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  1. It would provide them the option to gain substantial values from say putting 3 /3 +50% increase enhancements for damage and accuracy. They would gave no set bonus values or mix values, but they would get automatic +150% dmg and acc in a power.
  2. It will help to minimize the gap between IOs and SOs, creating greater balance. You will focus between the raw heightened stats of the single type ordinary IOs/SOs and the set bonus + multi stats of IOs. We will see possible 200% bonuses in damage powers, but at the sacrifice of recharge or endurance.
  3. Here are some suggestions to appease both sides of the argument, and bring back game balance to what is often considered the prime of the game. Homecoming exists as a sort of capsule of City of Heroes, which is much easier for returners as a result. I think that reinstating some of the difficulty from before, and adding new options will benefit everyone. What do you guys think? Discuss new options below.
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