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  1. was a wip, no clue on current status: https://paragonwiki.com/wiki/Wind_Control
  2. Thanks for the reply, its much appreciated. No, I was definitely using taunt but the brutes in question were level 50's with a 50 and 20 vet levels. At this point im assuming they were running the "Melee Radiant Embodiment" Hybrid power with its inherent taunt.
  3. ok, so I've been following this thread for a while without commenting as i'm relatively new to playing Tanks and have little experience. That said i've recently hit 50 and begun unlocking the incarnate powers and my experience thus far has been that Brutes frequently strip me of agro. Now this could just be my noobness or their skill but increasing Taunt targets/strength for tanks would i think mitigate this. I saw something regarding this in the previous thread but I think it was rolled back - can anyone advise one way or the other? Unpopular Opinion here (please don't flame im just asking the question): Proviso - i guess the counter argument would be that when building an alt it's considerably harder for Brutes to reach the softcap solo. I guess its whether we believe theres an issue with Brutes being as durable/survivable as Tankers when teaming and buffed. How accurate these charts are I don't know but the order of Survivability is Tanker (10), Brute (8), Scrapper (7) with a larger gap in survivability between Tanker & Brute than Brute & Scrapper. That would suggest to me that Brute and Scrapper should be closer in terms of survivability than Brute and Tanker. Is that actually reflected in game? All can softcap def to 45% (59% incarnate defence is obviously harder) but Tankers and Brutes share the 90% resist cap, with scrappers on 75%. As far as i can tell that's the only difference in terms of "survivability" so is the only way to implement the survivability difference between Tanks & brutes to nerf the resistance cap for brutes from 90% to 85% (or even 80%)? This would make them less durable compared to tanks yet still more durable/survivable than scrappers and thus reflect the survivability ratings shown below. Failing that could the Tanker res cap be increased to 95%?
  4. https://paragonwiki.com/wiki/Hit_Points
  5. So first of all a proviso: I've no interest in farming, this is for playing the full game across all levels. I'm fairly happy with it but wish i could free up a couple of slots for more of the healing and resist procs and shore up Toxic/Psi resist... Also what Alpha would people recommend? Agility or Resilient? Hero Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Pyro Fuego: Level 50 Mutation Tanker Primary Power Set: Fiery Aura Secondary Power Set: Spines Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Hero Profile: Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-EndRdx/Rchg(50), UnbGrd-Rchg/ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50) Level 1: Barb Swipe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(50), SprBlsCol-Acc/Dmg/EndRdx(50), SprBlsCol-Acc/Dmg/Rchg(50), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50) Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(50), SprAvl-Acc/Dmg/EndRdx(50), SprAvl-Acc/Dmg/Rchg(50), SprAvl-Acc/Dmg/EndRdx/Rchg(50) Level 4: Spine Burst -- Arm-Dmg(A), Arm-Dmg/Rchg(50), Arm-Acc/Dmg/Rchg(50), Arm-Acc/Rchg(50), Arm-Dmg/EndRdx(50), Arm-Dam%(50) Level 6: Temperature Protection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-EndRdx/Rchg(50), UnbGrd-Rchg/ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-Max HP%(50) Level 8: Healing Flames -- UnbGrd-ResDam/EndRdx(A), UnbGrd-EndRdx/Rchg(50), UnbGrd-Rchg/ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-EndRdx/Rchg(50), UnbGrd-Rchg/ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50), StdPrt-ResDam/Def+(50) Level 14: Fly -- BlsoftheZ-ResKB(A) Level 16: Ripper -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(50), PcnoftheT-Acc/EndRdx(50), PcnoftheT-Rng/Slow(50), PcnoftheT-EndRdx/Rchg/Slow(50) Level 18: Burn -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(50), SprMghoft-Acc/Dmg/Rchg(50), SprMghoft-Dmg/EndRdx/Rchg(50), SprMghoft-Acc/Dmg/EndRdx/Rchg(50), SprMghoft-Rchg/Res%(50) Level 20: Boxing -- Empty(A) Level 22: Tough -- GldArm-ResDam(A), GldArm-Res/Rech/End(50), GldArm-End/Res(50), GldArm-3defTpProc(50) Level 24: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(50), ShlWal-Def(50), ShlWal-Def/EndRdx/Rchg(50) Level 26: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(50), ShlWal-Def/EndRdx/Rchg(50), ShlWal-Def(50), ShlWal-EndRdx/Rchg(50), ShlWal-ResDam/Re TP(50) Level 28: Impale -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(50) Level 30: Combat Jumping -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(50), ShlWal-Def/EndRdx/Rchg(50), ShlWal-Def(50), Rct-ResDam%(50) Level 32: Rise of the Phoenix -- Prv-Absorb%(A) Level 35: Quills -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(50), SprGntFis-Acc/Dmg/Rchg(50), SprGntFis-Dmg/EndRdx/Rchg(50), SprGntFis-Acc/Dmg/EndRdx/Rchg(50), SprGntFis-Rchg/+Absorb(50) Level 38: Throw Spines -- Rgn-Dmg(A), Rgn-Dmg/Rchg(50), Rgn-Acc/Dmg/Rchg(50), Rgn-Acc/Rchg(50), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50) Level 41: Consume -- Acc-I(A) Level 44: Fiery Embrace -- RechRdx-I(A) Level 47: Build Up -- RechRdx-I(A) Level 49: Hover -- BlsoftheZ-ResKB(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Run-I(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Run-I(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(50), RgnTss-Regen+(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1443;624;1248;HEX;| |78DA8D94D96F125114C6EFC0603B406D2BDA4A6D95D428D62A65DABA6F695AE9624| |94834BE92095EE94402640612FB68E2FAE6F6E8F6A80F567D31EE71D7BFC0FD5FA8| |9AB83FE161CE274EDA877612F8CDFDCE39F73BF7722FC9C343C1A9E123BB84121CC| |C19B69DDE67E40F49AB3E592E1925B39017F4F8539356219228CB6CA18E86614E49| |0FC983326FCB58C294D6647AA06C192144923227656C6FD1CC4B5B045285422E96C| |899D9895203BF575FCD7CB6D1198D4BE380B4EC09B318FC37A6C26C6877D1CCC406| |AC4CC9CCA493865D229330B9AFA2CF138DBE946A6B1555F9EE15425785FE03FC09F| |E027F336F47051EAA39AD72EC0C78163C079E673ED66043359E0B885D042F8197C1| |2BCC3BE4E3E51A9FBAD9C3B12DE056701BB81DDCC17C467E3E5E976FC13CD7A5FF6| |13EA5DA3AF6F5D6CF5173977AD43857F86DF67E414200DEC1F97AB7524187260264| |DC80F9167EE2F9EE934723F6AEE9BAC2F953E00DF026788BF9927A68C6DE2D7A038| |FB7E03BF03DF801FCC854A887107A585CA147784959C22BF2B6F4203B0EEA602F53| |A5DC56E42E4D20360C8E81A3CC66CA0D63A7DA66E68ECEA81901F7301FD0AE2CE32| |E95F6AB3839D7982D346F074EF5F2B9E6FDC67C4D3BB602AB8E4CB3F6903C3AB18B| |2B8FC2E318781C3C019E044F311F45F986556B57F7E274F681FDE0067023B889F99| |C7A59E3DC978AE86A138EF68AB46EF4B7AE9BB57BE41183D6034DA3B5C7A1E93841| |ED6AEDC60AC5F945BBD4DABDAFAC9D158DBB95F53CAFEED23C4E569F5B4156FFACA| |C7197A23B4A4AADFD1740D19A6A37BD32EDA7A8E29EE1CB7FC5E3D98F733E468C12| |7756EF8D2A3EBBAA780D5FDD4A84BBFB0BE56BF49F| |-------------------------------------------------------------------|
  6. k, i just tried downloading/installing on my home pc (fresh install) and i get an virus warning: Trojan:Win32/Fuery.C!cl I downloaded on my work pc last week without issue.
  7. Erm just got booted from the server and the status page says all shards are down. Was this planned maintenance or not?... Literally had just logged in so no clue if there were any in game messages.
  8. sorry only ever done it blue by talking to the jaeger in steel - you could try via ouro as they are listed there as well...
  9. I think there was another thread somewhere basically saying that, from live, there was a bug in ouro whereby if you did a mission/TF that normally rewards a badge then you won't get any of the ouro specific additional ones granted for its completion. Essentially the ouro ones only reward on none badge awarding Missions. From the Wiki:
  10. I dunno, if you've ever done the Brass Tuesday Mission from the Pandora's Box Signature Story Arc but the FP are in that and they suck. :( https://paragonwiki.com/wiki/Pandora%27s_Box_(SSA)
  11. It floors their chance to hit, but it's only 5% for even-level minions. Enemies that are higher level than you as well as non-minion enemies (Lts, Bosses etc.) get an accuracy bonus to their to hit chance which is applied after the defense calculation. So for example a +1 Boss would get a 10% acc bonus for the level difference and a 30% accuracy bonus for being a boss giving a total To Hit chance of 7% even against soft capped defenses. True but against a +4 AV: With soft-capped defense, that AV has a 10.5% chance to hit you. With 45% defense, a +4 AV will only hit you one time in ten, which is less often than an even level minion will hit someone with 35% defense. So yeah, floored may have been a poor choice of words. i didnt mean to imply the hit chance would remain at 5% but rather that it would still be ridiculously low. Also bear in mind that the incarnate softcap is effectively 59% so Elude is definitely of use there.
  12. While technically true in regards to SR being able to softcap, bare in mind that soft cap is not a 95% chance to not get hit as enemy level and designation scales up. At +4/boss, soft cap is questionable, and elude does have value. Soft cap only floors an enemy chance to hit you down to 5% in certain situations. That said, someone will be able to post the values under which elude may be perma-able, as I cannot from my mobile, at work. Softcap floors the enemies chance to hit you down to 5% in all situations barring the enemy having to hit buffs or defense debuffs: And exceeding the softcap gives you better protection if the enemy had Defense Debuffs
  13. Did you successfully complete the trial?
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