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Starforge

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Everything posted by Starforge

  1. I think if the devs are dead set on changing the FF Pocket D entrance, I think it would be better replaced with something like Steel Canyon.
  2. Mostly joking about that; been on some sub-2 hour Dr. Qs so it's not nearly as bad as it was on live without our current QOL changes.
  3. I'm all in on more 50+ story arcs in the Shard. My only request is that they aren't nearly as long as the Dr. Quaterfield Task Force.
  4. I love that base! Such a good set piece for RP.
  5. First, I pleaded to the heavens to help me ascend to the higher state of graphical fidelity until I suddenly felt my body changing! A moment later, I could feel the power. I had ascended!
  6. I’d rather revert to the changes to Fly in Build 1 or 2 that the vast majority of people were in favor of and approved.
  7. The vast majority of people seemed fine with the changes as of Build 1 so I guess the vocal minority won in the end.
  8. This is how they were displayed on Everlasting back in September.
  9. Correct, I believe they stated instead of one large issue dump like on live they would prefer to put out smaller and multiple patches to make up new issues.
  10. Yeah, if you were talking about the Stance Selection changes to the prestige powers, that was actually added in the Page 1 update in November.
  11. I don’t believe anyone said the New Afterburner was the same functionality as the current Afterburner. It’s Evasive Maneuvers that is the same functionality as current Afterburner. New Afterburner is a bonus.
  12. Oh yeah, I wasn't commenting on whether this change was good or not. I think it's fine. I was merely pointing out how one would currently try to maneuver themselves using Rest for a damage badge.
  13. Currently you can toggle Rest and then use enough Break Frees to move your character.
  14. For me, I enjoy when people are engaged enough in RP plots I've created that their characters attempt to offer solutions or directions to take a given plot that I may not have even thought of when initially planning the story. It's more engaging for players when their characters are listened to and you can pivot a potential plotline to include these other suggestions.
  15. I'm talking prices for one booster compared to one catalyst. Boosters are cheaper with influence as well as Reward Merits.
  16. I'm pretty sure Boosters are cheaper on the market and through merits than Catalysts.
  17. I mean, paying for the boosters isn't a nuisance in my opinion. Applying them all as you have to currently is a bit annoying and tedious to do. I have no issue about the price of a booster though. With the update in this patch, it should be much less of a pain to apply boosters anyway.
  18. You would have really hated it back on live where a purple recipe cost a billion influence or more. Now you can purchase one for less than 20 million influence or 100 merits. That's not expensive.
  19. That honestly wouldn’t surprise me if it was the least-used.
  20. You might also want to check out the City of Roleplay server on Discord. It's become a sort of unofficial roleplay Discord for Everlasting players. Plenty of people there to help assist with character ideas, stories, etc. https://discord.gg/87db2AHe
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