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ThrillMill

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  1. FWIW: I'd love to see a literal Greco-Deity EB//AV manifest itself in a new warrior story arc. If it isn't possible; I may just to AE one up myself.
  2. Can't wait to drop a Geyser > WP > rekt faces in melee!
  3. Well, this is good news... I've only just started one myself. Having never played either, your build will serve as my template! Thanks!
  4. Signed. Also, if we could lower the accursed Radiation Melee attacks animation times I would consider myself blessed.
  5. This Villain build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Plant Control Secondary Power Set: Fiery Assault Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Fire Mastery Villain Profile: Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(5) Level 1: Flares -- HO:Nucle(A), HO:Nucle(50) Level 2: Roots -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(5), PstBls-Dmg
  6. What threshold are you looking to reach or surpass from a Resistance standpoint? Have you included the Steadfast Protection +5% Unique IO? Are you willing to utilize the Tanker ATO IO that proc an extra 6% Resistance? Dark Melee is in such a better place now than at any other time in CoX's history. I'd say the "Must Have" Powers now, in my opinion, would be... 1. Smite: Great DPA and DPE stats. It's my bread and butter attack chain keystone. I'll typically throw the Hecatomb 5 into it for the amazing set bonuses. 2. Shadow Maul: It's now a formidable "conical" attack that'll slap u
  7. Pros: Amazing durability and sustainability. Radiation Armor is widely considered among the best in the game and with IOs is possibly is THE best. Allows for perma absorb, a robust -tohit debuff toggle, amazing scope of high resists to all damage types, Superior +Recharge when surrounded by mobs. Dark Melee adds a 10% Heal (unenhanced), +End management, +tohit/+Dmg that can be made perma, a typically unresisted damage type (negative) and some revamped AoE goodness in Touch of Fear and Shadow Maul. Cons: Some lament Dark's AoE damage but this is far less of an issue nowadays with the much
  8. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Fiery Aura Secondary Power Set: Stone Melee Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(3), SprAvl-Acc/Dmg/Rchg(3), SprAvl-Acc/Dmg/EndRdx/Rchg(5), SprAvl-Dmg/EndRdx(5) Level 1: Stone Fist -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(50), KntCmb-Dmg
  9. WHAT!!?!?! You had my curiosity but you now have my attention. Can't wait to see what's coming down the pipe... I was about to embark on a Bio/Claws Tank but maybe I should try a Stone/Claws instead.
  10. I do feel BEEFY AF. Ran a speed Faathim the Kind and ITF last evening. 0 Deaths... not even close. You can reliably pencil me in for a handful of faceplants under most circumstances. 1400 HP from Earth's Embrace on top of 90 Resist and 45+ Defense. A tank in literally every sense of the word. Maybe Carnival, Arachnos and Vanguard mobs could topple me. Gonna try the batshit insane 801 AE arc tonight as well.
  11. Well said. I was oblivious to the Rooted improvements that were made. I like to think that I'm an attentive reader of the patch notes but this makes me think I need to reassess where I'm at on that. The sheer and unadulterated joy I felt after PL'ing to 50 and discovering the new rooted was real. I do find myself a little bummed out now however. My build plan failed to take the improvements into account and I forced myself into a +SpeedMod build. I made cuts to the non-granite armors save Minerals for the Psi Defense and as such kind of have to stay in Granite for most of time. I do LOVE g
  12. So I had myself a bit of a revelation over this past weekend that I wanted to share with the good people of Tanker Towne. I started on this CoX journey with Issue 2 of our beloved MMO and had never once attempted to create a Stone/* Tanker of any kind. The reason being fairly obvious; the drawbacks inherent to the set were just too stifling for a man possessed with in-game mobility... and those poo shoe graphics. But, for whatever reason, probably after reading about the AOE buffs Tanker's received recently, I thought to myself, "Well, why the hell not? Maybe I'll tank a LRSF?". Now yo
  13. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Technology Tanker Primary Power Set: Shield Defense Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Deflection -- ShlWal-Def/EndRdx(A), ShlWal-Def(3), ShlWal-Def/EndRdx/Rchg(3), ShlWal-ResDam/Re TP(5), StdPrt-ResDam/Def+(5), GldArm-3defTpProc(7) Level 1: Jab -- Hct-Dmg(A), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc
  14. Here's what I'm going to shoot for. It appears to reach the S/L softcap while maintaining some decent resist %'s to all but Psi. It falls a whisker short of perma Soul Drain & Hasten but it's close enough where I don't think it'll be a hiderence for most content given Beta Decay's help. With more than 3 mobs around me it should pan out pretty well. It looks like I'll be able to work an attack chain of Smite > MG > Smite > Gloom w/o pause and there's always SL for sustaining if need be. If you see an area where I could improve, please let me know. This Villain build was b
  15. Sincere Thank-Yous to the Team who make this all possible.
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