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Midnight Blue Mage

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About Midnight Blue Mage

  • Birthday 01/01/1004
  1. I wish there were like 10 more Hamidons, and each one had to be defeated in a different way. Hami feels like the most class/style "inclusive" encounter in the game to me because having a varied team composition is actually very important (even a necessity!), and you need a LOT of characters and some leadership/team organization/retreat strategies in place in order to defeat him. Everyone truly contributes and it's a fun, engaging battle So if there were just a dozen or so additional city-block sized monsters, that would be pretty sweet :]
  2. @Jon That's sick! Really love the style, and especially the lighting (the green glow on the neck/mask/glasses is sweet). Very nice work
  3. Hello :] Since returning to the game, I've just been winging it and/or keeping Notepad docs for build plans, but I finally built a build in Mids based on research and my own experience, and I'm just curious to know if I've made any obvious (or not-so-obvious) mistakes. The main focus is +Recharge (personal preference cuz I'd like to be Savage Leaping everywhere as often as possible, though perhaps that isn't the most efficient way to go...), and I assume I'll be swapping in Avalanche at some point Hero Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Missing Cat: Level 50 Magic Stalker Primary Power Set: Savage Melee Secondary Power Set: Invulnerability Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Force of Will Ancillary Pool: Body Mastery Hero Profile: Level 1: Maiming Slash -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), CrsImp-Dmg/Rchg(3), CrsImp-Acc/Dmg/Rchg(5), CrsImp-Acc/Dmg/EndRdx(5), CrsImp-Dmg/EndRdx/Rchg(7) Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(43), Rct-ResDam%(43), Ksm-ToHit+(45) Level 2: Savage Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(7), SprAssMar-Acc/Dmg/Rchg(9), SprAssMar-Dmg/EndRdx/Rchg(9), SprAssMar-Acc/Dmg/EndRdx/Rchg(11), SprAssMar-Rchg/Rchg Build Up(11) Level 4: Resist Physical Damage -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(21), ImpSki-Status(37), ImpSki-EndRdx/Rchg(37), ImpSki-ResDam/EndRdx/Rchg(37), StdPrt-ResDam/Def+(40) Level 6: Assassin's Frenzy -- SprStlGl-Acc/Dmg(A), StlGl-Dmg/Rchg(13), StlGl-Acc/Dmg/Rchg(13), StlGl-Dmg/EndRdx/Rchg(15), StlGl-Acc/Dmg/EndRdx/Rchg(15), StlGl-Rchg/Hide%(17) Level 8: Build Up -- GssSynFr--Build%(A) Level 10: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(42) Level 12: Dull Pain -- Prv-Absorb%(A), Prv-Heal(21), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36) Level 14: Super Jump -- UnbLea-Stlth(A) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 20: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(43) Level 22: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(27) Level 24: Environmental Resistance -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(48) Level 26: Hemorrhage -- Hct-Dmg(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(31), Hct-Dam%(31) Level 28: Reinforced -- LucoftheG-Def/Rchg+(A), AdjTrg-ToHit(46), AdjTrg-ToHit/Rchg(48), AdjTrg-ToHit/EndRdx/Rchg(50), AdjTrg-ToHit/EndRdx(50), AdjTrg-EndRdx/Rchg(50) Level 30: Boxing -- RzzDzz-Immob%(A) Level 32: Savage Leap -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dam%(34) Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46) Level 38: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(40) Level 41: Physical Perfection -- PrfShf-End%(A) Level 44: Tough -- GldArm-3defTpProc(A), Ags-Psi/Status(45) Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48) Level 49: Weaken Resolve -- AchHee-ResDeb%(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(19) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19) Level 1: Blood Frenzy ------------ Thanks for taking a look!
  4. @Dacy It is awesome that you wanted to clear the air, and it's a sign of a strong person to be able to admit that they might have said things in the moment that they didn't entirely mean ❤️ One thing to note is that your story is very long... forum residents who are passing through can very easily peruse new pieces of art or a few paragraphs of short stories at a given time, but reading 60+ pages is a pretty huge time-and-effort commitment, and you may find it difficult to get any feedback. One suggestion: maybe you can grab a couple of enticing paragraphs from your story and post them here? Could be some intriguing dialogue or plot point from your opening pages, or perhaps a cliffhanger from a chapter's end; just a sort of "teaser" to increase visibility and to get people in to your story :] Either way, I'm glad you're here and writing!
  5. @Christopher Robin Thank you for the kind words and encouragement I've found perseverance to be the trickiest part, but the second-toughest part (for me anyway) has always been inspiration, and currently, there is absolutely no lack of that! ❤️ I'll do my best to continue slinging pencil lead (or katanas, even better) for the foreseeable future :]
  6. @RikOz ah, your avatar makes a lot of sense now; nice bass, dude! and... I really wish I had one of those sandwiches o_o nice to meet you :] @Christopher Robin thank you 😄 stray felines end up in the strangest places...
  7. I'm glad you had fun! 😄 and that's awfully nice of you to say, thank you ❤️ I'm no artist but I like storytelling (comics!), so I'm glad you think so
  8. @_Kai_ whoa, what an incredibly cool style! Thanks for sharing this artist :]
  9. Small thing, but I would really like some female shorts that are longer than "Shorts" but not quite as long as "Athletic Shorts"; the super short-shorts can look weird at times and even occasionally defy physical logic, and the long shorts look like a 90s workout video or Nordic Track commercial. Something like this maybe I would also love if the "Hood" section had hood-down options instead of them always being up and covering the character's head. It would be pretty fun to have two costumes where you could switch between hood-up and hood-down
  10. Triple combo for the final entry :] Days 29-31 First year participating for me, and it was really fun. It felt great to finally put marks on paper again (I'm tempted to make a habit of it), and it was awesome to have City of Heroes and all the awesome resident artists as an inspiration ❤️ Thanks for joining me for this thread, everyone; happy fall!
  11. @QueenBethari it can be very slippery! 😄 @Christopher Robin Check out the Golden Giza in St. Martial, it's really cool and has a (slightly sleazy) Vegas vibe; neon everywhere, so it's a great place for noir/mafioso heroes and villains to hang out
  12. Hello :] I was wondering if anyone has any experience with this new Pool as a Stalker, and specifically I was curious about Weaken Resolve, because it's pretty appealing to me on the surface: does this un-Hide you as a Stalker? And does it feel effective? Also very happy to hear any observations you have on the set in general Thank you!
  13. Really nice work @Christopher Robin, quite the imposing visage! I will never not like a skull motif Was in a sketchy mood tonight :] Days 23 + 24 and 25 + 26
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