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graeberguinn

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  1. Scourge. Love it. Especially on sets with rain powers. Good damage. Having support to Buff/Debuff makes me feel like I'm contributing to overall team success and survivability. This AT is becoming my most played.
  2. Thanks for the reply. Are you saying with Mass Hypnosis and New TK it won't wake sleep if you clump mobs together? Is that what you meant "without taking any incoming damage" ?
  3. If anyone has used these 2 after the updates maybe you can help answer a couple questions... When using TK on mob, using levitate says it does AOE dmg. I'm assuming that damage is based off your levitate slotting? Mass Hyp and TK do no damage, could you MH them to sleep and then use TK to group them without waking them up? I have a Mind dom and these 2 powers I skipped previously... Can anyone share their overall thoughts and experience using these now? What synergies to you find with other powers. Please share the Good, bad and in between. Thanks
  4. If anyone has used these 2 after the updates maybe you can help answer a couple questions... When using TK on mob, using levitate says it does AOE dmg. I'm assuming that damage is based off your levitate slotting? Mass Hyp and TK do no damage, could you MH them to sleep and then use TK to group them without waking them up? As I have a Mind dom and these 2 powers I skipped previously... Can anyone share their overall thoughts and experience using these now? What synergies to you find with other powers. Please share the Good, bad and in between. Thanks
  5. Wantibg to make a Psi melee with flight and Force of will attacks. Mostly for theme/concept in my brain. As title states what secondary and AT do you prefer most with Psi and why?
  6. It's late and I'm looking at some funny MM toon ideas. Read about petless MMs. So could be all whips like dominatrix. Or a boy raised by wolves who only uses beast mode and his momma wolf follows him and fights with him and brings along his other forest friends. Could be an Asian HS student who is failing all classes and sucks at piano and suffers emotional damage. Summons his ancestor, ONI and runs around singing Moni ONI ONI. What would be your most ridiculous backstrories or concept for petless or T3 pet only MM. Something that might actually be decent also and not totally suck in game.
  7. Not sure if anyone has an answer. I'm running on a Windows 7 pro Laptop. Since Homecoming began while in game I was able to hit windows button on laptop that would allow me access to start menu/taskbar. So I could see other windows such as mids and chrome. Now for some reason it won't show up, though the game "pauses" as if it were. Not sure if this is a computer issue or game setting issue. It was only after one of the recent patches this began.
  8. I like Sentinels. I suck at building characters currently and I suffer from severe altitis. I mostly play characters for theme and fun, so whatever AT fits into with. The less damage for Sentinels doesn't bother me when you get mezz protection and more survivability with armors. I don't hate blasters but I do struggle with them myself. Never understood the glass cannon blapper melee play style CoX and HC pushes with them. I have a couple I play and they are good(Icex3 and beam/devices). Very high risk/high reward butt puckering floor eating debt badge getting hospital visiting rezz needing run away again AT. I like Sentinels for range and armor and less attacks to have to manage and choose from. A more relaxed play style and feel for me. And I do like the variety of powers in Epoc sets that can add a uniqueness to each Sentinel. I will say that I DO NOT like how some blast sets have melee nukes, on any AT. It's one of my biggest gripes/pet peeves with CoX. For me it F's up character themes/RP and gameplay to force you into melee. And on sets like Dark or Sonic that are cone heavy I really don't like them. Rant over. For the sentinel bashers and naysayers I don't care and many others don't as well. Stop your damn whining and stop trying to force your likes and dislikes on everyone else . It's all about Fun. Being a game and all you know. Play what you like, offer constructive criticism, state your opinion and realize it's just that, YOUR opinion. And again, it's a game so have fun.
  9. Running a beam/dev, lvl 34, basic IO slotted only. I have SS/CJ/SJ, Tough/Weave, Field Op. Was running arc from Brickstown/Crey's Folly and with Freakshow and Crey I am having a bit of a struggle with getting mezzed (Held, Slept, Immobilized specifically) What can I do? I know once you start slotting sets you can build up mezz protection. I chose blaster b/c of Highter dmg and target cap, but wondering if a Beam/Traps would have been better. Didnt want to run Sentinel for beam. TIA
  10. Figured I'd throw in my 2 cents on this new powerset. Overall I like the feel of the set as a whole. It has a very "smashy" and "crunchy" feel to it likend to Stone Melee/Assault. I am of the opinion that all blast sets do not need to be copies of each other and that each of the elements/weapons should have a different feel and flavor to them. In that regard I think you succeeded fairly well. That being said I have a few thoughts of what I'd like to see changed or tweaked. First off I would add alternate animations for those that do not like the ground up shards. Probably would look like throwing boulders/rocks as I've seen other in here suggest. Also as was stated I would give alternate animation to Rock Shards. Again as was stated earlier in this post, maybe similar to energy torrent. Next I was not happy with all the Light damage attacks. I feel with Earth/rocks we should have highter dmg attacks.. I've never been a fan personally of blast sets with light/minor dmg attacks. Add to that, I like the -DEF available to attacks, but I would like to see a unique mechanic to this Blast set for all attacks with either Chance to Dissorent / Knockdown on every attack. Seems fitting for element type. I'm not a fan personally of the seismic waves effect. I never got any use for it as I played the set as ranged as possible. I would like it more if it had an effect as the more targets you hit or the more attacks you used it would build up stroanger waves around you while in combat. Kind of akin to Brute fury that they waves would decrease in effect after some time or after ending combat. Upthrust seemed to have a delay in the animatin on my character to when it actually hit the targets. Would like to see it be a bit smoother and quicker. I am not a fan of the Nuke. As i've 50'd and Ice blaster, I'm ok with a different kind of Nuke but I feel like it was way to long and I did not like the Auto KB. Would rather see it be a type of rain power or possibly like earth control stalagmites, with shards repeatedly shooting out of area in ground akin to a rain power with a Hight change to Dissorient or KD. I would like the single target Stalagmite to just be a High Dmg Power. And I am not a fan of this power, or earth control stalagmites, being a ground only power. I would like an alternate animation if not on ground so you could use it while flying. This is sometihng that has bothered me personally as I would love to have a Flying Earth/Storm toon. And I feel would be a great QOL improvement. For theme/RP purposes why would this not fit with these powers not being ground based. For the aim, Siesmic Force, I would make it more like Water blast with Tidal Forces. Have a choice between a secondary effect or higher dmg for Rock Shards / Upthrust. Auto KD. HIgher -DEF. I dont like the option the have and aim power recharge in half time. Never had any use for it myself. As stated before I like the set overall. And am looking forward to Live release so I can further feed into my altitis. IMHO the 2 main changes I would love to see are to fix Stalagmite to High dmg always and not ground based, and change the Nuke.
  11. Can anyone elaborate on the number difference between defenders and corruptors for Dark. Seems Dark might get better debuff numbers for Def but Water would benefit from scourge. Any thoughts on what AT you'd run this combo on and why? I know they both could perform well and be fun.
  12. Couple of questions about the set.. 1. The stealth power, how exactly does it work, how much stealth you get, and how does it compare to Pool Power Stealth? Will it stack with celerity? 2. Has anyone taken Blinding powder? Wondering it's usefulness with coersive persuasion set. Could see alot of use and rp potential if it actually confuses on use often. 3. Curious about overall survivability. Any issues with lower DDR values? Would you need/want Fighting pool? TIA
  13. Check out the thunderspy server, they have both wind and water control sets on controller and doms, a whips/sword Dom assault set, and Illusion as a Dom primary. Options are out there to update the game with powers and costume sets. I wouldn't expect to see any of these on homecoming anytime soon, though IMO it would be an awesome addition. I have played on that server and all those sets are as awesome as you'd expect. Would love to see them on here for sure.
  14. Making a Robot MM and have a question... On a normal flying toon with the changes I'd take fly, hover, and evasive manuvers. If I want group fly for bots would it be best to skip just fly? What do you all choose?
  15. Decided it was time to make a TW boy. Looking for any advice or input on secondaries as I've seen a few be chosen. The OP choice seems to be Bio. Is this mainly for adaptation to boost damage? It has a lot of good powers and the -regen seems great. Is this an endgame set/build to where you need IO sets to build it out to be OP? I've also seen plenty of WP, Energy, and Dark builds. So i am a bit lost. What exactly is the goal from secondary besides survival? End management? I've heard it's pretty thirsty set. Moar damage? Can anyone give me a bit of direction as I know many sets would work well and be a good choice. What would be pros/cons to different sets. What is your preference? Last note I opted for scrapper to get some sweet damage and crits so am I less concerned with survival and more about killing fast? Thanks My Dudes
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