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Arnabas

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  1. Thanks. I looked there and only found 4 flying around over one neighbourhood. I will look again.
  2. I should know this, but I can't remember where Freaks are in CoV. I have a hunt mission and have been running from zone to zone looking for them with little success. Level 40-ish. Thanks.
  3. That's one combo I haven't tried yet...
  4. That's my issue though... I generally play based on concept and don't really look at optimization, but I need various elements (costume, bio, fun factor) to come together for me to stick with a character. I haven't found what feels fun (for me) with Time yet.
  5. I'm curious to know what other people find enjoyable with Time on a Controller. I have tried a few combos and none of them really felt right to me. I'm also curious about how to make the best use of it. I often hear people say that Time is a great set, but I find it rather average. I admit that my perceptions may be off a bit, but it sure feels like Ice does a better job of slowing enemies than Time does, which seems rather counter-intuitive. So, what do you enjoy using with Time?
  6. That makes sense, but it's unfortunately not the case. I only have one account. In fact, the character I was trying to invite was on the same page (same group of 10) as the character I was using to do the inviting. I tried multiple times and couldn't figure it out. I even went to character selection and checked the spelling. I even copy/ pasted the name. Still wouldn't accept him.
  7. I'm finally getting around to adding all my characters to my supergroup, but I have encountered an odd issue where certain characters cannot be added and I get the message "(Character) is not on your account, cheater!" Weird, because they very definitely ARE. Anyone else encounter this or know how to fix it?
  8. I personally didn't find it too long. I do think that it could be handled a little differently, however. Instead of playing through the whole thing as "someone else's character," which seems to upset some (but didn't bother me), the story could be a short arc with the character performing an investigation. They'd play as their own character through the mission, and at the end of each mission, get a brief snippet of Piecemeal's story, playing her for only a minute or two each time. Doing that would let players keep coming back to their own character for most of the action, while still getting to see the behind-the-scenes stuff.
  9. Not at all confident but that doesn't bother me. I play what feels fun and don't really look at the numbers.
  10. I voted 1-10 million, but it was unclear if this is per character or in total. I have 50 characters, so if it's in total, then 50 to 500 million. The most I have ever had on hand on a single character was about 30 million, even playing daily from launch to sundown, and again since the game returned. I have no idea how people get so much influence.
  11. I have never really been one to chase numbers and have instead played according to what feels fun, but I am trying to decide between a Blaster and Corrupter for a character concept I have. I don't usually do this, but today I was looking (in character creation) at damage values. I was using Electrical Blast. Now, I have always believed that Blasters do more damage, but looking at Electrical Blast, it gave higher "Average Damage" on each power to the Corrupter but lower damage in the details that followed. Example: Blaster Charged Bolts. Avg Damage: 12.30/ 8.20 energy damage on target Corrupter Charged Bolts. Avg Damage: 20.90/ 1.90 energy damage on target. So, does the higher Average Damage (if the values are even correct) reflect Scourge? Or is it something else, perhaps an error?
  12. I haven't played my gravity controller for some time, but having used him recently, I notice that Singularity seems to have changed. Rather than repelling enemies (great for keeping me safe when solo), it pulls everyone closer (great for killing me when solo). I'm guessing that the rationale for this was to make it more team-friendly, but it's less helpful to me now as a solo player. I'm wondering if there are any plans to continue adjusting it. Maybe something could have been done using Knockback to Knockdown, rather than (seemingly) eliminating the Repel?
  13. I've come to realize it's a fairly decent hold (with Cryo) if you get it to recharge fast enough and you're focusing on one target.
  14. I am taking another shot at playing a DP blaster. Overall, I think the set feels pretty average, but I am sticking with it for the character's concept. I am curious to know if anyone uses anything other than the Incendiary ammo. I guess the Chemical and Cryo would be useful against those with specific weaknesses, but the secondary effects seem rather uneven. Incendiary gives DoT, which is always useful, even if it's a small amount, but the slow and damage debuff effects from Cryo and Chemical seem pretty negligible. I can't honestly say that I notice them doing anything. And the Suppressive Fire secondary effect of Disorient/ Hold in underwhelming, lasting only 2 seconds, making it about as useful as the Fatigue effect in the fighting pool. Do these effects actually improve and become worthwhile with s;lotting or higher levels? Or do you just focus on the damage?
  15. I didn't say they are the same damage. I said Mesmerize does more damage. And I got that idea when creating the character, where it reads that Mesmerize does an average of 19.8 and Levitate does an average of 13.07
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