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Faeriemage

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Everything posted by Faeriemage

  1. Two different controllers. First was an Afterglow Xbox 360 (I realize it is old) USB wired controller. It works perfectly for other games, of course. The second controller is the Microsoft Xbox controller that came with my Series S and run through my native Bluetooth on my system.
  2. I just started using a controller recently. I set up a keybind for it, set both of the bumpers to extra keys, and mapped all of my abilities how I wanted them. All of the modifier buttons (left trigger, left bumper, right bumper) work perfectly. In the menu I can set anything to a Right Trigger+ arrangement, and it registers there. That being said, no matter how I configure a keybind for the right trigger, I can't get the game to recognize it outside the keybinds menu, What have I done wrong? Oh...the virtual mouse works perfectly fine.
  3. If you notice, the shield down also has a target reticle icon on it. It is both -defense and -to hit. As for your other statement about -Res being a shield icon...you are both right...and wrong. Of all the powers that have -Res in them, only two powers have only -Res where it is and is not paired with another debuff type, both of which are in the Sonic power set. It is only in those cases, or when -Res is paired with -Def that it will have the shield icon. Otherwise, it seems that -Res is the lowest in the icon hierarchy regarding which icon will be displayed for he power. And yes, it appears that there is an icon hierarchy. Examples follow (Support Sets Only): -To Hit seems to be lower than -Visibility as the power Trick Arrow: Flash Arrow shows. -To Hit is higher than -Range or -Damage paired with a second debuff as shown in Storm Summoning: Hurricane, Nature Affinity: Spore Cloud(-DMG -Regen) and Temporal Manipulation: Time's Juncture(-DMG -SPD) (We get the targeting reticle for the above three examples that shows us the -To Hit native icon) -To Hit is lower than solo -Damage, or -Damage paired with -Special as shown in Dark Miasma: Darkest Night and Poison: Weaken The -To Hit showing below -Damage for Traps: Seeker Drones on Masterminds is likely a case of a grandfathered icon. -Res and -Fly are lower than Slow (-SPD) as shown in Dark Miasma: Tar Patch -Res, -Fly, and Slow are lower than Immobilize as seen in Trick Arrow: Entangling Arrow -Max End has no icon and can't be considered higher than -Res. -Def is usually the highest in hierarchy as seen in Storm Summoning: Freezing Rain, Time Manipulation: Slowed Response, Traps: Acid Mortar, Cold Domination: Sleet, Thermal Radiation: Melt Armor, and Pain Domination: Anguished Cry. Certain high tier powers (tier 8 or 9) will supplant -Def with a more unique icon as in Poison: Venomous Cloud and Radiation Emission: Fallout. These icons don't match with normal buff/debuff icons seen on other powers. Of special note: Nature Affinity: Corrosive Enzymes, a power with both -DMG and -Res just like Radiation Emission: Enervating Field, has the -DMG flame as its icon.
  4. If you note form the descriptions of the powers, the Enervating Field is -DMG...but the icon is -DEF. Radiation infection has the opposite problem. I am aware that these icons have been swapped for a very long time at this point, but please, if you could, please fix this.
  5. While I love the ability to set the base layer to Spectrum, I find that I have a number of costume ideas that would benefit from additional Spectrum selections under different piece choices. 1) I would like to see Spectrum as a 'pattern' added to pieces that allow pattern customization. This would allow us to Spectrumize our pants/skirts/shorts/gloves and so on. 2) I would love to see the 'parts' from the Full Masks have a Spectrum variant, but understand that would be a lot of additional coding to add Astra Spectrum, Diablo Spectrum, and so on...and would make the list needlessly long. This would be a 'nice to have' but I'm not holding my breath on this one. 3) A little less 'pie in the sky' than option 2 would be to add a Spectrum option for many/most of the shoulder options. We already have a 'variant' option there, but most entries don't have a variant on offer. If we could link in a Spectrum option, that would allow for dayglow shoulders. 4) For those items that allow it, a material option of Spectrum would be awesome. This would allow us to have both a pattern and spectrum at the same time. I could see this being fun with a black 'background' and then a bright pattern like lightning or fire, giving a part of the costume a 'pop' it wouldn't normally have.
  6. It would seem I stated it unclearly. I meant to say that unless the Devs were willing to make FF have 45% on it's own...and then the rest of the line. I don't disagree that the amount of defense as it currently stands is adequate. And while I don't disagree that DDR could certainly help with the set, I don't think they should stop with just DDR.
  7. This right here is one of the reasons I made this post. Anyone who takes a moment to stop and think about it realizes that one trick pony sets, like Force Field, and Sonic to a lesser degree, need to be diversified a little. My intent was to suggest a change that was somewhat thematically within the purview of the set. While the idea to add DDR into Force Fields has merit, I think that isn't enough of a change. Sure, add that in as well, make a FF just rock at the one thing he does. That being said...unless the bubbles will add up to more than 45% defense, which they don't, then a solo FF on a team needs to bring something more than just defense. Most other support sets bring a mixture of healing, debuffs, and buffs. Empathy heals like a mamajama and still brings buffs to the table. Force Fields and Sonic Resonance bring nothing else. They just protect either Defense or Resistance. One limited avenue of buffing is all they get. I would still like to see FF improved a long time before I would like to see something done for Sonic Resonance.
  8. For point 1, sure, maybe. I don't have anything to say here. For point 2 I think we're reading the math wrong, because "real world" testing seems to show resistance ahead of defense. for point 3...regeneration is more effective for more smaller hits that fewer bigger hits. There is a reason I stopped using the Regeneration sets for blaster secondaries.
  9. There are so many ways that I could have titled this post, as well as different ways in which I could have started it. Though lack of other options to "wow" my future audience, I have simply started here. I will preface this to point out, before anyone else does, that I rarely post on the forums. That is a personal preference. I talk through in-game chat with friends, and I have a number of people I know IRL that I talk with about the game. All this being said, I do not claim to be an expert. This post will not go into numbers, as I feel that, in this case, the raw numbers are lying to us or, more specifically, we are misunderstanding what the numbers have to say. To whit: Resistance and Defense are NOT equivalent. I could say that they are not equal, and many, if not most of you would agree. Some, possibly many, of you would say they are equivalent though. Unfortunately, through more than twenty of my own characters on live, with my experiences with more than fifty characters here, and extensive rehashing of "what went wrong" in multiple different situations they have never felt equivalent. In fact, I state that they have never been equivalent, but individuals like the late, not so great, Statesman himself, told us they were, and we accepted it, while tossing out much of what he stated as fact, calling it flawed and narrowminded. The issue is that Resistance is a Degree, and Defense is Boolean. Better put: Resistance is Analog and Defense is Digital. What this means from a simple standpoint is that when Defense fails; and with Streak Breaking, a 5% minimum to-hit value, defense debuff powers, and other similar in-game items, defense will fail; you are hit for 100% of the damage. When Resistance fails, you loose a portion of your resistance, not all of it. Sure, this portion of failure goes up over time...but it is still a proportional failure. I could try and go into the math of probability here, which would suggest that, mathematically, they are equivalent. If you have a person with 50% resistance who gets hit 50% of the time, or a person with 95% defense who, by streak breaking, will get hit at least 1 in 20 attacks, then they both have a 100% probability of taking 100% damage. And then, there is the fact that 1 shot code will prevent the defense person from dying from a single shot, and it begins to seem as though defense is better than resistance, which is a perception that the dev staff espoused to us. From a numbers perspective, ignoring regeneration, healing, and everything else, they are right. Why, then, is it easier to keep a Resistance based Sentinel on his feet than a Defense based Sentinel, especially at end game? Because the game has regeneration, healing, and other things that aid in making a Resistance set more resilient than a defense set. I know people who refuse to play Force Field. Sonic Resonance, they say, provides more safety than Force Field. I lean in this direction myself, having played both FF and SR defenders. That being said, Frost Domination is better than either of them, being a mixture of defense and resistance. Both of these together are always better than either of them alone, even if Resistance by itself is better, from experience, than Defense by itself. Does that mean that resistance heavy sets, like Sonic Resonance, don't need a pass to make them better? Of course not. That being said, Force Field was one of the original sets released with the game. It has also never really been adjusted since then. That's all well and good, but what do we do about it? Now, here we get into an opinion that I've had for a fair amount of time. I like the idea that it represents, especially with additions to the game that have been made over the years. This is: Add Absorb to defense sets. I get the reason that they never added a heal to sets like Force Field in the past. They were trying to make it a Support set that didn't have a heal. I get that. Absorb isn't Heal though. Force Field has a duplicate power in everything but name. Force Bubble and Repulsion Field do basically the same thing. Yes, one of those is Repel (Force Bubble) and the other is Knock (Resuplsion Field), but they are both high cost fields around the hero that push their enemies away. They are so expensive, that you would rarely, if ever, run both of them at the same time. They are absolutely redundant. First, I would like it if we removed the power Repulsion Field and rename Force Bubble to Repulsion Field. This would leave an empty spot in the power list. I would suggest an Absorb barrier power with an absorb in line with the heal from Cauterize from Thermal Radiation. To keep it in line with being a Force Field set, though, I would add an Absorb barrier to every shield power. This would not be a big Absorb barrier, somewhere between 1% and 5% at max, but have them stack. Having the Barrier refresh tick once every 5 seconds for the full amount, and have the old buff fade at the same rate, would keep the new Absorb single target useful. Thematically, this would fit as well, because even when the shield 'fails' it is reducing the damage that finally penetrates into you. If we want to get really crazy, I would suggest replacing the Resist all from Personal Force Field with a 40% Absorb barrier. Won't this cause problems with balance for Sonic Resonance? Glad you asked. Since Regeneration and Resistance go well together, all of the Sonic shields should get a bonus to regeneration. This will keep the thematic elements of having 2 Support sets that don't have a heal, per se, but would increase their ability to provide survivability to the group. TL;DR I think that it is beyond time that Force Field be brought in line with newer Support sets, and made something we will see invading CoH in the future, not something people avoid. Add Absorb to the shields. Thank you.
  10. This is the clue text for the completion of the Defeat Jenkins, Get List mission. It should either be a period after list, or a semicolon. The use of a comma to join two separate ideas is incorrect. A semicolon would be most correct here as the sentences are closely related.
  11. Tooltip information says that the buffs ignore slotting...but the power has slots and slots can be added to the power. The power then allows you to slot accuracy enhancements.
  12. I also have a character stuck in this problem. Was in a mission, finished it, could not connect to map either with exit button or door.Logged to character select and now character is on Unknown map and can't log in.
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