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Purrfekshawn

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About Purrfekshawn

  • Birthday 01/01/1004
  1. Actually l thought it's actually gravimetric vibrations, but nvm... Actually there is such style: l was hoping during recent Costume Editor update, when separated pieces for gloves/boots became available there would be also update, that could unlock some NPC piece. But nah, unfortunately homecoming team screwed up functionality of HyperKreator w/out giving aything in exchange. So l stopped playing (now l think l'm going to play only Soloplayer SCORE version, and not much, at least until Homecoming gets next update). Good luck!
  2. Penetrating Ray is the long range (150') power in Beam Rifle powerset, that can be picked by Blasters, Corruptors & Defenders. This Sentinel Disintegrate tooltip is either leftover, or it states that you can fire this power in order to make its effect furthur spread by your Beam Rifle Blaster/Corruptor/Defender teammates.
  3. That's it - in Mah opinion for Tankers/Brutes Resistance-based Sets (such as Rad) > Defense-based Sets (such as Bio). For Scrappers/Stalkers - opposite.
  4. Some of them are heroes, some of them are villains, some of them prefer not to do aything heroic or villainous.
  5. Robotics/Traps Mastermind works the best
  6. Ultimately l would like to get Serverside costume validation switched off entirely. What is got submitted by clientside - that is got printed into the database, without any approvals, but unfortunately that might seem a bit unsafe. Betta roll back all the time optimizations at least (regarding to serverside uploading costume check functions), or else mah Unique costumes are going to become invalid.
  7. Another issue l found on new character Editor, regarding to GEOMETRY+TEXTURE verification is the fact that if there's some RECORD with certain Texture1 or Texture2 in "COSTUMES.BIN" file, and it defined BEFORE a record with certain GEOMETRY, new that combination can be used in new Character Editor. But if some RECORD with certain Texture1 or Texture2 in "COSTUMES.BIN" file is defined AFTER a record with certain GEOMETRY, the new system locks out that combo. It must have been done for sake of some optimization, as it meant to have no point of looping through whole file, and from start to certain Geometry should have been be enough, but it has a crippling effect on my characters. like it was: and became Btw: why make Time Optimization on costume creating/verification system? It's not something that is running all the time, these queries are sent occasionally, and pretty rarely.
  8. Found a Bug in new Costume Editor: For some reason it began to validate string "BodySetName" within Costume File, and that rendered some of my unique costume not submittable to serverside. Example is this costume: These pants have "Pants_Tight" geometry, and that style only can be submitted if that part has a string in it "BodySetName Pants". BUT Texture1 and Texture2 l used for this costume are "!x_fem_hips_tech_sleek_mask" and "!sf_hips_tech_sleek01_dual" respectively, and that requires to have "BodySetName Tight" in that file. This together made this style not submittable w/out using some extremely ugly boots/whatever required... On Live the serverside doesn't validate these values (except for Monstrous BodySetName for some reason), but on Test server it does. What change could made it change its behavior? Possible fix of that is to make new BodySetName - e.g. "BodySetName Everything", when Everything category would contain ALL possible pieces those you could put in that region (upper body/lower body/head). For lnstance all possible tights/pants/skirts and boots those you even can put on your character using whether category. Edit: it seems some of GEOMETRIES began to verify all TEXTUREs those are not meant to be pleced onto them, while other GEOMETRIES don't, have to investigate that more thoroughly.
  9. Awesome, thanks! Btw: is there by any chance, that there will be made extra option checkbox, that would disable clientside validation function while switched on, the function that changes the costume after changing costume piece and/or category, this's what it could do: https://imgur.com/cSvTACC. Note that in that .GIF Pants on the edited character do NOT changed after changing category (because clientside validation function is disabled) from "Pants" to "Tight", which makes possible to put Roman Sandal style after that, as well as Bow Tie shoulder style (w/out switching to Shirts). Or maybe make category for each region "Everything" that would include all possible styles (e.g. for Lower Body all skirts, pants, skins, tights, boots etc).
  10. Incarnate Reactive Radial Interface, l believe, would Explosive Arrow and other AoE's make ignite oil slick almost every time.
  11. Well, your costume inside it has following strings: BoneScale -0.7004 ChestScale -0.8502 Minimum values for Chest/Shoulder/Waist/Hip scales depend on value placed in BoneScale. So if BoneScale is -1, all these mentioned variable's minimal values are -1. If BoneScale = 1, then most of these value's minimals are 0 and so on. For BoneScale = -0.7004, minimum value of ChestScale is equal to -0.8127, while in your costume it's -0.8502. Try to replace ChestScale -0.8502 to ChestScale -0.8127 That's what fixed the problem for Me.
  12. l did some research work in Character Editor, while having NPC pieces enabled (costumes with these, sadly, cannot be uploaded to server because of serverside verifications) to discover which of pieces are NOT a mess and may be added to players approximately safely. Some of them may even be Key pieces for many themes, such as "Talons_Banshee" skirt style, which is the floor-long dress. Submitting all of that here on lnternational Woman's Day, in hopes that they might be enabled to be player-submittable relatively soonTM, so all woman's character might receive even extra level of Customization: ************************************************************ Male: Geometry: Head -> Standard -> Hair -> Caesar Geometry: Head -> Standard -> Ear -> K9 Ear Geometry: Head -> Standard -> Detail 1 -> Arena Attendant Headset* Geometry: Head -> Standard -> Detail 1 -> Villain Revolutionary Geometry: Head -> Standard -> Detail 2 -> Villain Revolutionary Geometry: Head -> Standard -> Detail 2 -> Imperial Defense Geometry: Head -> Hats -> Hat -> Explorer Geometry: Head -> Hats -> Hat -> Bobby Cap Geometry: Head -> Hats -> Hat -> Pirate 0? Geometry: Head -> Hats -> Hat -> IDF 1 Geometry: Head -> Hats -> Hat -> IDF 2 Geometry: Head -> Hats -> Hat -> IDF 3 Geometry: Head -> Hats -> Hat -> ... (others may fit) Texture1: Upper Body -> Tight -> Chest -> Clockwork Dirty Geometry: Upper Body -> Tight -> Shoulders -> Oni Pads Geometry: Upper Body -> Tight -> Shoulders -> IDF Geometry: Upper Body -> Tight -> Chest Detail -> Business Tie Geometry: Upper Body -> Tight -> Chest Detail -> Security Tie Geometry: Upper Body -> Tight -> Chest Detail -> Safety Vest Geometry: Upper Body -> Tight -> Chest Detail -> Puffy Vest Geometry: Upper Body -> Tight -> Chest Detail -> ... (more of them may seem fit) Geometry: Upper Body -> Tight -> Gloves -> Claw 1 Geometry: Upper Body -> Tight -> Gloves -> Claw 2 Geometry: Upper Body -> Tight -> Gloves -> Imperial Defense Geometry: Upper Body -> Tight -> Gloves -> Thunderhead Texture1: Upper Body -> Tight -> Gloves -> Clockwork w/Pad (Dirty Texture) Texture1: Upper Body -> Tight -> Gloves -> Clockwork (Dirty Texture) Geometry: Upper Body -> Tight -> Belt -> Belt and Bandolier Geometry: Upper Body -> Tight -> Belt -> Belt and Harness Geometry: Upper Body -> Tight -> Belt -> Pirate Geometry: Upper Body -> Tight -> Belt -> Praetoria PPD Geometry: Upper Body -> Tight -> Belt -> IDF* Geometry: Upper Body -> Baggy -> Chest -> Kid T-Shirt Geometry: Upper Body -> Robes -> Chest -> Revolutionary Geometry: Upper Body -> Robes -> Chest -> Security Guard Geometry: Upper Body -> Robes -> Chest -> Flannel 1 Geometry: Upper Body -> Robes -> Chest -> Flannel 2 Geometry: Upper Body -> Robes -> Chest -> Flannel 2 Geometry: Upper Body -> Robes -> Sleeves -> Revolutionary Geometry: Upper Body -> Robes -> Sleeves -> Security Sleeve 1 Geometry: Upper Body -> Robes -> Sleeves -> Security Sleeve 2 Geometry: Upper Body -> Robes -> Sleeves -> Security Sleeve 3 Geometry: Upper Body -> Robes -> Sleeves -> Flannel Sleeve Short Geometry: Upper Body -> Robes -> Sleeves -> Flannel Sleeve Medium Geometry: Upper Body -> Jacket (NOT JACKETS) -> Suit Jacket Geometry: Upper Body -> Jackets -> Explorer Geometry: Upper Body -> Jackets -> Military Geometry: Upper Body -> Jackets -> PPD Shirt Texture1: Lower Body -> Tight -> Pants -> Clockwork Dirty Texture1: Lower Body -> Tight -> Pants -> Clockwork w/Pads Dirty Geometry: Lower Body -> Tight -> Boots -> Imperial Scholar Geometry: Lower Body -> Tight -> Boots -> Work Boot Geometry: Lower Body -> Tight -> Boots -> Roman Sandal* Geometry: Lower Body -> Tight -> Boots -> Equestrian Sandal Geometry: Lower Body -> Tight -> Boots -> PPD Shell Jet Boots Geometry: Lower Body -> Tight -> Boots -> Imperial Defense Geometry: Lower Body -> Pants -> Pants -> Pirate Geometry: Lower Body -> Pants -> Pants -> Security Guard Pants Geometry: Lower Body -> Pants -> Pants -> Praetoria PPD Slacks Geometry: Lower Body -> Pants -> Pants -> Overalls Geometry: Lower Body -> Pants -> Pants -> Mastermind Military Pants (may as well come with Mastermind Military Jacket) Geometry: Lower Body -> Kilts/Shorts -> Kilts/Shorts -> Roman Cingulum 2 Geometry: Lower Body -> Kilts/Shorts -> Kilts/Shorts -> Cyclops Geometry: Back Detail -> Back Packs -> Clockwork Geometry: Back Detail -> Back Packs -> Clockwork Dirty Geometry: Back Detail -> Back Packs -> IDF Geometry: Back Detail -> Back Packs -> RocketPack Geometry: Back Detail -> Back Packs -> Raiders (?) Female: Geometry: Head -> Standard -> Hair -> Seer A Geometry: Head -> Standard -> Hair -> Seer B Geometry: Head -> Standard -> Hair -> Talons_03 Geometry: Head -> Standard -> Hair -> Bella Geometry: Head -> Standard -> Detail 1 -> Resistance 01 Geometry: Head -> Standard -> Detail 1 -> Cat Ears Geometry: Head -> Standard -> Detail 1 -> Arena Attendant Headset* Geometry: Head -> Standard -> Detail 1 -> Valkyrie Geometry: Head -> Standard -> Detail 1 -> Wedding Veil Geometry: Head -> Standard -> Detail 1 -> Veil Crown*** Geometry: Head -> Standard -> Detail 1 -> Bella Googles Geometry: Head -> Standard -> Detail 1 -> Tielekku Crown Geometry: Head -> Hats -> Hat -> Witch Hat 3 Geometry: Head -> Hats -> Hat -> LongBow Helmet Geometry: Head -> Hats -> Detail 1 -> Ear Muffs Geometry: Head -> Hats -> Detail 2 -> Omega Texture1: Upper Body -> Tight -> Chest -> Althletic (more muscular pattern, similar to Barbarian Texture1)* Texture1: Upper Body -> Tops With Skin -> Chest -> Bikini (more muscular pattern, similar to Barbarian Texture1)* Geometry: Upper Body -> Tops With Skin -> Shoulders -> Widow Geometry: Upper Body -> Tops With Skin -> Chest Detail -> Borea Asian Thing Geometry: Upper Body -> Tops With Skin -> Chest Detail -> Roman Sybil Geometry: Upper Body -> Tops With Skin -> Chest Detail -> Roman Sybil 02 Geometry: Upper Body -> Tops With Skin -> Chest Detail -> Lamashtu Geometry: Upper Body -> Tops With Skin -> Chest Detail -> Talons Texture1: Upper Body -> Tops With Skin -> Gloves -> Clockwork w/Pad (Dirty Texture) Texture1: Upper Body -> Tops With Skin -> Gloves -> Clockwork (Dirty Texture) Geometry: Upper Body -> Tops With Skin -> Gloves -> Widow Geometry: Upper Body -> Tops With Skin -> Belt -> IDF Geometry: Upper Body -> Tops With Skin -> Belt -> Lamashtu Geometry: Upper Body -> Tops With Skin -> Belt -> Roman Sybil Geometry: Upper Body -> Tops With Skin -> Belt -> Hero_Corp Geometry: Upper Body -> Shirts -> Shirt -> Talons Texture1: Upper Body -> Shirts (or Tight) -> Chest -> Clockwork Dirty Geometry: Upper Body -> Jacket (NOT JACKETS) -> Chest -> Suit Jacket Geometry: Lower Body -> Bottoms with Skin -> Boots -> Imperial Scholar Geometry: Lower Body -> Bottoms with Skin -> Boots -> Equestrian Sandal Geometry: Lower Body -> Bottoms with Skin -> Boots -> Widow Texture1: Lower Body -> Bottoms -> Bottom -> Clockwork Dirty Texture1: Lower Body -> Bottoms -> Bottom -> Clockwork w/Pads Dirty Geometry: Lower Body -> Skirts/Shorts -> Skirt/Short -> Talons_Banshee*** Geometry: Lower Body -> Skirts/Shorts -> Skirt/Short -> Cabal Geometry: Lower Body -> Skirts/Shorts -> Skirt/Short -> Circle of Thorns Dev 1 Texture1: Lower Body -> Pants -> Pants -> Fortune Teller Texture1: Lower Body -> Pants -> Pants -> Fortune Teller 2 Geometry: Back Detail -> Back Packs -> Clockwork Geometry: Back Detail -> Back Packs -> Clockwork Dirty Geometry: Back Detail -> Back Packs -> Raiders (?) Huge: Geometry: Head -> Standard -> Detail 1 -> Halo Geometry: Head -> Standard -> Detail 1 -> Arena Attendant Headset* Geometry: Head -> Standard -> Detail 2 -> Marauder Beard Geometry: Head -> Hats -> Hat -> IDF 1 Geometry: Head -> Hats -> Hat -> IDF 2 Geometry: Head -> Hats -> Detail 1 -> IDF 1 Texture1: Upper Body -> Tight -> Chest -> Clockwork Dirty Geometry: Upper Body -> Tight -> Shoulders -> IDF Geometry: Upper Body -> Tight -> Chest Detail -> IDF Texture1: Upper Body -> Tight -> Gloves -> Clockwork (dirty pattern) Texture1: Upper Body -> Tight -> Gloves -> Clockwork w/Pad (dirty pattern) Geometry: Upper Body -> Tight -> Gloves -> Brawler Geometry: Upper Body -> Tight -> Gloves -> Imperial Defense Geometry: Upper Body -> Tight -> Belt -> LongBow Belt Geometry: Upper Body -> Tight -> Belt -> Minotaur Belt Geometry: Upper Body -> Tight -> Belt -> IDF Geometry: Upper Body -> Jacket (NOT JACKETS) -> Suit Jacket Geometry: Upper Body -> Robes -> Sleeves -> McCrane Geometry: Upper Body -> Jackets -> Sleeves -> Captain Long Texture1: Lower Body -> Tight -> Pants -> Clockwork Dirty Texture1: Lower Body -> Tight -> Pants -> Clockwork w/Pads Dirty Geometry: Lower Body -> Tight -> Boots -> Imperial Scholar Geometry: Lower Body -> Tight -> Boots -> Imperial Defense Geometry: Lower Body -> Pants -> Pants -> Pirate Geometry: Lower Body -> Pants -> Pants -> Security Guard Pants Geometry: Lower Body -> Pants -> Pants -> Mastermind Military Pants Geometry: Back Detail -> Back Packs -> Clockwork Geometry: Back Detail -> Back Packs -> Clockwork Dirty Geometry: Back Detail -> Back Packs -> Raiders (?) ************************************************************ Well, that seems to be it... Ones those have marks "*", and a fortiori "***" are the ones l want to receive personally, in order to make well-deserved level of Customization for my own characters, including Mah Main, or alts or even AE enemies (Emulating Arena Attendant Headset with Ear Caps and Cyborg Detail 2 doesn't look well, and non-romal sandals for past enemies too bulky)... l feel mah characters/enemies unfinished w/out these pieces.
  13. l would participate, but... There are soo many Awesome costume pieces, such as Floor-long Dresses are tagged as NPC-only without any reason. That's kinda sad and narrows the field of possible costumes decently...
  14. Sorcery - Magic Willpower - Mutation Experimentation - Science Freerunning (upcoming) - Natural Gadgetry (upcoming) - Technology
  15. It can be used offensively! If you phase out something beyond the range of rDPS in your team it will offend them a lot!
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