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Microcosm

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  1. What Troo said, but here are some that I feel have particularly good synergy Ice/bio: stacking sleeps and ice adds significant mitigation to bio when needed Staff/fire: staff is incredibly versatile, but is a little weak on damage, which burn helps Sav/ice: savage is strong but gives 0 mitigation, while ice is incredibly resilient once invested in Db/elec or ea or sr: db is especially recharge hungry if you want to push the damage to the max, and these three offer +rech along with being very tough Anything lacking AoEs/rad: rad gives two aoes to help your primary out, especially with procs
  2. Description error, those are dual blades combos.
  3. You can try the full build with incarnates and such on test server first to see if you like it. I spend more time on test than live honestly.
  4. They are very similar in some ways, and you pretty much hit all the differences. I generally simplify the choice this way: if I must have more rech or I never want to be drained I go with elec; if I need more AoE I go with rad. Rad has good end tools and some resist to end drain, but it is still possible to be drained given enough hits. Elec cannot be drained by outside sources. However, rad gets a little more healing and a t9 without a crash. Pick your poison.
  5. Staff/Ice, DB/Elec, and Ice/Bio for me. Staff/Ice was mostly thematic and I also like both of those powersets, though they don't have a particular synergy together.
  6. Ff is not great in waterspout. It is a practically guaranteed fire on summon, but it can't fire after that since the pet itself doesn't benefit from the procs. That's not a lot of up time. If you don't have a place to put the two resistance procs it takes it is a good spot for those or 5 of the Ragnarok set. There's no reason to do a kb to kd either, as it does knockup, not knockback.
  7. Seems like a description change is in order then, although it seems like it would be fine to work off actual max hp.
  8. I would definitely recommend ice/bio over the other two. Bio is not as sturdy as some of the other sets, but ice makes up for it with ice patch and stacking sleeps. Stj has some knockdowns but savage has no mitigation to add to bio whatsoever.
  9. You should reconsider for Icy Bastion. It's not like the other t9 powers, and is what pushes ice armor toward the top in terms of survival.
  10. So I was playing around with this proc on one of my ice characters, and I noticed that it heals for the same value when I have hoarfrost up and when I don't. I calculated it out, and the heal is doing 5% base, unenhanced of max hp. I expected 5% of current max hp. Am I new to the party on this? If you're running at hp cap that's a significantly smaller heal.
  11. Ageless covers it with very little wiggle room, but I also don't use energy absorption in this case. I think I put a little end redux in shockwave. One thing I really don't like is I had to put the +crit ato in icicles because I didn't have room and didn't want to lower the proc chances of the other attacks since claw attacks are already low recharge. Edit: I changed my slotting around to drop Gaussian's, get the Crit proc in Follow Up, and add a knockdown proc to spin. Got the below new times 2:04 437 1:52 470 2:21 400 (lag) 1:55 461 1:49 480 Much improved. Gaussian's fire rate was just not very high, and being able to partially control the Crit proc is very helpful. I think for actual play though I will drop Assault so I can pick up Rune of Protection and switch to melee core hybrid. That will allow me to do Icy Bastion > RoP > Icy Bastion > Melee continuously. Not sure how much that will drop my dps, but I think I prefer it.
  12. Buff powers do, yes. Light form used to specifically lock you out of other forms, but it was changed in one of the later issues on live along with a number of other kheldian improvements.
  13. I think you underestimate hibernate. It is one of the best panic buttons in the game, since it phases you, allowing you to return to hidden and shake off any debuffs, while healing you and restoring end. Most builds will hit something in the game that they aren't equipped to handle, and hibernate can give you breathing room. It's also a one slot wonder for the preventive medicine unique.
  14. Microcosm

    Ice/Bio

    The return on investment on Sandman in a toggle is realllly low. I tried it for a while and found it fairly useless.
  15. Claws/Ice Scrapper, Musc/Ageless/Degen/Pyro/Assault (off) all T4 Core 2:15 412 2:20 400 I had recently done a Svg/Ice stalker thinking the sets had good synergy and realized Claws had similar synergy with Ice, though not quite as much. Chain was FU > Focus > Shockwave > Eviscerate, with Water spout whenever available. Trying to maximize procs. Conventional wisdom says to use Slash with Achilles, but the recharge and cast time are so low on that I figured I'd get better mileage putting Achilles in Water spout and focusing on the other attacks. I've not used Claws much in the past, but I think it's underrated.
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