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VanguardXL

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Everything posted by VanguardXL

  1. Malta Sappers and Gun Drones are 100% immune to END drain from all powers from Sentinel Electrical Blast.
  2. All options are missing. Says "customize" but no options are available. Previous customizations remain, but are unable to be changed.
  3. Mod site is apparently down or gone. CoH Modder tool doesn't connect either.
  4. Neither. It reduces their max range, so they are forced to close in to use the same attacks.
  5. The original instant healing was good enough that scrappers could tank Hamidon without breaking a sweat.
  6. I don't have the number at hand, but I saw that the corresponding attack powers Mercs have are the old animations and times, not the refurbished AR animations. Maybe just bringing those in line with what AR currently has would help.
  7. The entirety of the Hollows, holds from Death Dolls and Death Walkers, Hellion (as stated) and Skull Buckshot, Slammers, and Sluggers. There's a lot of CC from start to finish.
  8. That's because City of Villains is actually City of Henchmen. Both Graves and Twinshot are "tutorial" arcs to ease players into the game. Twinshot shows what it's like to be a low-level hero. Graves shows that you'll be someone's minion for your whole career.
  9. Freeform is never gonna happen outside of private servers using dev commands. There is literally no way to balance content around it, and everything would devolve into Tank Mage Fever like in CO.
  10. I don't think this can be stated often or strongly enough: NCSoft has no control, no ability to shut down, no directive control, no input, nothing whatsoever. Making the game a sub model would, IMO, be a death knell. Frankly, that game model has long since been dead and in the ground. If given the choice between the lights staying on as it is now, or the possibility that NCSoft (or anyone else for that matter) getting a wild hair and shutting everything down again (but having the possibility of further development), I'll take the lights staying on as they are now. Anything else, literally anything else, is bonus beyond that,
  11. It seems to be based on a percentage of damage done, which at even or higher level, will be paltry. Putting it into a AoE does get slightly better results, but only because you're getting more than one proc. The best proc I've gotten so far was barely enough to absorb a single hit. Absolute trash proc for a ATO.
  12. Rad/Rad tank and brute/scrapper. Things just... cease to be. Quickly.
  13. The personal Lore that several of my characters use among my little group of RPers is that at the conclusion of the Mot War (the DA arc) Paragon and Etolie were basically hazardous and unlivable, and had to be evacuated. Those characters either retired/traveled the world, or moved to Millennium City (ala Champions Online) for a time. Once Paragon City was returned to a state of livability, most everyone came back. We use some bits of CO's lore to cover some non-conflicting details of the larger world, since CoX kept details of anywhere outside of Paragon City or the Rogue Isles painfully sparse.
  14. As I said about CoV in another, similar thread...
  15. Easy peesey. Sonic/Super-Reflexes Sentinel. He's got a killer voice, and ball-bearings in his hips!
  16. A speedster with appropriately fast melee attacks that don't use a weapon. Other than Flurry, Shadow Maul, and Sands of Mu, everything is just too slow and clunky. A powered armor set that has powers and animations similar to a Malta Herc or Zeus, or a MM Bots Assault Bot. Missile barrage, energy cannons, miniguns.
  17. True. The Tanker Wars after ED, but before IOs came out, were where a lot of people lost all respect for Jack, myself included. Turned out his design philosophy wasn't too far off the mark of the trinity, in that if you were playing a tanker, you weren't supposed to really do anything by Taunt. Many great ideas for improving tankers ere suggested, devs responded, Jack thought they were great... ... and then folded every one of them into Brutes, leaving tankers high and dry.
  18. As has been said, I didn't buy it to play "City of Henchmen". Adding to that, playing it on Virtue was an exercise in watching VG after VG collapse in on themselves, not for lack of players, but that villains don't work or play well together. Someone has to be in charge, and nobody wants to take orders. Not to mention you always get two or three of lunatic characters trying to be the Joker with the serial numbers filed off, but only succeeded in being "lolsorandom" and working against anything trying to be done, simply to watch it all burn. I've seen a few, a bare handful, of exceptions, but by and large being a villain means either you're a henchmen, or you're a mastermind that is trying to ride herd on psychotic cats. Villainy just isn't set up for group play in RP.
  19. My main character, Roughshod, a big Oklahoman cowgirl. "Monologuin'! Dear GAWD, would y'all just shut up already! Do somethin', leave, or fall down, but fer gawd's sack stop borin' me t'death with yer whole damn PowerPoint presentation of how we'll all 'rue th'day'!" "Oh, an' caves. I'm 8 foot, 2 inches tall. Those things are a righteous pain in th'butt."
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