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  1. My Fiery Aura/Energy Melee Tank, definitely. Back in live, a loooing time ago... Fire/EM Tanks could practically 2 shot any squishy in PvP. Something about a Build Up + Fiery Embrace buffed Energy Transfer/Total Focus just seemed.... dirty. Even with the nerf, I still love it. When you use both of your build ups, Energy Transfer and Total Focus SLAP. Even level bosses can be two-shot frequently and +4 bosses may as well be. You will frequently team with Kinetics users and de-buffers.. this just makes it hilarious. I’ve watched AV hit-point bars drop like a bosses would with just one Energy Transfer... 😎 You just have to take my word for it!
  2. Did a Kahn TF on my Kin/Sonic Defender. There was a Rad/Sonic and Dark/Sonic Defender too... I sent a tell to a Stalker on the team, asking him how much damage he was able to do. I think he mentioned a 4.4k crit... all I know is my T1 blast, Shriek, was doing around 500-600 damage. It was nuts.
  3. Love seeing all the /EM Tanks! Haven’t played the game in two months and can’t wait to make another /EM Tank with the changes coming soon and to dust off my Fire/EM. Cheers!
  4. Wait a minute... that’s exactly the size of font and format I used. Huh. 😂
  5. Glad you enjoyed my Fire/Dark Controller! I consider that Controller one of my most powerful builds. He’s always the first into the fray so I can set up my goodies for the team, he’s almost more of a Tank than my Tanks!
  6. Logged back into the forums, happy to see a shout out of sorts! 😂 I’ve been working the fires in the Pacific Northwest and haven’t had time to log in for over two months now! Missing the community... and my Tanks! Hope you are well, @Sovera! Been theory crafting more Fire Tanks for the future while out in the field. I find it ironic since I’m working forest fires. Thought maybe making a Water/Nature Blaster would be thematic, too! 😂
  7. It’s expensive, definitely. I haven’t played in two months as I’ve been working the fires in California, Washington, Oregon, etc. It isn’t a cheap build, but it also isn’t the most expensive. With a combination of merits and inf... expect to spend about 200-300 mill. More so if you don’t use any type of merits for the expensive IOs.
  8. I would re-roll into a Tank, definitely. Energy Melee feels less clunky since your base damage is higher right off the bat as a Tank. You can aggro and damage more targets, you're tougher, etc.
  9. Getting both at some point wouldn't be a bad idea. Cardiac is more self-contained. I never have to worry about endurance. But Musculature would be great in its own right, potentially making some 3 hit KOs a 2 hit KO. edit: I would take Cardiac first, especially if you do not have all the accolades. The extra toughness isn't anything to scoff at, and it will shore up almost all of your endurance woes, full IO build or not. Once you get the build mostly slotted or get the accolades, then I would consider using Musculature and then having the option to switch depending on your needs.
  10. It doesn't have the highest DPS, but I have yet to see any of my Tanks hit as hard as this guy. Fire/Energy is still my favorite DPS Tank, second is my Fire/Psi which is better overall, but isn't quite as bursty as Energy Melee.
  11. I haven't tested this build yet.. But this is my current version of how I think I would slot a Gravity/Dark Controller. I have a lot of time on my Fire/Dark Controller, I think you'd really enjoy this build! Everything you want perma, is perma. Hasten, Fade, Soul Absorption. I went Soul Mastery for Soul Drain, this will make Gravity hit some pretty respectable damage numbers once containment is set up and you get the extra damage from Gravity Distortion. 45%+ Defense to all positions, good resists.. Tank for sure. Hero Plan by Mids' Reborn : Hero Designer https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Science Controller Primary Power Set: Gravity Control Secondary Power Set: Darkness Affinity Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Lift -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(9), Apc-Acc/Rchg(11), Apc-Dmg/EndRdx(11), Apc-Dam%(13) Level 1: Twilight Grasp -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(13), TchoftheN-Heal(15) Level 2: Gravity Distortion -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(5), SprWiloft-EndRdx/Rchg(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(7), SprWiloft-Rchg/Dmg%(9) Level 4: Tar Patch -- RechRdx-I(A) Level 6: Propel -- Dvs-Acc/Dmg(A), Dvs-Acc/Dmg/Rchg(43), Dvs-Dmg/EndRdx(43) Level 8: Crushing Field -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(42), SprOvrPrs-Rchg/Energy Font(43) Level 10: Howling Twilight -- RechRdx-I(A) Level 12: Darkest Night -- HO:Enzym(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(17), StdPrt-ResDam/Def+(27) Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), Rct-ResDam%(19) Level 20: Fade -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(21), LucoftheG-Def/EndRdx/Rchg(21), Ags-ResDam(23), Ags-ResDam/Rchg(23), Ags-ResDam/EndRdx/Rchg(25) Level 22: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(25), BlsoftheZ-ResKB(27) Level 24: Boxing -- Empty(A) Level 26: Wormhole -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(37), AbsAmz-Acc/Rchg(40), AbsAmz-EndRdx/Stun(46), AbsAmz-ToHitDeb%(46), SuddAcc--KB/+KD(46) Level 28: Soul Absorption -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(33), EffAdp-EndMod(33), EffAdp-EndMod/Rchg(33) Level 30: Tough -- GldArm-3defTpProc(A) Level 32: Singularity -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(34), SvrRgh-Acc/EndRdx(34), SvrRgh-Acc/Dmg/EndRdx(36), SvrRgh-Acc(37), SvrRgh-PetResDam(37) Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36) Level 38: Dark Servant -- GldNet-Acc/Hold(A), GldNet-Acc/Rchg(39), GldNet-Rchg/Hold(39), GldNet-EndRdx/Rchg/Hold(39), GldNet-Acc/EndRdx/Rchg/Hold(40), GldNet-Dam%(40) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42) Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45) Level 47: Soul Drain -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(48), Arm-Dmg/EndRdx(34), Arm-Dam%(48) Level 49: Dark Obliteration -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(50), Rgn-Acc/Rchg(50), Rgn-Dmg/EndRdx(31), Rgn-Knock%(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Qck-EndRdx/RunSpd(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(29), NmnCnv-Regen/Rcvry+(29), Mrc-Rcvry+(31) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(3), PrfShf-End%(3) Level 50: Agility Core Paragon Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Ion Core Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Clarion Radial Epiphany Level 50: Control Core Embodiment ------------
  12. I’m pretty sure it would work solo too, especially at +2x8. The Nemesis encounter I mentioned was practically solo even though I was on a full team. I was downing Fake Nems and almost all of the Lts. and minions before my team could catch up to me. One thing I’ve noticed is that your AoE attack chain will likely kill all the other mobs as you cycle through your ST attack chain. Heck, a fully self-buffed Burn and Whirling Hands is enough to do at least 1/3 -> 1/2 of some bosses health at +2. We could always team on Excelsior if you want to check out the performance. Not sure how far you are into your build.
  13. I would say to hell with Energy Punch, but that’s just me. I can’t throw any fancy numbers at you. But I can tell you that it would take so many Energy Punches to even come close to the damage ET+TF can dish out. It might take 6 seconds between the two.. but who cares when you’re 2 shooting bosses! 😎 This gets even whackier on teams. I’ve had ET hit for over 3k before and TF for 2.5ishk. That’s almost 1000 DPS when you do the math. My gut tells me you’ll notice better performance not using attacks like Barrage and Energy Punch. But that’s just my experience on my Fire/EM. My attack chain is Burn -> Energy Transfer -> Total Focus -> Bonesmasher, then repeat. If I have a Speed Boost I can seamlessly run that attack chain, but - Bonesmasher. Just last night I was tanking for a level 46ish team, we were fighting Nemesis. We had zero buffs, it was 6 Blasters, myself and a Scrapper. +2/+3Mob encounters looked like this: I’d taunt one mob into another, target a Fake Nemesis then pop Build Up and Fiery Embrace, some red inspirations if I have them, Energy Transfer Fake Nem, Burn, Total Focus Fake Nem (which dies at this point) then I drop Whirling Hands and the entire mob is down except maybe another boss or Lt. If it’s a boss, Energy Transfer and one more Total Focus is usually enough. I guess what I’m trying to say is, Energy Melee almost feels like it doesn’t give a damn about DPA. I’ve tried a fast attack chain with high DPA attacks on bosses before. It took a lot longer than just popping double Build Up and slapping them silly with ET and TF. But maybe, maybe I’m more delusional than I think 😅
  14. Go Rad for AoE, or go Bio for better burst damage. Bio add extra toxic damage to your attacks, as you know. But it’s based off of the initial base damage of your attacks. Since EM has both Energy Transfer and Total Focus, you’ll really enjoy the bonus toxic damage.
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