Hey guys! I have seen a few requests about what to do for a farming fire/kin build. This is what I have come up with and I think it will work pretty good. I do not have all the sets yet and it is a work in progress. But this is my end goal. If you have any feedback then I would love to hear your opinions.
Most powers only have 5 slots due to the 6 slot bonus from the IO's being useless.
Bonfire is a great tool to have if you slot in the IO that changes knockback to knock down. Very very useful. Maybe I have an old hero designer but I couldn't actually find it to put in the build.
I do most of my farming on the old council mission or BM.
I am in no way a master with this class and if you see something stupid in my build please point it out. I appreciate all criticism. Thank you!
Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- Empty(A)
Level 1: Transfusion -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Heal(3), TchoftheN-Heal/HP/Regen/Rchg(3), TchoftheN-Acc/Heal(5), TchoftheN-Acc/EndRdx/Heal/HP/Regen(5)
Level 2: Fire Cages -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(7), GrvAnc-Acc/Immob/Rchg(7), GrvAnc-Acc/Rchg(9), GrvAnc-Immob/EndRdx(9)
Level 4: Super Jump -- Spr-EndRdx/Jump(A)
Level 6: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def/EndRdx(43)
Level 8: Hot Feet -- Arm-Dmg(A), Arm-Dmg/Rchg(11), Arm-Acc/Dmg/Rchg(11), Arm-Acc/Rchg(13), Arm-Dmg/EndRdx(13)
Level 10: Siphon Speed -- TmpRdn-Acc/EndRdx(A), TmpRdn-Acc/Slow(48)
Level 12: Flashfire -- AbsAmz-Acc/Rchg(A), AbsAmz-EndRdx/Stun(15), AbsAmz-Acc/Stun/Rchg(15), AbsAmz-ToHitDeb%(17), AbsAmz-Stun/Rchg(17), AbsAmz-Stun(19)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)
Level 16: Super Speed -- Qck-EndRdx/RunSpd(A)
Level 18: Cinders -- UnbCns-EndRdx/Hold(A), UnbCns-Hold(19), UnbCns-Hold/Rchg(21), UnbCns-Acc/Hold/Rchg(21), UnbCns-Acc/Rchg(23)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Acrobatics -- EndRdx-I(A)
Level 24: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def/EndRdx/Rchg(34)
Level 26: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(37), AdjTrg-EndRdx/Rchg(37), AdjTrg-ToHit/Rchg(40), AdjTrg-ToHit(40)
Level 28: Bonfire -- Empty(A), FrcFdb-Dmg/EndRdx/KB(29), FrcFdb-Rchg/EndRdx(29), FrcFdb-Rchg/KB(31), FrcFdb-Acc/KB(31), FrcFdb-Rechg%(31)
Level 30: Kick -- Empty(A)
Level 32: Fire Imps -- SlbAll-Dmg/Rchg(A), SlbAll-Acc/Dmg/Rchg(33), SlbAll-Dmg(33), SlbAll-Acc/Rchg(33)
Level 35: Transference -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(36), PrfShf-EndMod/Acc(36), PrfShf-Acc/Rchg(36), PrfShf-EndMod/Acc/Rchg(37)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), Acc-I(39), RechRdx-I(39), RechRdx-I(40), RechRdx-I(50)
Level 41: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg(42), Rgn-Dmg/EndRdx(43)
Level 44: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(45), Ags-EndRdx/Rchg(45), Ags-ResDam(45), Ags-ResDam/EndRdx/Rchg(46)
Level 47: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(48), Ags-ResDam/EndRdx(48)
Level 49: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(23), Mrc-Heal(25)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(25), PrfShf-EndMod/Rchg(27), PrfShf-EndMod/Acc(27), PrfShf-EndMod/Acc/Rchg(34)
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