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Supreme Ballista

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  1. Good Evening, I was in the same place looking for a build for a scrapper some time back and came across one @Nihilii made. (I think his build had Shin Breaker in place of Spinning Strike). It is very fun and hits hard. You can use it to fit it to the brute without much issue. You can play with it and try less expensive sets as well. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Science Scrapper Primary Power Set: Street Justice Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Heavy Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Rchg/HoldProc(50) Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-Max HP%(9), GldArm-3defTpProc(9), StdPrt-ResDam/Def+(11) Level 2: Inexhaustible -- Prv-Heal(A), Prv-Absorb%(11), Prv-Heal/EndRdx(13), PrfShf-End%(13) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 6: Combat Readiness -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(17), GssSynFr--ToHit/EndRdx(19), GssSynFr--Build%(19) Level 8: Rib Cracker -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(21), SprScrStr-Rchg/+Crit(21), CrsImp-Acc/Dmg/EndRdx(23), Mk'Bit-Dam%(23), TchofDth-Dam%(25) Level 10: Adaptation Level 12: Environmental Modification -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(27), Ksm-ToHit+(27), LucoftheG-Def(29), Rct-Def(29) Level 14: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31) Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/Rchg(31) Level 18: Assault -- EndRdx-I(A) Level 20: Evolving Armor -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(33) Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(34) Level 24: Tough -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(34) Level 26: Spinning Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(34), SprScrStr-Dmg/EndRdx/Rchg(36), Ann-ResDeb%(36), FrcFdb-Rechg%(36), PstBls-Dam%(37) Level 28: DNA Siphon -- Prv-Heal(A), Prv-Heal/Rchg(37) Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(37) Level 32: Crushing Uppercut -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Dam%(39), CrtStr-Rchg/+50% Crit(40), UnbCns-Dam%(40) Level 35: Genetic Contamination -- Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(42), FuroftheG-ResDeb%(43) Level 38: Parasitic Aura -- Prv-Heal(A), Prv-Heal/Rchg/EndRdx(43), Prv-Heal/Rchg(43) Level 41: Moonbeam -- Apc-Dmg(A), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dam%(46), StnoftheM-Dam%(46) Level 44: Shadow Meld -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(46) Level 47: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(48) Level 49: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(50) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(50) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 41: Experimental Injection Level 1: Quick Form ------------ Thanks, SB
  2. I would put it mid to upper level ranking. With procs and incarnates it holds it own well. It seems to have slight pauses or rooting inbetween attack(s), Greater Fire sword, for example, that subjectivly hinder the "flow" of the attack chain if you will. And for that reason I dislike GFS. But the first two or three attacks with Fire Sword Circle in the mix is fun and will keep the orange numbers floating up and up! Thanks, SB
  3. Enjoying the conversation on another players first 50 blaster being an Energy/Energy. Below is the build I am running right now. Very fun and fast hiting blaster. Feel free to use it, break it apart and make it your own. I also welcome any feedback. With Capped S/L resistance and very solid defenses along with a regen of 35hp/sec (44hp/sec with Unleased Potential) and a heal every 40secs it is very study. Not to mention the ranged fighting with knockdowns to start with. It also has Unleased Potential and Force of Nature for backups. (Admittedly I hardly ever use Force of Nature.) It is also very budget friendly and has zero endurance issues. It also has a snipe on a 4sec recharge with hasten, along with three force feedbacks slotted to make this a very fast and fun blaster. I picked the first two powers and the snipe as my attack chain since the damage/activation is better than Power Burst. Nova is up every 30-40sec. Anyways, I welcome feedback; and for others to make this build their own. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Energy Blast Secondary Power Set: Energy Manipulation Power Pool: Speed Power Pool: Leadership Power Pool: Force of Will Power Pool: Fighting Ancillary Pool: Force Mastery Hero Profile: Level 1: Power Bolt -- Tmp-Acc/Dmg(A), Tmp-Dmg/EndRdx(3), Tmp-Dmg/Rchg(3), SuddAcc--KB/+KD(5), FrcFdb-Rechg%(5) Level 1: Power Thrust -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9) Level 2: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(11), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(13), PstBls-Dam%(13), FrcFdb-Rechg%(15) Level 4: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(7) Level 6: Power Blast -- Tmp-Acc/Dmg(A), Tmp-Dmg/EndRdx(19), Tmp-Dmg/Rchg(21), SuddAcc--KB/+KD(21), FrcFdb-Rechg%(23) Level 8: Sniper Blast -- StnoftheM-Dam%(A), Apc-Acc/Dmg/Rchg(25), StnoftheM-Dmg/EndRdx(25), Apc-Dmg/EndRdx(27), Apc-Dam%(27), SuddAcc--KB/+KD(29) Level 10: Bone Smasher -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(29), TchofDth-Dmg/Rchg(31), TchofDth-Acc/Dmg/EndRdx(31), TchofDth-Dmg/EndRdx/Rchg(31), TchofDth-Dam%(33) Level 12: Aim -- GssSynFr--ToHit(A), GssSynFr--Build%(33), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(34), GssSynFr--Rchg/EndRdx(34) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 16: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(36), NmnCnv-Heal/Rchg(36), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(37), NmnCnv-Regen/Rcvry+(37) Level 18: Maneuvers -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(19), Krm-ResKB(23), Rct-ResDam%(39), Ksm-ToHit+(39) Level 20: Mighty Leap -- BlsoftheZ-ResKB(A) Level 22: Weaken Resolve -- AchHee-ResDeb%(A) Level 24: Tactics -- AdjTrg-ToHit/EndRdx(A) Level 26: Vengeance -- LucoftheG-Def/Rchg+(A) Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(40) Level 30: Boxing -- Empty(A) Level 32: Nova -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43) Level 35: Unleash Potential -- LucoftheG-Def/Rchg(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(43), LucoftheG-Def/Rchg+(43), LucoftheG-Def/EndRdx/Rchg(45) Level 38: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(40), StdPrt-ResDam/Def+(45), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46) Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/Rchg(48) Level 44: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 47: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-Rchg/ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50) Level 49: Force of Nature -- TtnCtn-ResDam/Rchg(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Clr-Stlth(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Heal(15), NmnCnv-Heal/EndRdx(17) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(17) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon Level 50: Reactive Radial Flawless Interface Level 50: Assault Core Embodiment Level 1: Quick Form Level 50: Pyronic Core Final Judgement ------------ Thanks SB Ingame build picture
  4. Try a Rad/Em tank with procs in the Rad AOE’s. Very good ST and AoE damage. Jump into mob with WH >Ground Zero>Radiation Therapy> back to WH. I think my build has WH on a 7-8sec recharge. I can post my build if any one is interested. thanks SB
  5. Nihilii, Feeling like I need to give credit to were credit is due! I searched all of the Scrapper posts for a StJ/Bio build and yours was the only one that I saw. I have since created this character and I must say this character is a BOSS! +4/8 missions, with a less than 2 min pylon time is very fun. I did change out Shin Breaker for Spinning Strike, however. Anyways just wanted to say thank you for posting your build! Thanks
  6. No question about it...Energy Melee energy transfer animation and total focus. I also remember an animation from Olympian 29 from the Dark Astra mission having a chest beam or something. That would be nice to see more of.
  7. Has anyone compared Fire/SS tank since the changes along with Fire Ball? I think they all hit 16 targets now.
  8. An Idea: Could we use the current ET animation on the first hit and then change to the old animation on the next hit? Something like Titan Weapons today does with the momentum build.
  9. If I remember correctly in one of the Lore interviews, one of the Devs mentioned having a power that would kill minions just by being in close proximity. They also mentioned that the Battalion would be level 100 or something very large. I am not sure if they planned on stopping with Omega, but the ramp up to get us to fight 100 level would need to be much greater than Phase One of powers to take us to Omega.
  10. I would PAY good money to have the old ET back. I am not joking! I had many characters with 100's of hours of gameplay on them, to only have them put away, never played again. To say I was angry when they made that change, would be an understatement. It completely changed the set and how it played. The whole rhythm of battle, going from a group of mobs to another group of mobs was fun to keep fury up to one shot minions to the next group. I have even tried Rad melee to level 37, but just not getting into it like EM. I am up for switching the animation on character select screen and compromising on a balance if someone chooses the longer animation. If someone likes the new animation I would hate to do to them what was done to me on my characters.
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