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Yikes

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About Yikes

  • Birthday January 1

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  1. just walk away while hes down bro
  2. this doesnt actually work. The music/backgrounds are offset and mangled (going rogue uses the freedom theme for example) and it resets if you ever go back to the login screen or quit to login/css from in-game. it's a shame because the current OG CoH login + music and freedom css/cac background are really cheap looking/sounding together, and I'd like to just be able to use the freedom UI and music again. Or going rogue for that matter.
  3. why do people think assault is anything but a supplementary powerset for dealing damage to CC'd enemies at any range it's not designed to function in a primary slot in the same way blaster's manipulation sets arent designed to function as a primary
  4. just add an IO that doesn't have a one-per-character limit that's knockback to knockdown. That'd be a huge buff to a ton of sets with more than one knockback power that serves as more of a detriment in normal use than an asset.
  5. I don't see why nobody should be able to do this, it's a massive part of the superhero fantasy to escalate to near-godhood.
  6. Which is why Mass Confusion needs to be improved. If it has Mass Confusion to make up for the lack of a pet, then its recharge time and accuracy have to be good enough to ensure that every enemy group can be confused. Maybe even boost its base magnitude by one point compared to other AoE Confuses. It needs to lean hard into that "Confuse instead of a pet" gimmick rather than half-ass it like it's doing now. I wasn't disagreeing with you, just being clear on why I think no pet should be introduced buff TK and MC
  7. TK is just a displacement tool right? MC having no pet is one of it's gimmicks, with the pet replaced by confusions. It's part of its identity and should stay that way imo. Maybe replace TK with just the psychic tornado from psionic blast
  8. There are so many power icons in this game that just have really unappealing palette choices lmao It's totally ridiculous, but my enjoyment of a powerset sometimes is improved or reduced depending on how nice the power icons look I'm a color theory junkie, and also an absolute fanatic of CoH's UI design. I love the way it looks and feels to click on the icons and hear the associated sounds. It's just really satisfying UI design that I haven't really felt in other MMOs or even a lot of other games. The game just has really oddly satisfying buttons to press. So oddly it's valuable to me to have those buttons LOOK nice too There are some sets with icons that look amazing, in fact I'll show some examples of sets that I love the look of; Elec Armor / Elec Melee / Elec Assault / Elec Control (I really like the elec set colors sorry, I mean it's not my fault they knocked it out of the park with these) Rad Emission Time Manipulation Ninjitsu Storm Summoning Pain Domination Munitions Mastery Widow/Fortunata Teamwork Willpower Dark Miasma / Dark Control / Dark Armor These are master class sets in their palette choices for their icons. The colors used contrast each other nicely, and are pleasant/vibrant tones that convey the theme/effect of the set very nicely. This results in the buttons actually feeling more satisfying to press. It's a really small thing, but it makes a world of difference to the - feel - of the game in the same way nice sound effects can. IMO all sets should be held up to the standard of these This is NOT joke post, I take UI design really seriously, and I really like how CoH handles power icons so this IS important to me, I swear! I think it would just be nice to alter the icon palettes for some sets to make them look nicer. Either changing the palette outright, or adjusting the tones of either the center element or background. Here's some examples of sets with colors I think are ugly or bland or not very well conveyed, and I'll give my input on how they can be improved Earth assault. The background brown chosen is a really gross, almost puke color, and the yellow on top doesn't contrast as much as it could (in fact, they're the exact same hue which certainly contributes to how bland this set of icons look). It just looks like sewage, when it could consist of more appealing earth tones. I'd adjust the set to look a little more like this: Poison also has next to no contrast in its icons. While the kinda gross shade of green is excusable here as it's a set based around toxicity and poison, it still needs a fair bit more contrast for visual appeal and harmony. I'd change it to something like this, with purple being another color often used to represent poison or toxin: Kinetics is a set with really boring icon colors. For a set that's literally about energy and movement, the icons always struck me as feeling really medicinal and stiff. The colors could really be pumped up here to invoke some energy and life (all this goes as well for kin melee). Perhaps like this: For some examples of already decent icon sets that I feel could easily be improved further: Force Fields doesn't have a really bad set of icons at all, but I feel like they're a little bit bland and could use some cleaning up. For such a relatively blue set, the icons are very green, and the center element is almost yellow. I would adjust it to be more like a blue background and blue-green element like this: Elec Blast is a set with fine enough icons, but I feel like the blue used is really not conveying the idea of "electricity" super well. I'd almost say that this blue background would be more befitting the energy blast set, and this set should be a little bit more unified with the other elec sets. At that, I'd change it to look like this: The illusion Control set has alright icons, but I feel like for such an exotic control set with such a unique personality and function, the icons don't convey well enough how special it is. I would just pump more color into it overall, something like this: these are just examples. there are plenty more sets that could have spiced up icons :v
  9. If this can be done, please share the code with Ouro. Other servers will thank you dearly.
  10. "You now have the power to run your own server!" ignores the massive necessity of the "massively multiplayer" bit of "MMORPG" which at the moment homecoming is monopolizing. So yes, we're allowed to criticize them for running their servers poorly.
  11. because dividing the community this way and not supporting other operations is obviously bad for the community the game came back by a miracle, we shouldn't be competing and throwing each other under the bus especially considering there's no legal way to benefit from these operations. We should be acting like a god damn community.
  12. except we're rightfully bothered that the game has already been changed and a lot of people are unhappy with the changes. homecoming says they've received "overwhelming support" despite never once to my knowledge putting out a poll or survey regarding the current changes between i24-i25. They're manufacturing a narrative. It's my understanding there are people running a more vanilla i24 version of the game, or will be soon. If that option exists, then what exactly is the problem? Yeah, Munki, in fact, there's at least four other groups out there running i24 servers right now... I THINK that Homecoming is the ONLY one that's running i25 in fact. So, I don't see the problem. You don't like i25? Go elsewhere. the fact that people on homecoming are barely aware of i24 servers itself constitutes a problem none of the i24 servers are reaching nearly high enough playercounts to facilitate the 'massively multiplayer' part of MMORPG, so things like raids and itrials an the auction house are effectively dead. Homecoming has by far the most players concurrently, and they've done everything they can to give other servers as little publicity as possible.
  13. except we're rightfully bothered that the game has already been changed and a lot of people are unhappy with the changes. homecoming says they've received "overwhelming support" despite never once to my knowledge putting out a poll or survey regarding the current changes between i24-i25. They're manufacturing a narrative.
  14. Menu > Options > the disable XP function does not disable incarnate xp. It disables veteran levels, but you still get incarnate XP from all content.
  15. I second this. Some of us would much prefer a shard with vanilla progression but can't really get that experience on the i24 servers whose populations are unplayably small.
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