg/Rchg:50(40), SprAvl-Acc/Dmg/EndRdx/Rchg:50(42) Level 35: Genetic Corruption -- EndRdx-I:50(A) Level 38: Parasitic Aura -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(42), Pnc-Heal/Rchg:50(42), Pnc-Heal/EndRedux/Rchg:50(43), Pnc-Heal:50(43) Level 41: Moonbeam -- Apc-Dam%:50(A), Apc-Dmg/EndRdx:50(43), Apc-Dmg/Rchg:50(45), Apc-Acc/Dmg/Rchg:50(45), Apc-Acc/Rchg:50(45) Level 44: Boxing -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(46), KntCmb-Dmg/Rchg:35(46), KntCmb-Dmg/EndRdx/Rchg:35(46) Level 47: Tough -- TtnCtn-ResDam/EndRdx:50(A), TtnCtn-ResDam:50(48), TtnCtn-ResDam/EndRdx/Rchg:50(48), TtnCtn-ResDam/Rchg:50(48) Level 49: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(50) Level 1: Assassination Level 1: Brawl -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(11), KntCmb-Dmg/Rchg:35(11), KntCmb-Dmg/EndRdx/Rchg:35(13) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(15) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A) Level 1: Blood Frenzy Level 16: Defensive Adaptation Level 16: Efficient Adaptation Level 16: Offensive Adaptation Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Musculature Core Paragon ------------ ------------ Set Bonus Totals: 4% DamageBuff(Smashing) 4% DamageBuff(Lethal) 4% DamageBuff(Fire) 4% DamageBuff(Cold) 4% DamageBuff(Energy) 4% DamageBuff(Negative) 4% DamageBuff(Toxic) 4% DamageBuff(Psionic) 34.44% Defense(Smashing) 34.44% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 26.31% Defense(Melee) 6% Defense(Ranged) 6% Defense(AoE) 6.25% Enhancement(Max EnduranceDiscount) 75% Enhancement(Accuracy) 76.25% Enhancement(RechargeTime) GrantPower Preventive Medicine (10% chance, if Scourge) 221.4 HP (18.39%) HitPoints MezResist(Confused) 72.5% MezResist(Held) 72.5% MezResist(Immobilized) 72.5% MezResist(Sleep) 72.5% MezResist(Stunned) 72.5% MezResist(Terrorized) 72.5% 20% PerceptionRadius 22.5% (0.38 End/sec) Recovery 66% (3.31 HP/sec) Regeneration 50% ResEffect(SpeedFlying) 50% ResEffect(RechargeTime) 50% ResEffect(SpeedRunning) 14.75% Resistance(Smashing) 35% Resistance(Fire) 35% Resistance(Cold) 8.75% Resistance(Energy) 8.75% Resistance(Negative) 5% Resistance(Toxic) 5% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 14.75% Resistance(Lethal)
  20. you probably used lingering radiation too ? I mean, it's within my powerset and I use it on AVs as well, so yeah can you try without it, so we can have an idea of the effectiveness of -500% regen debuff ? (not sure how it works on Objects like pylon, only 1/6th of its value like GM ?)
  21. you probably used lingering radiation too ?
  22. Hello, today, I was unable to enter the door missions of my TF I was leader of the TF. When I clicked on the door, nothing happened and my char was stuck for a few seconds, before being free (but not entering the mission) I tried to log out/in to change toon to change zone then come back a GM TP'd me in the mission, but the bug happened again with the next mission I also noticed that the architect option was activated on the Nav windows, even if I was in a Synapse TF
  23. TW/fiery armor scrapper T3 agility/reactive, T4 hybrid 215sec
×
×
  • Create New...