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Sneaky

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  1. Hey there! As the title suggests, I am looking for a zombie/dark or /EA build to use end game that can solo 4/8+ AV, GM or just any of the end game stuff. Does anyone have an updated build? Also, I have been lurking in some of the other posts and have seen a lot of different builds either add procs to the henchman upgrades or just single slot it for lower end cost. I would rather use slots for this instead of the MM attacks. I feel like most secondaries keep you pretty busy with debuffs/heals/buffs. Thanks for your help!
  2. Thank you very much for your suggestions. I’ll play around with the fulcrum shift slots to see what works best. I have to admit though, having FS up every mob is really nice. If I don’t like it maybe I’ll just go 3 recharge 1 accuracy. I don’t really have endurance problems at all. I would say I’m about 75% IO’d and doing great on that “end” (ha) of the spectrum. I’ll check into some of your suggestions and see how they play with the build and bonuses I have in mind. Thank you so much!
  3. Hey guys! I have seen a few requests about what to do for a farming fire/kin build. This is what I have come up with and I think it will work pretty good. I do not have all the sets yet and it is a work in progress. But this is my end goal. If you have any feedback then I would love to hear your opinions. Most powers only have 5 slots due to the 6 slot bonus from the IO's being useless. Bonfire is a great tool to have if you slot in the IO that changes knockback to knock down. Very very useful. Maybe I have an old hero designer but I couldn't actually find it to put in the build. I do most of my farming on the old council mission or BM. I am in no way a master with this class and if you see something stupid in my build please point it out. I appreciate all criticism. Thank you! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Fire Control Secondary Power Set: Kinetics Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Fire Mastery Hero Profile: Level 1: Char -- Empty(A) Level 1: Transfusion -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Heal(3), TchoftheN-Heal/HP/Regen/Rchg(3), TchoftheN-Acc/Heal(5), TchoftheN-Acc/EndRdx/Heal/HP/Regen(5) Level 2: Fire Cages -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(7), GrvAnc-Acc/Immob/Rchg(7), GrvAnc-Acc/Rchg(9), GrvAnc-Immob/EndRdx(9) Level 4: Super Jump -- Spr-EndRdx/Jump(A) Level 6: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def/EndRdx(43) Level 8: Hot Feet -- Arm-Dmg(A), Arm-Dmg/Rchg(11), Arm-Acc/Dmg/Rchg(11), Arm-Acc/Rchg(13), Arm-Dmg/EndRdx(13) Level 10: Siphon Speed -- TmpRdn-Acc/EndRdx(A), TmpRdn-Acc/Slow(48) Level 12: Flashfire -- AbsAmz-Acc/Rchg(A), AbsAmz-EndRdx/Stun(15), AbsAmz-Acc/Stun/Rchg(15), AbsAmz-ToHitDeb%(17), AbsAmz-Stun/Rchg(17), AbsAmz-Stun(19) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46) Level 16: Super Speed -- Qck-EndRdx/RunSpd(A) Level 18: Cinders -- UnbCns-EndRdx/Hold(A), UnbCns-Hold(19), UnbCns-Hold/Rchg(21), UnbCns-Acc/Hold/Rchg(21), UnbCns-Acc/Rchg(23) Level 20: Speed Boost -- EndMod-I(A) Level 22: Acrobatics -- EndRdx-I(A) Level 24: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def/EndRdx/Rchg(34) Level 26: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(37), AdjTrg-EndRdx/Rchg(37), AdjTrg-ToHit/Rchg(40), AdjTrg-ToHit(40) Level 28: Bonfire -- Empty(A), FrcFdb-Dmg/EndRdx/KB(29), FrcFdb-Rchg/EndRdx(29), FrcFdb-Rchg/KB(31), FrcFdb-Acc/KB(31), FrcFdb-Rechg%(31) Level 30: Kick -- Empty(A) Level 32: Fire Imps -- SlbAll-Dmg/Rchg(A), SlbAll-Acc/Dmg/Rchg(33), SlbAll-Dmg(33), SlbAll-Acc/Rchg(33) Level 35: Transference -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(36), PrfShf-EndMod/Acc(36), PrfShf-Acc/Rchg(36), PrfShf-EndMod/Acc/Rchg(37) Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), Acc-I(39), RechRdx-I(39), RechRdx-I(40), RechRdx-I(50) Level 41: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg(42), Rgn-Dmg/EndRdx(43) Level 44: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(45), Ags-EndRdx/Rchg(45), Ags-ResDam(45), Ags-ResDam/EndRdx/Rchg(46) Level 47: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(48), Ags-ResDam/EndRdx(48) Level 49: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(23), Mrc-Heal(25) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(25), PrfShf-EndMod/Rchg(27), PrfShf-EndMod/Acc(27), PrfShf-EndMod/Acc/Rchg(34) ------------
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