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Liphistius

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  1. I did one final improvement. I fooled around and found a use for the extra slot I could free up. Costs a negligible amount of Endurance Recovery and gives you a little more Energy/Negative resistance. You can also replace the IO Endmod enhancement in Stamina with another Performance Shifter if you really want 20 more HP, but neither decision matters that much. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Crabwhatyoucan2: Level 50 Natural Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Channelgun -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Acc/Dmg/EndRdx/Rchg(3), SprSpdBit-Dmg/EndRdx/Rchg(3), SprSpdBit-Rchg/Global Toxic(5) Level 1: Crab Spider Armor Upgrade -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(50) Level 2: Combat Training: Defensive -- LucoftheG-Rchg+(A) Level 4: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(5) Level 6: Maneuvers -- LucoftheG-Rchg+(A), GifoftheA-Run+(7), GifoftheA-Def(7), GifoftheA-Def/EndRdx(34), GifoftheA-Def/EndRdx/Rchg(34), GifoftheA-EndRdx/Rchg(50) Level 8: Suppression -- Rgn-Dmg(A), Rgn-Dmg/Rchg(9), Rgn-Acc/Dmg/Rchg(9), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Knock%(34) Level 10: Tactical Training: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(11), RedFrt-Def/EndRdx/Rchg(11), RedFrt-Def(19), RedFrt-Def/Rchg(21), LucoftheG-Rchg+(21) Level 12: Venom Grenade -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(13), SprDmnofA-Acc/Dmg/Rchg(13), SprDmnofA-Dmg/EndRdx/Rchg(15), SprDmnofA-Acc/Dmg/EndRdx/Rchg(17), SprDmnofA-Rchg/DmgFear%(17) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Kick -- SprBlsCol-Rchg/HoldProc(A) Level 18: Tough -- ImpArm-ResPsi(A), GldArm-3defTpProc(19) Level 20: Tactical Training: Assault -- EndRdx-I(A) Level 22: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23) Level 24: Fortification -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(25), Ags-EndRdx/Rchg(25), Ags-ResDam/EndRdx/Rchg(31), Ags-ResDam(31), Ags-Psi/Status(33) Level 26: Tactical Training: Leadership -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(29), GssSynFr--Build%(31) Level 28: Mental Training -- Run-I(A) Level 30: Super Jump -- BlsoftheZ-Travel(A) Level 32: Serum -- Mrc-Rcvry+(A), Mrc-Heal/Rchg(46) Level 35: Summon Spiderlings -- SlbAll-Dmg(A), SlbAll-Dmg/Rchg(36), SlbAll-Acc/Dmg/Rchg(36), SlbAll-Acc/Rchg(36), SlbAll-Dmg/EndRdx(37), SlbAll-Build%(37) Level 38: Call Reinforcements -- RechRdx-I(A), ExpRnf-+Res(Pets)(39), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-Acc/Rchg(40), EdcoftheM-PetDef(40) Level 41: Mace Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(43), Apc-Dam%(43) Level 44: Disruptor Blast -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(46) Level 47: Summon Blaster -- CaltoArm-Acc/Rchg(A), CaltoArm-+Def(Pets)(48), CaltoArm-EndRdx/Dmg/Rchg(48), CaltoArm-Acc/Dmg/Rchg(48), RechRdx-I(50) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Conditioning Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(43) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(37), PrfShf-End%(40) ------------ ------------
  2. Okay then, modified. I squeezed a bit more blood from the stone, and improved it in most areas. It loses the -Def from Longfang vs. single targets, but why even care? You have Suppression, and if you're fighting something single-target, between all these things, it's dead anyway. When you're exemplaring down it might make a difference, but I have all of these Catalyzed and there are so many optional powers in that range anyway it doesn't matter. Now it gets more Endurance Recovery, slightly lower Endurance costs, and possesses Perma-Serum. There is one more thing you could do, but I honestly couldn't see it worth doing. You can drop an enhancement slot on Summon Blaster(/Guardian/whatever) and replace Expedient Reinforcement with three more Call To Arms Enhancements. This will get you the Global Recharge you need for Perma-everything while freeing up a slot, but cost you 1.5% Resistance to Energy and Negative. And try as I might, I couldn't think of anything worth trading the Resist for. If any of you find something, let me know. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Crabwhatyoucan: Level 50 Natural Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Channelgun -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(3), SprSpdBit-Acc/Dmg/Rchg(3), SprSpdBit-Dmg/EndRdx/Rchg(5), SprSpdBit-Acc/Dmg/EndRdx/Rchg(34), SprSpdBit-Rchg/Global Toxic(34) Level 1: Crab Spider Armor Upgrade -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(50) Level 2: Combat Training: Defensive -- LucoftheG-Rchg+(A) Level 4: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(5) Level 6: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7) Level 8: Suppression -- Rgn-Dmg(A), Rgn-Dmg/Rchg(9), Rgn-Acc/Dmg/Rchg(9), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Knock%(34) Level 10: Tactical Training: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(11), RedFrt-Def/EndRdx/Rchg(11), RedFrt-Def(19), RedFrt-Def/Rchg(21), LucoftheG-Rchg+(21) Level 12: Venom Grenade -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(13), SprDmnofA-Acc/Dmg/Rchg(13), SprDmnofA-Dmg/EndRdx/Rchg(15), SprDmnofA-Acc/Dmg/EndRdx/Rchg(17), SprDmnofA-Rchg/DmgFear%(17) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Kick -- SprBlsCol-Rchg/HoldProc(A) Level 18: Tough -- ImpArm-ResPsi(A), GldArm-3defTpProc(19) Level 20: Tactical Training: Assault -- EndRdx-I(A) Level 22: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23) Level 24: Fortification -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(25), Ags-EndRdx/Rchg(25), Ags-ResDam/EndRdx/Rchg(31), Ags-ResDam(31), Ags-Psi/Status(33) Level 26: Tactical Training: Leadership -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(29), GssSynFr--Build%(31) Level 28: Mental Training -- Run-I(A) Level 30: Super Jump -- BlsoftheZ-Travel(A) Level 32: Serum -- Mrc-Rcvry+(A), Mrc-Heal/Rchg(46) Level 35: Summon Spiderlings -- SlbAll-Dmg(A), SlbAll-Dmg/Rchg(36), SlbAll-Acc/Dmg/Rchg(36), SlbAll-Acc/Rchg(36), SlbAll-Dmg/EndRdx(37), SlbAll-Build%(37) Level 38: Call Reinforcements -- RechRdx-I(A), ExpRnf-+Res(Pets)(39), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-Acc/Rchg(40), EdcoftheM-PetDef(40) Level 41: Mace Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(43), Apc-Dam%(43) Level 44: Disruptor Blast -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(46) Level 47: Summon Blaster -- RechRdx-I(A), CaltoArm-+Def(Pets)(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-Dmg/EndRdx(50), ExpRnf-Acc/Rchg(50) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Conditioning Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(43) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(37), PrfShf-End%(40) ------------ ------------
  3. Alright, so ignore my previous post. I did some build shuffling. If I swap out GotA for LotG I can free up four power slots, not three. I can go ahead and dump two of those into Channelgun with Spider's Bite (Superior) to recover a chunk of Endurance lost while increasing its power, and dump a final one into Summon Guardian(/Blaster/Widow/whatever you use) I can boost pet Defense by another 5% by adding the +Def Edict of the Master enhancement. Ultimate costs about .1-.12 End recovery per second, but probably worth it. Also figured on replacing Longfang with Spirit Shark(/Mace Blast/whatever) frees up a power slot which you can use to gain Serum. It's very near to Perma at base, off by eight seconds. If you want, you can throw in any Heal/Recharge Enhancement to perma it and boost its power, or throw in a Numina's Convalescence +Regen/+Recovery for boosted Endurance recovery and HP if you don't mind being off by eight seconds, or use the final slot to do both at once. Edit: Actually I can do more than this. At some point I'll throw together a modified build.
  4. Because of the Endurance benefits from GotA. This build--and most Crabbermind builds--devours Endurance. Every extra bit helps, and the set bonuses from LotG aren't as beneficial. If I didn't care about the extra Endurance I could free up about 3 slots, but I don't see many places worth putting them at that point; nearly every ounce of blood has been squeezed from this stone. If you wanted to trade out the extra Assault power for Serum you might have some usage for replacing GotA with LotG (since you'll be burning less Endurance anyway), but as-is this is about as tight as I could manage with the basic goals of perma-hasten, perma-pets, and high Psionic resistance while also doing ridiculous damage.
  5. Softcapped Defenses including Psionic. All Resistances around or over 50%, including Psionic at 45%. Perma-Pets, Perma-Hasten. I couldn't figure out to reflect it in the designer but you'll need to +5 the Recharge IOs in Hasten and on the pets to achieve Perma status. You will have Endurance issues with the second Assault. You can either drop it or pick up the +End Accolades and slot in Musculature Alpha and/or Support Hybrid. I run with both of them and never have issues (though Support Core lies to you about it doubling bonuses for pets; it doesn't, at least not for Crab pets). I'd also recommend +5 on the Endurance Modification IO and the Endurance Reduction IOs, because every bit helps. You can squeeze in an extra 1% for Psionic Resistance by replacing an Aegis IO with an Impervium Armor, but I felt the extra mez resistance was worth the trade-off. I toyed around with this for ages, making a bunch of gimmick builds and try to squeeze things in; for a while the Spiderlings had knockdown powers via Overwhelming Force, and I'd six-slotted School of Sharks with a purple Immobilization set. Ultimately this gets you the most defense and power for yourself and your pets. Leviathan Mastery is the best Patron set, Arctic Breath's power and -Res being delightful, but the basic slotting works on all the Patron Power Pools so choose whichever one you like the most. I'm currently using Mu Mastery, for example, with the same benefits because I like when I pop my Lore power I have a fortunata, crab, mu mystic, and a ton of arachnobots around. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Crabstermind: Level 50 Natural Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Channelgun (A) Superior Spider's Bite - RechargeTime/Global Toxic (3) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime (3) Superior Spider's Bite - Accuracy/Damage (5) Superior Spider's Bite - Damage/Endurance/RechargeTime Level 1: Crab Spider Armor Upgrade (A) Steadfast Protection - Resistance/+Def 3% (9) Steadfast Protection - Knockback Protection Level 2: Longfang (A) Apocalypse - Damage (5) Apocalypse - Chance of Damage(Negative) (7) Apocalypse - Damage/Recharge (7) Apocalypse - Accuracy/Damage/Recharge (9) Apocalypse - Damage/Endurance (31) Apocalypse - Accuracy/Recharge Level 4: Combat Training: Defensive (A) Luck of the Gambler - Recharge Speed Level 6: Combat Jumping (A) Luck of the Gambler - Recharge Speed (27) Shield Wall - +Res (Teleportation), +5% Res (All) Level 8: Suppression (A) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize (17) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge (19) Superior Dominion of Arachnos - Damage/Endurance/Recharge (19) Superior Dominion of Arachnos - Accuracy/Damage (21) Superior Dominion of Arachnos - Damage/Recharge (46) Superior Dominion of Arachnos - Accuracy/Damage/Recharge Level 10: Tactical Training: Maneuvers (A) Red Fortune - Defense/Endurance (13) Red Fortune - Defense (15) Luck of the Gambler - Recharge Speed (23) Red Fortune - Endurance/Recharge (23) Red Fortune - Endurance (25) Red Fortune - Defense/Endurance/Recharge Level 12: Venom Grenade (A) Ragnarok - Chance for Knockdown (13) Ragnarok - Damage/Endurance (15) Ragnarok - Damage (17) Ragnarok - Damage/Recharge (43) Ragnarok - Accuracy/Damage/Recharge (43) Ragnarok - Accuracy/Recharge Level 14: Super Jump (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range Level 16: Maneuvers (A) Gift of the Ancients - Defense/Endurance (25) Gift of the Ancients - Run Speed +7.5% (29) Gift of the Ancients - Defense/Endurance/Recharge (29) Gift of the Ancients - Defense (39) Luck of the Gambler - Recharge Speed Level 18: Boxing (A) Accuracy IO Level 20: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (21) Impervium Armor - Psionic Resistance Level 22: Tactical Training: Leadership (A) Gaussian's Synchronized Fire-Control - To Hit Buff (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance (36) Gaussian's Synchronized Fire-Control - Chance for Build Up (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 24: Fortification (A) Aegis - Resistance/Endurance (31) Aegis - Resistance/Recharge (33) Aegis - Resistance/Endurance/Recharge (34) Aegis - Resistance (34) Aegis - Psionic/Status Resistance (43) Aegis - Endurance/Recharge Level 26: Mental Training (A) Run Speed IO Level 28: Tactical Training: Assault (A) Endurance Reduction IO Level 30: Weave (A) Gift of the Ancients - Defense/Endurance (31) Luck of the Gambler - Recharge Speed (33) Gift of the Ancients - Defense/Endurance/Recharge (37) Gift of the Ancients - Run Speed +7.5% (37) Gift of the Ancients - Defense Level 32: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IO Level 35: Summon Spiderlings (A) Soulbound Allegiance - Accuracy/Recharge (39) Soulbound Allegiance - Chance for Build Up (40) Soulbound Allegiance - Damage/Recharge (40) Soulbound Allegiance - Accuracy/Damage/Recharge (48) Soulbound Allegiance - Damage/Endurance (50) Soulbound Allegiance - Damage Level 38: Call Reinforcements (A) Expedient Reinforcement - Resist Bonus Aura for Pets (39) Call to Arms - Defense Bonus Aura for Pets (40) Expedient Reinforcement - Accuracy/Damage (42) Expedient Reinforcement - Accuracy/Damage/Recharge (42) Expedient Reinforcement - Endurance/Damage/Recharge (42) Recharge Reduction IO Level 41: School of Sharks (A) Gravitational Anchor - Chance for Hold Level 44: Arctic Breath (A) Positron's Blast - Chance of Damage(Energy) (45) Positron's Blast - Damage/Endurance (45) Positron's Blast - Accuracy/Damage/Endurance (45) Positron's Blast - Accuracy/Damage (46) Positron's Blast - Damage/Range (46) Positron's Blast - Damage/Recharge Level 47: Summon Guardian (A) Expedient Reinforcement - Endurance/Damage/Recharge (48) Expedient Reinforcement - Accuracy/Damage/Recharge (48) Expedient Reinforcement - Accuracy/Recharge (50) Expedient Reinforcement - Accuracy/Damage (50) Recharge Reduction IO Level 49: Assault (A) Endurance Reduction IO Level 1: Brawl (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Endurance Modification IO Level 1: Conditioning Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Hurdle (A) Jumping IO Level 2: Health (A) Miracle - +Recovery (27) Panacea - +Hit Points/Endurance Level 2: Stamina (A) Endurance Modification IO (11) Performance Shifter - EndMod (11) Performance Shifter - Chance for +End ------------ ------------
  6. It's been nearly 15 years and I still want Dr. Aeon's gloves.
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