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Liphistius

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  1. I did one final improvement. I fooled around and found a use for the extra slot I could free up. Costs a negligible amount of Endurance Recovery and gives you a little more Energy/Negative resistance. You can also replace the IO Endmod enhancement in Stamina with another Performance Shifter if you really want 20 more HP, but neither decision matters that much. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Crabwhatyoucan2: Level 50 Natural Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Channelgun -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Acc/Dmg/EndRdx/Rchg(3), SprSpdBit-Dmg/EndRdx/Rchg(3), SprSpdBit-Rchg/Global Toxic(5) Level 1: Crab Spider Armor Upgrade -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(50) Level 2: Combat Training: Defensive -- LucoftheG-Rchg+(A) Level 4: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(5) Level 6: Maneuvers -- LucoftheG-Rchg+(A), GifoftheA-Run+(7), GifoftheA-Def(7), GifoftheA-Def/EndRdx(34), GifoftheA-Def/EndRdx/Rchg(34), GifoftheA-EndRdx/Rchg(50) Level 8: Suppression -- Rgn-Dmg(A), Rgn-Dmg/Rchg(9), Rgn-Acc/Dmg/Rchg(9), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Knock%(34) Level 10: Tactical Training: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(11), RedFrt-Def/EndRdx/Rchg(11), RedFrt-Def(19), RedFrt-Def/Rchg(21), LucoftheG-Rchg+(21) Level 12: Venom Grenade -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(13), SprDmnofA-Acc/Dmg/Rchg(13), SprDmnofA-Dmg/EndRdx/Rchg(15), SprDmnofA-Acc/Dmg/EndRdx/Rchg(17), SprDmnofA-Rchg/DmgFear%(17) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Kick -- SprBlsCol-Rchg/HoldProc(A) Level 18: Tough -- ImpArm-ResPsi(A), GldArm-3defTpProc(19) Level 20: Tactical Training: Assault -- EndRdx-I(A) Level 22: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23) Level 24: Fortification -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(25), Ags-EndRdx/Rchg(25), Ags-ResDam/EndRdx/Rchg(31), Ags-ResDam(31), Ags-Psi/Status(33) Level 26: Tactical Training: Leadership -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(29), GssSynFr--Build%(31) Level 28: Mental Training -- Run-I(A) Level 30: Super Jump -- BlsoftheZ-Travel(A) Level 32: Serum -- Mrc-Rcvry+(A), Mrc-Heal/Rchg(46) Level 35: Summon Spiderlings -- SlbAll-Dmg(A), SlbAll-Dmg/Rchg(36), SlbAll-Acc/Dmg/Rchg(36), SlbAll-Acc/Rchg(36), SlbAll-Dmg/EndRdx(37), SlbAll-Build%(37) Level 38: Call Reinforcements -- RechRdx-I(A), ExpRnf-+Res(Pets)(39), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-Acc/Rchg(40), EdcoftheM-PetDef(40) Level 41: Mace Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(43), Apc-Dam%(43) Level 44: Disruptor Blast -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(46) Level 47: Summon Blaster -- CaltoArm-Acc/Rchg(A), CaltoArm-+Def(Pets)(48), CaltoArm-EndRdx/Dmg/Rchg(48), CaltoArm-Acc/Dmg/Rchg(48), RechRdx-I(50) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Conditioning Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(43) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(37), PrfShf-End%(40) ------------ ------------
  2. Okay then, modified. I squeezed a bit more blood from the stone, and improved it in most areas. It loses the -Def from Longfang vs. single targets, but why even care? You have Suppression, and if you're fighting something single-target, between all these things, it's dead anyway. When you're exemplaring down it might make a difference, but I have all of these Catalyzed and there are so many optional powers in that range anyway it doesn't matter. Now it gets more Endurance Recovery, slightly lower Endurance costs, and possesses Perma-Serum. There is one more thing you could do, but I honestly couldn't see it worth doing. You can drop an enhancement slot on Summon Blaster(/Guardian/whatever) and replace Expedient Reinforcement with three more Call To Arms Enhancements. This will get you the Global Recharge you need for Perma-everything while freeing up a slot, but cost you 1.5% Resistance to Energy and Negative. And try as I might, I couldn't think of anything worth trading the Resist for. If any of you find something, let me know. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Crabwhatyoucan: Level 50 Natural Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Channelgun -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(3), SprSpdBit-Acc/Dmg/Rchg(3), SprSpdBit-Dmg/EndRdx/Rchg(5), SprSpdBit-Acc/Dmg/EndRdx/Rchg(34), SprSpdBit-Rchg/Global Toxic(34) Level 1: Crab Spider Armor Upgrade -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(50) Level 2: Combat Training: Defensive -- LucoftheG-Rchg+(A) Level 4: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(5) Level 6: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7) Level 8: Suppression -- Rgn-Dmg(A), Rgn-Dmg/Rchg(9), Rgn-Acc/Dmg/Rchg(9), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Knock%(34) Level 10: Tactical Training: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(11), RedFrt-Def/EndRdx/Rchg(11), RedFrt-Def(19), RedFrt-Def/Rchg(21), LucoftheG-Rchg+(21) Level 12: Venom Grenade -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(13), SprDmnofA-Acc/Dmg/Rchg(13), SprDmnofA-Dmg/EndRdx/Rchg(15), SprDmnofA-Acc/Dmg/EndRdx/Rchg(17), SprDmnofA-Rchg/DmgFear%(17) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Kick -- SprBlsCol-Rchg/HoldProc(A) Level 18: Tough -- ImpArm-ResPsi(A), GldArm-3defTpProc(19) Level 20: Tactical Training: Assault -- EndRdx-I(A) Level 22: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23) Level 24: Fortification -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(25), Ags-EndRdx/Rchg(25), Ags-ResDam/EndRdx/Rchg(31), Ags-ResDam(31), Ags-Psi/Status(33) Level 26: Tactical Training: Leadership -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(29), GssSynFr--Build%(31) Level 28: Mental Training -- Run-I(A) Level 30: Super Jump -- BlsoftheZ-Travel(A) Level 32: Serum -- Mrc-Rcvry+(A), Mrc-Heal/Rchg(46) Level 35: Summon Spiderlings -- SlbAll-Dmg(A), SlbAll-Dmg/Rchg(36), SlbAll-Acc/Dmg/Rchg(36), SlbAll-Acc/Rchg(36), SlbAll-Dmg/EndRdx(37), SlbAll-Build%(37) Level 38: Call Reinforcements -- RechRdx-I(A), ExpRnf-+Res(Pets)(39), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-Acc/Rchg(40), EdcoftheM-PetDef(40) Level 41: Mace Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(43), Apc-Dam%(43) Level 44: Disruptor Blast -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(46) Level 47: Summon Blaster -- RechRdx-I(A), CaltoArm-+Def(Pets)(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-Dmg/EndRdx(50), ExpRnf-Acc/Rchg(50) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Conditioning Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(43) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(37), PrfShf-End%(40) ------------ ------------
  3. Alright, so ignore my previous post. I did some build shuffling. If I swap out GotA for LotG I can free up four power slots, not three. I can go ahead and dump two of those into Channelgun with Spider's Bite (Superior) to recover a chunk of Endurance lost while increasing its power, and dump a final one into Summon Guardian(/Blaster/Widow/whatever you use) I can boost pet Defense by another 5% by adding the +Def Edict of the Master enhancement. Ultimate costs about .1-.12 End recovery per second, but probably worth it. Also figured on replacing Longfang with Spirit Shark(/Mace Blast/whatever) frees up a power slot which you can use to gain Serum. It's very near to Perma at base, off by eight seconds. If you want, you can throw in any Heal/Recharge Enhancement to perma it and boost its power, or throw in a Numina's Convalescence +Regen/+Recovery for boosted Endurance recovery and HP if you don't mind being off by eight seconds, or use the final slot to do both at once. Edit: Actually I can do more than this. At some point I'll throw together a modified build.
  4. Because of the Endurance benefits from GotA. This build--and most Crabbermind builds--devours Endurance. Every extra bit helps, and the set bonuses from LotG aren't as beneficial. If I didn't care about the extra Endurance I could free up about 3 slots, but I don't see many places worth putting them at that point; nearly every ounce of blood has been squeezed from this stone. If you wanted to trade out the extra Assault power for Serum you might have some usage for replacing GotA with LotG (since you'll be burning less Endurance anyway), but as-is this is about as tight as I could manage with the basic goals of perma-hasten, perma-pets, and high Psionic resistance while also doing ridiculous damage.
  5. It's been nearly 15 years and I still want Dr. Aeon's gloves.
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