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  1. Hero Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Royal Champion: Level 50 Natural Scrapper Primary Power Set: Katana Secondary Power Set: Willpower Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Sting of the Wasp (A) Mako's Bite - Accuracy/Damage (39) Mako's Bite - Damage/Endurance (40) Mako's Bite - Damage/Recharge (40) Mako's Bite - Accuracy/Endurance/Recharge (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge (42) Touch of Lady Grey - Defense Debuff/Recharge Level 1: High Pain Tolerance (A) Impervium Armor - Psionic Resistance (3) Impervium Armor - Resistance/Endurance (3) Impervium Armor - Resistance/Recharge (5) Impervium Armor - Endurance/Recharge (42) Impervium Armor - Resistance/Endurance/Recharge (43) Impervium Armor - Resistance Level 2: Mind Over Body (A) Impervious Skin - Resistance/Endurance (7) Impervious Skin - Resistance/Recharge (7) Impervious Skin - Endurance/Recharge (9) Impervious Skin - Status Resistance (11) Impervious Skin - Resistance/Endurance/Recharge Level 4: Fast Healing (A) Preventive Medicine - Heal (5) Preventive Medicine - Heal/Endurance (11) Preventive Medicine - Endurance/RechargeTime (13) Preventive Medicine - Heal/RechargeTime (15) Preventive Medicine - Heal/RechargeTime/Endurance Level 6: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (9) Rectified Reticle - Increased Perception (43) Rectified Reticle - To Hit Buff/Recharge Level 8: Divine Avalanche (A) Hecatomb - Damage (15) Hecatomb - Damage/Recharge (17) Hecatomb - Accuracy/Damage/Recharge (17) Hecatomb - Accuracy/Recharge (25) Hecatomb - Damage/Endurance (31) Hecatomb - Chance of Damage(Negative) Level 10: Indomitable Will (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Luck of the Gambler - Defense/Endurance (36) Luck of the Gambler - Defense Level 12: Hasten (A) Recharge Reduction IO (13) Recharge Reduction IO Level 14: Boxing (A) Empty Level 16: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (46) Gladiator's Armor - Recharge/Endurance (46) Gladiator's Armor - Resistance Level 18: Rise to the Challenge (A) Preventive Medicine - Heal (19) Preventive Medicine - Heal/Endurance (19) Preventive Medicine - Chance for +Absorb (50) Preventive Medicine - Heal/RechargeTime (50) Dark Watcher's Despair - To Hit Debuff Level 20: The Lotus Drops (A) Superior Scrapper's Strike - Accuracy/Damage (21) Superior Scrapper's Strike - Damage/Recharge (21) Superior Scrapper's Strike - Accuracy/Damage/Recharge (23) Superior Scrapper's Strike - Damage/Endurance/Recharge (23) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (25) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 22: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Luck of the Gambler - Defense/Endurance (34) Luck of the Gambler - Defense/Endurance/Recharge Level 24: Quick Recovery (A) Performance Shifter - Chance for +End (45) Performance Shifter - EndMod/Accuracy (46) Performance Shifter - EndMod/Recharge Level 26: Soaring Dragon (A) Superior Critical Strikes - Accuracy/Damage (27) Superior Critical Strikes - Damage/RechargeTime (27) Superior Critical Strikes - Accuracy/Damage/RechargeTime (29) Superior Critical Strikes - Damage/Endurance/RechargeTime (29) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (31) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 28: Heightened Senses (A) Gift of the Ancients - Defense/Endurance (39) Gift of the Ancients - Defense/Recharge (48) Gift of the Ancients - Endurance/Recharge (48) Gift of the Ancients - Defense/Endurance/Recharge (48) Gift of the Ancients - Defense (50) Gift of the Ancients - Run Speed +7.5% Level 30: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Luck of the Gambler - Defense/Endurance Level 32: Golden Dragonfly (A) Armageddon - Damage/Recharge (37) Armageddon - Accuracy/Damage/Recharge (37) Armageddon - Damage/Endurance (37) Armageddon - Accuracy/Recharge (39) Armageddon - Chance for Fire Damage (40) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 35: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense/Endurance (36) Luck of the Gambler - Defense/Endurance/Recharge Level 38: Strength of Will (A) Empty Level 41: Focused Accuracy (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance Level 44: Physical Perfection (A) Regenerative Tissue - +Regeneration (45) Regenerative Tissue - Heal/Endurance/Recharge Level 47: Assault (A) Endurance Reduction IO Level 49: Super Speed (A) Empty Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Prestige Power Dash
  2. Hey everyone! Just rolled a new Scrapper and created a build. Don't know alot about making builds so combined some i have seen and feel like I did decent. Would love any tips or changes to improve this character. Looking forward to soloing AVs and other high level content! Thanks! Royal Champion - Scrapper (Katana).mxd
  3. I agree with what you're saying and I still enjoy playing the game. But people newer to the game may not. Although you seem like a creative person that can come up with your own goals and find something fun with everything in the game. Others don't have that ability. Again, I am trying to figure out a way to not only keep players like you. But bring in new folks as well as keep their attention. I love this game and want to see it succeed. I see how hard these devs are working and only want to bring up new ideas to this classic game. To me the badge system needs to be revamped so you can see your progress and maybe even see what you are missing. Something small like a progress bar makes a huge difference! I know everyone has to be motivated on their own, but making small changes/goal setting internally (in the game itself) seems like a better idea. For example you know how to go to ourboros and do missions and attempt to complete all of them, etc. Now it seems the low level game is only farming or DFB and the mid levels missions are pretty much nonexistent except for some of the older players replaying the game fully because of nostalgia. I understand there is alot of options on what you can do. But when I am playing the majority of what I see is farming or merit grinding ITF.
  4. Totally agree, some of my favorite parts of this game are the requirements to work as a team for GMs, TFs, or in the ole days working as a SG and turning on SG Mode in order to gain money to build a better base and become a more powerful SG for Raids.
  5. Yeah I understand that there are many reasons for playing the game and don't want to take away from anyone elses reason for playing. Honestly the main reason I love COH is the sheer amount of customization of character and abilities. It really is amazing how many options there are. By goals I mean some objectives to work towards. Just my personal opinion but I really enjoyed having to work toward earning things in game. Such as having to run a set of missions at level 20 to earn a cape. Or running a task force to earn certain costume pieces, having to work together with your supergroup to gain money to buy things for your base, things like that. Maybe I am the only one that enjoyed that and can certainly just play that way on my own lol. I just enjoy the grind of having some set goals inside the game and seeing progress towards that goal. Personally I have'nt really done much base building and maybe need to try that out. Thanks for your input :D.
  6. I agree there is a ton of different missions and story archs to do. But why? To me thats the biggest issue. There is no motivation to go do anything other than rush to level 50 and constantly do task forces, etc. to grind for merits. The devs are doing a great job and I am very limited in my knowledge of game development so I am not trying to rush them or tell them how to do their unpaid job lol. I feel the best comparison to this game I can make is to World of Warcraft. WOW although there is plenty of issues within the game, has succeeded not just by coming out with new content every week. But coming out with content that forces the player into trying to reach a goal. In city of heroes at the moment there isnt really a goal other than to reach 50 and then make your character as strong as possible.
  7. I loved City of Heroes back in the day. I have played a decent amount on the Homecoming servers. But I have found myself at a standstill. I have talked to a few of my friends who feel similarly. I appreciate all the work being done to keep the servers up and want to help whatever way I can, however I am just beginning to learn to code. I want to see what other players think about the game and if anyone else feels like they have reached a standstill. I feel the game needs more motivation to play end game content or maybe just more to do. What does everyone else think? Please reply with any ideas to keep this great game running as well as giving it the ability to reach more players while retaining older players. Thanks again to all the developers for all the hard work! 😄 P.S. Thank you for all the feedback on this post! 😄 I enjoy reading all the replies whether you agree or not.
  8. Well thank you hopefully it works well. Honestly I never seem to find anything thats bad in City of Heroes, something I love about this game!
  9. Hey everyone, wanting to create an Earth/Fire Dominator to run with. I am mainly going to be running this guy in Task Forces and trials. Basically want to do a ton of AOE in order to help the team. Could use some help with a good build. I have messed around in MIDS but struggle to make a good build and haven't found any earth/fire anywhere. I will keep working but thank you in advance for the help! I would post my build I made, but it is definitely laughable and know someone who knows what they are doing would just completely rework it.
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