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JStacy337

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About JStacy337

  • Birthday 05/25/1980

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  1. @Frozen Burn Thank you for that build you posted above (and sorry that It took me a bit to respond). I still find myself forgetting to use Burst of Speed, but the build is very satisfying even at my current L29 Concerning Meteor: Maybe I'm seeing things wrong, but does +Recharge affect the "time to impact" of it? When I first picked it up, it took a bit to drop, but the more +Recharge I get, it seems to drop a lot quicker
  2. I have an Inv/Staff/Mako that I absolutely adore, but that I have no clue how to build her. I know that just using basic IOs has her tanky as heck, but I would love to get some bonuses on her Yeah, if anyone has any advice for Inv/Staff/Mako (Mako for all three of the cone attacks), feel free to share them ❤️
  3. And here I'm just coming back and have a Psy Melee/Energy Aura character that this info will be very valuable to, thank you all! Speaking of, any chance someone might have history with this combo and could give some tips?
  4. And here I'm just coming back and have a Psy Melee/Energy Aura character that this info will be very valuable to, thank you all! Speaking of, any chance someone might have history with this combo and could give some tips?
  5. Been running this same character since Homecoming opened up to the public, but never tuned them at all. Trying to fix that. Any and all help would be greatly appreciated Villain Mastermind Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: NecromancySecondary powerset: KineticsPool powerset (#1): LeadershipPool powerset (#2): ConcealmentPool powerset (#3): FightingPool powerset (#4): FlightAncillary powerset: Mace Mastery ────────────────────────────── Powers taken: Level 1: Zombie Horde A: Soulbound Allegiance: Damage3: Soulbound Allegiance: Damage/Recharge3: Soulbound Allegiance: Damage/Recharge/Accuracy5: Soulbound Allegiance: Recharge/Accuracy5: Soulbound Allegiance: Damage/Endurance7: Soulbound Allegiance: Chance for Build Up Level 1: Transfusion A: Theft of Essence: Accuracy/Endurance/Healing7: Theft of Essence: Accuracy/Endurance/Recharge9: Theft of Essence: Chance for +Endurance9: Touch of the Nictus: Healing/Absorb/Recharge11: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb11: Touch of the Nictus: Chance for Negative Energy Damage Level 2: Siphon Power A: Invention: Accuracy36: Invention: Recharge Reduction37: Invention: Recharge Reduction Level 4: Assault A: Invention: Endurance Reduction Level 6: Enchant Undead A: Steadfast Protection: Resistance/+Def 3%40: Gladiator's Armor: TP Protection +3% Def (All) Level 8: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Red Fortune: Defense/Endurance39: Red Fortune: Endurance/Recharge46: Red Fortune: Defense/Endurance/Recharge46: Red Fortune: Endurance47: Red Fortune: Defense/Recharge Level 10: Siphon Speed A: Invention: Accuracy34: Invention: Accuracy37: Invention: Recharge Reduction37: Invention: Recharge Reduction39: Impeded Swiftness: Chance of Damage(Smashing)39: Ice Mistral's Torment: Chance for Cold Damage Level 12: Grave Knight A: Superior Mark of Supremacy: Accuracy/Damage13: Superior Mark of Supremacy: Accuracy/Damage/Endurance13: Superior Command of the Mastermind: Accuracy/Damage/Recharge15: Superior Command of the Mastermind: Damage/Endurance/Recharge15: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge17: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura Level 14: Tactics A: Rectified Reticle: Increased Perception36: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 16: Increase Density A: Ribosome Exposure Level 18: Soul Extraction A: Call to Arms: Defense Bonus Aura for Pets19: Edict of the Master: Defense Bonus19: Sovereign Right: Resistance Bonus21: Expedient Reinforcement: Resist Bonus Aura for Pets21: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen27: Superior Mark of Supremacy: Damage/Endurance Level 20: Speed Boost A: Invention: Endurance Modification34: Invention: Endurance Modification Level 22: Lich A: Superior Mark of Supremacy: Damage23: Superior Mark of Supremacy: Accuracy/Endurance23: Call to Arms: Accuracy/Recharge25: Call to Arms: Damage/Endurance25: Call to Arms: Accuracy/Damage/Recharge27: Call to Arms: Endurance/Damage/Recharge Level 24: Dark Blast A: Entropic Chaos: Accuracy/Damage40: Entropic Chaos: Damage/Endurance40: Entropic Chaos: Damage/Recharge42: Entropic Chaos: Damage/Endurance/Recharge42: Entropic Chaos: Chance of Heal Self Level 26: Dark Empowerment A: Preventive Medicine: Chance for +Absorb Level 28: Transference A: Efficacy Adaptor: EndMod29: Efficacy Adaptor: EndMod/Recharge29: Efficacy Adaptor: EndMod/Accuracy/Recharge33: Efficacy Adaptor: Accuracy/Recharge33: Efficacy Adaptor: EndMod/Accuracy33: Efficacy Adaptor: EndMod/Endurance Level 30: Fulcrum Shift A: Invention: Accuracy31: Invention: Recharge Reduction31: Invention: Accuracy31: Invention: Recharge Reduction Level 32: Gloom A: Entropic Chaos: Accuracy/Damage42: Entropic Chaos: Damage/Endurance43: Entropic Chaos: Damage/Recharge43: Entropic Chaos: Damage/Endurance/Recharge43: Entropic Chaos: Chance of Heal Self Level 35: Scorpion Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed47: Red Fortune: Defense/Endurance48: Red Fortune: Defense/Recharge48: Red Fortune: Endurance/Recharge48: Red Fortune: Defense/Endurance/Recharge49: Red Fortune: Endurance Level 38: Life Drain A: Entropic Chaos: Accuracy/Damage45: Entropic Chaos: Damage/Endurance45: Entropic Chaos: Damage/Recharge45: Entropic Chaos: Damage/Endurance/Recharge46: Entropic Chaos: Chance of Heal Self Level 41: Power Boost A: Invention: Recharge Reduction Level 44: Vengeance A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 47: Infiltration A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Stealth A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Sprint A: Celerity: +Stealth Level 1: Supremacy Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Health A: Panacea: +Hit Points/Endurance17: Numina's Convalesence: +Regeneration/+Recovery Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Performance Shifter: Chance for +End34: Performance Shifter: EndMod Level 22: Lich Level 12: Grave Knight Level 1: Zombie Mastermind (Necromancy - Kinetics).mbd
  6. Congrats! This post sounds like me and how I can never find a Scrapper that I vibe with. Here's to many fun times with your new Blaster
  7. Any chance one of you fine Blaster-people have built one of these before? Been wanting to play Seismic Blast for a bit now and only recently have I decided on the above secondaries. Do either of them (*/Atomic or */Martial) synergize well with Seismic, or will the KB be a problem until we can fit in KB>KD? Any help, advice, or spare builds you have lying around would be mighty appreciated. I don't play the AE-side of things, so budget builds would be preferred, but I'm good either way. Thank you so much for making it this far
  8. On Live, I would've said Ice/SS as that was one of my favorite builds to level. Here, though, I'll stick with Invuln/Staff (I took Leviathan for the cones). Yes, Invuln/* is boring, but it's a very clean set. */Staff, because of the Homecoming buff to Tanker Cone/Damage, is just way too OP to not enjoy
  9. Zoom-Melee! Kin/EnA/Body was my first re-roll from Live and I will always stand by that pairing. -Damage from the attacks combined with a +Defense set means that any hits that do make it through are not hitting for much at all That and the animations are not as long as people assume they are
  10. I'll always choose Energy Aura with any set that can use it, but I feel as though SR is just way too good with Sents
  11. Ill/Storm/Psi with as much KB as possible: Just make the battlefield one giant chaos bubble!
  12. My main/badge-whore is a Necro/Kin/Soul, but most fun has been a Merc/FF/Mace. Merc/FF just cannot die and can take on content well outside her weight-class
  13. If you're finding Ice/Time a bit "cheaty," try Earth/TA Had one back on Live and mobs couldn't do anything, but the combo was VERY damage lite. Very active playstyle, but make sure you have a team with you
  14. I'll always be partial to my Kin/Energy Stalker, but Savage/Stone has been a surprisingly fun pairing
  15. I have it slotted with 3 Recharge IOs and a Gift of the Ancients +Run Speed on my Merc/FF. Refreshes right before the 45-second duration and is such a lovely, lovely pick now
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