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jonwol2

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  1. Hi all, I am returning to Homecoming after an elongated break and want to make some quick cash to load out some new toons. Please help me maximize my spines/fire farmer for farming on the AE meteor map. If AE farming has changed at all or if there is a new, more efficient way to farm influence I am all ears! Below is my current build - any improvements, feedback, critiques, etc. are welcome! This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Mu Mastery Hero Profile: Level 1: Lunge -- MckBrt-Taunt/Rchg/Rng(A), MckBrt-Taunt/Rchg(3), MckBrt-Taunt(3), MckBrt-Acc/Rchg(5), MckBrt-Taunt/Rng(5), MckBrt-Rchg(7) Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(7), Ags-ResDam/EndRdx/Rchg(9) Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx/Rchg(13), SprAvl-Rchg/KDProc(13) Level 4: Spine Burst -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(17), SprBrtFur-Acc/Dmg/Rchg(17), SprBrtFur-Dmg/EndRdx/Rchg(19), SprBrtFur-Rech/Fury%(19), ScrDrv-Dam%(21) Level 6: Build Up -- GssSynFr--Build%(A), RechRdx-I(21) Level 8: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(27) Level 10: Temperature Protection -- StdPrt-ResDam/Def+(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 14: Super Speed -- HO:Micro(A) Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(29), Ags-ResDam/EndRdx/Rchg(29) Level 18: Quills -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Dmg/EndRdx(31), ScrDrv-Dmg/EndRdx(31), ScrDrv-Dam%(31), ScrDrv-Dmg/Rchg(33), Obl-%Dam(33) Level 20: Boxing -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(34), Hct-Dam%(34) Level 22: Tough -- GldArm-3defTpProc(A) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36) Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(37) Level 28: Assault -- EndRdx-I(A) Level 30: Burn -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(39), Arm-Dam%(39), FuroftheG-ResDeb%(39) Level 32: Throw Spines -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(40), PstBls-Dmg/Rchg(40), PstBls-Dam%(40), PstBls-Acc/Dmg/EndRdx(42), JvlVll-Dam%(42) Level 35: Fiery Embrace -- RechRdx-I(A) Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Rchg/ImmobProc(45) Level 41: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46), Rgn-Acc/Rchg(46), Ann-ResDeb%(48) Level 44: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(48), MckBrt-Taunt/Rchg/Rng(48), MckBrt-Acc/Rchg(50), MckBrt-Taunt/Rng(50), MckBrt-Rchg(50) Level 47: Vengeance -- LucoftheG-Def/Rchg+(A) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Fury Level 1: Brawl -- Dmg-I(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- EndMod-I(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(15) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany Level 50: Degenerative Core Flawless Interface Level 50: Assault Radial Embodiment Level 50: Talons of Vengeance Radial Superior Ally Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 14: Speed Phase ------------
  2. Bodysuit Matte is my go too. Looks fantastic with most color schemes.
  3. Looking for a min-maxed build for an AR/EM blaster. My current build is posted below but I'm sure there are things I can change / make better. Goal is to be able to solo +4/x8 content and be a ranged powerhouse. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Assault Rifle Secondary Power Set: Energy Manipulation Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Slug -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Dmg/Rchg(50), SprWntBit-Acc/Dmg/EndRdx(50), SprWntBit-Acc/Dmg/Rchg(50) Level 1: Power Thrust -- ExpStr-Dam%(A), ExpStr-Acc/KB(21), ExpStr-Dmg/KB(36) Level 2: Buckshot -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Acc/Dmg(42), SprDfnBrr-Dmg/Rchg(42), SprDfnBrr-Acc/Dmg/Rchg(42), SprDfnBrr-Acc/Dmg/EndRdx(43) Level 4: Fly -- BlsoftheZ-ResKB(A) Level 6: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(7), GssSynFr--ToHit/Rchg/EndRdx(7) Level 8: Boxing -- Empty(A) Level 10: Bone Smasher -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg(11), Mk'Bit-Dmg/EndRdx(36), Mk'Bit-Dmg/Rchg(36), Mk'Bit-Acc/EndRdx/Rchg(37) Level 12: Sniper Rifle -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(13), StnoftheM-Acc/Dmg(13), StnoftheM-Dmg/EndRdx(15), StnoftheM-Acc/ActRdx/Rng(17), FrcFdb-Rechg%(17) Level 14: Hover -- LucoftheG-Def/Rchg+(A), Frb-Stlth(15) Level 16: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(43), Prv-Heal(43), Prv-Heal/Rchg(46) Level 18: Flamethrower -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(19), Rgn-Dmg/Rchg(19), Rgn-Acc/Dmg/Rchg(23), Rgn-Acc/Rchg(23), Ann-ResDeb%(25) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21) Level 22: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(37), GldArm-3defTpProc(37), UnbGrd-ResDam/EndRdx(40) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Ksm-ToHit+(27), LucoftheG-Def/EndRdx/Rchg(27) Level 26: M30 Grenade -- OvrFrc-Dam/KB(A), OvrFrc-End/Rech(29), OvrFrc-Acc/Dmg(29), OvrFrc-Acc/Dmg/End/Rech(31), OvrFrc-Acc/Dmg/End(31), OvrFrc-Dmg/End/Rech(34) Level 28: Power Boost -- RechRdx-I(A) Level 30: Assault -- EndRdx-I(A), EndRdx-I(31) Level 32: Full Auto -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(33), SprBlsWrt-Acc/Dmg(33), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(34) Level 35: Boost Range -- RechRdx-I(A) Level 38: Total Focus -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg(39), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(40) Level 41: Flash Freeze -- FrtHyp-Plct%(A) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45), LucoftheG-Def/EndRdx/Rchg(45) Level 47: Hoarfrost -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(48), Prv-Heal(48), Prv-EndRdx/Rchg(48) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3), Mrc-Rcvry+(3), NmnCnv-Heal(5) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), PrfShf-EndMod/Acc(9) Level 50: Agility Partial Core Revamp Level 50: Diamagnetic Total Core Conversion Level 50: Assault Core Embodiment Level 50: Ageless Total Radial Invocation Level 1: Quick Form ------------
  4. jonwol2

    AR/Plant

    I want to roll an assault rifle blaster and was looking for a synergetic secondary other than the usually recommended /dev or /em. One set in particular that spiked my interest was Plant. Do these two sets go well together? If so, are there any powers worth skipping in plant? Is there another secondary that compliments AR just as well?
  5. @senseichennot to hijack the thread, but how are you liking AR/plant? I was just thinking about rolling one myself, have a neat concept I'm playing around with for my character.
  6. Here’s my latest 50 named Xeper, an earth/storm controller with powersets colored to resemble sand.
  7. Even still, it came out great! Thanks for sharing!
  8. This is epic! Any chance you could post full costume? Also how do you get a character to hold a weapon like that up to their chest? I see it in screen shots all the time but have never been able to figure it out myself.
  9. I recently created a post asking for recommendations on powersets that can be recolored to represent sand, similar to @Damoklese above. I got a lot of suggestions and am now looking for costume inspirations. Who’s got a cool sand / Egyptian / mummy themed toon they want to show off? I’m away from my computer right now but will post some designs later to get the ball rolling if no one posts! Edit: As promised, here is mine!
  10. I recently rolled up a toon based on the various enemy types from the video game series Kingdom Hearts. Attached are my attempts at the Heartless Soldier, Air Soldier and Pirate. The reference images I used have been pasted below each attempt. Any feedback to improve the heart design or the costumes in general would be greatly appreciated. The only one I am particularly happy with is the Soldier. Extra kudos to anyone who can manage to make a good Defender costume as well!
  11. Thank you! Love this guy, great name and costume. The cloud path aura really ties it together well!
  12. It is hard not to spam post all my creations.... Here is Nekreon, an alien prince who was cast out after experimenting with forbidden technology. Backstory is still in development.
  13. And my latest creation, Stunt Man, a MA/SR tanker who portrays Statesman in cinema during the day and fights crime at night!
  14. Thanks for the kind words @Agent Archer and @Virtual Green! Here are a few more: Power-Line, my first toon and namesake since Homecoming launched. An Elec/Shield Scrapper.
  15. Evo-Man, my Beam/Bio sentinel with obvious Mega Man inspiration.
  16. My ice/ice tanker and aggro machine, Commander Coldsnap.
  17. I have little to no experience with either Dark Blast or Super Reflexes, so I tried my best here... The goal is to be able to tank mobs of +? / x8 with little to no issue. I know this may be a tall order for a Sentinel, but I figured Dark Blast's -to hit paired with SR's capped positional defenses could make this a reality. Initial plan was to take Provoke from the Presence tree to maintain aggro, but I can't find a way of squeezing it in (it really sucks you can only spec into 4 different pool powers!) One thing I attempted but I know needs addressing are my slotting for procs. I have heard that Dark Blast can be lifted from a mildly underwhelming set to an above average / respectable set through the use of procs. If there are any changes or different ways to frankenslot procs please feel free to advise, critique, provide suggestions, etc. Any feedback is welcome! Thanks in advance! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Sentinel Primary Power Set: Dark Blast Secondary Power Set: Super Reflexes Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Dark Mastery Hero Profile: Level 1: Gloom -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(3), SprSntWar-Acc/Dmg/Rchg(3), SprSntWar-Acc/Dmg/EndRdx(5), SprSntWar-Acc/Dmg/EndRdx/Rchg(5), SprSntWar-Rchg/+Absorb(7) Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-EndRdx/Rchg(9), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def(11) Level 2: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(11), LucoftheG-EndRdx/Rchg(13), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Def(15) Level 4: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15) Level 6: Umbral Torrent -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(17), ExpStr-Dam%(17), PstBls-Dam%(19), JvlVll-Dam%(19), CldSns-%Dam(21) Level 8: Abyssal Gaze -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(21), SprWntBit-Acc/Dmg/EndRdx(23), SprWntBit-Acc/Dmg/Rchg(23), SprWntBit-Dmg/EndRdx/Acc/Rchg(25), UnbCns-Dam%(25) Level 10: Master Brawler -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(27) Level 12: Dark Obliteration -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(27), Rgn-Acc/Rchg(29), Rgn-Dmg/EndRdx(29), Rgn-Knock%(31), Ann-ResDeb%(31) Level 14: Hover -- ShlWal-ResDam/Re TP(A) Level 16: Enduring -- PrfShf-End%(A), PrfShf-EndMod(31) Level 18: Antumbral Beam -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(33), SprOppStr-Acc/Dmg/Rchg(33), SprOppStr-Acc/Dmg/EndRdx(33), SprOppStr-Acc/Dmg/EndRdx/Rchg(34), SprOppStr-Rchg/+Opportunity(34) Level 20: Dodge -- Rct-Def(A), Rct-Def/EndRdx(34), Rct-Def/Rchg(36), Rct-ResDam%(36) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36) Level 26: Life Drain -- Apc-Dam%(A), TchoftheN-%Dam(37), ThfofEss-+End%(37), DctWnd-Heal(37), DctWnd-Rchg(39), DctWnd-Heal/Rchg(39) Level 28: Weave -- LucoftheG-Def/Rchg+(A) Level 30: Quickness -- Run-I(A) Level 32: Blackstar -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(42) Level 35: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43), LucoftheG-EndRdx/Rchg(43), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def(45) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 41: Combat Jumping -- UnbLea-Stlth(A) Level 44: Netherworld Tentacles -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(45), TraoftheH-Acc/EndRdx(46), TraoftheH-Immob/Acc(46), TraoftheH-Acc/Immob/Rchg(46), TraoftheH-Dam%(50) Level 47: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 49: Super Speed -- BlsoftheZ-ResKB(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A), NmnCnv-Regen/Rcvry+(39), Pnc-Heal/+End(40) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) ------------
  18. jonwol2

    Sapper Build

    @Bionic_FleaThanks for the build / suggestions! After looking it over, I was wondering - is there any world where giving up Zapping Bolt and Tesla Cage becomes worth? Assuming I am focusing solely on AoE sapping enemy mobs as much as possible, could something like the following build actually be effective? Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Technology Sentinel Primary Power Set: Electrical Blast Secondary Power Set: Electric Armor Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Electricity Mastery Hero Profile: Level 1: Lightning Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(15), SprWntBit-Acc/Dmg/EndRdx(17), SprWntBit-Acc/Dmg/Rchg(19), SprWntBit-Dmg/EndRdx/Acc/Rchg(19), SprWntBit-Rchg/SlowProc(31) Level 1: Charged Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(9) Level 2: Charged Shield -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-Heal/Rchg/EndRdx(34) Level 4: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(37), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(39), SprFrzBls-Rchg/ImmobProc(40) Level 6: Conductive Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(7), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(9) Level 8: Super Speed -- BlsoftheZ-ResKB(A) Level 10: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-EndRdx/Rchg(11), Prv-Heal/Rchg(13), Prv-Heal/Rchg/EndRdx(13), Prv-Absorb%(15) Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 14: Aim -- GssSynFr--Build%(A) Level 16: Static Shield -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(17) Level 18: Boxing -- Empty(A) Level 20: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-Max HP%(29) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), LucoftheG-Def(23) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(25) Level 26: Short Circuit -- PrfShf-EndMod(A), PrfShf-EndMod/Acc/Rchg(27), PrfShf-EndMod/Rchg(27), PrfShf-EndMod/Acc(29) Level 28: Lightning Reflexes -- Run-I(A) Level 30: Tactics -- RctRtc-ToHit(A), RctRtc-Pcptn(31) Level 32: Thunderous Blast -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(33), SprSntWar-Acc/Dmg/Rchg(33), SprSntWar-Acc/Dmg/EndRdx(33), SprSntWar-Acc/Dmg/EndRdx/Rchg(34), SprSntWar-Rchg/+Absorb(34) Level 35: Power Sink -- EffAdp-EndMod/Rchg(A), EffAdp-EndMod(36), EffAdp-EndMod/Acc/Rchg(36), EffAdp-Acc/Rchg(40), EffAdp-EndMod/Acc(40), EffAdp-EndMod/EndRdx(43) Level 38: Vengeance -- LucoftheG-Def/Rchg+(A) Level 41: Havoc Punch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(43) Level 44: Chain Fences -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(45), EnfOpr-Acc/EndRdx(45), EnfOpr-Immob/Rng(45), EnfOpr-Acc/Immob/Rchg(46), EnfOpr-Acc/Immob(46) Level 47: Lightning Field -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(50), SprAvl-Rchg/KDProc(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(36), Pnc-Heal/+End(37) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(37) ------------
  19. jonwol2

    Sapper Build

    I thought about this a bit and although the idea is very sound I ultimately think there’s no way I can put the ATO absorb proc in TB. I need the 5 piece bonus from Sentinel’s Ward in order to get smashing, lethal and melee defense. If I put this in TB then I’m cutting out the end mods currently slotted which defeats the purpose of the build. What I could do is shift PS’s current slots and set with SC’s current slots and set, making PS more of the hard end sucker after TB given it’s faster animation time. I’ve also been experimenting with dropping zapping bolt and picking up lightning field and 6 slotting it with Spr Avalanche for the set bonuses, but based on your information above this may not be worth.
  20. jonwol2

    Sapper Build

    @Caulderone Woops, posted wrong build. Post revised with correct build. Sorry about that!
  21. jonwol2

    Sapper Build

    Below is my first attempt at a sapper build. I have tested it on a few different farms with relative success, but I know there is a ton of room for improvement. The idea is to stealth in, short circuit, power sink and finish with thunderous blast. This leaves most mobs short of an EB or AV completely drained of endurance. Ball Lightning picks off any units with remaining endurance. I am very aware that my defenses are lacking and resists are not capped. Slotting 3 dmg IOs and 3 end mod IOs in both Ball and TB severely hurt set bonuses, but I see no other way of effectively building for end drain. 6 dmg would leave me with little to no end sapping ability and 6 end mod would be overkill. This build is primarily meant to be support focused - I am well aware endurance sapping is probably the least effective secondary effect / debuff, but I wanted to give it an honest go. I chose Barrier for my lack of defense / resist caps and Gravitic for its -recovery procs. TLDR; This is my attempt at a sapper build - any critiques, feedback, suggestions, etc. are welcome! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Technology Sentinel Primary Power Set: Electrical Blast Secondary Power Set: Electric Armor Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Concealment Ancillary Pool: Electricity Mastery Hero Profile: Level 1: Lightning Bolt -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(3), SprSntWar-Acc/Dmg/Rchg(3), SprSntWar-Acc/Dmg/EndRdx(5), SprSntWar-Acc/Dmg/EndRdx/Rchg(5), SprSntWar-Rchg/+Absorb(43) Level 1: Charged Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19) Level 2: Charged Shield -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-Heal/Rchg/EndRdx(21) Level 4: Super Speed -- BlsoftheZ-ResKB(A) Level 6: Ball Lightning -- Rgn-Acc/Dmg/Rchg(A), Rgn-Acc/Rchg(7), Rgn-Dmg/EndRdx(7), EnrMnp-EndMod(9), EnrMnp-EndMod/Rchg(9), EnrMnp-Stun%(11) Level 8: Conductive Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(23), Ags-ResDam/EndRdx/Rchg(23), Ags-ResDam(25) Level 10: Zapping Bolt -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(11), Dvs-Dmg/Rchg(13), Dvs-Acc/Dmg/Rchg(13), Dvs-Acc/Dmg/EndRdx/Rchg(15) Level 12: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(27), Prv-Heal/Rchg/EndRdx(29), Prv-Absorb%(29) Level 14: Tesla Cage -- SprWntBit-Acc/Dmg(A), SprWntBit-Rchg/SlowProc(33), SprWntBit-Dmg/Rchg(37), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(39) Level 16: Aim -- GssSynFr--Build%(A) Level 18: Static Shield -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/EndRdx/Rchg(31) Level 20: Boxing -- Empty(A) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(40), UnbGrd-Max HP%(40) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42) Level 26: Short Circuit -- PrfShf-EndMod(A), PrfShf-EndMod/Acc/Rchg(31), PrfShf-Acc/Rchg(31), PrfShf-EndMod/Acc(33) Level 28: Lightning Reflexes -- Run-I(A) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(37), Rct-ResDam%(37) Level 32: Thunderous Blast -- OvrFrc-Acc/Dmg/End(A), OvrFrc-Dmg/End/Rech(33), OvrFrc-Acc/Dmg/End/Rech(34), EnrMnp-EndMod(34), EnrMnp-EndMod/Rchg(34), EnrMnp-Stun%(36) Level 35: Power Sink -- EnrMnp-EndMod(A), EnrMnp-EndMod/Rchg(36), EnrMnp-Stun%(36) Level 38: Stealth -- LucoftheG-Def/Rchg+(A) Level 41: Invisibility -- LucoftheG-Def/Rchg+(A) Level 44: Chain Fences -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(45), EnfOpr-Acc/EndRdx(45), EnfOpr-Immob/Rng(45), EnfOpr-Acc/Immob/Rchg(46), EnfOpr-Acc/Immob(46) Level 47: Havoc Punch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/Rchg(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50), SprBlsCol-Rchg/HoldProc(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(42), Pnc-Heal/+End(43) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43) Level 50: Musculature Core Paragon Level 50: Barrier Core Epiphany Level 50: Ion Core Final Judgement Level 50: Assault Core Embodiment Level 50: Gravitic Core Flawless Interface Level 50: Clockwork Radial Superior Ally ------------
  22. @Bionic_Flea Thanks a ton for your time and effort on this. Both builds look great!
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