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CaptTastic

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  1. Fire/Temp is a fine choice. I’ve probably got a build somewhere but almost all blasters generally benefit from Recharge and Ranged Defence. Know plenty go for Scorpion Shield too for S/L/E defence, but I find a resist shield + ranged serves you better. Can also recommend Fire/Elec, but for me Fire/NRG outshines everything.
  2. Sentinel worth a mention as their version of screech is a high damage attack AND stun as opposed to just the latter. -Res from Sonic blasts also stack on -res from opportunity.
  3. I’m happy to lead, particularly when playing my tank, because think tanks tend to ‘lead’ a team in gameplay regardless. I just send out a message on LFG: “Just about to do some radios missions. Anyone at a loose end is welcome to join me. All welcome” That kind of thing. People always join then I just ask anyone if there is any content they want to specifically do, and tend to go from there. Only thing that gets a little annoying is all the typing. Not during gameplay itself but filling again when people leave. That can get frustrating, but obviously if you do TFs
  4. Brutes are just more selfish Tanks who trade responsibility for carnage. Some like the responsibility, some like the carnage, so all is good surely? I play Blasters, Corruptors, and Defenders, primarily as I like range. Only thing I’d say from a squishy(er) player’s point of view is that whichever one you choose - Brute or Tank - please do it well. I want a tank to take responsibility and taunt (with actual taunt, not an aura) and not run off and try to bring carnage, and I want Brutes to bring the carnage and not try to be a responsible tank and lead us (tauntless) into si
  5. In end-game, though, say you have a high recharge perma-hasten build as many, or even most, blasters do now, your big ranged attacks work just as well in melee as they do from range. My Fire/NRG for example has Blaze or Blazing bolt, or both, up every 4 seconds, so never far away from firing off a big attack. That said, I do also have Smashing Haymaker in the build because, you know, sometimes it’s just nice to punch something in the face 😂
  6. I have a Sonic/Regen Sentinel that has solo’d AVs (not all of them, but some) so certainly wouldn’t say Sonic Blast was a moot set. It’s not the best, obviously, but it can work.
  7. This post reminded me of my first ever day on CoH. I was off work ill so thought I’d give it a go. Must have been around 2007. Made myself a fire/fire blaster and off I went. Solo’d for a few levels at first as I didn’t have the confidence to interact with other humans yet given I was an MMO virgin. Before long, I found myself in The Hollows and got invited to a team. It was the Atta mission. Now, up until then I’d been on my own, so never confronted by more than three foes at a time. Suddenly I was looking at a sea of trolls and - you guessed it - in I went lobbing firebal
  8. This is true, of course, but you have to at least have a go, right? Think in general the solo element here is a tough one to reconcile, as MMOs are not designed to be played alone.
  9. Think what you are fighting when solo makes a big difference too. When soloing an AV, for example, you will likely strip them of half their attacks or more if you stay at range. Even with my most robust blasters, there have been times I have tried to go toe-to-toe with an AV and taken too big a hit in melee to last the fight. For me, melee attacks on blasters are very situational. Great, but situational.
  10. I don’t think Blapping is a sub-class. Blapping also isn’t the normal way to play blasters, otherwise the AT would be called blappers. So I guess my answer is neither. I tend to view my blasters as primarily ranged but with some situational melee attacks too. I am loathe to describe either ranged or blapping as a ‘playstyle’ tbh, as think it’s up to players to adapt to a character to get the most out of it. I certainly don’t think players should be trying to shoehorn a powerset into a rigid style of play.
  11. Does anyone else ever find themselves so focused on making new characters they forget how good older ones are? Fired up my Fire/NRG blaster today for first time in a months and was almost blown away by how powerful he was. I mean, he’s fully T4’d, has 44 veteran levels and 3000 reward merits, so I obviously played him a hell of a lot once upon a time. Feel bad for neglecting him recently now! Sure I’m not the only one this happens too, so what are your lost hidden gems lurking along your alts?
  12. I’ve went the middle ground between your builds on my Fire/NRG. Capped Ranged defence (playstyle choice as dislike melee/blapping and prefer to play hover-blaster instead), 50% S/L/F resists, 50% damage bonus, perma-hasten. Puts an AV down solo in around 2-3 mins. Love him.
  13. I absolutely love concept builds like this. Build creativity is very underrated in my opinion. Kudos to you. On the question itself, I think range as a mitigation tool is a little wasted on Sentinels as you already have all the mitigation you will ever really need. That goes even more so for top tier survival sets like Bio and Invul. If you are soloing at, say x4, you should have all the mitigation you need from Bio. If you are soloing at x8, the AoE cap will kick in and likely negate any advantage the cones are giving you. But all that aside, it's just theory on my p
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