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Guffnat

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  1. Gravity/Storm or Gravity/Traps come to mind...
  2. It's kinda interesting that besides the unique features of Illusion Control controller primaries don't really seem to matter. It is all about the secondaries. So if theres next to no focus on the control aspects why should you bring a controller over another corruptor or defender?
  3. It’s a solid build. I really like it. Do you have a certain theme for your toon?
  4. This is the slotting I could find in the "Proc Monsters - Controller Edition" Thread by Sir Myshkin Carrion Creepers -- PstBls-Dam%(A), GrvAnc-Acc/Rchg(40), Ann-ResDeb%(43), TraoftheH-Dam%(43), ExpStr-Dam%(43), ImpSwf-Dam%(45)
  5. I saw Curtis Harding live at Haldern Pop Festival this summer. Such a great musician.
  6. I’d go with Stone Mastery. It’s just too crunchy to be skipped.
  7. What I like to do with my Nature/Seismic Defender: I keep my Seismic Pressure stacks running and use the Seismic Shockwaves to have a perma Knockdown Aura that costs no endurance.
  8. Hello there! This is my first attempt at a team oriented Elec/Elec/Mu Controller build. Feedback is appreaciated. The */Elec Affinity part is mostly a copy of @Voltak's Elec/Elec Defender. The Elec Control part is heavily inspired by an old thread and a build by @oedipus_tex This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Electric Wizard: Level 50 Magic Controller Primary Power Set: Electric Control Secondary Power Set: Electrical Affinity Power Pool: Flight Power Pool: Fighting Ancillary Pool: Mu Mastery Hero Profile: Level 1: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(31), BslGaz-Acc/Rchg(40), BslGaz-EndRdx/Rchg/Hold(40) Level 1: Shock -- Acc-I(A) Level 2: Chain Fences -- PwrTrns-Dam/Acc/Rech/End(A), PwrTrns-Dam/Acc/End(3), PwrTrns-Dam/EndMod(3), PwrTrns-Dam/Rech(5), SprOvrPrs-Rchg/Energy Font(5), PwrTrns-EndMod(7) Level 4: Rejuvenating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11) Level 6: Jolting Chain -- FrcFdb-Rechg%(A), SprWntBit-Rchg/SlowProc(13), GldJvl-Dam%(13), Apc-Dam%(15), GldJvl-Acc/Dmg(15), ExpStr-Dam%(17) Level 8: Conductive Aura -- PwrTrns-EndMod(A), PwrTrns-+Heal(40), PrfShf-End%(43), PrfShf-EndMod(48) Level 10: Energizing Circuit -- SynSck-EndMod(A), SynSck-Dam/Rech(17), SynSck-EndMod/Rech(19), SynSck-Dam/Rech/Acc(19), SynSck-Dam/Acc/End(21), SynSck-EndMod/+RunSpeed(21) Level 12: Static Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(34), SprWiloft-EndRdx/Rchg(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(39), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(39), SprWiloft-Rchg/Dmg%(39) Level 14: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(23), ShlWal-ResDam/Re TP(23) Level 16: Faraday Cage -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48), RctArm-ResDam/EndRdx(48), RctArm-ResDam(50), RctArm-ResDam/Rchg(50) Level 18: Kick -- Acc-I(A) Level 20: Empowering Circuit -- HO:Membr(A) Level 22: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(25) Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(27), LucoftheG-Def/EndRdx/Rchg(27) Level 26: Synaptic Overload -- CrcPrs-Conf(A), CrcPrs-Conf/EndRdx(42), CrcPrs-Conf/Rchg(43), CrcPrs-Acc/Conf/Rchg(43), CrcPrs-Acc/Rchg(46), CrcPrs-Conf%(46) Level 28: Galvanic Sentinel -- SynSck-EndMod(A), SynSck-Dam/Rech(29), SynSck-EndMod/Rech(29), SynSck-Dam/Rech/Acc(31), SynSck-Dam/Acc/End(31) Level 30: Defibrillate -- RechRdx-I(A) Level 32: Gremlins -- SlbAll-Build%(A), OvrFrc-Dam/KB(33), SlbAll-Dmg(33), SlbAll-Dmg/Rchg(33), SlbAll-Acc/Dmg/Rchg(34), SlbAll-Acc/Rchg(34) Level 35: Insulating Circuit -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(36), NmnCnv-Heal(36), NmnCnv-EndRdx/Rchg(36), NmnCnv-Heal/Rchg(37), NmnCnv-Heal/EndRdx/Rchg(37) Level 38: Amp Up -- RechRdx-I(A) Level 41: Charged Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(42), RctArm-ResDam(42) Level 44: Ball Lightning -- Artl-Acc/Dam(A), Artl-Dam/End(45), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(45), Artl-Acc/Rech/Rng(46), Artl-End/Rech/Rng(50) Level 47: Fly -- WntGif-ResSlow(A) Level 49: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Acc-I(A) Level 1: Containment Level 1: Sprint -- Clr-RunSpd(A) Level 2: Rest -- EndMod-I(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Mrc-Rcvry+(A) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-End%(A) Level 47: Afterburner ------------
  9. What's your goal? Both builds are fun. Plant/Dark is a lot safer especially early on since Fire/Poison is quite heavy on your endurance before IOs.
  10. *bump* Any knowledge on this issue from @Voltak?
  11. That is sad to hear. I really loved the concept for a Vampire Bat Mutant.
  12. These articles are super interesting. Also the article on flags mentioned in one of them is really cool! Thanks for sharing.
  13. Nature/Sonic Attack Defender Elec/Elec Blast Defender FF/Dark Blast Defender Illu/Dark Controller Illu/Trick Arrow Controller Fire Blast/Kinetics Corruptor Ice/Cold Corruptor Dark Melee/Super Reflexes Tanker
  14. First of all: thanks a lot for all the input! I took most of your advice and combined power and slotting recommendations from all builds into this: This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Hallowed Hunter: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Trick Arrow Power Pool: Fighting Power Pool: Speed Power Pool: Flight Ancillary Pool: Mace Mastery Hero Profile: Level 1: Blind -- HO:Endo(A), GldJvl-Dam%(3), Apc-Dam%(3), GhsWdwEmb-Dam%(5), Lck-%Hold(5), GldNet-Dam%(48) Level 1: Entangling Arrow -- GrvAnc-Immob/EndRdx(A), GrvAnc-Immob(7), GrvAnc-Hold%(7), GrvAnc-Immob/Rchg(9), GrvAnc-Acc/Immob/Rchg(9), GrvAnc-Acc/Rchg(11) Level 2: Flash Arrow -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(15), CldSns-ToHitDeb/EndRdx/Rchg(15), CldSns-Acc/EndRdx/Rchg(17) Level 4: Deceive -- CrcPrs-Conf/EndRdx(A), CrcPrs-Conf%(11), CrcPrs-Conf(17), CrcPrs-Conf/Rchg(19), CrcPrs-Acc/Conf/Rchg(19), CrcPrs-Acc/Rchg(21) Level 6: Boxing -- Empty(A) Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(21) Level 10: Ice Arrow -- HO:Endo(A), NrnSht-Dam%(23), UnbCns-Dam%(23), SprWiloft-Rchg/Dmg%(25), ImpSwf-Dam%(25), IceMisTrmt-+ColdDmg(27) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29) Level 16: Poison Gas Arrow -- CaloftheS-Heal%(A) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(31), ExpRnf-Acc/Dmg(31), ExpRnf-Acc/Dmg/Rchg(31), SlbAll-Dmg/Rchg(33), SlbAll-Build%(33) Level 20: Acid Arrow -- SprFrzBls-Acc/Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/Rchg(33), PstBls-Dam%(34), Bmbdmt-+FireDmg(34), TchofLadG-%Dam(34), AchHee-ResDeb%(36) Level 22: Fly -- BlsoftheZ-ResKB(A) Level 24: Weave -- LucoftheG-Def/Rchg+(A), HO:Cyto(29) Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprWiloft-EndRdx/Rchg(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(50) Level 28: Disruption Arrow -- PwrTrns-+Heal(A) Level 30: Hover -- LucoftheG-Def/Rchg+(A) Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(40), OvrFrc-Dam/KB(40) Level 35: Oil Slick Arrow -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Dmg/Rng(42), PstBls-Acc/Dmg/EndRdx(43) Level 38: EMP Arrow -- UnbCns-EndRdx/Hold(A), UnbCns-Acc/Rchg(39), UnbCns-Acc/Hold/Rchg(47), UnbCns-Hold/Rchg(48), UnbCns-Hold(48) Level 41: Poisonous Ray -- AchHee-ResDeb%(A), ShlBrk-%Dam(45), HO:Endo(46), TchofLadG-%Dam(46), SprWntBit-Rchg/SlowProc(46), EntChs-Heal%(47) Level 44: Disruptor Blast -- SuddAcc--KB/+KD(A), Rgn-Dmg(43), Rgn-Dmg/Rchg(43), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(50) Level 47: Scorpion Shield -- LucoftheG-Def/Rchg+(A), HO:Cyto(47) Level 49: Group Invisibility -- LucoftheG-Def/Rchg+(A) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Heal-I(A) Level 1: Swift -- Flight-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(13), NmnCnv-Regen/Rcvry+(36) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 50: Intuition Radial Paragon Level 50: Pyronic Core Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment Level 22: Afterburner ------------ I'm still not sure about DIsruptor Blast ... but since I have never taken it before I will give it a try. If it doesn't fit my playstyle I could still swap it with either Spectral Wounds or Arcane Bolt. I know this will be super expensive but I'll gonna give it a shot. Any suggestions? 🙂
  15. Sounds great! Gonna check that out in Mids later! Thanks!
  16. Yeah. I tried that while leveling yesterday. Guess I just need a macro that targets OSA and casts Apprentice Charm. /macro FIRE “target_custom_next oil slick arrow$$powexec_name apprentice charm”? Not on PC right now.
  17. Some valid points. Thank you! I chose Arcane Bolt over Spectral Wounds simply because I love the animation and because of the characters origin. For now I took Disruption Blast over Poison Ray for the ability to lighten up OSA, AoE knockdown and the FF+ Recharge Proc. I might change it to Poison Ray and see what "feels better". There other sources to lighten up OSA. I would love to have more procs in Ice Arrow and Acid Arrow but I also want perma PA. The struggle is real! 😉
  18. Hey everyone! This is the first time I created a build in Mid's and I am not sure if I did everything right. This toon is 95% for team play and I probably won't do any hardmodes or PVP with him. It's more about supporting the team and my pets. I see this character as a battlefield strategist that analyzes the flow of battle and adjusts and supports accordingly. I suppose I could rearrange the placements of the fighting and flight pool powers for low level content but I am not sure what's the best way to do so. If you have some suggestions what I could improve please let me know! 🙂 This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Hallowed Hunter: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Trick Arrow Power Pool: Sorcery Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Blind -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5) Level 1: Entangling Arrow -- GrvAnc-Hold%(A), GrvAnc-Immob/EndRdx(5), GrvAnc-Immob/Rchg(7), GrvAnc-Acc/Immob/Rchg(7), GrvAnc-Acc/Rchg(9) Level 2: Flash Arrow -- CldSns-ToHitDeb(A), CldSns-ToHitDeb/EndRdx/Rchg(13), CldSns-Acc/ToHitDeb(15), CldSns-Acc/EndRdx/Rchg(15) Level 4: Deceive -- CrcPrs-Conf/EndRdx(A), CrcPrs-Conf(17), CrcPrs-Conf/Rchg(17), CrcPrs-Acc/Conf/Rchg(19), CrcPrs-Acc/Rchg(19), CrcPrs-Conf%(21) Level 6: Arcane Bolt -- EntChs-Acc/Dmg(A), EntChs-Dmg/EndRdx(47), EntChs-Dmg/Rchg(47), EntChs-Heal%(47), EntChs-Dmg/EndRdx/Rchg(48), Dcm-Build%(48) Level 8: Superior Invisibility -- Ksm-ToHit+(A) Level 10: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(21), BslGaz-Acc/EndRdx/Rchg/Hold(23), BslGaz-Acc/Rchg(23) Level 12: Hover -- LucoftheG-Def/Rchg+(A) Level 14: Kick -- Empty(A) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 18: Phantom Army -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Rchg(25), ExpRnf-EndRdx/Dmg/Rchg(27), ExpRnf-Acc/Dmg/Rchg(27), SlbAll-Build%(29), SlbAll-Acc/Dmg/Rchg(29) Level 20: Acid Arrow -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(42), PstBls-Dmg/EndRdx(43), PstBls-Dmg/Rchg(43), PstBls-Dmg/Rng(43), AchHee-ResDeb%(46) Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31) Level 26: Spectral Terror -- SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SprWiloft-EndRdx/Rchg(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprWiloft-Rchg/Dmg%(34) Level 28: Disruption Arrow -- SynSck-Dam/Acc/End(A), SynSck-EndMod(34), SynSck-Dam/Rech(34), SynSck-EndMod/Rech(36), SynSck-Dam/Rech/Acc(36) Level 30: Group Invisibility -- LucoftheG-Def/Rchg+(A) Level 32: Phantasm -- CaltoArm-Acc/Dmg(A), CaltoArm-Dmg/EndRdx(36), CaltoArm-Acc/Dmg/Rchg(37), CaltoArm-+Def(Pets)(37), HO:Nucle(37), SuddAcc--KB/+KD(39) Level 35: Oil Slick Arrow -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(39), Rgn-Acc/Rchg(39), Rgn-Acc/Dmg/Rchg(40), Rgn-Dmg/Rchg(40) Level 38: EMP Arrow -- BslGaz-Acc/Rchg(A), BslGaz-Slow%(40), BslGaz-EndRdx/Rchg/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(42) Level 41: Fly -- BlsoftheZ-ResKB(A) Level 44: Disruptor Blast -- Bmbdmt-Dam(A), Bmbdmt-+FireDmg(45), Ann-Acc/Dmg(45), Ann-ResDeb%(45), OvrFrc-Dam/KB(46), FrcFdb-Rechg%(46) Level 47: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A) Level 49: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(49) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(9), NmnCnv-Regen/Rcvry+(11) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), PwrTrns-+Heal(13) Level 50: Intuition Radial Paragon Level 14: Arcane Power Level 20: Afterburner ------------
  19. Imagine Illu would become available to Dominators... Illu/Martial would be perfect for Anime Toons and:
  20. I have an Earth/Storm and Earth/Dark Controller ... Stalagmites + Thunderclap or Stalagmites + Howling Twilight are also super satisfying concerning the VFX and SFX. I'm really torn between Mind/Dark and Dark/Dark right now. I will probably end up leveling both. 😄
  21. How would a Super Team of 8 Fire/Poison compare to 8 Fire/Rad? I would assume that they could be even more deadly.
  22. What would be a good pairing if you are running a lot of toggles and have serious END problems?
  23. Yeah, Ice/Cold or Storm/Ice Controller is also a solid choice. Damn! Now I have to make another alt.
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