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Camel

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  1. This is what I came up with on my first attempt. I left the incarnates blank, also didn’t select any accolades. I’m sure it could get a lot better, but the numbers seem decent! Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer[url=http://www.cohplanner.com/mids/download.php?uc=1439&c=652&a=1304&f=HEX&dc=78DA65945B5352511886D7DA7BA372121050089100390B4887EBA6529B54669C69A65B87D12D520C32A03379D95FA88B6ECAD4EAA299B2D39F6AA6B4D30FD87DAEF7130AF6B079F6FACEEB5D6CAA8F165C27771EDF10D279BB59EB76D76F75F6764D5BB5566F6CE882AE51BA43CAB85E359BA6595A6C999DFA3E16613816CC2DB3D5EDB96EEE756AC2B1B6B3D32CDD6B9BE6A64B3DAE9AB576A35577ABC552A3BEBD4B2BCF856BD3EC74B71BEDF062BBB1D16B51EBEE9A9D7D8C14A23952748F48FA3ABF856513873462C5108E23E631E87AC57C0D8EBF01DF895EAE218252D946024C2F98F483B313E01841723FE93294CDEB668E83131EA6179CF4812794A5733F9DFB8D71BF31EE373BD0CF4EB00995236D6F35650B156859B10B87C4799CCF32FA1C3D665E300F982FC1F821F308FC405976B5114BD8E3A8E7A4A513F584B3AD29DB7B5AB931B3EE9EA28728E97705FAE5AF63C6B91C3163888F14E5E1584F02B6E20C588E81158E75117C3CBB2F8D7D5DCA30B3E0748E9907F305F01365F959473FEB18601D03AC639A75CCB08E09122A881C1964FD262F48BE29F64D71BDD01FEC51922FCC9A842DBAC4677A8EA89F8DA545CE1055FEA5AB4AE5DFA04E595156223AA04431FEBF12E384182B11DB12AADEE53A739BD900E30FC0FC43F00B21815C2DF115B324BF6186E477D0A05952AC568A779766B5D2AC5666402D1FE56479FEEC32EAE6969877992BFC96D1311610AB150E70427387F8F5CC1D832E8A292146949E2126493DE6D9361F41AD6943F065D1E75CEDFC9065DEE8BDB56CA90CC55C1DB25C1BB22CF5EB58AB43DE35839D6491CA62F7D2DB0B8B75EAE8FD0B0859C459FCE8DB7419C77E8C53E67DE85A59C6999FFD9B9F45FECFBE4D934FA09BF694C99AFD05E125CFE6]Click this DataLink to open the build![/url]Level 50 Magic BrutePrimary Power Set: Energy MeleeSecondary Power Set: Energy AuraPower Pool: SpeedPower Pool: LeapingPower Pool: FightingPower Pool: LeadershipAncillary Pool: Energy MasteryVillain Profile:Level 1: Barrage -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(11), SprBrtFur-Acc/Dmg/Rchg(11), SprBrtFur-Dmg/EndRdx/Rchg(13), SprBrtFur-Acc/Dmg/EndRdx/Rchg(13), SprBrtFur-Rech/Fury(15)Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-EndRdx/Rchg(37)Level 2: Bone Smasher -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(17), SprUnrFur-Acc/Dmg/Rchg(17), SprUnrFur-Dmg/EndRdx/Rchg(19), SprUnrFur-Acc/Dmg/EndRdx/Rchg(19), SprUnrFur-Rchg/+Regen/+End(23)Level 4: Power Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), LucoftheG-Def/EndRdx(9), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-EndRdx/Rchg(37)Level 6: Build Up -- GssSynFr--Build%(A), RechRdx-I(25)Level 8: Whirling Hands -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)Level 10: Entropic Aura -- EndRdx-I(A)Level 12: Taunt -- PrfZng-Taunt/Rchg/Rng(A)Level 14: Dampening Field -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15), Ags-Psi/Status(43), ImpArm-ResPsi(45)Level 16: Energy Protection -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(46), RctArm-ResDam/Rchg(48), ImpArm-ResPsi(50)Level 18: Total Focus -- Hct-Dmg(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(29), Hct-Dam%(43)Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-EndRdx/Rchg(40)Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(25)Level 26: Boxing -- Empty(A)Level 28: Energy Drain -- Rct-Def(A), Rct-Def/Rchg(48), Rct-Def/EndRdx/Rchg(48)Level 30: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(46), RctArm-ResDam/EndRdx/Rchg(46), ImpArm-ResPsi(50)Level 32: Energy Transfer -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(43)Level 35: Energize -- Prv-Heal(A), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36)Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-EndRdx/Rchg(40)Level 41: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(42), ShlWal-Def/EndRdx/Rchg(42), ShlWal-ResDam/Re TP(42)Level 44: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-ToHit/EndRdx(45)Level 47: Physical Perfection -- PrfShf-End%(A)Level 49: Super Speed -- WntGif-ResSlow(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Fury Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(5), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(50)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(3), PrfShf-End%(3)------------
  2. I have a Energy Melee/Dark Armor Brute. He was pretty fun to play, but not nearly as enjoyable as this Tank. I’ve never enjoyed Energy Melee as much as I do on Tanks, not sure why. Do you mind posting your build? I could see if there were some way fit Taunt in there for you, maybe even swap some other IOs around to see if I can get some better numbers. I don’t have much experience with Energy Aura builds. But I definitely have several thousand hours of making builds under my belt, so it wouldn’t be too hard to figure it out. When the game shut down, making builds on Mids was my way of “playing the game.” So I like to think I’m at least moderately qualified to make good builds! 😎 edit: The Brute will seem a bit anemic initially. They have the lowest damage modifier of any AT that has access to Energy Melee. This is no surprise to anyone who knows Brutes have fury. Eventually, you will overtake the Tank in damage, but it’s not a night and day difference. The Tank will always be tougher and be better at aggro/mob management. I would say make a Tank, but we don’t have Energy Aura. So your hands are tied. However, if you do make an Energy Melee Tank, I have a build posted for every primary (sans Super Reflexes, which I may make tonight), and they are all very similar to my Fire/Energy Tank. Some are borderline identical.
  3. I don’t believe this is top tier (the build is top tier, but the power set combo is not), but I do believe it is competitive. If you adjust your play style accordingly, you can get a lot of mileage out of it. I Tank very aggressively on this build. If I know my team is in zero danger of mopping up the leftover mobs, I leave and aggro the next, dropping a Burn patch immediately followed by Whirling Hands, then I smack the boss with Energy Transfer and Total Focus. By doing this, most of the minions are gone, LTs are around half health and the boss I have targeted is either knocked out or about to be by the time my team shows up. edit: I will advocate for this build until it gets the respect it deserves! I really think people are sleeping on Energy Melee... specifically Fire/Energy, Shield/Energy and Bio/Energy.
  4. I noticed that too, it’s almost impossible to not go over the cap for S/L as much as I did. I was actively trying to avoid as many S/L resist as I could. With Touch of Death and Obliteration being the only IO sets I used in the build that offered S/L resist bonuses. I wanted the rest of the set bonuses in those sets, so I said to hell with it and didn’t care about those set bonuses being wasted. I could technically do something different here.. but I’d lose out on 7.5% defense to melee just to make sure those two set bonuses weren’t being wasted. I’ve been noticing that with Blazing Aura as well. But I’ve tested the ATO in every single attack I could on this particular build, and the only time I could get three stacks was if I put that power on auto and did nothing else. Burn, Energy Transfer and Total Focus are my babies.. so I opted to put the ATO in Blazing Aura because it’s almost always at 2 stacks 100% of the time once things get going. The auto-pilot aspect of it means I’m free to spam my heavy hitters and completely forget about my ATO procs. With 2 stacks I’m at 90% Resistance to all damage types outside of Cold, Psionic and Toxic (which can easily be capped with Healing Flames). I’ve fully completed my build, have all accolades I wanted to get (the pretty autos that make your status window look BEAUTIFUL) and I can’t bring myself to stop playing him. Little did I know that herd management is my favorite part of the game. His name is Retro DPS if anyone has played with me on Excelsior. I’ll try to get some screenshots of some of the numbers I’ve been able to reach with Energy Transfer/Total Focus. They range from pretty modest (300-400 damage) to absolutely insane under the right conditions (3k+). I don’t want to jynx it, but if Energy Melee gets some well deserved luvin’... I can only imagine the insanity.
  5. Camel

    Non-Farm Fire Armor

    Take Temperature Protection. Always take it. Skipping it is only hurting any Fiery Aura build. You’ll save multiple slots and it allows you more places to put IOs that are vital to making any Fiery Aura build top tier. I would say that standard slotting is the two +3% Defense IOs, a KB Protection IO, the Aegis Psi resist unique and an Impervium Armor Psi resist IO. It’s a no brainer. It allows you to slot one more Psi resist than you otherwise could and it gives you more cold resist AND it gives you slow resistance. There are other things you can sacrifice to fit in whatever you’re trying to fit in. That being said, any top tier build follows the same pattern of cutting excess fat. What I mean by this is, you wouldn’t want to take EVERY power from Staff. Could you? Absolutely. But your build will be substantially less effective. This is the same for every single Melee/Ranged set in the game if you are trying to make a build top tier.
  6. Camel

    Non-Farm Fire Armor

    I posted some Fiery Aura builds here. More of a parody guide, but the builds are pretty decent. I've had zero issues so far Tanking for any content at +4 with my Fire/Energy Tanker.
  7. Updates. Been having a lot of fun herding all the monsters on The Cutlass Isles (I believe those are the islands) on the Excelsior server. Oftentimes reaching aggro cap and marching them all the way to Portal Corp. I just did this yesterday and it was a blast. Pure chaos, and about 20-30 heroes all blasting away. Sometimes I’ll herd the entire island, and let them hit me while I form teams. Even with 10-16 monsters aggroed on me, it is rare the I need to use Healing Flames. Thoughts on making the build better: Swapping the IOs in Barrage and Bonesmasher would yield a better proc rate for the +Absorb ATO proc, but also a slight yield in DPS (I am not the best numbers guy... but I’d imagine it would be 1%, or less, in DPS loss). I have not tested this yet, but putting the chance to heal proc IO from the Power Transfer set in Consume would turn it into another decent heal. It still can proc multiple times per enemy hit, yeah? I know it did when I was testing it in Dark Consumption on the test servers. If surrounded by enemies on my Dark/Shield Scrapper it was healing on average 600 HP. But I swear I’ve seen people mentioning that it no longer procs multiple times per target hit, I cannot confirm nor deny this because I haven’t changed the initial build I posted, because it feels really good as it is. Anyways, @triduum, how has the Tank been treating you? End up rolling it or did your alt-itis get the best of you? 😅
  8. It looks like it's a figurine from some type of game of sorts. The icons next to the numbers look an awful lot like offense and defense.
  9. They patched Fade to no longer be affected by +Special buffs.
  10. Glad to hear it! Make sure to prioritize the IOs in Health for recovery, KB protection IOs, the 2 +Def IOs, the Unbreakable Guards, And the ATOs. Not sure how much inf you have, or how you will level this character but those IOs helped a lot while leveling. Touch of Death and Obliteration in the build aren’t bad to focus for either.
  11. If you have any questions or feedback, let me know!
  12. Camel

    SD/DM Build Critique

    Given the choice, I would take Smite. But since you are forced to take Shadow Punch, I opted to use it as a mule for the +res procs and save the power pick for something other than Smite. The intended attack chain for my build is Gloom, Siphon Life, Midnight Grasp, throwing in Shadow Punches if I need the resist.
  13. And a few Fiery Aura builds here. Tanker - Fiery Aura - Broad Sword.mxd Tanker - Fiery Aura - Dark Melee.mxd Tanker - Fiery Aura - Spines.mxd Tanker - Fiery Aura - Titan Weapons.mxd
  14. Here are some other builds that include Energy Melee. Tanker - Bio Armor - Energy Melee.mxdTanker - Bio Armor - Energy Melee.mxd Tanker - Dark Armor - Energy Melee.mxd Tanker - Electric Armor - Energy Melee.mxd Tanker - Ice Armor - Energy Melee.mxd Tanker - Invulnerability - Energy Melee.mxd Tanker - Radiation Armor - Energy Melee.mxd Tanker - Shield Defense - Energy Melee.mxd Tanker - Stone Armor - Energy Melee.mxd Tanker - Willpower - Energy Melee.mxd
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