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scarhead

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About scarhead

  • Birthday December 27
  1. scarhead

    MM 4some

    My wife and I played some MM's on live, Thugs/Dark and Thugs/Poison. I haven't started an MM on Homecoming yet, but I'm making plans. Something new added to the mix though, is dual-boxing. My wife and I each have a separate account for which we can add a helper to the party. We've done it a little bit with some brutes, but I'm wondering if it wouldn't be really crazy on MM's as our mains. The thought is to have a Sonic Defender with leadership toggles and another defender with either more resistance or defense toggles, and these two just follow. I swap over every 4 minutes to recast shields, and otherwise leave them alone. What MM set would be most enhanced by having a pair of pocket defenders and another MM. I was thinking Thugs/Dark and Thugs/Rad, backed by a Sonic/Sonic and Thermal/Fire defenders, each with Leadership toggles/hover/stealth following. The two sets of thermal shields and leadership toggles combined with two MM leadership toggles and Enforcer toggles should get all pets pretty close to defense soft cap and resist hard cap for most things. Then I read a post about Beasts, and that sounds pretty good where I could change one of the Defenders to Cold Dom and get the Demons soft capped. Anyways, I don't know as much about Masterminds as brutes, so I would love to hear some suggestions about fun combos we could do this with. Thanks.
  2. I definitely want Fault. It's not just mitigation for me, but for whatever team I'm supporting. I took the two builds and came up with some ideas to improve my original build. Still have a few questions. How much accuracy do I need in Fault? It's fairly low to begin with, and since I was chasing F/C & E/N defense, I didn't build for more acc. Here's my modified build: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Magma Igneus 2: Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Stone Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mu Mastery Hero Profile: ------------ Level 1: Resist Physical Damage GldArm-3defTpProc(A), GldArm-ResDam(3), Ags-Psi/Status(21), ImpArm-ResPsi(46) Level 1: Stone Fist Empty(A) Level 2: Temp Invulnerability UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Max HP%(7) Level 4: Heavy Mallet SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/EndRdx/Rchg(11), SprGntFis-Dmg/Rchg(13), SprGntFis-Acc/Dmg/Rchg(13), SprGntFis-Acc/Dmg/EndRdx/Rchg(15), SprGntFis-Rchg/+Absorb(15) Level 6: Dull Pain DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(23), Prv-Heal/Rchg(23) Level 8: Unyielding UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(11), ImpArm-ResPsi(46) Level 10: Taunt PrfZng-Dam%(A) Level 12: Combat Jumping LucoftheG-Rchg+(A), LucoftheG-Def(21) Level 14: Super Jump EndRdx-I(A) Level 16: Kick Acc-I(A) Level 18: Invincibility LucoftheG-Rchg+(A) Level 20: Fault FrcFdb-Rechg%(A), Stp-Acc/Rchg(50), RopADop-Acc/Rchg(50) Level 22: Tough StdPrt-ResDam/Def+(A) Level 24: Weave LucoftheG-Rchg+(A), ShlWal-Def(25), ShlWal-Def/EndRdx(25), ShlWal-Def/EndRdx/Rchg(31), ShlWal-EndRdx/Rchg(31) Level 26: Tough Hide ShlWal-Def(A), ShlWal-Def/EndRdx(27), ShlWal-Def/Rchg(27), ShlWal-ResDam/Re TP(29), Rct-ResDam%(29), LucoftheG-Rchg+(31) Level 28: Hurl Boulder SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(33), SprWntBit-Acc/Dmg/EndRdx(33), SprWntBit-Acc/Dmg/Rchg(33), SprWntBit-Dmg/EndRdx/Acc/Rchg(34), SprWntBit-Rchg/SlowProc(34) Level 30: Resist Elements RctArm-ResDam(A), RctArm-ResDam/EndRdx(40), RctArm-ResDam/Rchg(43), ImpArm-ResPsi(43) Level 32: Resist Energies RctArm-ResDam(A), RctArm-ResDam/EndRdx(34), RctArm-ResDam/Rchg(37), ImpArm-ResPsi(46) Level 35: Tremor SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(36), SprMghoft-Dmg/EndRdx/Rchg(36), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Rchg/Res%(37) Level 38: Seismic Smash SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(40) Level 41: Maneuvers LucoftheG-Rchg+(A), ShlWal-Def(42), ShlWal-Def/EndRdx(42), ShlWal-EndRdx/Rchg(42), ShlWal-Def/EndRdx/Rchg(43) Level 44: Mu Lightning Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx/Rchg(45), Thn-Acc/Dmg/Rchg(45), Thn-Dmg/Rchg(45) Level 47: Ball Lightning Rgn-Knock%(A), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(50) Level 49: Hasten RechRdx-I(A) Level 1: Brawl Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Health Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17), Pnc-Heal/+End(19), Prv-Absorb%(19) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(17) Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1467;691;1382;HEX;| |78DA6594594F534114C7E7B6B7424B91B5B6ECB46C5DA450167D245104419A90607| |C2557184B632D4D17234FC6445CDE14353EBA3CB97F01BF851BA01FC1A026EE4FF5| |D8FFBF60EC4DDBDF9DFF9C39E7CC39338D5F9874BF98BE34A10CF7D19495CB2D9EB| |4D26775D611B712C92525CF7E793B6775CF24D2BA90EB1EA912A913368B93FA8C4E| |E77474267DBE904AEBAC753A994AE6D77C9C8EEB94D6D185FC6A5AE35DB9E757575| |3D1396D6592E9446D6930954CACE46554579E5AD6D9DC4A32E32A8D17325A2F7B8E| |65924BD123D9425EFC1416E3562EAFB36B3E49A45FBEAF9CF263FCCDB468572376A| 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|-------------------------------------------------------------------|
  3. This is a theoretical build. He is only lvl 3 at the moment. Thanks for your input. I'll take a look at your build.
  4. Hello, I am seeking assistance for this build. I am more a brute guy, but I wanted to make a tougher than nails toon. My first character was actually a tanker back in '04, but really nothing since. It seems like this build hits a lot of spots. I am just shooting to be as tough as possible, with some mitigation in the form of Fault and Tremor. I'm also not sure which alpha to go with on this build, so I'm looking for power/slotting/alpha suggestions. Thanks. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Magma Igneus: Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Stone Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Villain Profile: ------------ Level 1: Resist Physical Damage GldArm-3defTpProc(A), GldArm-ResDam(3), ImpArm-ResPsi(3), ImpArm-ResDam(5) Level 1: Stone Fist Hct-Dam%(A), Hct-Dmg/EndRdx(34), Hct-Acc/Rchg(34), Hct-Acc/Dmg/Rchg(37), Hct-Dmg/Rchg(40) Level 2: Stone Mallet SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(31), SprMghoft-Acc/Dmg/Rchg(31), SprMghoft-Dmg/EndRdx/Rchg(31), SprMghoft-Acc/Dmg/EndRdx/Rchg(33), SprMghoft-Rchg/Res%(34) Level 4: Temp Invulnerability StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(5) Level 6: Heavy Mallet SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Rchg/HoldProc(29) Level 8: Unyielding UnbGrd-Max HP%(A), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-EndRdx/Rchg(11), UnbGrd-Rchg/ResDam(13) Level 10: Dull Pain Prv-Heal/Rchg(A), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(17), Prv-Heal/Rchg/EndRdx(21) Level 12: Combat Jumping LucoftheG-Rchg+(A), Rct-ResDam%(13) Level 14: Super Jump Spr-EndRdx/Jump(A) Level 16: Taunt PrfZng-Dam%(A), PrfZng-Taunt/Rchg(43) Level 18: Invincibility LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(19), ShlWal-Def/EndRdx(19), ShlWal-Def/EndRdx/Rchg(21), ShlWal-EndRdx/Rchg(50) Level 20: Fault FrcFdb-Rechg%(A), FrcFdb-Rchg/EndRdx(43), FrcFdb-Acc/KB(43) Level 22: Resist Elements ImpArm-ResPsi(A), ImpArm-ResDam(23) Level 24: Resist Energies ImpArm-ResPsi(A), ImpArm-ResDam(25), ImpArm-ResDam/EndRdx(46) Level 26: Tough Hide LucoftheG-Rchg+(A), LucoftheG-Def(27) Level 28: Build Up AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(46), AdjTrg-ToHit/EndRdx/Rchg(46) Level 30: Kick FrcFdb-Rechg%(A) Level 32: Tough Ags-Psi/Status(A), Ags-ResDam(33), Ags-ResDam/EndRdx(33) Level 35: Tremor FrcFdb-Rechg%(A), Arm-Dam%(36), Arm-Dmg/EndRdx(36), Arm-Acc/Rchg(36), Arm-Acc/Dmg/Rchg(37), Arm-Dmg/Rchg(37) Level 38: Seismic Smash SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(40) Level 41: Weave LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42) Level 44: Maneuvers LucoftheG-Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45) Level 47: Hurl Boulder SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(48), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Dmg/Rchg(50) Level 49: Hasten RechRdx-I(A), RechRdx-I(50) Level 1: Brawl Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Health NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(7), Pnc-Heal/+End(15), Prv-Absorb%(15) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(7) Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1503;694;1388;HEX;| |78DA6594596F12511886CFC05084D2BD2C5DE94661A0A5A0F5C22D265AABD592D4D| |4A8F1A619DB239D880361C0D8CB46EB72A755E3A5265EB9FE01FF855B5BFD095A35| |71BFC22FF37EB6244C80E7CCB7BE67237365C2F7F2E8F241A1F80EE774CB9A3BA59| |B1765D195D1B3C6BC5308E1A3D125BD6F2A6BCAB2E526432F22E626E405695A3239| |655E2EE74C59D4CF1B39A3B414627746E6A44CCE96F2A6C458F866F2F95C725AEA0| |5C3CC36D82F934676B1446F4DFF5D0BB2682D1A05AFFD3E5B9072C17FA460CC270F| 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|5EB70A9EF4DACAECDE67AAC667ABC6E7AAC6FF0037D9EA3A| |-------------------------------------------------------------------|
  5. I posted awhile ago about creating a steamroll all buff/debuff team. My mates and I made our toons and have done some work with it, but it has been tough sledding for me. I made a son/son def and I'm not really happy with him. Recently I was browsing the Cor forum and saw this build for a Fire/Time Cor that looked really intriguing. DPS Support Tank Then I got to thinking, what would changing this to a defender look like? I put it together and it looks like better buffs, as I expected, but the damage looked to be pretty close. I know it's not accounting for scourge, so my question is, what would be the pros and cons of using this build on def vice cor? Thanks. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Def or Cor: Level 50 Magic Defender Primary Power Set: Time Manipulation Secondary Power Set: Fire Blast Power Pool: Sorcery Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Dark Mastery Villain Profile: ------------ Level 1: Time Crawl TmpRdn-Acc/EndRdx(A) Level 1: Flares Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dmg/EndRdx(5) Level 2: Temporal Mending Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(7), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(9), Prv-Absorb%(11) Level 4: Fire Ball SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(11), SprDfnBst-Dmg/EndRdx/Rchg(13), SprDfnBst-Acc/Dmg/EndRdx(13), SprDfnBst-Acc/Dmg/EndRdx/Rchg(15), SprDfnBst-Rchg/Heal%(15) Level 6: Time's Juncture DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(17), DarWtcDsp-Rchg/EndRdx(17), DarWtcDsp-ToHitDeb/EndRdx(19) Level 8: Spirit Ward Heal-I(A) Level 10: Hasten RechRdx-I(A) Level 12: Rain of Fire Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(19), Rgn-Acc/Rchg(21), Rgn-Dmg/EndRdx(21), Rgn-Knock%(23) Level 14: Super Speed BlsoftheZ-ResKB(A) Level 16: Maneuvers LucoftheG-Rchg+(A), Rct-ResDam%(23), Rct-Def/EndRdx(25) Level 18: Farsight LucoftheG-Rchg+(A), HO:Membr(25), HO:Membr(27), ShlWal-ResDam/Re TP(27) Level 20: Aim GssSynFr--Build%(A) Level 22: Mystic Flight BlsoftheZ-ResKB(A) Level 24: Temporal Selection Heal-I(A) Level 26: Slowed Response AchHee-ResDeb%(A) Level 28: Blaze SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(29), SprVglAss-Dmg/EndRdx/Rchg(29), SprVglAss-Acc/Dmg/EndRdx(31), SprVglAss-Acc/Dmg/EndRdx/Rchg(31), SprVglAss-Rchg/+Absorb(31) Level 30: Rune of Protection StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(33), UnbGrd-EndRdx/Rchg(34) Level 32: Chrono Shift NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(36), NmnCnv-Heal(36), NmnCnv-Regen/Rcvry+(36) Level 35: Blazing Bolt StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(37), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx/Rchg(37), StnoftheM-Dam%(39), Apc-Dam%(39) Level 38: Inferno Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(42) Level 41: Dark Consumption Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43) Level 44: Dark Embrace GldArm-3defTpProc(A), Ags-Psi/Status(45), Ags-ResDam/EndRdx(45), Ags-ResDam/Rchg(45), Ags-ResDam/EndRdx/Rchg(46), Ags-ResDam(46) Level 47: Soul Drain Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(48), Arm-Dmg/EndRdx(48), Arm-Dam%(50), FuroftheG-ResDeb%(50) Level 49: Combat Jumping LucoftheG-Rchg+(A) Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge UnbLea-Stlth(A) Level 1: Sprint Qck-EndRdx/RunSpd(A) Level 1: Vigilance Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Health Mrc-Rcvry+(A), Pnc-Heal/+End(46) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(50) Level 50: Agility Core Paragon Level 50: Clarion Radial Epiphany Level 50: Reactive Radial Flawless Interface Level 50: Void Radial Final Judgement Level 50: Banished Pantheon Core Superior Ally Level 50: Support Core Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1529;711;1422;HEX;| |78DA6594594F135114C7EF3053B0A52CB5507629656FCBD0D2A2113524809A28180| |4F4B599C08013B16DA690E89BF80DD4443F033EF8E082CB9BF10368149728CF861D| |131377ADC7F99F2E49276D7FE7FEE7ACB77766ECF288F3EEC9A54121950FCF6BA95| |46C449FD5E333BA691BD3E68C695908E120C99B30BDC309B38496CD198FD8D0E2EC| |AC3A655CD263635ADC482ECE6B0B46225E9FBD3FA1C5E7F419F58461EAB1214ABE2| 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  6. What I am hearing is that for what I want, Invul is the way to go. Odhinn, here's my farmers content build: Villain Plan by Hero Villain Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! JP Morgan: Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Lunge -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Acc/Dmg/Rchg(3), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg(5) Level 1: Fire Shield -- StdPrt-ResDam/Def+(A), TtnCtn-ResDam/EndRdx(7), GldArm-3defTpProc(7), GldArm-ResDam(9) Level 2: Spine Burst -- Obl-Dmg(A), Obl-%Dam(9), Obl-Acc/Rchg(11), Obl-Dmg/Rchg(13), Obl-Acc/Dmg/Rchg(13), Obl-Acc/Dmg/EndRdx/Rchg(15) Level 4: Healing Flames -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(15), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(17), NmnCnv-Heal/EndRdx/Rchg(19) Level 6: Blazing Aura -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(19), SprBrtFur-Acc/Dmg/Rchg(21), SprBrtFur-Dmg/EndRdx/Rchg(21), SprBrtFur-Acc/Dmg/EndRdx/Rchg(23), SprBrtFur-Rech/Fury(23) Level 8: Impale -- Apc-Dam%(A), Apc-Dmg/EndRdx(25), Apc-Acc/Rchg(25), Apc-Acc/Dmg/Rchg(27), Apc-Dmg/Rchg(27) Level 10: Super Jump -- BlsoftheZ-ResKB(A) Level 12: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(29), LucoftheG-Def(48) Level 14: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(29), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(31) Level 16: Plasma Shield -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(31), Ags-ResDam/EndRdx/Rchg(33), Ags-EndRdx/Rchg(33) Level 18: Quills -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg(34) Level 20: Consume -- Obl-Acc/Rchg(A), Obl-Acc/Dmg/Rchg(36) Level 22: Tough -- RctArm-ResDam(A), RctArm-EndRdx(36), RctArm-ResDam/EndRdx(36), RctArm-ResDam/EndRdx/Rchg(37) Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def/Rchg(48) Level 26: Ripper -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40) Level 28: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 32: Throw Spines -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(43), SprUnrFur-Dmg/EndRdx/Rchg(45), SprUnrFur-Acc/Dmg/Rchg(45), SprUnrFur-Acc/Dmg(45), SprUnrFur-Dmg/Rchg(50) Level 35: Fiery Embrace -- RechRdx-I(A) Level 38: Superior Conditioning -- EndMod-I(A) Level 41: Physical Perfection -- EndMod-I(A) Level 44: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def/EndRdx/Rchg(46) Level 47: Taunt -- MckBrt-Taunt/Rchg/Rng(A), MckBrt-Taunt/Rng(48) Level 49: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Prv-Absorb%(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(11), PrfShf-EndMod(46) Level 50: Cardiac Core Paragon Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1499;695;1390;HEX;| |78DA65945B53525114C7F78183068280A868DE101514E3005ACF4EA536533283D25| |4D30BC3E8096918644067F2B16FD0584D0F39A55D5E7BABA6CB17E8DE07E82B58BD| |77A1C5F9FF536660607E7BFFD75A7BAFB3D6E2A46FCCBB9F9DBB39A7B48EB3A57CA| |D963B53DDDA341DE97CA1B86A574A39CF6742E98D6A215F6E975D9765CDA5CD9269| |1AD94AB16CD6FA20CD9BD7CC72CD34168B66753B777AAB9A57EECCC646C95832F3E| |257F0589BC562617D53762E6B97AD98E69AF7BFD79A59ADAD172BFD0B95E2AAB150| 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|FD5C40C0FC965D8D73B1BEDCB4BED2B4BEDAB4FE075492F3FD| |-------------------------------------------------------------------|
  7. I have been looking at both of these in Pines. With 26 slots left to go I can easily get Invul def to 39.6% S/L, 37.1% E/N/F/C, and 29.5% psi, with res 90% S/L, 48.2% E/N,Toxic, 45.2% F/C, and 55.7% Psi. Regen at 216%, HP 188%, 50% DDR. At about the same amount of difficulty, Willpower has def 26.3% S/L, 37.2% F/C/E/N, 32.5% Psi with res 90% S/L, 31.1% F/C/Toxic, 34.8% E/N, and 66.5% Psi. Regen at 663%, HP 162.2%, 21.6% DDR. Willpower also has better status protection to confuse and fear, and better status resistance. I want to pair this armor set with Stone Melee. The question is, does the extra regen from Willpower compensate for lower S/L def, and lower E/N/F/C/Toxic resist, plus lower DDR? My goal is to be extremely sturdy. I want to be able to sit in the middle of multiple AVs and not worry about dying. I did an Apex/Tin Mage last night with my Spines/FA Brute, who is a good farmer but also built for normal content and has 90% S/L res and 45% S/L def. I did not like dying as many times as I did. I did not like feeling as squishy as I felt. At the same time, if I'm going to sacrifice the brute damage, I need to make up for it in surviveability, so that is the goal here. Tanking for SF and iTrials. Can you give me the pros and cons of these armor powersets, related to each other? Thanks.
  8. So, for better or worse, my peeps have decided on the following: Controller Plant/Dark Defender Sonic/Sonic Defender Rad/Archery Corruptor Fire/Kin Corruptor Ice/Cold Corruptor Beam/Thermal So, this is not strictly a defender post anymore, but I would welcome advice on what powers to definitely take and which are skippable. We're looking at taking Maneuvers, Assault, and Tactics for all of the toons. We will be doing Cap SF and up. Most of these toons are already in the 30-50 range, so we just need builds, IO's, and then take it to work. Thanks for all your advice and suggestions so far.
  9. I thought Thermal would be a good add, not only for the extra resist buffs and forge, but for the debuffs of Heat Exhaustion and Melt Armor. Are you suggesting that the extra resist is not needed and the debuffs aren't up enough? They do have long recharge times, but with enough recharge, which will probably be there, could be up every other spawn or so.
  10. It is entirely possible that I'm underestimating defenders. One of my concerns is that teams don't always stay together. Sure, when we're all in range, maneuvers and resist toggles will get everyone capped, but I wanted to make sure the Sonic/ defender was able to get their resistance capped as well. Anyways, after reading the responses and thinking about it some more, I think the play might be to have the 6 mains toons use Rad, Cold, Dark, Thermal (all with good debuffs), kin, and sonic (with good buffs). Another two can be whatever, we should be rolling with that. Also, I'm not sure how much it matters that the AT is a defender for some of the sets, such as Kin and Dark. We'll probably go with the existing Fire/Kin Cor and Plant/Dark 'Troller. Maybe go Corrupter for Ice/Cold or Water/Cold as well. Seems like the Thermal and Sonic should definitely be defender, maybe the Rad as well, although looking at the numbers they don't seem very different between def and cor. I appreciate all the responses and welcome more.
  11. I'm having a great time being back in CoV. Much of my legacy Coalition has returned and we are creating teams and doing Strike Forces and such. I remember reading about all defender super teams in the past, and the idea came up tonight for a Themed Team made of the coalition members. We have at least 6 people who play regularly, and more who play sometimes. Leaving aside the themes, unless you have some suggestions, I was trying to wrap my mind around what would be a great synergistic build of 6-8 defenders. Goals are maxing defense and resistance, for buffs, along with +recovery and +regen, and -resist and -regen for debuffs. I came up with Sonic (x2), Thermal, Kin, Cold, and Dark. We already have a Fire/Kin Corruptor, and I thought that would be ok, and we have a Plant/Dark Controller, which I also thought would be ok, so long as the other 4-6 are defenders. We could go 2 sonic/sonic, a thermal/beam, and a cold/ice, with whatever for the remaining 2. With everyone running full leadership pool, we should be at defense softcap from /dark controller and Cold/ defender. My question is, am I on the right track with these combos? Am I missing something? What would be good combos for the last 2? Should I modify anything? I have played almost exclusively brutes, so this would be a big change for me and I'm not familiar at all with the ins and outs of defender play, but I'm interested in finding out. Thanks.
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