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Blackmoor

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Everything posted by Blackmoor

  1. I currently have my Stalker up to 26, and I'm loving it so far. The hype machine was right, it's a really fun combo. I now understand the reason why everyone says to go Stalker- Assassin's Strike is super useful in order to have a worthwhile single target attack chain. I only have Lightning Rod and Thunder Strike atm, so I really haven't seen the AoE potential yet. But I can easily see this toon making it to 50. I'm going to start looking at some builds. My first 50 blueside was an E3 Blaster. You're right, they make excellent blappers with tons of AoE. Highly recommended.
  2. Thanks for your replies. I'm probably going to roll Stalker based on everything I'm hearing. Electric Melee isn't considered particularly good DPS by the pro Tankers, and looking around the Scrapper forum I'm seeing "better on a Stalker".
  3. [Lol, I just noticed that I misspelled the title.] I've heard so many great things about this combo over the years, and I'm finally ready to give it a go. I just can't decide on which AT to go with. I mostly prefer to run TFs/SFs, so this would be a team player, not a solo or PvP toon. Let me break down my perceptions and preferences as they stand: Stalker - Most of the glowing praise I've heard about this combo pertains to Stalkers. I've heard that the two awesomesauce AoEs don't break stealth, and that the resulting damage is insane! The problem is, I'm not particularly interested in running this combo as a stealth toon. It doesn't fit particularly well with the character concept I envision or the playstyle I'm aiming for with this particular combo. That said, I'm not discounting it outright based on the constant hype. Tanker - I'm leaning more towards Tanker than anything else. Melee is the role I play the least in this game, so I haven't really witnessed the new changes to the AT firsthand. I love tanking in MMOs in general, so building and playing a tank isn't a problem for me. But I do want a ton of DPS in addition to the survivability. Is the damage noticeably lackluster compared to other ATs? Does anyone else sing Shield/Ele's praises? Did anyone else find themselves disappointed with it? Scrapper - I've taken the other three ATs to 50, but I've only ever had a single Scrapper(a Dark/Dark back on Live that fell by the wayside around 35 or so). How does Ele/Shield's damage output compare to the Stalker version? Is it an egregious paper tiger as compared to Shield/Ele or the Brute version? I'd be interested in giving Scrappers a second chance, but I always feel as though they're outclassed by other ATs. Could they be the Sweet Spot of non-stealth DPS that I'm looking for? Brute - I've run a few over the years, but I'm starting to pine for other options. I run a ton of Dominators, so I'm looking to get away from the constant "Gogogogogogogo" mechanic. That said, I can see how they might also provide that Sweet Spot of DPS and survivability for me. Although I'm leaning "No" on Brutes, I'm open to any convincing arguments in their favor. Any testimonials? Is the Stalker DPS so OP that I'd be a fool to roll otherwise? Can the Scrapper version deliver the goods? Can the Tanker fight its way out of a paper bag? Charge in here and turn this thread into a Lightning Rod of controversy!
  4. Sorry to disappoint you, but Everlasting has always been The Redside Server.
  5. We can hold AVs dead in their tracks. When I ran Aeon SF, I held Midas in place so well that he barely even hit anyone.
  6. I strongly agree with virtually all of this. Chasing the softcap is the last thing most Dom builds should concentrate on. The best defense is a well-slotted primary.
  7. I always have a mailbox full of wakies and Break Frees for that very reason.
  8. Woah. 40! And here I just recently got a fourth character to level 50. It looks like I've got my work cut out for me.
  9. Those heroes in Paragon City are far too wimpy to contend with a truely tough enemy group like that. A Longbow Warden is way more powerful than your average cape can handle.
  10. I've played Fire/ on a Controller, but never on a Dom. I do have to wonder if your controls are adequately slotted. It wouldn't hurt to show us your build.
  11. Dominators have pets(except for Mind). Or is there something about Controller pets that you like better?
  12. God that gets old. People act like they're fighting a real life moral battle by performatively dissing on redside as much as possible. I main redside on Everlasting- The server that consistently has the highest VIillain pop. I do a mix of both solo and Strike Forces. IIRC, 6-7 of my 35 toons are villains, and I always make sure to do the mayhem mission on level(even though I know we have another option now).
  13. Everyone forgot to mention Admiral Sutter! It takes about 30 minutes. Barracuda no longer really requires specific AT compositions in the current meta. The last mish is still too long though. I'd say 60-90 minutes, depending on the team. LRSF is usually around 45 minutes if you're actually playing through, but it's rare to see a non-speed run happen.
  14. The more I think about it, the more I'm convinced that this is the case.
  15. I'll show you my Earth/Earth/Ice build. A few thoughts: Ice epic is a much better pairing, both power-wise and thematically. It gives you 2 rain powers(Sleet & Ice Storm), plus much better defensive potential. Drop both Quicksand and Mudpots. Quicksand is basically worthless overall. Mudpots requires way too much End for way too little DPS. Power Boost is good overall, and doesn't take up additional slots. I'm the first person to tell you that most Doms don't need to worry about defenses, but /Earth Assault is a notable exception to that. /Earth has only 2 ranged attacks(Fissure's range is too short to qualify,it's a melee power for all intents), and all of it's good moves are melee. You will be right in the middle of everything, fighting as the world's squishiest Brute. That needs to be addressed. Here's my build: Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Pop Roxx 2020: Level 50 Science Dominator Primary Power Set: Earth Control Secondary Power Set: Earth Assault Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Ice Mastery Villain Profile: Level 1: Fossilize -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(3), UnbCns-Acc/Rchg(3), UnbCns-EndRdx/Hold(5), UnbCns-Dam%(5) Level 1: Stone Spears -- Acc-I(A) Level 2: Stone Mallet -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(11), CrsImp-Dmg/Rchg(13), CrsImp-Acc/Dmg/Rchg(13), CrsImp-Acc/Dmg/EndRdx(15) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 6: Tremor -- Obl-Dmg(A), Obl-Acc/Rchg(15), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(17), Obl-Acc/Dmg/EndRdx/Rchg(19), Obl-%Dam(43) Level 8: Super Jump -- Jump-I(A) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 12: Stalagmites -- AbsAmz-ToHitDeb%(A), AbsAmz-Stun/Rchg(19), AbsAmz-Acc/Stun/Rchg(21), AbsAmz-Acc/Rchg(21), AbsAmz-EndRdx/Stun(23) Level 14: Boxing -- Acc-I(A) Level 16: Power Up -- EndRdx-I(A) Level 18: Earthquake -- TchofLadG-DefDeb/Rchg(A), TchofLadG-DefDeb/Rchg/EndRdx(36), TchofLadG-Rchg/EndRdx(37), TchofLadG-DefDeb/EndRdx(37), TchofLadG-%Dam(37) Level 20: Heavy Mallet -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(23), CrsImp-Dmg/Rchg(25), CrsImp-Acc/Dmg/Rchg(25), CrsImp-Acc/Dmg/EndRdx(27) Level 22: Tough -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(34), StdPrt-ResDam/EndRdx(40) Level 24: Weave -- LucoftheG-Def/EndRdx(A), Rct-ResDam%(27), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(34), LucoftheG-Def/Rchg+(36) Level 26: Volcanic Gasses -- SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprAscoft-EndRdx/Rchg(31), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SprAscoft-Rchg/+Dmg%(33), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(40) Level 28: Seismic Smash -- Hct-Dmg(A), Hct-Dmg/Rchg(29), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(31), Hct-Dmg/EndRdx(31) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36) Level 32: Animate Stone -- SlbAll-Dmg(A), SlbAll-Acc/Dmg/Rchg(48), SlbAll-Acc/Rchg(48), SlbAll-Dmg/EndRdx(48) Level 35: Sleet -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(43), PstBls-Dmg/Rchg(43), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(46) Level 38: Fissure -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(40) Level 41: Frozen Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), LucoftheG-Def/Rchg+(42) Level 44: Ice Storm -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(46) Level 47: Hoarfrost -- UnbGrd-ResDam/EndRdx(A), UnbGrd-EndRdx/Rchg(50), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-Max HP%(50) Level 49: Hibernate -- Heal-I(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(7), Pnc-Heal/+End(7) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), EndMod-I(9) Level 1: Quick Form ------------
  16. Yes, there is a purple choice available, at least for Mind Doms! I six-slot Terrorize with the full Ragnarok set. The Chance For Knockdown proc works beautifully. It causes mobs to regularly fall down, rather than perform the quick attack they're granted by Terrorize's effect. Its relatively low damage is more than compensated for by its freakishly wide arch. It's a bread & butter attack for me. Granted, its not a "Purple Fear set" per se, but its an interesting little caveat...Or oversight. Come to think of it, this is germane to the OP. I thought about this thread while running LGTF last night. I frequently started fights, hitting first with Mass Hypnosis in order to pacify spawns so I wouldn't eat the alpha. I then hit them with Terrorize. I rarely ever took noteworthy damage from doing it.
  17. Here's my Earth/Earth build. It might be of help: Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Pop Roxx 2020: Level 50 Science Dominator Primary Power Set: Earth Control Secondary Power Set: Earth Assault Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Ice Mastery Villain Profile: Level 1: Fossilize -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(3), UnbCns-Acc/Rchg(3), UnbCns-EndRdx/Hold(5), UnbCns-Dam%(5) Level 1: Stone Spears -- Acc-I(A) Level 2: Stone Mallet -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(11), CrsImp-Dmg/Rchg(13), CrsImp-Acc/Dmg/Rchg(13), CrsImp-Acc/Dmg/EndRdx(15) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 6: Tremor -- Obl-Dmg(A), Obl-Acc/Rchg(15), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(17), Obl-Acc/Dmg/EndRdx/Rchg(19), Obl-%Dam(43) Level 8: Super Jump -- Jump-I(A) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 12: Stalagmites -- AbsAmz-ToHitDeb%(A), AbsAmz-Stun/Rchg(19), AbsAmz-Acc/Stun/Rchg(21), AbsAmz-Acc/Rchg(21), AbsAmz-EndRdx/Stun(23) Level 14: Boxing -- Acc-I(A) Level 16: Power Up -- EndRdx-I(A) Level 18: Earthquake -- TchofLadG-DefDeb/Rchg(A), TchofLadG-DefDeb/Rchg/EndRdx(36), TchofLadG-Rchg/EndRdx(37), TchofLadG-DefDeb/EndRdx(37), TchofLadG-%Dam(37) Level 20: Heavy Mallet -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(23), CrsImp-Dmg/Rchg(25), CrsImp-Acc/Dmg/Rchg(25), CrsImp-Acc/Dmg/EndRdx(27) Level 22: Tough -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(34), StdPrt-ResDam/EndRdx(40) Level 24: Weave -- LucoftheG-Def/EndRdx(A), Rct-ResDam%(27), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(34), LucoftheG-Def/Rchg+(36) Level 26: Volcanic Gasses -- SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprAscoft-EndRdx/Rchg(31), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SprAscoft-Rchg/+Dmg%(33), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(40) Level 28: Seismic Smash -- Hct-Dmg(A), Hct-Dmg/Rchg(29), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(31), Hct-Dmg/EndRdx(31) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36) Level 32: Animate Stone -- SlbAll-Dmg(A), SlbAll-Acc/Dmg/Rchg(48), SlbAll-Acc/Rchg(48), SlbAll-Dmg/EndRdx(48) Level 35: Sleet -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(43), PstBls-Dmg/Rchg(43), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(46) Level 38: Fissure -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(40) Level 41: Frozen Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), LucoftheG-Def/Rchg+(42) Level 44: Ice Storm -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(46) Level 47: Hoarfrost -- UnbGrd-ResDam/EndRdx(A), UnbGrd-EndRdx/Rchg(50), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-Max HP%(50) Level 49: Hibernate -- Heal-I(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(7), Pnc-Heal/+End(7) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), EndMod-I(9) Level 1: Quick Form ------------
  18. I have both a 50 Mind/Fire and an 50 Earth/Earth. There's a lot to unpack here. 1) The first thing that stands out is "I have an irrational dislike of Hasten, that's why it's not in this build". By far, the single most important thing for a Dominator to build towards is PermaDom. It makes a huge difference to your efficacy and play style. Double slotted Hasten is absolutely essential for getting your recharge high enough to achieve PermaDom. If your dislike is strong enough, you may want to forgo Dominators altogether. Dominators deviate from the standard build philosophy in one major way: Most Dominator builds don't need to chase after softcaping defense. Scrapper Mains get this idea in their head that not chasing the softcap means that you're objectively playing "wrong". But that's the #1 way turn a Dominator into a gimp. Why? Because, when properly slotted, Dominator primaries *ARE* defensive powersets! You can lock down entire freakin' rooms. You can turn Elite Bosses, and sometimes even Arch Villains, into statues. For most Doms, softcaping is nice if you can squeeze it in, but don't build around it for the most part. That said, my Earth/Earth is one of the few exceptions to that, due to /Earth being an extremely melee-centric powerset. 2) Dominator builds are almost always extremely tight- especially if you want to softcap. Yeeting your golem isn't necessary when you have Stalagmites. 🙂 3) You neglected both Health and Stamina. 4) You don't need 2 Blessing of the Zephyrs. In fact, dropping Teleport for Fly means you could also take Hover and Afterburner to slot 2 LotG's for 15% more recharge. [Edit - On second thought, ignore that. Flight is a poor choice for Earth Control because a lot of its powers require you to be on the ground.] 5) Personally, I love Incinerate. It does nice damage. YMMV. I couldn't get past that spot in Mids without adding it, so that's why it's there. Crushing Impact has some nice bonuses. 6) Flares sucks. 1 Slot it for Accuracy and call it a day. 7) Quicksand is worthless. We agree. This is a quick and dirty build, but it does fix a few glaring issues I saw with yours. Other people might have good advice too, especially WRT defensive issues. http://www.cohplanner.com/mids/download.php?uc=1489&c=681&a=1362&f=HEX&dc=78DA6594D952134114867B92890804C34E206042640D2424805EAAC826421405BDC511A660AA6226950C557AE92B78E30368E99D376EB83D805BA9F8043E80CB0D2AE5124FF2FF84542555A96FFAEF3E7F9F3E7D6692D7A6BCF7676F9C509A6F3265E4722B53F6552B6D3876D69334D6AD55B752CA3B6FA5360DD308CDAD99469508C1D2A295493BED64ED546CDAC83A1B7BA3B2F9895CCED84C39B119CBCC5EDF1BA9C6455B6296CD9499B1B38EE15876DA5B94164C2363A5D76B8A83A58C69AED5151F67ACF50D472602D3196B554659732569E49C8267692FBF64D627FF8E42CEC55F5E57D32EA512BA72CD90B3A07E9A9C03775CA5183150452D203E1A7DB4F35877E002B9041E5C262F82FD521E377DDC5E683F051EFA781EC0BBE621F908F43E269F80ADE253A5C1A7AA452B6ABFC4A71A3EEEEADB5817BD038EDC0513F7C0C392442DF7AC9D471E8716C824587F963C078665CF3AECA9D50D310F725796F8988F8F5A50F668E01E0DAFE0D1F89A7C0336BF25DFB1FEB24713EBD3C43ABB456B81B7ABA5551EBA74D5D10676FA415DD6B431B7B666D4A3937509491EED98F3B46FB971FEA7E433F239187A41BE047F4B5A81E22DE7F5C01FE418FA0B76FF23F3A442CC0F1976F1DC5D9771867E038C5C2157793F6B60B784067977C1E3F03B72929C204F818534C2F40FBF477CCF07F223B90DF67D020B29F732A677183E7D5132C6DE8C9309F6815CDE006306D89783ECCB41F6E520FB31B205FA2466883143A3F0191E23C7C9A360F418FB4B6262B81F3D368A1A8E24C85D30B1438EE04E1B2426CE3E897FC65CA75EF68EE6E5A7C2FB4A7E3EB2FF1CA95819AF501215CA5885325EA12C54288B7AE92BA1B41E54A9BABEF415C87FA99179BE395A14F3DFF63597D68DD3B59E11A15F57FE4BA8C0D7F2B801C47D2F8FBB89EAFA6F811D21ACF90F7A7CE7E3
  19. I rarely use it on teams, but do constantly when solo. Slotting it with Call of the Sandman: Chance for Self Heal is very useful, as it procs very often(and gives you 6.25% recharge).
  20. I was strictly commenting on its DPS potential. The sapping aspect has always been so utterly worthless that it strengthens the argument that the set needs a buff. For all practical intents, Electrical Blast has no secondary benefits to speak of.
  21. I'm surprised that no one has mentioned Electrical Blast yet. It's rather underwhelming compared to most other Blaster primaries.
  22. I've witnessed this first hand on a few occasions. I can dive into huge spawns without dying, but sometimes bosses can obliterate me in a second flat. I'll definitely build with that in mind.
  23. I was leading a Silver Mantis SF. We got to the very end, fighting our way to the top of the Sky Raider's platform. I ran up to Colonel Duray, popped Secondary Mutation, and abruptly learned that this was a thing. I was pretty embarrassed, going "WTF is this?"
  24. Thanks for the input! You've given me a few things to consider. I'm definitely never putting stealth on a Brute, though! 😄
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