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Rannos1033

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Everything posted by Rannos1033

  1. That really can apply to almost all AT debuffers vs healers blaster vs blapper ext even one can be told they are playing the game wrong by someone. Your best bet is whatever you play to try to play nice and have fun and maybe even make some fun for others.
  2. I just put whichever one is not on auto fire in the middle of my attack chain, when it comes up I click just like a normal attack.
  3. They were legion back in the day on the blaster board.
  4. Ok looked in pet damage It looks like there were more than 4 bad guys for the power to jump to but it stopped jumping at the same time. I never saw smashing or NE damage after the first chain but I did a limited sample size about 10 punches (after work and need sleep). These seem to be pretty common examples. So dose this seem like what is expected or is something not working right. First Try You activated the Chain Induction power. HIT Razorvine! Your Chain Induction power had a 95.00% chance to hit, you rolled a 56.78. You hit Razorvine with your Chain Induction for 62.3 points of Smashing damage. You hit Razorvine with your Chain Induction for 67.5 points of Energy damage. You hit Razorvine with your Chain Induction for 11.09 points of their endurance. You hit Razorvine with your Touch of Death: Negative Energy Damage for 69.98 points of Negative Energy damage. Chain Induction Jump 1: HIT Fungoid! Your Charge power had a 95.00% chance to hit, you rolled a 5.76. Chain Induction Jump 1: You hit Fungoid with your Charge for 80.77 points of Energy damage [CHAIN SHOCK]. Chain Induction Jump 1: You hit Fungoid with your Touch of Death: Negative Energy Damage for 69.98 points of Negative Energy damage Chain Induction Jump 2: HIT Fungoid! Your Charge power had a 95.00% chance to hit, you rolled a 9.94. Chain Induction Jump 2: You hit Fungoid with your Charge for 58.37 points of Energy damage [CHAIN SHOCK]. Chain Induction Jump 3: HIT Deathspore! Your Charge power had a 95.00% chance to hit, you rolled a 8.23. Chain Induction Jump 3: You hit Deathspore with your Charge for 58.37 points of Energy damage [CHAIN SHOCK]. Chain Induction Jump 4: HIT Deathspore! Your Charge power had a 95.00% chance to hit, you rolled a 53.46. Chain Induction Jump 4: You hit Deathspore with your Charge for 58.37 points of Energy damage [CHAIN SHOCK]. Second Try You activated the Chain Induction power. HIT Fungoid! Your Chain Induction power had a 95.00% chance to hit, you rolled a 89.85. You hit Fungoid with your Chain Induction for 62.3 points of Smashing damage. You hit Fungoid with your Chain Induction for 67.5 points of Energy damage. You hit Fungoid with your Chain Induction for 15.51 points of their endurance. You hit Fungoid with your Chain Induction for 171.35 points of Energy damage [CRITICAL]. You hit Fungoid with your Touch of Death: Negative Energy Damage for 69.98 points of Negative Energy damage. Chain Induction Jump 1: HIT Fungoid! Your Charge power had a 95.00% chance to hit, you rolled a 45.34. Chain Induction Jump 1: You hit Fungoid with your Charge for 80.77 points of Energy damage [CHAIN SHOCK]. Chain Induction Jump 1: You hit Fungoid with your Touch of Death: Negative Energy Damage for 69.98 points of Negative Energy damage. Chain Induction Jump 2: HIT Razorvine! Your Charge power had a 95.00% chance to hit, you rolled a 27.40. Chain Induction Jump 2: You hit Razorvine with your Charge for 80.77 points of Energy damage [CHAIN SHOCK]. Chain Induction Jump 3: HIT Deathspore! Your Charge power had a 95.00% chance to hit, you rolled a 3.07. Chain Induction Jump 3: You hit Deathspore with your Charge for 58.37 points of Energy damage [CHAIN SHOCK]. Chain Induction Jump 4: HIT Razorvine! Your Charge power had a 95.00% chance to hit, you rolled a 20.26. Chain Induction Jump 4: You hit Razorvine with your Charge for 58.37 points of Energy damage [CHAIN SHOCK].
  5. Ok experiment complete a quick check (Dropped a touch of death NE damage proc in Chain induction) VS Devouring Earth If you wantched the damage meters of the targets they all took damage but the combat Log only showed damage to one enemy so it was very hard to tell if the proc is working as intended maybe someone with more experience with the system wants to take a look or knows for sure.
  6. Ok thanks I may have to experiment then maybe I can bungle onto a damage proc to test and if it works then get a full set.
  7. I read somewhere that damage procs do not work properly in chain induction has this been fixed or is it still true?
  8. Drats judging then maybe next year, If I see any of you at a table great.
  9. Somehow I feel like my friends are ignoring me (scurries off to create a horde of Blasters (Blaptrollers) and Masterminds and Scrappers)
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