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Amaterasu

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About Amaterasu

  • Birthday August 24

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  1. <_< >_> Miiight have been me...I like to convert and flood with procs sometimes.
  2. Could have had my day, started out with two drunken 'home displaced' individuals knife fighting with box cutters at 0730. Ended with a three car pile up. Yaay.
  3. When you chose alternate colors for Arsenal Assault, the particle effects for the shots disappear. When you set it back to original, it does not fix this in the costume creator. Tested on Ars/Ars Dominator. Also when armor is set to black for banes, most of the prestige costumes fail to show up properly, I think it's an issue with the textures of the costume pieces. For example: When coloring effect: entropic, or effect darkness: the particle effects seem to be heavily muted instead of the bright flashy particles we see on regular costumes. Same for Luminous, and flames. Tested on my Bane Operative Ebony, top left color square black, suspect interaction with costume textures layers are muting the colors of the auras.
  4. Thank you, Unitas. I will post them in the first one.
  5. Speaking of, how exactly do I need to report things I've found on the test server? There are a couple of rather glaring issues I noticed. When you chose alternate colors for Arsenal Assault, the particle effects for the shots disappear. When you set it back to original, it does not fix this in the costume creator. Also when armor is set to black for banes, most of the prestige costumes fail to show up properly, I think it's an issue with the textures of the costume pieces. For example: When coloring effect: entropic, or effect darkness: the particle effects seem to be heavily muted instead of the bright flashy particles we see on regular costumes. Same for Luminous, and flames.
  6. No clowns! *Shudders* I'd like an 'improvised weaponry' primary attack set. Imagine a brawler, you would have the usual animations but instead of jab you'd smash a bottle on their head. Punch would be grabbing a nearby street sign (spawned not a real world constant asset) and swing it. Basically John McClane or, Jet Li, or Jackie Chan, anything near me is a weapon. I'd like actual kung fu please, Martial Arts is fine, but it's more of a strange mix of Karate and Muay Thai (Especially with the punch animations), give me some flowing, pretty attacks like in Marital Assault, but as a primary, it could even have a combo system like Dual Blades (well...more like water, DB's combo system is...lackluster). Infernal powers, like bale flames and such, for those Hell Birthed types. Cosmic powers not tied to a space squid/crab/person would be lovely. Maybe a kinetic armor set, a set that would take the impacts and use them to buff the player, and a bouncing travel power like Speedball before he went all Emo.
  7. No , Johnny couldn't be cause all of those extra words were utterly necessary. Both the devs and we players (who are testing) need to do better, it is not simply the fault of one group or the other. Case in point, you snipped all of his post away and tried to boil it down to a boilerplate one sentence answer, and it didn't work.
  8. One of my favorite blasters is my seis/seis, Lots of smashing and shakey and crystal death!
  9. Well it wasn't, but now I'm about to make a Storm/Fire so...maybe?
  10. I set my UI to 113%, and I play at 2560x1440 resolution. Standard UI size is le tiny.
  11. I just learned of this today, as I've been gone from Everlasting a bit. Punchy was a friend, constant banter, ideas, chatter, there will be a hole where she occupied in my heart. Characters in the Super Fight Pals (At least one still there, and will never leave it either). This. Hurts. And Punchy will forever be missed!
  12. Oh that's easy, the Origin App was released on June 3rd 2011. And given EA's love of absolutely binning teams that make software for them, they probably launched it, fired the team and used interns to keep it running. Of course those interns has no idea how to actually -fix- anything so they just kept it running, and given that EA's doors are like a blender on turbo with a motor that's not electric but nitro-methane powered, the original interns are probably long gone. (That is why they couldn't include multiplayer in the Mass Effect Legendary Edition, they closed that studio that made that part and fired/laid off all of the employees, so no one was around to import it, they (Bioware) actually admitted they didn't have any of the assets or files pertaining to that, they DON'T HAVE CODE THEY PAID FOR. With that said, is it any wonder their software was so bad they had to entirely replace it with the EA App in October of last year? I mean they change creative directors and project leads like a rapper changes his fitted cap and shoes, Anthem had at least four directors. And it was all EA's fault, so yeah, badly written program that was more than likely meant to be replaced maybe in four years, certainly not meant to last 11 years (Origin got discontinued in october 2022). Most likely by a programming studio that no longer exists because EA cannibalized them for other projects, or maybe it was a side project they had some devs doing.
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