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Sonarr

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Everything posted by Sonarr

  1. Every other person who responded did so respectfully and politely. You came in throwing sticks. I don't have time for you. Go chase your own sticks. -S
  2. Having played CoH for over a dozen years, and being quite familiar with how all of the power within the Fly power set function, and interact with one another, the recent changes to these powers are… not good. Fly and Hover should be mutually exclusive. Afterburner should be a toggle, and NOT shut down when flying halfway across a large zone. If I wanted Evasive Maneuvers, I'd have taken the power set that offered that power -- and I'm fairly certain Hover had that handled anyway. This new setup makes the powers more complicated than they need to be. Basically… restore them to their original functions? Please? -S
  3. I installed the new Homecoming launcher. It worked right out of the box. Here's how it happened… I followed along with Tahquitz's first post, but when I got to the Step By Step portion, since I don't use Lutris, I did it this way instead: on the command line, in my home directory: WINEPREFIX=~/.wineHCLX wineboot env WINEPREFIX=~/.wineHCLX winecfg (The WINEPREFIX allows you to set up different .wine directories, each with their own specific tweaks, depending upon which games or programs you're using at any given time. The default WINEPREFIX is simply .wine. For all others, you need to invoke "env WINEPREFIX" on the leading edge of your command to run it in the desired environment.) Using winecfg, I changed the Windows version to Windows 10, clicked Apply then OK. Then I copied hcinstall.exe to the appropriate 😄 drive, then moved to that directory, and ran the installer cp /home/<USER>/Downloads/hcinstall.exe /home/<USER>/.wineHCLX/drive_c/ cd .wineHCLX/drive_c/ env WINEPREFIX=~/.wineHCLX wine hcinstall.exe (Here, you will replace <USER> with your own user name. But you knew that!) I went with the installer's defaults for install location. It installed the game with no errors, and even created a desktop icon. When the game was Ready, I fired it up, and there it was. No fuss! No fanfare! Well okay, technically the login splash page IS fanfare, what with that music and all. 🙂 When I want to start the launcher, I just need to do this: env WINEPREFIX=~/.wineHCLX wine /home/<USER>/.wineHCL0/drive_c/Games/Homecoming/bin/launcher.exe The game now runs perfectly! But this method did not prompt me to import my files from my previous installations, so I had to copy them over, myself. First, I wanted to keep using my own maps -- yeah, I COULD just pop "Reveal" in every zone, but I have my own reasons. My current maps all live at /home/<USER>/.wineCOH/drive_c/Games/coh/<ACCOUNT NAME>/maps/ And I need to copy them over to /home/<USER>/.wineHCL0/drive_c/Games/Homecoming/accounts/<ACCOUNT NAME>/maps/ The first note here is that <ACCOUNT NAME> is where the name of my CoH/Homecoming account goes, the one I use to login to the game. The second note is that <ACCOUNT NAME> lives directly in the coh directory in my Island Rum installation, but for the Homecoming launcher, it lives in the "accounts" directory. My costumes directory was more straightforward however, so it just lives directly in the game directory /home/<USER>/.wineHCL0/drive_c/Games/Homecoming/costumes Additionally, I have a few mods that live in the data directory, which I just copied in directly. /home/<USER>/.wineHCL0/drive_c/Games/Homecoming/accounts/<ACCOUNT NAME>/data/sound/ /home/<USER>/.wineHCL0/drive_c/Games/Homecoming/accounts/<ACCOUNT NAME>/data/texture_library/ I copied my keybinds and AE directories straight across as well. I haven't tested that yet, but I imagine they correspond. I have not yet, however, found the files containing settings for my video, UI, and other Options settings. I do know that they are stored as .json files for Homecoming. Well, that's it. I tried to make this not very wordy, and I failed. I hope it helps someone though! -S
  4. I did a bit more tinkering, and determined I had Island Rum pointed at the wrong directory. Once I figured that out, it downloaded a few more files, and then went into a download/fail/rescan loop, failing to download ParagonChatBootstrap.exe. Even though all the other files seem up to date, and I should be able to launch Homecoming, the fail causes the big red X that prevents me from even trying. On edit: It also continues to report "Error Downloading Update Manifest" during this loop. Okay, so if it hasn't been blatantly obvious, I misread the initial post, and thought this thread was about Homecoming launchers *in general*. I only just a couple of hours ago realized there's actually a Homecoming Launcher! I'm still interested in making the Linux-native Island Rum work properly, I just know now that this is the wrong section for that! ^.^; -S
  5. Thanks for the reply! I'm not familiar with Lutris. I just have it (the native Linux version) downloaded directly and installed from the .tar.gz file. There was a wine-staging update today, which has apparently fixed whatever was causing the Windows version to crash on launch, so it works again. I'd still like to solve the native linux version. -S
  6. A recent update (I'm assuming to wine-staging) borked my Island Rum/wine-staging setup. I'm back in the "page fault on read access" weeds again. I've decided to give the Linux version of Island Rum another go. It ALMOST works! And I don't know how to run this in debug mode, if it even exists. Here's where I'm stuck: 1: When I apply the manifest.xml link, it does not stick. I immediately get "Error Downloading Update Manifest". I can enter the link in the Manifests input, and Island Rum recognizes it as the Homecoming manifest, but when I click ADD it does nothing more. 2: It's still doing SOMETHING -- It's still somehow scanned files and is "Ready to Play". I click the arrow to start, and I get the green check mark, and it is then "Launching Homecoming", but nothing happens. After a few seconds, the launcher resets to idle "Ready to Play" status. It does this with the 64 and 32-bit versions, Paragon Chat, ICON, and Safe mode. If anyone has any debugging suggestions, I'd appreciate the input. 🙂 -S
  7. The default behavior for chat has always been that, once you press "enter" to send the message, chat exits the message mode, so that keypresses resume for powers, keybinds, and other game functions. Ever since a recent update, a week or so ago, this behavior has changed so that once the message is sent, it *remains* in message mode, and any further keystrokes wind up in the text entry field for the chat. This makes it necessary to hit ESC to exit chat and resume other functions. It's quite a hindrance when you're messaging your team in the middle of a fight, only to have your next sequence of attacks wind up filling up your text entry instead! -S
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