Okay it's a bit more than that, i just had a lot of things in my mind while playing and decided to write them down.
While i like some of the changes the homecoming team made compared to live i'm a little dissapointed we ended up with completely dead systems like alignment, craftable/earnable costume pieces ceased to be and a huge part of 50+ content due to earning incarnate points being done just by leveling. And while the IO's that level with you is a good idea it's very easy to get full build currently. Leveling is much faster and the market is a lot more generous. I haven't looked into the reasoning but i feel like we have a lot of void content despite being the most populated CoH server. One of my most exciting moments in CoH back in the day was working towards a cool piece of costume i really wanted, i feel that should still be around for people to experience.
I'm hoping the team will take advantage of the work that was already done for them and maybe add to now missing segments of the game. Better yet make content that was unplayable and wasteful before playable again, it should be easier than to completely design new content. A big issue i had with CoH before was at how unnecessary it was to go red or gold side and do content there when it's straight up better to be blue side, wasting a TON of content, missions and work the devs put towards those maps. Breathe life into them again and make us earn exclusive currency, costumes and rewards by making us do content around those areas. Add more costumes that are both earnable be it exclusive tied to badges or tradeable. Even if you have to revalue missions that are now useless into making them relevant it'd be good to have. I don't remember which CoH server it was but one of them had it so you earned the cash stuff by doing different things. But it's a little late now as we have all of that on the P2W vendor, all unlocked emotes and costume pieces. Doesn't mean we can't add them in the future.
Give people reasons to start gold/red side or swap alignments once in a while. Make alignment missions matter again, it's a little sad to see that the entire point of CoH's going rogue expansion was never expanded on and even now it's put to the side. There is almost no reason to do anything, the variety for different missions and content is pretty much gone.
Since people are leveling way faster and getting full build much easier with how everything is streamlined i fear we will start to run out of content very quickly with the removal of the system that kept players back. So unless the team is serious about making this long term i fear for this game's future.
I know grinding is annoying and the grind CoH had was janky at best but it's what keeps a lot of people playing, even if they don't want to admit it. Because if not that then the only hope is how much you'd be willing to make an alt.
I know the team probably doesn't have the resources to do it and when they designed all these streamlining changes it was with a very low population in mind such as seeding the auction house, but just maybe if the game gained a lot more attraction it's how i'd want it to proceed. I can't help but picture in my head how great of an MMO CoH could be if it came out today in a new engine and more though out systems.