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rochrist

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  1. I'm currently Incarnating a elec sent. I would NEVER skip over Volaic Sentinel. At high levels, slotted correctly it hits hard and can save your bacon.
  2. All the above said, /Atomic pairs really well with Fire if you don't mind getting a little up close and personal. My Fire/Atomic is now my most incarnated char.
  3. Keep in mind that WoW and Blizzard had boatloads of money to throw at the project which gave them the luxury of being able to pay people to do that sort of thing. CoH, not so much. Especially with their Korean masters looking over their shoulders trying to find places to cut costs.
  4. You can, of course, go skiing and bobsledding at the winter resort off Pocket D any time you like. You can even collect the badges.
  5. I disagree. If the modern MMO aesthetic is so compelling, why do almost all of them fail so miserably? What CoX does right that the others have forgotten how to do is allow players to HAVE FUN.
  6. I have to say, the OP is going down as a template for the Epic Flounce. Masterfully executed.
  7. Fire/Ice is a lot of fun. The Ice secondary powers let you slow the bad guys enough to roast em good. Plus, Ice Patch is one of the few things in the game that can make Rain of Fire useful! A Fire/Ice blaster was one of my Incarnates back in the day and I'm working on a new one now.
  8. You should be able to solo easily as a Scrapper. Brutes as well.
  9. Of course it wasn't Cryptic's choice. They'd long since sold out and moved on to CO, long before CoH was shutdown. Paragon was the studio in charge at the time of the shutdown.
  10. No he wasn't and no, it doesn't. Champions is horrible. I know that ragging on the man is considered great fun and has been for years. But while the game is shallow and gets boring fast, Champions did do several things right. The costume creator is just as good as the one in City of Heroes, and in some ways superior. Combat it's self can be fun and engaging. And the leveling system (if you have freeform builds) is a lot deeper then you'd initially expect. Travel powers are also something that was gotten right. I mean, sure it seems a bit weird for someone with a grapple line to attach it to the air and swing. But then again it wasn't that long ago that such 'swinging' mechanics were praised when used in games. The (original) crafting system was also interesting and useful. The game is fun, just shallow. And before you start claiming that everything the man touches is horrible, remember that he was the lead developer for City of Heroes too. If you enjoy City of Heroes, then you have to acknowledge that Jack is able to make good games. After all, the game at it's core now is still the same as it was before Jack left to make Champions Online. Just goes to show you. I thought the travel powers were excruciatingly bad. And no, CoH was transformed markedly after Jack left. As I said, his leaving was the best possible thing that could have happened to the game.
  11. Didn't he get moved over to working on Champions or Star Trek Online? One of the two, I think. "Moved over" as in sold off CoH to NCSoft and took HIS company to make Champions? My take on Cryptic selling off the IP was that Jack didn't want to compete with his own company, and thought he could do better with Champions using lessons learned from making/running City of Heroes. And in some respects, he was right. Champions does some things far better then CoH ever did. Unfortunately, the game also relied far more heavily on public area hunt missions then CoH, so ends up coming across as shallow. I mean, sure. It's fun. But there is little depth to the villain groups. Even the low level only villain groups such as Lost, Skulls, and Hellions have backstory and lore which intertwines with the rest of City of Heroes. Vahzilok get their own overarching plot which concludes around level 20, if you stick with the Science based contacts. Hell, entire zones such as The Hollows have overarching story lines. Unlike Champions Online. It's hard to take it's stories seriously when there's such a distinct and sharp difference in villain group just by crossing a street. Not when CoH would have all the zone's villain groups intermingling, and sometimes even fighting each other in the streets. No he wasn't and no, it doesn't. Champions is horrible.
  12. The second best thing that ever happened to CoH (after ED) was Jack leaving.
  13. ED didn't prove anything, everyone had the choice of slotting suboptimally, suboptimal slotting could be just fine depending on your individual performance requirements., ED just made it so everyone had to How is it not optimal to 1 acc, 5 damage Pre ED? The whole point of ED was to reduce Player Character effectiveness across the board. Pre ED 3 slotting would get you 100% enhancement over base damage of a power. Pre ED 6 slotting for damage (something only devices blasters could get away with) would get you 200% enhancement over base damage of a power now a days it will only get you 110% enhancement a completely negligible "improvement" over 3 slots, that is a figure less than 3 SOs & 3 TOs combined pre ED! Pretending that 6 slotting an enhancement type post ED is much of a choice at all is pure sophistry. The whole point of ED was to eliminate the incredibly boring cookie cutter builds. It opened up the game tremendously. Sophist nonsense, the point was to reduce effectiveness across the board & it succeeded there are people who support reducing the top end effectiveness of players which I disagree with but at least they're being intellectually honest about what ED was about & it's impact. Yes, because having exactly one acceptable build for each archetype was really forward looking and a solid base to build the game on.
  14. ED didn't prove anything, everyone had the choice of slotting suboptimally, suboptimal slotting could be just fine depending on your individual performance requirements., ED just made it so everyone had to How is it not optimal to 1 acc, 5 damage Pre ED? The whole point of ED was to reduce Player Character effectiveness across the board. Pre ED 3 slotting would get you 100% enhancement over base damage of a power. Pre ED 6 slotting for damage (something only devices blasters could get away with) would get you 200% enhancement over base damage of a power now a days it will only get you 110% enhancement a completely negligible "improvement" over 3 slots, that is a figure less than 3 SOs & 3 TOs combined pre ED! Pretending that 6 slotting an enhancement type post ED is much of a choice at all is pure sophistry. The whole point of ED was to eliminate the incredibly boring cookie cutter builds. It opened up the game tremendously.
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