Jump to content

ThrillMill

Members
  • Content Count

    79
  • Joined

  • Last visited

Community Reputation

13 Good
  1. Glad I'm not crazy. I was buying @329,789 x 1,000 and selling @469,696 with bids almost always going @500+. Then January ended and so did any chance of making a profit. Went back to farming and Defense IOs for cash.
  2. ThrillMill

    Optimal Brute

    Y'all missing out on the beauty that is TW/Elec.
  3. ThrillMill

    Thorns

    My Fire/Earth/Fire and Electric/Nrg/Mu know of such things. I die more with these characters than any other.
  4. So it's confirmed? 9pm EST on Everlasting? Did we have a meeting spot in place? FWIW: Was gonna roll with an Ice/Savage.
  5. @Kelvin: Thank You greatly for supplying your build. I'm ever curious as to how other's build and slot things on all their characters but Dominators in particular. The AT holds some kind of allure to me that I can't quite grasp even a decade since their inception. A real treat, thanks again. @Troo: Using TF > BS > ET has been one of best melee chains I've ever had the pleasure of being part of in the entirety of my CoX career (Since 04'). I did however respec last night and fled the Primal Pool in favor of Mu Mastery. The added Nrg Resistance, +End // Sapping utility and additional AoE have proven useful. I feel mildly sick at leaving ET behind. It really ought to have been included in Energy Assault IMO (with the unfortunate self-damage aspect lowered or removed). But if we're all being honest, the character feels like it is running a little more smoothly. I average anywheres between 6-11 deaths per ITF. Last nights run saw "only" 4 carpet hugs. Probably too small of a sample but I'm fairly certain that draining their end has helped keep me upright. Part of me wants to try Mind/Nrg/Primal but I don't think I'm ready for another 1-50 +Incarnate marathon just yet.
  6. I can't thank you both enough for the input. I feel exceedingly foolish wasting a slot on the +Stealth IO in CJ when it could slot for free in Sprint. Sad I never thought of that. In your opinions would it be more wise to spec into the Mu Mastery Epic pool and focus on sapping mobs with Conductive Aura + Power Sink? The armor is better than Temp. Invuln and I would gain access to Ball Lightning and the Mu Pet (which I heard is pretty good). I will miss Energy Transfer tho. It hit's so frikkin hard, too. Which reminds me... I really love Bone Smasher. Quick to animate, hard hitting and a chance to disorient. I don't want to lose her. I could almost see myself skipping either my AoE Hold or the Synaptic Overload? I like both and I'd miss their set bonuses but I think of Bone Smasher as almost set defining. Perhaps whirling hands is the power to drop? Again, excellent set bonuses but I find myself using the power sparsely. I'll go back and rework the build some and get back to y'all. Again, thanks for the feedback.
  7. Some months back I posted my plans for a melee-centered, single-target specialist Dominator. After 330 hours of play-testing, this was the best I could come up with. Sadly, I'm still face planting with alarming regularity and running out of endurance after 2-3 fights into a given mission (typically +1x8). If any of you have a couple of minutes to spare and want to give it a look-see I'd appreciate it. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Electric Control Secondary Power Set: Energy Assault Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Primal Forces Mastery Villain Profile: Level 1: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-Acc/Rchg(3), BslGaz-EndRdx/Rchg/Hold(5), HO:Perox(5), HO:Perox(7) Level 1: Power Bolt -- HO:Nucle(A) Level 2: Bone Smasher -- Hct-Dmg/EndRdx(A), Hct-Dmg(7), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(9), Hct-Dam%(11) Level 4: Combat Jumping -- LucoftheG-Rchg+(A), UnbLea-Stlth(17) Level 6: Jolting Chain -- HO:Nucle(A) Level 8: Conductive Aura -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(15), NmnCnv-Heal/Rchg(15), PrfShf-EndMod/Acc(50), PrfShf-End%(50) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 12: Static Field -- FrtHyp-Acc/Sleep/Rchg(A) Level 14: Boxing -- HO:Nucle(A) Level 16: Power Boost -- RechRdx-I(A) Level 18: Paralyzing Blast -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprAscoft-EndRdx/Rchg(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprAscoft-Rchg/+Dmg%(40), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(45) Level 20: Whirling Hands -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(27), SprAvl-Rchg/KDProc(34), SprAvl-Dmg/EndRdx(50) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), UnbGrd-Max HP%(27), StdPrt-ResDam/Def+(36), GldArm-3defTpProc(36) Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25), ShlWal-ResDam/Re TP(46) Level 26: Synaptic Overload -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(40), CrcPrs-Acc/Conf/Rchg(43), CrcPrs-Acc/Rchg(43), CrcPrs-Conf/EndRdx(45), CrcPrs-Conf%(45) Level 28: Total Focus -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/Rchg(31), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(46) Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Gremlins -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33) Level 35: Sniper Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(36), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(37) Level 38: Power Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), SprWntBit-Rchg/SlowProc(46) Level 41: Energy Transfer -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/Rchg(42), CrsImp-Acc/Dmg/EndRdx(42), CrsImp-Dmg/EndRdx/Rchg(42), CrsImp-Dmg/EndRdx(43) Level 44: Conserve Power -- RechRdx-I(A) Level 47: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(48) Level 49: Super Jump -- Jump-I(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11) ------------
  8. ...And my Ice Slick... I'd love to join. Any chance you'd allow a Dominator into the fold? If not; I'd be happy to roll up an Ice/Storm.
  9. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Villain Profile: Level 1: Slice -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dam%(5) Level 1: Wolf Spider Armor -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(7) Level 2: Crab Spider Armor Upgrade -- GldArm-3defTpProc(A), GldArm-ResDam(7) Level 4: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(50) Level 6: Combat Training: Defensive -- LucoftheG-Rchg+(A) Level 8: Aim -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(9) Level 10: Tactical Training: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(11), LucoftheG-Def/Rchg(29), LucoftheG-Def/EndRdx/Rchg(31), ShlWal-ResDam/Re TP(46) Level 12: Arm Lash -- Arm-Dmg(A), Arm-Dmg/Rchg(13), Arm-Acc/Dmg/Rchg(13), Arm-Acc/Rchg(15), Arm-Dam%(15) Level 14: Venom Grenade -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(17), SprSpdBit-Acc/Dmg/Rchg(17), SprSpdBit-Dmg/EndRdx/Rchg(19), SprSpdBit-Acc/Dmg/EndRdx/Rchg(19), SprSpdBit-Rchg/Global Toxic(43) Level 16: Boxing -- Acc-I(A) Level 18: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-Max HP%(23) Level 20: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(25), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx/Rchg(31), Rct-ResDam%(46) Level 22: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(50) Level 24: Fortification -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27) Level 26: Frenzy -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(34), SprDmnofA-Acc/Dmg/Rchg(34), SprDmnofA-Dmg/EndRdx/Rchg(34), SprDmnofA-Acc/Dmg/EndRdx/Rchg(36), SprDmnofA-Rchg/DmgFear%(43) Level 28: Kick -- Acc-I(A) Level 30: Serum -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(37) Level 32: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg(45), LucoftheG-Def/EndRdx/Rchg(46) Level 35: Mental Training -- Run-I(A) Level 38: Frag Grenade -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Rchg/ImmobProc(43) Level 41: Summon Spiderlings -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(42) Level 44: Tactical Training: Assault -- EndRdx-I(A) Level 47: Call Reinforcements -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Conditioning Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40), Mrc-Rcvry+(40) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9) ------------ ------------
  10. Well, it's time for another sub-par build featuring yours truly. In the same vein of melee only Elec/Nrg Dominator, Human-Only Melee PB and the world renown Kin/Elec Melee Sapper; I present to you my plans for a gimped Melee Crab Build. As with the previously mentioned builds, I enjoy taking Archetypes that have no good business in Melee and bringing them there to stay. Maybe I suffer from a previously undiagnosed masochistic bent but there's no greater thrill than "arresting" mobs with your bare hands. If any of you out there have the time or inclination; please review this first draft and let me know what or how you'd improve the build within the confines of the melee stipulation. Thanks in advance. My imperatives for the build are: 1. Softcap to all positional types 2. Resistance % 3. Recharge 4. +HP
  11. Hey, I rather like Cross Punch! Especially on any Dark Melee character. Great proc mule as well.
  12. What is going on here? Can you parse this out a little more for us?
  13. Oh sweet... Let me rework this some and I'll submit it for review.
  14. Thanks Guys/Gals, I'll consider aiming for better ranged defense with another slot in Confuse & the Dom ATO. 10% is 10%! The reason for taking Cross Punch was for some more AoE damage. I know it isn't great but it's better than nothing? I need some more info about snipes! Won't they only fire quickly if I attain some unreasonable high % of ToHit?
×
×
  • Create New...