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Boerewors

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  1. I went through the historical patch notes and found these in order of being added: New Story Arc: Shauna Braun Characters of the Vigilante alignment between Security Levels 25 and 29 can find Shauna Braun in Independence Port, near the southern Police Station, or using the Contact Finder. Shauna Braun is a young programmer from Paragon City. She was raised by her father in a tiny apartment in between Kings Row and Independence Port. Shauna moved out when she went to college, but her father - having sacrificed so much to give his daughter a good education - continued to live there until it burned down a year ago. The PPD closed the case, citing an accident as the cause of the fire, but Shauna doesn't buy the explanation. She wants to uncover the truth behind her father's death and bring the perpetrators to justice. New Story Arc: Bobby Curtin Characters of the Rogue alignment between Security Levels 25 and 29 can find Bobby Curtin in Crimson Cove, in front of the White Elephant building, or using the Contact Finder. Bobby Curtin is a bouncer at the White Elephant in Crimson Cove, a private establishment which prides itself on being 'neutral ground' between the many warring factions in Nerva. Bobby is known by frequent patrons for being willing to step in and break up fights between anyone, be they Longbow, Arachnos, or mortal manifestation of an ancient god. This arc introduces true branching missions to City of Heroes; depending on your choices, you will be presented with a couple of entirely different missions, leading to several possible endings. There is only one badge for this arc, with art created by @Log. New Story Arc: The Graveyard Shift (Hero, Level 20-29) FBSA NetOps Agent Watkins has set up a small command station in North Steel Canyon, as an optimal location to investigate... something. Being somewhat dodgy about his assignment, he has constantly referred heroes to Positron first, to establish a reputation. The tasks that Agent Watkins has for you are no small feats, and involve the clean-up of one of the city's most exciting showdowns. Heroes 20 and above should seek him out, and bring plenty of club soda to wash out any stains. Contact: Agent Watkins, Steel Canyon Listed in Ouroboros under Champion (Level 25-29) > The Graveyard Shift (27.01) This arc features new maps, new environments, the return of the Vahzilok Wasting Disease (it missed you), interaction with the alignment system, an actual investigation with clues and interviews, new badges, three alternate endings depending on the choices you make in earlier missions and... dubstep The Vahzilok enemy group has also been expanded with a wider level range with some additional tweaks for the higher levels This story arc currently awards 20 merits for completion, and an additional 20 merits for the first completion These values will be adjusted in a future update to line up with other content when we have enough data to calculate the average playtime for this arc New Story Arc: The Freakish Lab of Dr. Vahzilok (Villain, Level 30-39) A notorious and well-admired sociopath of the Rogue Isles has put out a straight-forward distress call through the Broker network, asking individuals of highly dubious moral constitution to save her neck in the name of Science. Doc Buzzsaw is being stalked by a notable ne'er-do-well and the price on her head is significantly less than the value of preserving it. Villains of level 30 and beyond should seek her out in Sharkhead Isle, in the usual place, and relief will wash over you after the discovery that her attachment to bank accounts has disappeared in the face of her mortality, as an added bonus. Contact: Doc Buzzsaw, Sharkhead Isle Listed in Ouroboros under Criminal (Level 35-39) > The Freakish Lab of Dr. Vahzilok (27.02) Chronologically this arc takes place after the Hero arc above This arc features new maps, new environments, two new enemy factions, a prison break, new badges, several intricate missions with new spawn behaviours and a very, very cryptic poem This story arc currently awards 20 merits for completion, and an additional 20 merits for the first completion These values will be adjusted in a future update to line up with other content when we have enough data to calculate the average playtime for this arc New Story Arc: Dark Tidings and Glory [Sister Valeria] (Cooperative, Level 50+) Sister Valeria, a warrior of Bellona, has been assigned to Phoebas Point by Imperious' command, to protect Sister Solaris from kidnappings and subterfuge. While there, she has taken it upon herself to make it as a discrete place to discuss the continued plague of the Romulan Traitors, knowing full well that Marcus Valerius is soon to depart with the Idol of Mot to the Abyss. She will offer players the opportunity to make a grand gesture on behalf of the Cimeroran people, striking at the heart of the Dark Ones that still haunt the land and the people's dreams, despite Imperious' best efforts to eradicate them. Players will unravel a tangled web of time-travel treachery and clean up loose ends as the omnipresent threat of the Nictus continues to fester even after Romulus and Requiem failed in their plot to take over the ancient land. Meet new foes, new signature enemies, and witness the grandiose nature of a true Shadow Cyst, which has never been seen before! Stop the Nictus from up-ending the timeline with purloined knowledge! Story Arc Contact: Sister Valeria, Phoebas Point, Cimerora Located on the upper area of Phoebas Point by the door that leads to the lower area. /thumbtack 938.4 203.1 5125.6 will place a map waypoint on her while in Cimerora. This is Incarnate content and players will have access to all their Incarnate Shifts while on these missions. This content contains the Incarnate Cimeroran Traitors required for the 'Legate' badge. New Story Arc: <Noble Intentions> [John Houston] - Rogue, Levels 40-44 John Houston, WSPDR's new star reporter, is following a lead that has taken him all the way to Independence Port where he was supposed to meet up with a source to get hold of some juicy information. Unfortunately, as is so often the case, his source was kidnapped and now he is in desperate need of some morally dubious help. Players will get a chance to influence the politics of Paragon City for years to come while checking in on old friends, and making powerful enemies. It's all in a day's work for the free-wheeling entrepreneurial type. Story Arc Contact: John Houston, Independence Port Located near the Smuggler's Ship icon on the map in Independence Port. /thumbtack -872.5 0.3 -3852.8 will place a map waypoint near John Houston while in Independence Port. The leader of the team must be of the Rogue alignment to take on these missions. New Mission Content: Dr. Stribbling New Story Arc: <Troubled Times> [Dr. Stribbling] - Vigilante, Levels 30-34 Those who toe the line of legality in Paragon City will have the chance to answer the call of Dr. Stribbling, a multidisciplinary scientist better known for his theory than his results. He's run into a bit of a problem: Someone broke into his lab and he does not want information on his experiments to leak to the public. Players who are willing to get their hands a little dirty will find themselves drawn into a web of moral quandaries that will have them wondering, "Did I make the right call?" Story Arc Contact: Dr. Stribbling, Brickstown Located NW of the basketball courts in the Crescent neighborhood of Brickstown. /thumbtack -1143.7 16.0 -1623.5 will place a map waypoint near Dr. Stribbling while in Brickstown. The leader of the team must be of the Vigilante alignment to take on these missions.
  2. Is there a guide to these new story arcs? I want to do some new stories.
  3. If so then it has no sound effects by design then, which is a little lazy. There is SO much you could do with these massive weapons in the "feel" department.
  4. I personally do not enjoy titan weapons at all, simple because they have no good hit animations/sound effects. Hitting with a massive TW feels like I am swinging a mystic feather around that hits hard. Super strength has real "oomf" when it hits, the same with mace/sword, katana has the slice and dice feel and sound. TW was never finished so it lacks that.
  5. ice/rad controller, what should I focus on for set bonuses, s/l soft capping or mez resists? Or is there something else?
  6. Dark is widely considered the best to use for thugs since you bolster survivability by stacking -to hit debuff with your thug defences. Also keeping the mobs tucked nicely in a tar patch while they burn from a molotov cocktail, is satisfying.
  7. I just spent 3 hours with 7 total strangers, chatting about our lives, our countries, joking and swapping stories, all while doing missions together. This is exactly what I remember about the game and how it was like. Nostalgia has NOT artificially inflated the amazing experience of this game in 8 years. It is as good as I remembered it to be. Thank you SO much for bringing it alive again. I cannot adequately express my gratitude in a few words.
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