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greenstalker

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  1. Not sure why mids does not post my build properly but I never had any end problem with my character not in live not back in 2019 and not today either. In +4 x8 carnies, malta sappers etc never run out of end unless I pop up elude and I only do that against AV's or EB's keeping my destiny ready to go just it was about to get down which gives me more than enough time to finish the job. Recently done a pylon dps check 2 minutes 29 seconds avarage on 5 runs no endurance problem at all. Let me retry to post the build here though it seems no matter what i try it does not get the incarnate pwoers which is odd I think old mids could do it at least. Ok for some reason now forum is against me too giving some sort of error when I try to post my build so there is only link https://www.midsreborn.com/builds/download.php?uc=1710&c=718&a=1436&f=HEX&dc=78DA6594DB4E53411486FF1EA0B6B4D45A6A39172A8742B5501313351A8D222850442A5E78835B3A4093069AB624F00E820A442FBC55C46B9FC05B057D061F4040BD348AAB7BEDA5D3B2939D7CB3FE997FAD3D6BCFA45686BC7BBBE3D761ABBF99338AC599F46CC1C8E755C1356194960B460EF478470A4A2D164B856C86040A8464D64C4AE5944A8C192563D188FC8B0EA9399AAF12E9E5F2684ACDE5D48A2AC23FB9B4944B8C2B836C8A0BD9BCC71CA7F34A657C260E67E7174AD9C5F93A1EE5CAC3C0AD7C7636716329B33A93328A2555586DA40ABAE95D2B97F2FF39AA01941348BAE14186C18B5981C70CF530041E31A4CA36B60A9B9F0E533983EF0C5D38143810D867E8C10F867597EE4236367C61E5243E09EC329CC29EC04786067C6608908D43AB060E846CA61225A546576A1007BB90E2D21597287652DC5A513438A2074F295EA77F731DDED9AD4276184EE3ADC0364323DE08BC6608928D4F4FECC32B52826E3849F1EB09FC18E30FECC728C3590C0B8C08DC6638873B0C0EB209E83601F4D1B0D78D3E74099CE7B97D484A8630496D65B8C05BB7413641BD37417CE5B9CDF865B7001C69C56FBB057F18DA71C430413621BD9A10EA6DD65FE017F030F49AFB6B8257C0C770976CC2FAAE85A5C59BA434E97536E103EF673B7AA4983843077A056202FD0C9364D3A2276891FFE11E296DBAD226A9B74889E8A923B8C61BD289AB760B2E0A5CB25B07E4B2C0158634AD89EA09A2927A8A1274EB4A37B5D954B67D404C539C31BCB45BFFC186C02643125B022FAC8CE41BD77DE3F249F74949E8BE0969CE80F464407A32200D4C4A4BA769F5A07E7406C537E2ACBC308E5A9D95179119A453365E35915E87D52167E565410373C537CFB115D626ED1F5762AC1C5429643DCA47A3169DDCC213E8107860B36EC8698643CFB1DBCFDA7C3BD6049E3038B12EF08CA116CF19C6E87825F53D696EA80A8C84AB020F435581F7D51E3BD1AAC05FCE51CFC4
  2. Ah the build does not really represents when i took which power at that level. This character was on shelf since 2019 and I don't remember what I took when I took. I just slapped them all together while looking at the in-game screen. I remember though getting SR powers as soon as they become available maybe except elude. For tactics vs buildup I run solo as much as teamplay (though honestly more solo for now I might need to switch servers to get more teamplay) with this character and I really prefer to have buildup just before my big hitter which is goldendragonfly in this case. For the build I tried to max damage i suppose quiet honestly i was playing this character since the game was live but the build then had some changes in it and I lost the original mids file during the time between live and homecoming. I tried to recreate him from an old scrapper forum post which was not the latest version of him from official website in 2019 and added new things to it. For some reason the data chunk didn't copy the incarnate powers either but I have the Muscularate core paragon and degenerative radial flawless interface along with assault core embodiment. I vaguely remember putting kismet at some point in build and not being impressed by it but it was a long time ago.
  3. After a long hiatus I decided to get back to game. This is my character from 2019 I think not sure he was in this state. There are a couple of changes like some IO's being different (as in made to change with my level and some of them are not 50+5 but most are) This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural Scrapper Primary Power Set: Katana Secondary Power Set: Super Reflexes Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Body Mastery Hero Profile: Level 1: Gambler's Cut (A) Superior Critical Strikes - RechargeTime/+50% Crit Proc (11) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (13) Superior Critical Strikes - Damage/Endurance/RechargeTime (13) Superior Critical Strikes - Accuracy/Damage/RechargeTime (15) Superior Critical Strikes - Damage/RechargeTime (15) Superior Critical Strikes - Accuracy/Damage Level 1: Focused Fighting (A) Reactive Defenses - Scaling Resist Damage (36) Reactive Defenses - Defense/RechargeTime (37) Reactive Defenses - Endurance/RechargeTime (37) Reactive Defenses - Defense/Endurance (37) Reactive Defenses - Defense (39) Reactive Defenses - Defense/Endurance/RechargeTime Level 2: Flashing Steel (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus (17) Superior Scrapper's Strike - Damage/Recharge (17) Superior Scrapper's Strike - Accuracy/Damage/Recharge (19) Superior Scrapper's Strike - Damage/Endurance/Recharge (19) Superior Scrapper's Strike - Accuracy/Damage (21) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge Level 4: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 6: Hasten (A) Recharge Reduction IO Level 8: Assault (A) Recharge Reduction IO Level 10: Kick (A) Empty Level 12: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (25) Gaussian's Synchronized Fire-Control - To Hit Buff Level 14: Tactics (A) Rectified Reticle - To Hit Buff Level 16: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All) (43) Shield Wall - Defense (45) Shield Wall - Defense/Endurance (45) Shield Wall - Defense/Recharge (45) Shield Wall - Endurance/Recharge (46) Shield Wall - Defense/Endurance/Recharge Level 18: Tough (A) Impervium Armor - Psionic Resistance (42) Impervium Armor - Resistance/Endurance (42) Gladiator's Armor - TP Protection +3% Def (All) (42) Gladiator's Armor - End/Resist (43) Steadfast Protection - Resistance/+Def 3% (43) Aegis - Psionic/Status Resistance Level 20: The Lotus Drops (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (27) Obliteration - Damage (27) Obliteration - Chance for Smashing Damage (29) Obliteration - Damage/Recharge (29) Obliteration - Accuracy/Damage/Recharge (31) Obliteration - Accuracy/Damage/Endurance/Recharge Level 22: Focused Senses (A) Red Fortune - Defense (39) Red Fortune - Endurance (39) Red Fortune - Defense/Endurance (40) Red Fortune - Defense/Recharge (40) Red Fortune - Endurance/Recharge (40) Red Fortune - Defense/Endurance/Recharge Level 24: Agile (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Soaring Dragon (A) Achilles' Heel - Chance for Res Debuff (31) Hecatomb - Damage (31) Hecatomb - Chance of Damage(Negative) (33) Hecatomb - Damage/Recharge (33) Hecatomb - Damage/Recharge/Accuracy (33) Hecatomb - Damage/Endurance Level 28: Practiced Brawler (A) Recharge Reduction IO Level 30: Dodge (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Golden Dragonfly (A) Fury of the Gladiator - Chance for Res Debuff (34) Armageddon - Chance for Fire Damage (34) Armageddon - Damage (34) Armageddon - Damage/Recharge (36) Armageddon - Damage/Recharge/Accuracy (36) Armageddon - Damage/Endurance Level 35: Conserve Power (A) Recharge Reduction IO Level 38: Quickness (A) Run Speed IO Level 41: Physical Perfection (A) Performance Shifter - Chance for +End (46) Performance Shifter - EndMod (46) Performance Shifter - EndMod/Recharge (50) Performance Shifter - EndMod/Accuracy/Recharge (50) Performance Shifter - EndMod/Accuracy Level 44: Lucky (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Evasion (A) Red Fortune - Defense/Endurance (48) Red Fortune - Endurance/Recharge (48) Red Fortune - Defense/Endurance/Recharge (48) Red Fortune - Endurance (50) Red Fortune - Defense Level 49: Elude (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Critical Hit Level 1: Brawl
  4. Hmm it does not have perma hasten although there is only 5 second offset so that might be that big issue however bigger issue for me is this build does not have titan sweep and that is very important part of my attack chain that I can't just let go off. I will try to find some way to work it out though i at least want to get %50 def for smash and lethal since this set does not have defensive debuff resist. Also, I don't plan to use a ranged attack because it will be switching out the weapon and quite frankly slotting a purple set into a power that I am not going to use does not sit well with me.
  5. I had this one back in live when both sets came out and I was really enjoying leveing it up but I didn't have much time with it. What I am asking for is can I soft cap defense this combo also can I hard cap resist it and how can I achieve either or both goals without losing recharge speed. Here is what I did so far but I am stuck in place after I came up with this I am open to complete overhaul as long as I can someone get the overwhelm prco along weith two ato procs. As it can be seen in here I don't mind getting purple or pvp sets as long as it can keep recharge speed. I am also open for incarnate suggestions though I feel like muscularate along with assault are must with titan. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Scrapper Primary Power Set: Titan Weapons Secondary Power Set: Bio Armor Power Pool: Concealment Power Pool: Leaping Power Pool: Speed Power Pool: Flight Ancillary Pool: Body Mastery Hero Profile: Level 1: Defensive Sweep -- Rct-ResDam%:50(A), Rct-Def/EndRdx/Rchg:50(3), Rct-Def/Rchg:50(3), Rct-EndRdx/Rchg:50(5), Rct-Def/EndRdx:50(5), Rct-Def:50(7) Level 1: Hardened Carapace -- StdPrt-ResDam/Def+:30(A), ImpSki-Status:30(7), ImpArm-ResPsi:40(13), Ags-Psi/Status:50(15), UnbGrd-Max HP%:50(15), ImpSki-ResDam/EndRdx:30(17) Level 2: Inexhaustible -- PrfShf-End%:50(A), Pnc-Heal/+End:50(25), Pnc-Heal/EndRedux:50(46), Pnc-EndRdx/Rchg:50(46), Pnc-Heal/Rchg:50(48), Pnc-Heal:50(48) Level 4: Environmental Modification -- LucoftheG-Rchg+:50(A) Level 6: Follow Through -- AbsAmz-ToHitDeb%:50(A), AbsAmz-Stun:50(17), AbsAmz-Stun/Rchg:50(19), AbsAmz-Acc/Stun/Rchg:50(19), AbsAmz-Acc/Rchg:50(27), AbsAmz-EndRdx/Stun:50(27) Level 8: Build Momentum -- GssSynFr--Build%:50(A), GssSynFr--ToHit/EndRdx:50(9), GssSynFr--Rchg/EndRdx:50(9), GssSynFr--ToHit/Rchg/EndRdx:50(11), GssSynFr--ToHit/Rchg:50(11), GssSynFr--ToHit:50(13) Level 10: Adaptation Level 12: Titan Sweep -- SprCrtStr-Rchg/+50% Crit:50(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(37), SprCrtStr-Dmg/EndRdx/Rchg:50(37), SprCrtStr-Acc/Dmg/Rchg:50(39), SprCrtStr-Dmg/Rchg:50(39), SprCrtStr-Acc/Dmg:50(39) Level 14: Stealth -- LucoftheG-Rchg+:50(A) Level 16: Ablative Carapace -- Prv-Absorb%:50(A), Prv-Heal/Rchg:50(42), Prv-EndRdx/Rchg:50(43), Prv-Heal/EndRdx:50(43), Prv-Heal:50(43), Prv-Heal/Rchg/EndRdx:50(45) Level 18: Rend Armor -- Hct-Dam%:50(A), Hct-Dmg/EndRdx:50(29), Hct-Dmg:50(29), Hct-Dmg/Rchg:50(31), Hct-Acc/Dmg/Rchg:50(31), AchHee-ResDeb%:20(31) Level 20: Evolving Armor -- GldArm-RechRes:50(A), GldArm-ResDam:50(21), GldArm-Res/Rech/End:50(21), GldArm-End/Res:50(23), GldArm-3defTpProc:50(23), GldArm-RechEnd:50(25) Level 22: Combat Jumping -- LucoftheG-Rchg+:50(A) Level 24: Invisibility -- LucoftheG-Rchg+:50(A) Level 26: Whirling Smash -- Arm-Dam%:50(A), Arm-Dmg/EndRdx:50(33), Arm-Dmg:50(33), Arm-Dmg/Rchg:50(33), Arm-Acc/Dmg/Rchg:50(34), FuroftheG-ResDeb%:50(34) Level 28: DNA Siphon -- PrfShf-End%:50(A), Empty(45) Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(50) Level 32: Arc of Destruction -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(34), OvrFrc-Acc/Dmg/End:50(36), OvrFrc-Acc/Dmg/End/Rech:50(36), OvrFrc-Dmg/End/Rech:50(36), OvrFrc-Dam/KB:50(37) Level 35: Genetic Contamination -- SprScrStr-Rchg/+Crit:50(A), SprScrStr-Acc/Dmg:50(40), SprScrStr-Dmg/Rchg:50(40), SprScrStr-Acc/Dmg/Rchg:50(40), SprScrStr-Dmg/EndRdx/Rchg:50(42), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(42) Level 38: Parasitic Aura -- PrfShf-End%:50(A), Empty(45) Level 41: Conserve Power -- RechRdx-I:50(A) Level 44: Physical Perfection -- PrfShf-End%:50(A), Empty(46) Level 47: Hover -- LucoftheG-Rchg+:50(A) Level 49: Fly -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A), Mrc-Rcvry+:40(50), RgnTss-Regen+:30(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A) Level 1: Momentum Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1479;689;1378;HEX;| |78DA6594594F13511886CF94418496A52216A465293B85D20A266A5422A246A4408| |2D1CB3A941127A96DD3562397DE1B356AE21F50D41B13FD07DEBAFE015697C48D45| |BDF2AA7E9DF7B5623AC9E439F37EE7DBCE9C7322D7465D4F4F5D1F565AD5F1B891C| 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  6. Actually among hazard zones Hollows was the one that changed most. First they dropped the size of mob to half or 1/4th of its original they also lowered the levels of mobs by at least 3 or 4 near the gate lastly they added a hospital in the zone so you wouldn't need to run from Atlas one. They removed spelunker badge (or atlas medallion I only remember it was required to get atlas medallion and it was somewhat connected to spelunker) requirement of trial of trancedence which can only be done if you did all of hollows story arcs and I think ouroboros was released at same time as those changes so before that your only option was doing trial with someone who already unlocked it.
  7. Didn't read whole thread so not sure if this was mentioned. Maybe because it was EU server or not but in defiant I only saw one or two pure heal empaths defenders and they did that for the concept. Most teams would look for am empath defender and most TF's wouldn't start without one Mind you this was around i5 or i6 back than some TF's would take 4 hours (mind you this was done by toons at the level of tf not with a whole part of 50's with full slots but with toons with either TO or DO in half slotted powers) or so to complete some SG's even put long ones like posi or synapse on hold after 2 hours to play it a day or two later with a scheduled program. I remember in our guild we would make a new toons and level up as a team usually 6 or 8 people would join and stay in team until at least hollows would be done, saturday 6 pm to 10 pm was reserved to playing those characters. In those teams even a pure heal empath would be accepted as long as there was one.
  8. Old Hollows was less frustrating for me for two reasons first one was I was SR so unless something was lucky they would not hit me while i was running in the zone having prestige slide helped alot and I think i hit 14 in Hollows when I took super speed which made mobs in there almost impossible to stop my progress. When I tried to do zone with another toon however lets say debt was high enough for me to quit playing said toon until dayjobs were introduced.
  9. Try doing double mire double quasar (I did it back in live my WS is not at that point yet)
  10. I'm a big Anime guy & I totally agree that that hero communities of MHA & even more so One Punch Man are like COH as anime so if you like mHA i suggest checking out One Punch Man as well! I have seen One Punch Man, and I like it too, but it's very tongue-in-cheek. Two of the top-ranked heroes are a guy with a baseball bat and a guy who literally never does anything but somehow gets the credit, for example, and they're up there with a girl who can crush a kaiju with her psychic powers. My Hero Academia treats its story seriously, much like CoH does. That is becuase One Punch Man is not started as a shounen focused series it started as a gag comedy which somewhat became more accomplished as a shounen much like Gintama (still keeps comedy as its base but its shounen approach is what makes it sell) and Dragon Ball (DB became full shonen in halfway DB and DBZ started as fully shounen)
  11. IIRC there is a cap for tickets per map so putting more mob won't do you any good other than XP but it will be a waste of time if your intention is getting tickets. This is also why people don't put much ambush or rebirth mob. The reward for clearing map is also depends on how many ticket you got in the map and how fast you finished it (faster is worse iirc)
  12. Hasten requires %275 total recharge to be perma. it adds %70 itself and with %90 in it the global drops down to %115 ironic enough if you get enough recharge to get perma hasten you won't be needing hasten.
  13. That depends on your set. Due to changes made in i23 procs have different chances depending on powers they are put in. If you put critical chance proc in a slow power it triggers more per use of that power if you put it in a fast one it triggers less per use. Which is why sets like titan weapon or broad sword gets more buck fron proc. The chances depends on base recharge so if you xan getalot of recharge bonus it helps alot
  14. Back in live, I tested GC a lot to see if each attack in it would have a chance to trigger a proc and it had. I remember seeing first attack of GC triggering Achille's heel proc resulting the second hit having more damage however critical hit for the attack triggered only once still sometimes it would add damage after the second attack instead of first one so GC literally double checks for trigger but won't trigger twice or it was that way back in live.
  15. Lucky you if you got incarnate threads but game still thinks you are vet level 1 that means you can get threads a second time when you level to vet level 2. Mind you you don't get incarnate threads after level 12 so having an extra set of 120 threads is golden.
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