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Dispari

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Everything posted by Dispari

  1. Well, I've definitely offered enough feedback on the set, for what it's worth. It's clearly going to be a huge mess and I have no interest in playing or testing it now so... good luck everybody!
  2. So you're going to add floating text for a status effect to sets like Water Blast that don't even use said status effect and have no context for, so a different person on the team can know they're going to get an effect they probably don't even know about unless they carefully read the power description since they otherwise have no way to generate or use it? ...Okay.
  3. Is that the only example? Because there are several key differences. The obvious thematic pairing to the set (Archery) does have a way to trigger it, which is not the case for Traps or Arsenal Assault. Also, you can trigger it with more than one Incarnate power, and with damage procs from IOs. Hell you can even do it with one of the Origin powers!
  4. A reliable immobilize would also have a -KB effect. And pair well with obvious pairings to the set like Buckshot, Ignite, Caltrops, and Tripe Mine that normally cause scatter. Not that your idea isn't cool, but they did say we aren't getting any significant changes to the set at this point. They did open the door that Liquid Nitrogen could just have an immobilize in it though.
  5. Also is this the only set that triggers an effect based on a condition that the set itself cannot create? Doms/Controllers don't even have good access to secondaries that have this effect. They basically have to rely on a completely random other teammate to just happen to have this effect. I wouldn't even call it a bonus because of how rare these powers are. No. I disagree. Just remove the wet effect. Abandon it entirely. Just make the power immobilize or don't. Why go through these extra steps that rely on random teammates and completely external powers to the set? This wild goose chase is ridiculous.
  6. What the heck is "Wet?" The power doesn't explain itself at all. "The Liquid Nitrogen dispenser can spray a target location with liquid nitrogen creating a large patch of ice. Those caught in the patch of ice are dramatically slowed, take cold damage over time, tend to fall down and will be unable to jump. Enemies that occur to be wet will also have a chance to be immobilized in ice." Occur to be wet? The power's detailed info does have a proc for immobilize "if target is wet" but it doesn't explain how that works. The immobilize also isn't mentioned on the right click info, nor is it slottable in the power. For that matter you can't slot the slow either. The power doesn't seem to make them "wet" so they are not immobilized with just the power itself. None of the other powers in the set seem to make them wet or mention doing so (not that I can imagine why they would). Well, maybe Cryo Freeze Ray does but you wouldn't be able to tell since they're held. Was this added as a joke?
  7. Not sure if it's a result of Arsenal Control or Arsenal Assault, but every time I go to edit my weapon (set to Celestial Rifle that sits on back), it's reset to default, and tries to charge me money to change it.
  8. You know you could preserve your character concept as having fun thematic powers AND they could also not suck, right?
  9. The thing is, sleeps aren't completely useless. There are situations where they could help, and you could always manufacture a situation in a vacuum where sleep would solve it. Every time you say "nobody likes sleeps" someone inevitably says "well what about (scenario that might happen once every 15 missions)." I wouldn't deny that it is theoretically possible for sleep to contribute occasionally. I would just rather have a power that actually reliably does something useful in every single fight. But "drop the sleep for an immobilize" has been feedback since day one of closed beta, so it's safe to say it's not going anywhere. They did, briefly, test an AoE immobilize in the set; a web grenade that did smashing damage, but they did so by replacing the stealth power, which nobody wanted. Someone on the dev team really likes sleep powers I guess.
  10. Except, a Corruptor is support, but not according to this system.
  11. Scatter is always problematic. That's why all but like 2 control sets have AoE immobilizes. It's why the devs eventually introduced KB->KD IOs, because everyone hates AoE knockback. It's why later sets like Water Blast do knockdown by default. It's why repel effects are rare. Yes you CAN manage all these things if you want to do extra work just to prove you can, but you shouldn't have to. Just because there are a couple powers that cause scatter that aren't managed doesn't mean it's a good idea.
  12. There's plenty of precedent for bad powers yes, but that doesn't mean we should do more of it.
  13. Enemies wander and scatter when disoriented, which isn't a problem for sets with immobilizes.
  14. I will also say the criticisms of the set and suggested changes here in open beta are identical to what closed beta looked like. Aside from the pet glow-up (which I do appreciate) and some power order changes, the set has not substantially changed.
  15. Doms as a whole have had numerous balance passes, because they've always been a mess. I still remember when their base damage was Defender level, and when they just had random utility powers like Build Up, Aim, or Power Boost with no rhyme or reason.
  16. What's unfortunate about this is theme is the main driving force for most people to make characters and try something new. But if they're stuck with sub-par sets, they probably won't enjoy their experience and the characters will be dropped. And if nothing substantial about this set is going to change, it's going to launch as a sub-par set.
  17. The lack of S/L RES/DEF isn't an oversight, it's intended as an alternative option to some of the other epic sets. With this patch there are two dark sets, Dark and Soul, and they're intended to offer different powers and options for different builds. Some people might want the more exotic damage types instead. (Not saying I agree, just we talked about this in closed beta and that was the why. I would rather epic sets gave you a choice between the options with a power lockout system so you can't have both, but here we are)
  18. Well no, because especially during the same patch we're trying to emphasize a "new player experience" to help new people adjust to the game, we're also rolling out something that teaches people wrong information about what ATs do and even conflicts with what the character creation screen says. It makes just as much sense as if they listed Scrapper as a mez role and Brutes as ranged damage. Some of these options are just on here to fill out space, and has nothing to do with reality. Whether people care about or want the reward involved is not the issue; we could keep that part while replacing the base system with something that actually makes sense.
  19. It's most likely just that cones tend to come first in blast sets that Doms get them, to preserve the power order, and not to encourage any sort of gameplay. Net result is they just get worse powers which end up mixing with melee powers, creating a more annoying playstyle than most ATs. Earth Assault is an example of a Dom set that doesn't have to deal with cones, and it's a much better set for it. Other sets could follow that example, but simply don't. Anyway, as I said I'm not really holding out hope that the power would be changed, even if it would make the set more enjoyable to play. Buckshot is the weaker AoE, and Doms tend to get cones, because as you said, That's How It is.
  20. Clearly it's not inconsequential since people have been arguing about it for 14 pages. If YOU don't care about the reward and don't care if you don't get it then that's good, but not everyone agrees. Most of us think if it has to exist it should at least be something that makes sense and isn't tricking new players wrong/confusing information.
  21. Is this a real thing that a live dev said? That doms uniquely are supposed to bounce around like bunny rabbits changing position all the time? Or is it just extrapolated from the observation that Doms tend to get cones?
  22. You're not wrong, but gotta shoot for the stars sometimes. Dominators do tend to get cone attacks, for some reason, even if they don't synergize with the set well. Trying to mix ranged cones with melee powers is always obnoxious.
  23. There was a pass a while back to give all the control sets immobilizes that reduce KB to KD instead of simply disabling it entirely. All powers should have that treatment, including WAWG.
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