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Abomb4141

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Everything posted by Abomb4141

  1. @Kami Tsunami Has a great WP tank build he posted in the general discussion too if you need more ideas
  2. Ok, I get it, poor choice of words in my last response. There's not a lot of talk about DA and what I do hear is mostly negative. After talking with a friend they expressed frustration with their DA toon's end drain issues and were impressed by the toon I was using at the time and they asked for help, so I posted this build up for them, not for debating whether or not DA is a good armor set or not, because as you can see, I think it can be quite badass
  3. Hey thanks , bro! Really wanted to work against the common idea of DA being useless 😊
  4. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Genicyte: Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Electrical Melee Power Pool: Leaping Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Dark Embrace -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/Rchg(7), RctArm-ResDam/EndRdx/Rchg(11), StdPrt-ResKB(34) Level 1: Charged Brawl -- Hct-Dam%(A), Hct-Dmg/EndRdx(11), GldStr-Acc/Dmg(34), GldStr-Dam/Rech(36) Level 2: Murky Cloud -- GldArm-3defTpProc(A), RctArm-ResDam(3), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(5), RctArm-ResDam/EndRdx/Rchg(5) Level 4: Havoc Punch -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Acc/Dmg(37), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(47), SprBlsCol-Acc/Dmg/Rchg(47) Level 6: Jacobs Ladder -- FuroftheG-ResDeb%(A), FuroftheG-Acc/Dmg(19), FuroftheG-Dam/Rech(19) Level 8: Obsidian Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(46) Level 10: Dark Regeneration -- Erd-Dmg(A), Erd-Dmg/Rchg(17), Erd-Acc/Dmg/Rchg(23) Level 12: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(13), Rct-Def(13), Rct-Def/EndRdx(15), Rct-Def/Rchg(15) Level 14: Taunt -- MckBrt-Rchg(A), MckBrt-Taunt/Rng(23), MckBrt-Taunt(25), MckBrt-Taunt/Rchg(25), MckBrt-Taunt/Rchg/Rng(34) Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17) Level 18: Thunder Strike -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Acc/Dmg(40), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42) Level 20: Death Shroud -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(21), SprMghoft-Dmg/Rchg(27) Level 22: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), ShlWal-ResDam/Re TP(43), Krm-ResKB(45) Level 24: Fly -- BlsoftheZ-ResKB(A) Level 26: Kick -- FrcFdb-Rechg%(A) Level 28: Build Up -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx(43), AdjTrg-ToHit(43) Level 30: Chain Induction -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg(31), SprGntFis-Dmg/Rchg(33), SprGntFis-Dmg/EndRdx/Rchg(46) Level 32: Oppressive Gloom -- Acc-I(A) Level 35: Lightning Clap -- Acc-I(A) Level 38: Lightning Rod -- Arm-Acc/Dmg/Rchg(A), Arm-Dam%(39), Arm-Dmg/EndRdx(39), Arm-Dmg(39), Arm-Dmg/Rchg(40) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), GifoftheA-Def(42), GifoftheA-Def/EndRdx(45), GifoftheA-Def/Rchg(50) Level 44: Conserve Power -- RechRdx-I(A) Level 47: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(48), RctArm-ResDam/Rchg(48), RctArm-ResDam/EndRdx/Rchg(48), StdPrt-ResDam/Def+(49) Level 49: Weave -- LucoftheG-Def/Rchg+(A), GifoftheA-Def(49), GifoftheA-Def/EndRdx(50), GifoftheA-Def/Rchg(50) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Mrc-Rcvry+(A), Mrc-Heal(33) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21), PrfShf-EndMod/Acc(29), PrfShf-EndMod/Rchg(31) Level 22: Afterburner ------------
  5. Genicyte - Tanker.mxd This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Genicyte: Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Electrical Melee Power Pool: Leaping Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Dark Embrace -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/Rchg(7), RctArm-ResDam/EndRdx/Rchg(11), StdPrt-ResKB(34) Level 1: Charged Brawl -- Hct-Dam%(A), Hct-Dmg/EndRdx(11), GldStr-Acc/Dmg(34), GldStr-Dam/Rech(36) Level 2: Murky Cloud -- GldArm-3defTpProc(A), RctArm-ResDam(3), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(5), RctArm-ResDam/EndRdx/Rchg(5) Level 4: Havoc Punch -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Acc/Dmg(37), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(47), SprBlsCol-Acc/Dmg/Rchg(47) Level 6: Jacobs Ladder -- FuroftheG-ResDeb%(A), FuroftheG-Acc/Dmg(19), FuroftheG-Dam/Rech(19) Level 8: Obsidian Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(46) Level 10: Dark Regeneration -- Erd-Dmg(A), Erd-Dmg/Rchg(17), Erd-Acc/Dmg/Rchg(23) Level 12: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(13), Rct-Def(13), Rct-Def/EndRdx(15), Rct-Def/Rchg(15) Level 14: Taunt -- MckBrt-Rchg(A), MckBrt-Taunt/Rng(23), MckBrt-Taunt(25), MckBrt-Taunt/Rchg(25), MckBrt-Taunt/Rchg/Rng(34) Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17) Level 18: Thunder Strike -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Acc/Dmg(40), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42) Level 20: Death Shroud -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(21), SprMghoft-Dmg/Rchg(27) Level 22: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), ShlWal-ResDam/Re TP(43), Krm-ResKB(45) Level 24: Fly -- BlsoftheZ-ResKB(A) Level 26: Kick -- FrcFdb-Rechg%(A) Level 28: Build Up -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx(43), AdjTrg-ToHit(43) Level 30: Chain Induction -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg(31), SprGntFis-Dmg/Rchg(33), SprGntFis-Dmg/EndRdx/Rchg(46) Level 32: Oppressive Gloom -- Acc-I(A) Level 35: Lightning Clap -- Acc-I(A) Level 38: Lightning Rod -- Arm-Acc/Dmg/Rchg(A), Arm-Dam%(39), Arm-Dmg/EndRdx(39), Arm-Dmg(39), Arm-Dmg/Rchg(40) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), GifoftheA-Def(42), GifoftheA-Def/EndRdx(45), GifoftheA-Def/Rchg(50) Level 44: Conserve Power -- RechRdx-I(A) Level 47: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(48), RctArm-ResDam/Rchg(48), RctArm-ResDam/EndRdx/Rchg(48), StdPrt-ResDam/Def+(49) Level 49: Weave -- LucoftheG-Def/Rchg+(A), GifoftheA-Def(49), GifoftheA-Def/EndRdx(50), GifoftheA-Def/Rchg(50) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Mrc-Rcvry+(A), Mrc-Heal(33) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21), PrfShf-EndMod/Acc(29), PrfShf-EndMod/Rchg(31) Level 22: Afterburner ------------
  6. Stalkers can force critical hits if they are hidden, hence the AT Enhancement proc, if played well with placate and hide techniques a stalker can really elevate it's already high single target damage
  7. Hey, thanks for all the great responses and comments, guys! I was having the conversation with my brother just a few minutes ago before I checked back in to the forum. The simplest summary we came up with was Scrappers: go, go, go Stalkers: hide, hide, hide Brutes: aggro, aggro, aggro
  8. When I first started back on homecoming about a year ago I made a scrapper because I was relatively new coming into the game again since live. I love my first toon but since I've been thinking, stalkers have hide and the ability to hide during battle for critical hits AND they have just as good survivability as scrappers, then with brutes, they do a little bit less damage depending on the rage built up but have far superior survivability than scrappers, my understanding is they are second to only tanks. So with all these thoughts I was wondering what makes a scrapper so special and set apart from these two "Villian" ATs?
  9. that makes sense. I don't know much, if anything about computer programming 😅. thanks for the thorough answer to what would have been my "why" lol
  10. I wonder if it would be easy to add the option of adjusting costume piece sizes. Sometimrs I'm looking for a specific look and find the right item but it's too big or too small and I just thought I would make the suggestion and see what you all think. Or, am I the only one with this thought? Lol
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