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About JStacy337

  • Birthday 05/25/1980

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  1. Tried a Ninja/Elec last night and didn't really care for it. I think the disconnect between the idea in my head and her costume didn't add up =/
  2. My Invuln/Staff Tanker has been using Form of the Mind almost exclusively once she was able to slot Miracle and Numina (really need to swap out that Regenerative Tissue for Panacea). Could probably swap to Body since I put the FF procs in Eye of the Storm and Sky Splitter
  3. Best to get them at the appropriate levels (6 and 32). They will add significant damage and survivability depending on which pets you are using (for example, Zombies will get decent ranged attacks from the L6 power and Life drain from the L32; Grave Knights get 4 new attacks split amongst both upgrades and a life drain; the Lich gets all of it's CC abilities; for Thugs, your Enforcers will get their Leadership abilities from the upgrades) Unless you're going petless, not taking them is a loss
  4. This build was the first one I made upon returning in 2019 and was an awesome experience to level/main. I primarily use it as my Crafter, but I would like to get it in a better place than it is currently (basic IOs) Currently running everything from Necro minus the attacks, Everything from Kin minus Repel, Leadership (Man, Assault, Tactics, Venge), Stealth, TP Target, and Everything from Soul Mastery minus Night Fall. All slots are basic IOs except for 6-slot Zombies/Knights with the two full ATOs in them. I am not object to changing things up fully to play a more involved characte
  5. @InvaderStych and @DreadShinobi Thank you both for your (no pun intended) Insight ❤️ Slowly slogging along doing doors and radio/newspaper missions to learn the combo with no distractions, but it's not been bad so far. Concerning the Insight-mechanic, is that one that I should focus on, or is it just a happy byproduct of Psi Melee? I've had the same issues with Rad Melee's Containment system and it just feels so random, but welcome when it does proc. Also, concerning the Taunt-aura of secondaries, should I just 2-slot with the Taunt procs, or would a single End Redux h
  6. Happy Tuesday, Paragon! Let me start by saying that I've yet to fully play and keep any type of Scrapper for very long. I'm a big fan of the Energy Aura set and this was the final AT that I needed to test them all (Kin/EnA Stalker, NRG/EnA Sentinel, Savage/EnA Brute so far), so I'm fairly decent and comfortable slotting/using it. I usually take the entire set except for Overload, but I do appreciate it for being another LotG mule and a hefty "Oh Crap!" button. I'm mostly looking for ideas with Psi Melee. I've searched through the forums and the general consensus is to t
  7. If I am remembering right, Kin Melee has some of the faster animation times (Yes, I know they appear to be slow, but go check Arcana), and they apply that sweet -Dam effect to your enemies. Combine that with a +Def armor set and it's a pretty decent combo. My Kin/EnA is a beast, just don't pay attention to her complete lack of AOE.
  8. Might I suggest a Water/Martial Blapper? Ran it through the entirety of L1-20 Praetoria (Every contact, something over 400+ Merits earned) and it was almost too easy.
  9. Much appreciated, Oldskool ❤️ Loading those up to give them proper reads now.
  10. Sorry to bother you all, but I'm in a bit of a spot. Just had an idea for a concept Beam/SR (with Hover/Fly/Afterburner), but I was wondering if I'm looking at it right. Seems that both BR and SR needs the majority of their kits. I'm currently leveling it, so not that far along (sitting at L9 while I figure out costumes for her). Planning on going Master over Practiced for the passive buffs to the Melee/Ranged toggles, pushing Aim to L30, and pushing Elude to the final pick, or not at all. I have currently skipped over Focused Senses so I could have Single Shot>Cutting Beam&
  11. I'll throw in my fave: Kin/Energy, my Zoom-Stalker. All of the attacks in Kin/* have -Damage which works very well when/if any get through */Energy's +Defense. */Energy also has Energize (Heal and End discount), Entropy Shield (+Recharge status protection toggle), and Energy Drain (PBAoE End siphon) to make sure you never want to leave combat. Kin Melee has a bad reputation of being a "slow" set, but the attacks feel very quick to me (Concentrated Strike being an outlier). CS, however, does benefit from resetting Build-Up on crit, so I can't advise skipping it. The
  12. Kin/EnA was my first Stalker 50, just a very fun ride. Sure, no Power Siphon, but it was just a great combo (this kick-started my love of all things Energy Aura, so there's that).
  13. Knocking someone on their butt, if I wanted to do that, I'd take Ice/* or Earth/*. What's the point if you're not throwing someone clear across the room? Not trolling you, or the thread, but optimization and fun have their places. Ill/Storm, this is fun for me, sorry.
  14. I, for one, welcome new Ill/Storms and am a fan of not slotting the KB>KD IOs. Let that chaos-flag fly high ❤️
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