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UprightMan

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About UprightMan

  • Birthday 01/01/1004

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  1. Good to see VEATs being represented. Do you have a build you'd feel happy sharing?
  2. I made a new character, loaded into galaxy city tutorial and thought to test what type of text Homecoming supports to maybe make a creepy battle cry. I copied text from https://lingojam.com/CreepyZalgoTextGenerator into local chat, specifically: "m̴̧̭͉͓̺͖͚̬̹̯̲̳̒̄̎̾͜ỏ̸̢̻̥̭̦͎͖̏͘͝u̶̼͝t̷̛̖͖͉̰̊̅̾͒͐̓̾̋̏̒͘͝͝ͅh̵̢̡̙͉̫̞̱̠̝̗̣̒̋̐͂̊̅̚̚ͅs̷̥̮̀̄̈́͂̀̐̏̊͒̽͗̈́̈́̓͒.̶̖̌̈́̏̿̊̌̾" Froze the game, froze my system, waited approx 5 minutes before attempting ctrl-alt-del - had to force shutdown homecoming. Game loaded back up and to the character with no issues. No idea if known or not but I figured I'd report it. No idea if the text 'comes out' and impacts other players or not.
  3. I already have a maxed Arbiter I play with a huntsman build, and I'm working on inf for a second mace build. I created this character to have a dedicated crab - I love VEATs and I love playing VEAT only teams.
  4. As an update, I took this build to the test server, I can hit folks on the ITF set to +4/x8 fine. Survival isn't perfect but I could probably solo +2/x8. That said, I'm not too sure how happy I am with experimentation. I might have to give it a whirl more. I am really impressed by all the bonus range from the bombardment set - I can hit with things from what feels like miles away.
  5. 1) I'm struggling to understand this. I could use some help with the math. As a test, running mids I put 3x 50 Acc IOs in Single Shot. That shows 154.1% accuracy on the attack. On my crab build, Suppression with no acc enhancements shows 150.7% accuracy on the attack, mainly from things like TTL and set bonuses. How much accuracy do I need to hit a +0 then? 2) Probably. Possibly. But some are situational. Vs a hard target I tend to chain ST attacks, vs a group I cycle AoEs. 3) I could probably stand to throw some damage in there. I'm trying a toxic/proc based build, slots are tight and with set bonuses I'm not too unhappy at where it sits. 4) The powers that take the toxic proc are being used for my AT sets. You've given me something to think about however, I might try making it on the test server and seeing if I can't get a feel for it before I finish leveling and buying IOs, thank you.
  6. So I had a theme idea the other day and came up with a potentially unusual build. It combines procs and seeks toxic sources for stacking with venom grenades. The trade offs are obvious in the build, petless, less defences than can be achieved. I have also picked up the crab backpack attacks - it's thematic for me, even though I know the rifle typically does better DPA. Thoughts/Comments/Suggestions/Questions/Math welcome. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Level 50 Science Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Experimentation Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Leviathan Mastery Villain Profile: ------------ Level 1: Channelgun SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(3), SprDmnofA-Acc/Dmg/Rchg(3), SprDmnofA-Dmg/EndRdx/Rchg(19), SprDmnofA-Acc/Dmg/EndRdx/Rchg(21), SprDmnofA-Rchg/DmgFear%(21) Level 1: Crab Spider Armor Upgrade UnbGrd-Max HP%(A), StdPrt-ResDam/Def+(42), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(50), UnbGrd-EndRdx/Rchg(50) Level 2: Combat Training: Defensive LucoftheG-Def/Rchg+(A), LucoftheG-Def(46) Level 4: Longfang SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(5), SprSpdBit-Acc/Dmg/Rchg(5), SprSpdBit-Dmg/EndRdx/Rchg(11), SprSpdBit-Acc/Dmg/EndRdx/Rchg(13), SprSpdBit-Rchg/Global Toxic(13) Level 6: Toxic Dart SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(7), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(9), SprWntBit-Rchg/SlowProc(11) Level 8: Speed of Sound BlsoftheZ-ResKB(A) Level 10: Suppression Ann-ResDeb%(A), AchHee-ResDeb%(23), TchofLadG-%Dam(23), Bmbdmt-+FireDmg(25), Bmbdmt-Dam(25), PstBls-Dam%(27) Level 12: Tactical Training: Maneuvers LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def(37) Level 14: Corrosive Vial PstBls-Dam%(A), JvlVll-Dam%(15), Ann-ResDeb%(15), Bmbdmt-+FireDmg(17), Bmbdmt-Dam(17), TchofLadG-%Dam(19) Level 16: Venom Grenade Bmbdmt-+FireDmg(A), Bmbdmt-Dam(33), PstBls-Dam%(33), Ann-ResDeb%(34), Rgn-Knock%(34), JvlVll-Dam%(34) Level 18: Frag Grenade Bmbdmt-+FireDmg(A), Bmbdmt-Dam(36), PstBls-Dam%(36), Ann-ResDeb%(36), SuddAcc--KB/+KD(37), FrcFdb-Rechg%(37) Level 20: Tactical Training: Leadership GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(42) Level 22: Mental Training Run-I(A) Level 24: Fortification GldArm-3defTpProc(A), Ags-Psi/Status(42), Ags-ResDam/EndRdx(46), Ags-ResDam/Rchg(46), Ags-EndRdx/Rchg(48), Ags-ResDam/EndRdx/Rchg(48) Level 26: Tactical Training: Assault EndRdx-I(A) Level 28: Serum Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31) Level 30: Combat Jumping LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(43), Rct-ResDam%(43) Level 32: Hasten RechRdx-I(A), RechRdx-I(33) Level 35: Maneuvers LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(50) Level 38: Spirit Shark KBDist-I(A) Level 41: Bile Spray Bmbdmt-+FireDmg(A), Bmbdmt-Dam(45), PstBls-Dam%(45) Level 44: Assault EndRdx-I(A) Level 47: Aim RechRdx-I(A) Level 49: Wolf Spider Armor StdPrt-ResKB(A) Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Conditioning Level 1: Sprint Clr-Stlth(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Health Pnc-Heal/+End(A), Mrc-Rcvry+(39) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(39), PwrTrns-+Heal(48) Level 50: Cardiac Core Paragon Level 50: Support Radial Embodiment ------------ ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1514;723;1446;HEX;| |78DA6594CB4F135114C6EF0C53EB9457E98337420BE5D1D2D282C625214848A4446| |289DB666C273049998ED3C6E0D285FF8051D1BD0FF0B550A3F8D898B8F53F70E7C2| |27A251495C183CCCF95AD14E687ECC77CEF7DD7BE7DE99F9D5630DF767CF4F0AA97| |5BAA0954AD9295BCB2D9BC55236532CE40DDD766772866EE6F43A41979B7E91FF3B| |4A89695B3B9DCD58465EB72B6264D1D60CD33097B2B35A7E492FFFDB54298AC042B| |15848CCAC5ABA6DACE866592B1B45B3C111D3BA66518BC7B9C958BA9E6FAEE81451| |5A36ACAE19CBC8254ECD4C2D66D3FA59432B2F6B66765E2B9575FB5C3BCD74887E3| |E51B9765DE2122D22A50AF9327885E95B6306AE82D7980FEAC926395E45FC626DA4| |8D841E558CFED8BB5744EA27B8C37C421E893D9214941C4F3C2039B500A975984B5| |D41716ACA0A68323D456683059E619E880AE182D7B5CEDA810DF036F3E01DF02EB2| |EE3117C8EBE63909F71BD9D15AE94E459EFA8ED7D6FA926A7EE26BEE69975DCCDF9| |CD3B9291C3EA535D6739E5C8F35767A990301E6491AB311F98DF03585799C268CE7| |45BE17F9BECAB8D4DE0C6F337AFAD0D387AC10324247D913427607955BE06D81B71| |FDE7E78FBE11D78CBFAC005CE784EEBF2F3BA5CFEEBAC0DDE600EDD046F81EBCC91| |0DE60BF206F18C83711EE721696DC86B1BC7F939C267219E0453CCB1717082F98CB| |C1DC8EB0871DE23D2BA90D7F59EF3BA3F801F99873E819FC12DEC2DBDBA3DD8B31E| |EC59748E6BD1EF7C76C3D4D38BB3DB1BE331FBC016AA85E10F57FC38D729ECFD36C| |544F8D98BC888706ADF481B664D1E76F64311A3CE7E1037B9C747D931AC3516622D| |4848202B1163ED31AD3F89BE64FBDE7BA8886EA5FA7ED31F5D225AA3246B94548D3| |251A31CAE51E694EAF76037BDBFAACACEFC16149449931C87EAADBEF1BB5B9EEA97| |4148715ED1B667DFD722C4BB31789C8421557CD9DF3FCCFD5FFF6AB2B486137A913| |9B6C34F75D24FC02C5F85E97F8CFF076FF2F88B| |-------------------------------------------------------------------|
  7. Noticed what appears to be an error. Attempting to use 2 cosmic corsair hooks like in the costume example posted by @Jimmy the costume creator won't commit the changes. 1 cosmic corsair hook and 1 old pirate hook appears to work. Likewise 2x cosmic corsair peg legs do not work.
  8. I am fairly surprised and disappointed at this result. Looking at the thread, there seems to be an ~5 hour gap between (paraphrasing mine) "We're going to try the new thing and see if we can balance it to a suitable level" to "We talked long and hard and we're not doing it anymore, kthxbi" I think Dark Melee is one of the more interesting sets in the game, but it tends to fall a bit behind in the modern gameplay environment in terms of AOE damage. I will echo other peoples comments that the idea and feel of making the damage scale to endurance was a really interesting one, and could lead to fun moments. Objective testing put the phase 1 buffs in the top 50%, from being pretty much bottom of the pack. Even Phase 2 with the over tweaking had it in a better place than Live and would be a preferable place to be in than the current live version. I think we all understand the need for testing and tuning to get things right. I'd just love if you guys were able to stick with it and develop this out now rather than a nebulous future date.
  9. My newest project. He's an interdimensional -thing-
  10. Still a work in progress... but an advanced dinosaur released from stasis after a few million years. I give you Tyrannos
  11. One of the common comments about the Crab Spider abilities in the VEAT is how the Crab Spider attacks are generally not as good as the rifle alternatives, even though themeatically the abilities are intended to be mirrored. Many Crab players primarily use rifle abilities which I feel takes away from the fun and theme of the AT/Powerset. Crab Spider animations are longer on general, but with no real improvement to damage. A pass on animation times on Crab Abilities would be beneficial in my opinion.
  12. One of the ones I'm most proud of. I used his powers to create a kind of space/nebula effect for the overall look.
  13. Ahoy! I've turned around and played with a build for my new tanker as Inv/STJ. On paper it seems to meet all my needs and goals (good layered def/res, high HP, recharge for perma DP and still has some punch) but I wanted to post it here to see if I'm missing anything horribly obvious. Alpha slot I'm unsure of what I want to do with however and feedback would be nice. Any thoughts on adding more damage while still keeping similar or same levels of survival would be a bonus. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Level 50 Natural Tanker Primary Power Set: Invulnerability Secondary Power Set: Street Justice Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: ------------ Level 1: Resist Physical Damage (A) Unbreakable Guard - +Max HP (3) Steadfast Protection - Resistance/+Def 3% (3) Reactive Armor - Resistance/Endurance (5) Reactive Armor - Resistance/Recharge (5) Reactive Armor - Endurance/Recharge Level 1: Initial Strike (A) Superior Might of the Tanker - Accuracy/Damage (7) Superior Might of the Tanker - Damage/Recharge (7) Superior Might of the Tanker - Accuracy/Damage/Recharge (9) Superior Might of the Tanker - Damage/Endurance/Recharge (9) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (11) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 2: Temp Invulnerability (A) Reactive Armor - Resistance/Endurance (11) Reactive Armor - Resistance/Recharge (13) Reactive Armor - Endurance/Recharge (13) Reactive Armor - Resistance/Endurance/Recharge Level 4: Dull Pain (A) Preventive Medicine - Heal/RechargeTime/Endurance (17) Panacea - Heal/Endurance/Recharge (19) Numina's Convalesence - Heal/Endurance/Recharge Level 6: Sweeping Cross (A) Superior Avalanche - Accuracy/Damage (19) Superior Avalanche - Damage/Endurance (21) Superior Avalanche - Accuracy/Damage/Endurance (21) Superior Avalanche - Accuracy/Damage/Recharge (23) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (23) Superior Avalanche - Recharge/Chance for Knockdown Level 8: Resist Elements (A) Gladiator's Armor - TP Protection +3% Def (All) Level 10: Unyielding (A) Reactive Armor - Resistance/Endurance (25) Reactive Armor - Resistance/Recharge (25) Reactive Armor - Endurance/Recharge (27) Reactive Armor - Resistance/Endurance/Recharge Level 12: Resist Energies (A) Aegis - Psionic/Status Resistance (27) Aegis - Resistance (29) Reactive Armor - Resistance/Endurance (29) Reactive Armor - Resistance/Recharge (31) Reactive Armor - Endurance/Recharge Level 14: Taunt (A) Perfect Zinger - Chance for Psi Damage Level 16: Combat Readiness (A) Gaussian's Synchronized Fire-Control - To Hit Buff (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (33) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 18: Invincibility (A) Luck of the Gambler - Recharge Speed (34) Luck of the Gambler - Defense/Endurance (34) Luck of the Gambler - Defense/Recharge (34) Luck of the Gambler - Endurance/Recharge (36) Luck of the Gambler - Defense/Endurance/Recharge Level 20: Rib Cracker (A) Overwhelming Force - Accuracy/Damage (36) Overwhelming Force - Endurance/Recharge (36) Overwhelming Force - Accuracy/Damage/Endurance (37) Overwhelming Force - Damage/Endurance/Recharge (37) Overwhelming Force - Accuracy/Damage/Endurance/Recharge Level 22: Combat Jumping (A) Luck of the Gambler - Recharge Speed (37) Luck of the Gambler - Defense Level 24: Hasten (A) Recharge Reduction IO (39) Recharge Reduction IO Level 26: Tough Hide (A) Luck of the Gambler - Recharge Speed (39) Luck of the Gambler - Defense Level 28: Spinning Strike (A) Superior Gauntleted Fist - Accuracy/Damage (39) Superior Gauntleted Fist - Damage/RechargeTime (40) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (40) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (40) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (42) Superior Gauntleted Fist - RechargeTime/+Absorb Level 30: Boxing (A) Superior Blistering Cold - Accuracy/Damage (42) Superior Blistering Cold - Damage/Endurance (42) Superior Blistering Cold - Accuracy/Damage/Endurance (43) Superior Blistering Cold - Accuracy/Damage/Recharge (43) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (43) Superior Blistering Cold - Recharge/Chance for Hold Level 32: Tough (A) Reactive Armor - Resistance/Endurance (45) Reactive Armor - Resistance/Recharge (45) Reactive Armor - Endurance/Recharge (45) Reactive Armor - Resistance/Endurance/Recharge Level 35: Weave (A) Luck of the Gambler - Recharge Speed (46) Luck of the Gambler - Defense/Endurance Level 38: Crushing Uppercut (A) Hecatomb - Damage (46) Hecatomb - Damage/Recharge (46) Hecatomb - Accuracy/Damage/Recharge (48) Hecatomb - Accuracy/Recharge (48) Hecatomb - Damage/Endurance (48) Hecatomb - Chance of Damage(Negative) Level 41: Focused Accuracy (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (50) Gaussian's Synchronized Fire-Control - To Hit Buff (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance Level 44: Physical Perfection (A) Performance Shifter - Chance for +End Level 47: Maneuvers (A) Luck of the Gambler - Recharge Speed (50) Luck of the Gambler - Defense/Endurance Level 49: Super Jump (A) Jumping IO Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Panacea - +Hit Points/Endurance (15) Numina's Convalesence - +Regeneration/+Recovery (15) Miracle - +Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End (17) Performance Shifter - EndMod Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Mighty Radial Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Storm Elemental Partial Radial Improved Ally Level 50: Barrier Radial Epiphany Level 50: Assault Radial Embodiment Level 50: Agility Core Paragon ------------
  14. Timeframe of the return? Guarantees you offer? Is this all just an elaborate scam?
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