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Cheveyo

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Posts posted by Cheveyo

  1. Praetoria tends to have more difficult enemies than in the other parts of the game. So I'd stick with anything that can handle itself solo and without pets.

     

    This basically leaves you with Brutes and Scrappers. Tanks could work, but it'll be slow. Stalkers are basically screwed over by a lot of what happens in missions there. Squishies are going to be a pain to level up, especially the low damage ones. Sentinels can work, but their lower damage and res/def numbers may make some things annoying.

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  2. On 6/22/2024 at 11:19 AM, Bionic_Flea said:

    I also think you could make a very good Deathstroke with Assault Rifle/Ninjitsu/Weapon Mastery Sentinel.

     

    For Taskmaster, I wish you could do Arrow/Shield or Shield/Arrow but nothing like that exists.  I guess the closest is to make MA/Shield/Weapon Scrapper or Stalker and get the bow & arrow temp power.

     

     

    Taskmaster could be a BSword/Shield/Weapon Scrapper. Taskmaster uses a wide variety of weapons, but he's almost always depicted carrying a medieval type sword. Not quite as big as what this game has, but you can change the look to suit the style better.

     

    In fact, I think I might do that. I've been wanting to make a Praetorian and I hate making squishes over there since a lot of enemies tend to be tougher than in the rest of the game. 

  3. Closest you'll get to Iron Man is probably an Energy/Invuln Sentinel or an Energy/* Blaster. Sent Ancillary and Patron pools don't really fit an Iron Man archetype.

     

    Energy/Energy Blaster could fit. Although, my favorite secondary for Blasters is Temporal Manipulation because it's more low-key while being very useful. And it can fit basically any kind of character depending on which powers you take. For example, I made a Dark/Temp Blaster. Basically everything in the set fits. However, on my Fire/Temp Blaster, I don't feel like the attacks in the set mesh, on top of the fact that fire's damage output is high enough without needing help... so I ignored all the attacks.

     

    Blasters have the additional benefit of having a couple of Ancillary Pools that can fit an Iron Man type character. Force Mastery, for example has force fields and Temp Invuln. Arsenal Mastery has a passive smash/lethal res and a single target debuff called Surveillance. Arsenal Also has gadgets like Cryo Freeze Ray, LRM Rocket, and Sleep Grenade, but they're not "built in" like Iron Man's stuff is. Your character pulls stuff out of hammer space to use the attacks.

  4. 5 hours ago, electric_emu said:

    Powersets, I need to know the powersets!

     

    Is that a Dominator / Controller with a rifle?  I welcome Assault Rifle Assault lol

     

     

    Most likely Dom. They have blaster secondaries. What I'm most interested in is if it'll be pure Assault Rifle or if they'll mix in melee attacks from some other set, since most Dom secondaries have both melee and ranged attacks.

     

    And that last pic has got me intrigued. It's the crab, but with blue lasers. And they look electric... it could mean anything. I fear that trying to guess would hype me up way too much so it's best to just let the mystery lie for now.

  5. On 10/7/2023 at 4:36 PM, carroto said:

    Are there any videos out there showing the mad skills these Hurricane users have?  Because whenever I used it I just created scattered mobs.  I know push them into a corner, but there's often not a corner available.  Push them into a wall and some go left, others go right, and even with a corner some will run right through the Hurricane and get pushed out the other side, creating more scatter.  The tick rate on the repel is too low.  If we could have the original version of Hurricane with the much faster tick rate, from before it was lowered for PvP reasons, I'd probably take it and love it.  The version we have now is more skippable for me.

     

    Teach me senpai.

     

     

     

    Back before PvP was introduced and the devs were forced to look at Hurricane, it was overpowered. It was a consistent pushback that made it easy to control where mobs moved to, instead of the pulsing thing we have now.

     

    Then PvP happened and the devs and players both got to see how overpowered Hurricane was. Which ended in the changes.

  6. I have a love/hate relationship with Pistols.

     

    On the one hand, I think they're cool and want nothing more than to make more DP characters.

     

    On the other hand, the damage for pistols is so irritatingly low that it bothers me constantly. I can't play any pistols character after playing one of the actually damaging sets. You play Fire Blast, for example, then try playing DP and it feels like you've been nerfed. You go from complete devastation, to mild bodily harm.

  7. On 10/5/2022 at 7:29 AM, Xiddo said:

    So excited for an Illusion/Energy dom. I’ve never actually used illusion in the years I’ve been playing, this will finally tip it for me

     

     

    Illusion/Energy is something I've always wanted to play. Even way back before Dominators were a thing. I always thought "man, energy blast would be sick to have with this set."

     

    Now I finally get to make it happen.

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  8. On 10/11/2022 at 7:11 AM, Sanguinesun said:

    Reverberant is only as good as the powers you take and how effective you make those powers.   As the description of it says, it basically echos a lesser version of the power you just used.

     

    So if you for example have not taking many powers in the set or simply do not use those powers often due to favoring use of secondary or other powers, then it just bobs around like a passive pet.   

     

    So if you want to make it more effective, you have to use your primary powers in the set more often to get it to do the same.

     

    That can be advantageous when you want a second hit of what you've done before, but unfortunately some of the powers you use may not have a need for a second application of it immediately after you've hit mobs with it, rendering the effectivity of the pet in those instances, less.

     

    It also tends to be less helpful on fast moving teams due to content going down before it echo's your attacks or due to getting stuck due to pathing.

     

    So basically you have to think on it more like a situationally useful second/double hit with less effect power vs a "pet" that has an ai that actively chooses powers to hit specific targets with.

     

     

    So, basically, it's best used against stronger enemies since they tend to not only sit in one general area, but also have more resistances to control effects. So it's like getting a proc that adds an additional magnitude to the effect you just used.

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