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darkfry

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  1. Okay, so building this out for myself, I understand why you don't take some of the T9s, the full butt blasting that comes at the end of the duration is definitely a turn off. But wouldn't it be useful to have an "oh $h!7" button? For your EM/SR build in particular, I feel like I would benefit more from a button that lets me get out unscathed over laser beam eyes if things go sideways. Just wondering your thoughts on this. My thought process on this is, if I am able to get away from a bad situation by popping elude, I'd be of more use then the occasional time I need to use laser beam eyes.
  2. I'm digging the love you give to the stalker, really insightful. I do have a question when it comes to your builds. On my blaster I've always aimed to slot for Procs, do your builds take that into consideration, or would you consider your current set up to be more optimized for newer stalker players? Edit: I need to read more before I open my mouth about procs because you answered this else where. Doing some digging, will report back. Edit 2: After reading your other thread of builds (godly btw) it would appear the cost benefit of slotting procs would be breaking up set bonuses and having slotting requirements. I think for the build I'm planning on running I shouldn't have to worry too much about this. P.S. Rolling up a EM/SR stalker rn 🙂
  3. So messed around in MIDS a bit and this is what I came up with (never exported a build before, hopefully it isn't trash). Ranged def of 40%, aoe of 31.8%, everything else above 27%. SL Res at 63.8% Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Gravity Control Secondary Power Set: Electrical Affinity Power Pool: Leaping Power Pool: zc_Leadership Power Pool: Speed Power Pool: Concealment Ancillary Pool: Primal Forces Mastery Hero Profile: Level 1: Lift -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(5), Apc-Dam%(5) Level 1: Shock -- Acc(A) Level 2: Gravity Distortion -- UnbCns-Acc/Hold/Rchg(A), UnbCns-Hold/Rchg(7), UnbCns-Acc/Rchg(7), UnbCns-EndRdx/Hold(9), UnbCns-Dam%(9) Level 4: Rejuvenating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(11), NmnCnv-EndRdx/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal(13), NmnCnv-Regen/Rcvry+(48) Level 6: Super Jump -- HO:Micro(A) Level 8: Crushing Field -- GrvAnc-Hold%(A), GrvAnc-Immob/EndRdx(19), PstBls-Dam%(23), GrvAnc-Acc/Rchg(21), GrvAnc-Immob(23), GrvAnc-Acc/Immob/Rchg(21) Level 10: Energizing Circuit -- PrfShf-End%(A), PrfShf-EndMod(17), PrfShf-EndMod/Rchg(31), PrfShf-EndMod/Acc(31), PrfShf-EndMod/Acc/Rchg(31), PrfShf-Acc/Rchg(50) Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def(29) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Faraday Cage -- RctArm-ResDam/Rchg(A), RctArm-ResDam/EndRdx/Rchg(39), RctArm-ResDam(45), RctArm-ResDam/EndRdx(46), RctArm-EndRdx/Rchg(46) Level 18: Gravity Distortion Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(A), SprWiloft-EndRdx/Rchg(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(29), SprWiloft-Rchg/Dmg%(50) Level 20: Assault -- EndRdx-I(A), EndRdx-I(33) Level 22: Empowering Circuit -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit(33), GssSynFr--Build%(34), GssSynFr--ToHit/Rchg/EndRdx(48) Level 24: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/EndRdx(34), AdjTrg-ToHit(34) Level 26: Wormhole -- SuddAcc--KB/+KD(A), AbsAmz-Stun/Rchg(36), AbsAmz-Acc/Stun/Rchg(36), AbsAmz-Acc/Rchg(36), AbsAmz-EndRdx/Stun(37), AbsAmz-ToHitDeb%(37) Level 28: Defibrillate -- RechRdx-I(A), RechRdx-I(37) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39) Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(46) Level 35: Insulating Circuit -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(42), Pnc-Heal/Rchg(42), Pnc-Heal/EndRedux/Rchg(43), Pnc-Heal(43), Pnc-Heal/+End(48) Level 38: Amp Up -- RechRdx-I(A), RechRdx-I(42) Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43) Level 44: Temp Invulnerability -- GldArm-End/Res(A), StdPrt-ResDam/Def+(45), UnbGrd-Max HP%(45) Level 47: Power Boost -- RechRdx-I(A) Level 49: Stealth -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- HO:Micro(A) Level 2: Health -- Prv-Absorb%(A), Prv-Heal(17), Prv-Heal/Rchg(19) Level 2: Hurdle -- HO:Micro(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15) ------------
  4. Was wondering if anyone has a build for this particular set up? I've been fiddling with the numbers and can't quite get it to a point I enjoy. This is my team dedicated character, so assume Incarnates will be in use. I'm really looking to hard lock down groups / AVs and buff my blaster / corrupters into next week. I've found myself leaning towards everything except galv sent in Elec as it has a tone of group utility. Any ideas to make this more interesting feel free to let me know!
  5. Alright so this is the updated build for anyone wondering what it looks like now, pretty similar to the previous with some minor tweaks. Haven't done a ton of content near full build yet, but it feels sturdy in its current incarnation and can still pump crazy hybrid damage numbers. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Clestial Shot v2: Level 50 Magic Blaster Primary Power Set: Dual Pistols Secondary Power Set: Temporal Manipulation Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Flame Mastery Hero Profile: Level 1: Pistols -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Time Wall -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(7), GrvAnc-Acc/Immob/Rchg(9), GrvAnc-Acc/Rchg(9), GrvAnc-Immob/EndRdx(11), GrvAnc-Hold%(11) Level 2: Dual Wield -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/EndRdx(15), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(15), SprBlsWrt-Rchg/Dmg%(17) Level 4: Empty Clips -- Rgn-Dmg(A), Rgn-Dmg/Rchg(17), Rgn-Acc/Dmg/Rchg(19), Rgn-Acc/Rchg(19), Rgn-Dmg/EndRdx(21), Rgn-Knock%(21) Level 6: Swap Ammo Level 8: Bullet Rain -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(23), PstBls-Dmg/Rchg(23), PstBls-Dmg/Rng(25), PstBls-Acc/Dmg/EndRdx(25), PstBls-Dam%(27) Level 10: Chronos -- GssSynFr--ToHit(A), GssSynFr--Rchg/EndRdx(27), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(29), GssSynFr--Build%(31) Level 12: Fly -- HO:Micro(A) Level 14: Hover -- LucoftheG-Rchg+(A) Level 16: Afterburner -- HO:Membr(A) Level 18: Executioner's Shot -- Apc-Dmg(A), Apc-Dmg/Rchg(31), Apc-Acc/Dmg/Rchg(31), Apc-Acc/Rchg(33), Apc-Dmg/EndRdx(33), Apc-Dam%(33) Level 20: Temporal Healing -- NmnCnv-Heal/EndRdx/Rchg(A), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx(34), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(36) Level 22: Maneuvers -- LucoftheG-Def/EndRdx/Rchg(A), LucoftheG-Def/EndRdx(37), LucoftheG-Rchg+(37) Level 24: Assault -- EndRdx-I(A) Level 26: Boxing -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(37), Hct-Dmg/EndRdx(39), Hct-Dmg/Rchg(39), Hct-Dam%(39) Level 28: Future Pain -- SprBlsCol-Acc/Dmg/EndRdx(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(43) Level 30: Tough -- GldArm-3defTpProc(A) Level 32: Hail of Bullets -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(45), FuroftheG-Dam/End/Rech(46), FuroftheG-Acc/End/Rech(46), FuroftheG-Acc/Dmg/End/Rech(46), FuroftheG-ResDeb%(48) Level 35: Bonfire -- OvrFrc-Acc/Dmg/End/Rech(A), OvrFrc-End/Rech(36), OvrFrc-Dam/KB(36) Level 38: Time Lord -- Ags-ResDam(A), Ags-ResDam/EndRdx(43), Ags-Psi/Status(43) Level 41: Melt Armor -- AnlWkn-Acc/Rchg(A), AnlWkn-DefDeb/EndRdx/Rchg(42), AnlWkn-Acc/Rchg/EndRdx(42), AnlWkn-%ToHit(42) Level 44: Rise of the Phoenix -- OvrFrc-Dmg/End/Rech(A), OvrFrc-Acc/Dmg/End(45), OvrFrc-Acc/Dmg(45) Level 47: Fire Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(48), UnbGrd-Max HP%(48) Level 49: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-Rchg+(50) Level 1: Brawl -- Dmg-I(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- EndMod-I(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50) Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 50: Musculature Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Polar Lights Core Superior Ally Level 50: Clarion Core Epiphany Level 50: Assault Core Embodiment ------------
  6. If you run time with hasten, you'll be super busy. Time late game is great, you can have chronos up for 20s a minute and accelerated with Time Lord is awesome. Not quite as potent as hasten, but saves you from taking hasten, opening up your power pools to take something else. Check my DP/time build if you want to see what it can look like end game. Ill be updating it this afternoon
  7. Defiant Barrages proc on a basic ability (one of your first two power picks) is PHENOMINAL. If you can get the proc to go off while you are CC'ed you break out of it! I've fallen in love with this set because of that proc
  8. Also, did some math, if you don't use merit rewards, this build comes in at around 1 billion influ/infamy.
  9. You can probably skip end of time if you want; time wall, temporal healing, chronos, and time lord are the must haves. I also really like future pain for dealing with particular enemies and it's 11% dmg boost through the blaster passive
  10. Ok, so I've done some work shopping of the build and I will post an update when I get home from work today. I've only made one major change, I took the epic pool asap so I could put 3 slots in bonfire and 3 in RotP. This allowed me to put 3 Unrelenting Force in each (RotP takes the left over pieces) getting the extra 3%. I've done some testing WITHOUT Grav Anchor or Blistering cold. While I'm not doing Beam Rifle damage I feel exceptionally safe and still pump great aoe and st damage. If you have any questions about it feel free to drop by my stream (twitch.tv/uEdarkfry), I'm always happy to show off the build / answer questions!
  11. Hey guys, so I've been trying to slot my Blaster for a few hours now and I just do not have the knowledge base to do it properly. The goal of the build is to have people look at it and go "Holy crap, now that is a BLASTER". I'd like it to be quite heavy on the damage, with enough defense/res to take a few shots before falling back to the back lines. Below is what I have messed around with in Pines thus far, it has my powers, pools, and epic pool all sorted already. I'd really appreciate any help/critiques you might have for it! Cheers Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dual Pistols Secondary Power Set: Temporal Manipulation Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Flame Mastery Hero Profile: Level 1: Pistols (A) Superior Defiant Barrage - Accuracy/Damage (3) Superior Defiant Barrage - Damage/RechargeTime (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (5) Superior Defiant Barrage - Accuracy/Damage/Endurance (5) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (7) Superior Defiant Barrage - RechargeTime/+Status Level 1: Time Wall (A) Gravitational Anchor - Immobilize (7) Gravitational Anchor - Immobilize/Recharge (9) Gravitational Anchor - Accuracy/Immobilize/Recharge (9) Gravitational Anchor - Accuracy/Recharge (11) Gravitational Anchor - Immobilize/Endurance (11) Gravitational Anchor - Chance for Hold Level 2: Dual Wield (A) Superior Blaster's Wrath - Accuracy/Damage (13) Superior Blaster's Wrath - Damage/Recharge (13) Superior Blaster's Wrath - Accuracy/Damage/Recharge (15) Superior Blaster's Wrath - Accuracy/Damage/Endurance (15) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (17) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 4: Empty Clips (A) Ragnarok - Damage (17) Ragnarok - Damage/Recharge (19) Ragnarok - Accuracy/Damage/Recharge (19) Ragnarok - Accuracy/Recharge (21) Ragnarok - Damage/Endurance (21) Ragnarok - Chance for Knockdown Level 6: Swap Ammo Level 8: Bullet Rain (A) Positron's Blast - Accuracy/Damage (23) Positron's Blast - Damage/Endurance (23) Positron's Blast - Damage/Recharge (25) Positron's Blast - Damage/Range (25) Positron's Blast - Accuracy/Damage/Endurance (27) Positron's Blast - Chance of Damage(Energy) Level 10: Chronos (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (46) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 12: Fly (A) Flight Speed IO Level 14: Hover (A) Luck of the Gambler - Recharge Speed Level 16: Afterburner (A) Flight Speed IO Level 18: Executioner's Shot (A) Apocalypse - Damage (29) Apocalypse - Damage/Recharge (29) Apocalypse - Accuracy/Damage/Recharge (31) Apocalypse - Accuracy/Recharge (31) Apocalypse - Damage/Endurance (31) Apocalypse - Chance of Damage(Negative) Level 20: Temporal Healing (A) Numina's Convalesence - Heal/Endurance/Recharge (33) Numina's Convalesence - Heal/Endurance (33) Numina's Convalesence - Heal (33) Numina's Convalesence - +Regeneration/+Recovery (40) Numina's Convalesence - Heal/Recharge Level 22: Boxing (A) Hecatomb - Accuracy/Recharge (43) Hecatomb - Accuracy/Damage/Recharge (43) Hecatomb - Damage (43) Hecatomb - Damage/Endurance (45) Hecatomb - Chance of Damage(Negative) Level 24: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) Level 26: Weave (A) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Defense/Endurance/Recharge (40) Luck of the Gambler - Recharge Speed Level 28: Maneuvers (A) Luck of the Gambler - Defense/Endurance (42) Luck of the Gambler - Defense/Endurance/Recharge (42) Luck of the Gambler - Recharge Speed Level 30: Assault (A) Endurance Reduction IO Level 32: Hail of Bullets (A) Fury of the Gladiator - Chance for Res Debuff (34) Fury of the Gladiator - Accuracy/Damage/End/Rech (34) Fury of the Gladiator - Accuracy/Endurance/Recharge (34) Fury of the Gladiator - Damage/Endurance/Recharge (36) Fury of the Gladiator - Damage/Recharge (36) Fury of the Gladiator - Accuracy/Damage Level 35: Future Pain (A) Superior Blistering Cold - Accuracy/Damage (36) Superior Blistering Cold - Accuracy/Damage/Endurance (37) Superior Blistering Cold - Accuracy/Damage/Recharge (37) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (37) Superior Blistering Cold - Recharge/Chance for Hold Level 38: Time Lord (A) Aegis - Resistance (39) Aegis - Psionic/Status Resistance (39) Aegis - Resistance/Endurance Level 41: Bonfire (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (42) Overwhelming Force - Damage/Endurance/Recharge (46) Overwhelming Force - Accuracy/Damage/Endurance/Recharge Level 44: Fire Shield (A) Unbreakable Guard - Resistance (45) Unbreakable Guard - Resistance/Endurance (45) Unbreakable Guard - +Max HP Level 47: Rise of the Phoenix (A) Empty (48) Empty (48) Empty (48) Empty Level 49: Melt Armor (A) Analyze Weakness - Chance for +ToHit (50) Analyze Weakness - Defense Debuff/Endurance/Recharge (50) Analyze Weakness - Accuracy/Defense Debuff (50) Analyze Weakness - Defense Debuff Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Preventive Medicine - Heal (46) Preventive Medicine - Chance for +Absorb Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - EndMod (39) Performance Shifter - Chance for +End Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------
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