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silentbutdebtly

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Everything posted by silentbutdebtly

  1. I have long maintained that every team should be at LEAST 50% blaster. But I say it as a joke. Mostly.
  2. I've noted an error in the information description for the power Dynamo in the Blaster Electricity Manipulation secondary. The first line in the information is missing a portion "While active, you to regenerate health and..." which does not make sense. Also the tooltip when you mouse hover does not suggest it regenerates health or endurance, which are important features to note I think. Thanks to
  3. I still drag the fast travel powers to the tray so that I can see the cooldown timers. It would be nice if the cooldown timer time remaining appeared in the fast travel dropdown so you know how long to wait or if picking another option is worth it.
  4. I select the farthest enemy in a group, select this power then kite into the group with fireball following it up. Animation is a bit long so I try to use the kite method to shorten it up but still squeeze in another aoe attack. It works since Im fire/fire and want to be in melee but it's not for everyone.
  5. I run an Ice/Regen Scrap that I rolled as a laugh but he wound up being one of my favourite characters. The Crits from Frost and Freezing Touch come as a lump at the beginning of the attack, then proceed with the regular DoT damage. Frozen Aura is a must I would say. It's really good. Take it. This and Frost are your AOE and you can melt mobs if you can get them up often enough. Cold is not well resisted and you can see the difference between it and the smashing when you hit someone with an attack that has a s/l portion to it. The mob will resist it much more than the cold (typically). I have had good success with this combo as the slows (and sleep from Aura) help give regen the little breathing space it needs so long as I survive the alpha. Ice Patch helped while leveling but I specced out of it in the end. Get the ATOs (the procs at least) if you can. They're slottable at lvl 10. Not as game changing as the stalker ones but they're still good. I've not tried Ice Armor so I can't help much there but I would imagine it should work nicely.
  6. I have a Dark/Claws tank that I enjoy. I could dig up my build if you want but for now my advice for Dark Regen is to get a Theft of Essence proc in there. This will help offset the huge end cost for the power. It still costs a lot, but you get an endurance 'rebate' from the proc going off. More targets usually gets more end back. Sometimes it gives you more back than Dark Regen costs. (the Theft of Essence set gives 4.5% E/N res which I found worth it, and thought I'd mention but not for everyone)
  7. I tried this, it helps! Thanks! I don't actually use conserve power so i removed it and took cloak of fear in its stead. Then I stole 3 slots from follow-up and one from taunt to get 5 Glimpse of the Abyss in there for the 6.25% recharge. It does cut down on the number of hits that i take. My def was already reasonably high and this helps fill the gap that much more.
  8. Hey guys I'm hoping someone will take a look at my build and see if they can help improve it. I feel like I have pretty good totals and I'm trying to avoid using too many purples/particularly expensive IOs but I could be convinced to save up. For example I'd like to replace the 4 slots in Slash with 4 Blistering Cold for the Fire/Cold res boost but I can't currently afford those and I have some Analyze Weakness in there for now. Anyhow, here's my build, plese let me know if I can be more efficient. (I hope I am doing this right... Long time listener, first time caller. Also I didn't pay attention to which IOs from the set I placed in this mids build, just picked the first in the set for the most part). Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Littlest Hobo: Level 50 Natural Tanker Primary Power Set: Dark Armor Secondary Power Set: Claws Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Death Shroud -- MghoftheT-Rchg/Res%(A), MghoftheT-Dmg/Rchg(7), MghoftheT-Dmg/EndRdx/Rchg(7), MghoftheT-Acc/Dmg/EndRdx/Rchg(9), FuroftheG-ResDeb%(9), FuroftheG-Acc/End/Rech(11) Level 1: Swipe -- GntFis-Rchg/+Absorb(A), GntFis-Dmg/Rchg(3), GntFis-Acc/Dmg(3), GntFis-Acc/Dmg/Rchg(5), GntFis-Acc/Dmg/EndRdx/Rchg(5), GntFis-Dmg/EndRdx/Rchg(15) Level 2: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(17) Level 4: Slash -- AnlWkn-DefDeb(A), AnlWkn-Acc/DefDeb(27), AnlWkn-Acc/Rchg(29), AnlWkn-DefDeb/EndRdx/Rchg(29) Level 6: Murky Cloud -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-EndRdx/Rchg(23), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam(25), TtnCtn-ResDam/EndRdx(27), TtnCtn-ResDam(46) Level 8: Obsidian Shield -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(31), GldArm-3defTpProc(31), GldArm-Res/Rech/End(31) Level 10: Combat Jumping -- Krm-ResKB(A), Krm-Def/EndRdx(34), LucoftheG-Def/Rchg+(34) Level 12: Kick -- FrcFdb-Rechg%(A), FrcFdb-Rchg/EndRdx(36), FrcFdb-Dmg/KB(36) Level 14: Dark Regeneration -- ThfofEss-Heal(A), ThfofEss-Heal/Rchg(17), ThfofEss-Acc/Heal(19), ThfofEss-Acc/EndRdx/Heal(19), ThfofEss-Acc/EndRdx/Rchg(21), ThfofEss-+End%(21) Level 16: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23) Level 18: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(33) Level 20: Spin -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(33), ScrDrv-Dmg/Rchg(33) Level 22: Follow Up -- AdjTrg-ToHit/EndRdx(A), AdjTrg-Rchg(34), AdjTrg-ToHit(48), AdjTrg-ToHit/Rchg(48), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-EndRdx/Rchg(50) Level 24: Tough -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(39), TtnCtn-ResDam/Rchg(40), TtnCtn-EndRdx/Rchg(40) Level 26: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(37), Rct-Def(39), Rct-Def/EndRdx(39), Rct-EndRdx/Rchg(40) Level 28: Focus -- Dcm-Build%(A), Dcm-Acc/Dmg(45), Dcm-Dmg/EndRdx(45), Dcm-Dmg/Rchg(45), Dcm-Acc/EndRdx/Rchg(46), Dcm-Acc/Dmg/Rchg(46) Level 30: Hasten -- RechRdx-I(A) Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 35: Eviscerate -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(42), Mlt-Dmg/Rchg(42), Mlt-Acc/EndRdx(42) Level 38: Shockwave -- SuddAcc--KB/+KD(A), Ann-Acc/Dmg(43), Ann-Dmg/Rchg(43), Ann-Acc/Dmg/Rchg(43) Level 41: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit(50), AdjTrg-ToHit/EndRdx/Rchg(50) Level 44: Conserve Power -- RechRdx-I(A) Level 47: Super Speed -- BlsoftheZ-ResKB(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(36) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37), PrfShf-Acc/Rchg(37) ------------
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