Jump to content

The Bobby Llama

Members
  • Posts

    33
  • Joined

  • Last visited

Everything posted by The Bobby Llama

  1. Instead of a thesaurus, try relatedwords.org next time! This one is nice because it comes up with words that aren't quite synonyms but still fit. (Although whatever method they use to find the related words returns some really weird results sometimes, too)
  2. Yeah, this. We don't need Pocket D entrances in consecutive lowbie zones. I like to use FF as a 'hub' zone for my blueside characters because it has a university and RWZ entrance. Losing the ability to pop into Pocket D from there would be a bummer.
  3. I have a 'designated' spot I log out in most locations. If I log out at a train station, it's always on the 'porch', on the opposite end from where people arriving come out. In RWZ, it's a certain location in the Vanguard base (not far from the base portal, right next to an unimportant NPC named Private Hennessy). And so on.
  4. Have you given Claws a try? Focus is great for stopping runners in their tracks, and Spin is a nice AoE available early. Shockwave with KB->KD is also great soft control. I run Claws on a tanker, and with Laser Beam Eyes and IOs, I can fight at range if I want to. Since it sounds like you just want to scrapperlock, Claws/WP Scrapper would be your easy mode combo, but Claws can pair well with anything.
  5. And even with all the hiccups we had at the start, we loved it! For those of you who weren't here at the time, here's the Homecoming: Week One Experience™:
  6. Oh hey, was that the guy on Everlasting who asked for a good Destiny for a Kheldian? And then called one of the people trying to get more information out of him a jackass? And then complained about how toxic the community is and how nobody helps anybody in Help channel? I hope it was the same guy, and that there's not more than one disgrace like that out there.
  7. Many years ago, I jotted down my own ideas for City of Heroes 2, which would have featured mix-and-match ATs. Those old notes are very incomplete, but here's the names I came up with for some of your combos: For those curious how my idea for CoH2 would have worked:
  8. The 801 missions have an enemy group that's designed to be challenging for incarnates. Not really a story to go with them though, they're just tuned for difficulty.
  9. I run TFs a lot on Everlasting, most of the time leading them myself. Leaving a TF for a stupid reason is a sure way to get blacklisted via /ignore. Some highlights: Second mission of an ITF, this lvl 50 Scrapper keeps running ahead of the team to fight crystals, dying half the time. Team lead asks him what he's doing, and he says he's speedrunning. When it's pointed out that the TF was never advertised as a speed run, he complains that he has to go to work in 4 hours and doesn't have time for the TF, so he quits. This guy only wants to run +4 ITF. If it turns out the team's not up to the task and the difficulty has to be turned down, he quits. Starting out a Tinpex with the Apex TF. We get out of the sewers in the first mission and our Corruptor goes "Wait, is this a speed run?" "I guess? This is how groups do it." "I wasn't looking for a speed run. Thanks guys." And he quits. I'll give him credit for being polite at least, but there's barely a difference between a "speed" Apex and what I presume a "non-speed" Apex is (I've only ever seen them done the "speed" way).
  10. Controller: You can't, really. Control powers are trash in CO. They don't last very long and there is a stacking resist mechanic that provides immunity from a control power after 3 applications. The best 'controller' builds there are DPS hybrids that kill their targets before resistance stacks too high. Mastermind: This is doable, but you only have rudimentary control of your pets, attack or passive mode like most other MMOs do it. CoH's Masterminds are something special, and you'll never replicate them elsewhere. Skipping energy builder: It's a required part of making your character. Builds that can skip using them completely are rare, and they rely on energy return mechanics from attacking or being attacked instead. Melee energy builders use a 'point and call out' animation at range instead of doing damage, so they can be used that way to keep your character from constantly attacking stuff. The drawbacks there are that (1) nearby enemies will still be attacked with the powers' default punching behavior and (2) a melee energy builder forces you to take other powers from the same set until your options open up. That last one is a big deal because usually you are only allowed to take more melee attack powers that early in your build. Flow: This can vary depending on build. Tank builds have poor energy generation and need to use their builder more. Support builds are the opposite. In most cases, building your energy means letting a few quick autoattacks rattle off. It's usually not a big deal.
  11. Do you suffer from chronic altitis? Do you have so many characters you can't keep them straight any more? You need help, my friend - help tracking all those characters! The Character Tracker is a Windows program I put together as my diaspora of characters spread across different games. It's handy for keeping track of builds or associated web pages (like a Virtueverse page, or perhaps a Field Trainer link when it's done), taking down notes, or writing character bios while outside the game. Track all of your characters, with a biography preview window, a field for notes, and the ability to launch a URL or external file associated with each one! Add multiple games to the program and launch them directly. You also have control over how the biography preview looks for each game. Get it here: CharacterTracker_20200322.zip Some screenshots of what it does: Character management: Game management:
  12. My experience was the opposite, that the healing powers are pretty bad. A 2.5k heal after a ~2 second charge up isn't much help to your 15k HP tank if they get into trouble. On the other hand, bubble powers are godly because there's no cooldown and they work like absorb in CoH. A support character can carry a bad team by spamming bubbles on whoever is taking aggro (which can also be themself for easier content like Alerts).
  13. Sounds like you haven't played in a long time. They've added some more max level stuff to do - a small Qliphoth (i.e. hell dimension) zone and a pretty tough dungeon, Teleios Ascended. Possibly more since I stopped playing. It's not enough to really call an endgame, but much like in CoH, the real endgame is making more alts. 😁 Oh yeah, people have freaky long legs in CoH. If you ever pick the Average body slider preset, it puts them at nearly the minimum length. As for CO, I don't get the guy who said the proportions are more realistic there. I was never able to make a male character that didn't look like a mutant.
  14. Last I heard, CO's paid staff was like 2 people. If it wasn't for Star Trek Online, the game would have been shut down long ago. Maria Rousseau (aka Zeronius Rex) at Cryptic once remarked that since CO and STO run on the same server cluster, it cost the company basically nothing to keep CO running. This was before Kaiserin came on board, and the game was in maintenance mode at the time AFAIK. There's a rumor out there, and I don't know how true it is, that what we got as Champions Online was originally supposed to be a Marvel MMO, but Marvel pulled out and Cryptic had to pick up the Champions IP to get their game done. If that's true, I can certainly see why the decision was made. If you were running a superhero game, and Marvel came along and gave you a chance to make an even better version using their IP, would you be able to pass it up? 👍
  15. Perhaps instead of negative knockback, it would be easier rig up some kind of negative repel on a pseudopet instead. A knockdown could still be added on top of the negative repel to get the enemies off their feet as well. The Force Cage idea is fun, too, but it would be tricky to prevent speedy enemies like werewolves from slipping through between pulses.
  16. That's not just hardcore, my friend. That is Charredcore. 😀 But I didn't do it the hard way because I was looking for epic gamer cred. I like playing the character, so the long road to incarnates gave me a good excuse to do stuff with her rather than focus on alts.
  17. There are 2 things going on here: The trick they use to make the skeleton disappear is affected by your graphics settings. The skeleton doesn't have a high detail LOD, so when you get close enough for it to switch to its best model, it disappears instead. Higher graphics settings means it will make this switch farther away, perhaps so far away you can't reasonably see the object before it disappears. This is why people have erroneously reported that the ghosts in Echo: Dark Astoria are missing. The skeleton is not placed properly and is now at the base of the tree, making it harder to see from farther away. This is the real bug. Here's a couple of shots of the skeleton at the point it disappears:
  18. Thanks, but the only idea I added was Lady Grey being able to control Tyrantsman, because it would be uncharacteristically sloppy of her not to. Everything else came from dev comments from the Lore AMAs. But since the discussion here is opening up a bit, here's the other main story developments they had planned, for everyone to chew on: Scirocco goes good. Rularuu is the key to defeating Battalion. The details hadn't been finalized, but the plan was for Dream Doctor to merge with Rularuu so he could be directed at Battalion rather than devouring everything. The story threads for this were already being seeded, with Mender Silos sabotaging Dream Doctor's attempt to destroy Rularuu, and Lady Grey extracting whatever she can get out of Wade's head.
  19. It was abandoned when the writers realized it made no sense - "she would have claimed Earth’s well long ago were that the case as nothing on Earth would have had the strength to oppose her." They changed the Battalion mole to Steve Sheridan instead.
  20. Only if multiple KD effects hit in the same server tick. You can't knock stuff back by repeatedly knocking it down. Just in case you didn't know, Clockwork are weak to knockback. So the magnitude of your knockdowns is getting pushed above 1 when fighting them.
  21. Were you fighting Clockwork or something? Battle Axe doesn't have any knockback, but it has a ton of knockdown. If you were just looking at the power info, any knockback effect with a magnitude less than 1 is actually knockdown. Anyway, I have a Battle Axe/Shield Scrapper myself, and BA is very rough on endurance use. Using it with Ice Armor probably means bottoming out your endurance bad between Energy Absorption applications. If you want to make it even more challenging, go BA/DA instead.
  22. Not exactly redemption. By my understanding of what the original devs have said, it would have gone like this: Earth is losing badly against Battalion, people are losing hope. Vanguard props up Tyrant as Statesman brought back to life. I expect he would likely be coerced or railroaded into it somehow. At the very least, Vanguard would have some way of keeping a leash on him. (If or how Vanguard keeps Tyrant in check is entirely speculative on my part.) But Vanguard's role would be a big secret that wouldn't be revealed to either the player or Primal Earth until later. With a new Statesman to rally around, everyone comes together and we beat Battalion. Yay! The masquerade ends somehow. Likely with Tyrant doing the unmasking himself, with a mic drop about how Primal Earth's people had it within themselves to win the war all along. Ms. Liberty now hates Lady Grey for trying to replace her grandfather with a mass-murdering impostor. Edit: Cites
×
×
  • Create New...