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Spellward

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About Spellward

  • Birthday 01/01/1004
  1. Noticed what appears to be an error. Attempting to use 2 cosmic corsair hooks like in the costume example posted by @Jimmy the costume creator won't commit the changes. 1 cosmic corsair hook and 1 old pirate hook appears to work. Likewise 2x cosmic corsair peg legs do not work.
  2. I am fairly surprised and disappointed at this result. Looking at the thread, there seems to be an ~5 hour gap between (paraphrasing mine) "We're going to try the new thing and see if we can balance it to a suitable level" to "We talked long and hard and we're not doing it anymore, kthxbi" I think Dark Melee is one of the more interesting sets in the game, but it tends to fall a bit behind in the modern gameplay environment in terms of AOE damage. I will echo other peoples comments that the idea and feel of making the damage scale to endurance was a really interesting one, and could lead to fun moments. Objective testing put the phase 1 buffs in the top 50%, from being pretty much bottom of the pack. Even Phase 2 with the over tweaking had it in a better place than Live and would be a preferable place to be in than the current live version. I think we all understand the need for testing and tuning to get things right. I'd just love if you guys were able to stick with it and develop this out now rather than a nebulous future date.
  3. My newest project. He's an interdimensional -thing-
  4. Still a work in progress... but an advanced dinosaur released from stasis after a few million years. I give you Tyrannos
  5. One of the common comments about the Crab Spider abilities in the VEAT is how the Crab Spider attacks are generally not as good as the rifle alternatives, even though themeatically the abilities are intended to be mirrored. Many Crab players primarily use rifle abilities which I feel takes away from the fun and theme of the AT/Powerset. Crab Spider animations are longer on general, but with no real improvement to damage. A pass on animation times on Crab Abilities would be beneficial in my opinion.
  6. One of the ones I'm most proud of. I used his powers to create a kind of space/nebula effect for the overall look.
  7. Ahoy! I've turned around and played with a build for my new tanker as Inv/STJ. On paper it seems to meet all my needs and goals (good layered def/res, high HP, recharge for perma DP and still has some punch) but I wanted to post it here to see if I'm missing anything horribly obvious. Alpha slot I'm unsure of what I want to do with however and feedback would be nice. Any thoughts on adding more damage while still keeping similar or same levels of survival would be a bonus. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Level 50 Natural Tanker Primary Power Set: Invulnerability Secondary Power Set: Street Justice Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: ------------ Level 1: Resist Physical Damage (A) Unbreakable Guard - +Max HP (3) Steadfast Protection - Resistance/+Def 3% (3) Reactive Armor - Resistance/Endurance (5) Reactive Armor - Resistance/Recharge (5) Reactive Armor - Endurance/Recharge Level 1: Initial Strike (A) Superior Might of the Tanker - Accuracy/Damage (7) Superior Might of the Tanker - Damage/Recharge (7) Superior Might of the Tanker - Accuracy/Damage/Recharge (9) Superior Might of the Tanker - Damage/Endurance/Recharge (9) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (11) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 2: Temp Invulnerability (A) Reactive Armor - Resistance/Endurance (11) Reactive Armor - Resistance/Recharge (13) Reactive Armor - Endurance/Recharge (13) Reactive Armor - Resistance/Endurance/Recharge Level 4: Dull Pain (A) Preventive Medicine - Heal/RechargeTime/Endurance (17) Panacea - Heal/Endurance/Recharge (19) Numina's Convalesence - Heal/Endurance/Recharge Level 6: Sweeping Cross (A) Superior Avalanche - Accuracy/Damage (19) Superior Avalanche - Damage/Endurance (21) Superior Avalanche - Accuracy/Damage/Endurance (21) Superior Avalanche - Accuracy/Damage/Recharge (23) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (23) Superior Avalanche - Recharge/Chance for Knockdown Level 8: Resist Elements (A) Gladiator's Armor - TP Protection +3% Def (All) Level 10: Unyielding (A) Reactive Armor - Resistance/Endurance (25) Reactive Armor - Resistance/Recharge (25) Reactive Armor - Endurance/Recharge (27) Reactive Armor - Resistance/Endurance/Recharge Level 12: Resist Energies (A) Aegis - Psionic/Status Resistance (27) Aegis - Resistance (29) Reactive Armor - Resistance/Endurance (29) Reactive Armor - Resistance/Recharge (31) Reactive Armor - Endurance/Recharge Level 14: Taunt (A) Perfect Zinger - Chance for Psi Damage Level 16: Combat Readiness (A) Gaussian's Synchronized Fire-Control - To Hit Buff (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (33) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 18: Invincibility (A) Luck of the Gambler - Recharge Speed (34) Luck of the Gambler - Defense/Endurance (34) Luck of the Gambler - Defense/Recharge (34) Luck of the Gambler - Endurance/Recharge (36) Luck of the Gambler - Defense/Endurance/Recharge Level 20: Rib Cracker (A) Overwhelming Force - Accuracy/Damage (36) Overwhelming Force - Endurance/Recharge (36) Overwhelming Force - Accuracy/Damage/Endurance (37) Overwhelming Force - Damage/Endurance/Recharge (37) Overwhelming Force - Accuracy/Damage/Endurance/Recharge Level 22: Combat Jumping (A) Luck of the Gambler - Recharge Speed (37) Luck of the Gambler - Defense Level 24: Hasten (A) Recharge Reduction IO (39) Recharge Reduction IO Level 26: Tough Hide (A) Luck of the Gambler - Recharge Speed (39) Luck of the Gambler - Defense Level 28: Spinning Strike (A) Superior Gauntleted Fist - Accuracy/Damage (39) Superior Gauntleted Fist - Damage/RechargeTime (40) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (40) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (40) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (42) Superior Gauntleted Fist - RechargeTime/+Absorb Level 30: Boxing (A) Superior Blistering Cold - Accuracy/Damage (42) Superior Blistering Cold - Damage/Endurance (42) Superior Blistering Cold - Accuracy/Damage/Endurance (43) Superior Blistering Cold - Accuracy/Damage/Recharge (43) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (43) Superior Blistering Cold - Recharge/Chance for Hold Level 32: Tough (A) Reactive Armor - Resistance/Endurance (45) Reactive Armor - Resistance/Recharge (45) Reactive Armor - Endurance/Recharge (45) Reactive Armor - Resistance/Endurance/Recharge Level 35: Weave (A) Luck of the Gambler - Recharge Speed (46) Luck of the Gambler - Defense/Endurance Level 38: Crushing Uppercut (A) Hecatomb - Damage (46) Hecatomb - Damage/Recharge (46) Hecatomb - Accuracy/Damage/Recharge (48) Hecatomb - Accuracy/Recharge (48) Hecatomb - Damage/Endurance (48) Hecatomb - Chance of Damage(Negative) Level 41: Focused Accuracy (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (50) Gaussian's Synchronized Fire-Control - To Hit Buff (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance Level 44: Physical Perfection (A) Performance Shifter - Chance for +End Level 47: Maneuvers (A) Luck of the Gambler - Recharge Speed (50) Luck of the Gambler - Defense/Endurance Level 49: Super Jump (A) Jumping IO Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Panacea - +Hit Points/Endurance (15) Numina's Convalesence - +Regeneration/+Recovery (15) Miracle - +Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End (17) Performance Shifter - EndMod Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Mighty Radial Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Storm Elemental Partial Radial Improved Ally Level 50: Barrier Radial Epiphany Level 50: Assault Radial Embodiment Level 50: Agility Core Paragon ------------
  8. Timeframe of the return? Guarantees you offer? Is this all just an elaborate scam?
  9. City of Heroes has the core strength of character identity behind it. I can make a character look and play almost any way I want and make it uniquely mine. In comparison to most other MMOs which limit avatar looks and feels. Names are a part of this identity. People build reputations within servers and communities. People are recognized, positively and negatively. To allow everyone to use the same name would take away part of what makes this game special. I don't want to be a generic hero or villain. I want to be *my* hero or villain. If people are having a hard time with names... there are tons of good ones still out there. Even in i23 there were good names for the taking. It just takes imagination.
  10. I love the metallic 2 set. However it appears to be missing on several pants/tucked in/etc options on the lower body where metallic 1 shows up. Can you please add it in to all lower body options that metallic 1 allows? Many thanks!
  11. Savage Melee - fast animations and goes well with the 'Blitz' theme. Bio armor with minimal fx - swarms of nanites constantly repairing, adjusting and attacking enemies. My $0.02
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