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Arnabas

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Posts posted by Arnabas

  1. 29 minutes ago, Frozen Burn said:

    Time is very versatile and will go with any set on any AT that takes it.  Just pick what appeals to you and play!  🙂  

    That's my issue though... I generally play based on concept and don't really look at optimization, but I need various elements (costume, bio, fun factor) to come together for me to stick with a character. I haven't found what feels fun (for me) with Time yet.

  2. I'm curious to know what other people find enjoyable with Time on a Controller. I have tried a few combos and none of them really felt right to me. 

    I'm also curious about how to make the best use of it. I often hear people say that Time is a great set, but I find it rather average. I admit that my perceptions may be off a bit, but it sure feels like Ice does a better job of slowing enemies than Time does, which seems rather counter-intuitive.

     

    So, what do you enjoy using with Time?

    • Thumbs Up 1
  3. On 3/3/2024 at 1:59 AM, GM Tock said:

     

    If you use multiple accounts, the game has no idea or connection between different client logins. 

     

    That makes sense, but it's unfortunately not the case. I only have one account. In fact, the character I was trying to invite was on the same page (same group of 10) as the character I was using to do the inviting. I tried multiple times and couldn't figure it out. I even went to character selection and checked the spelling. I even copy/ pasted the name. Still wouldn't accept him.

  4. I'm finally getting around to adding all my characters to my supergroup, but I have encountered an odd issue where certain characters cannot be added and I get the message "(Character) is not on your account, cheater!" Weird, because they very definitely ARE.

     

    Anyone else encounter this or know how to fix it?

  5. I personally didn't find it too long. I do think that it could be handled a little differently, however. Instead of playing through the whole thing as "someone else's character," which seems to upset some (but didn't bother me), the story could be a short arc with the character performing an investigation. They'd play as their own character through the mission, and at the end of each mission, get a brief snippet of Piecemeal's story, playing her for only a minute or two each time.  

     

    Doing that would let players keep coming back to their own character for most of the action, while still getting to see the behind-the-scenes stuff. 

    • Like 3
  6. I voted 1-10 million, but it was unclear if this is per character or in total. 

    I have 50 characters, so if it's in total, then 50 to 500 million.

    The most I have ever had on hand on a single character was about 30 million, even playing daily from launch to sundown, and again since the game returned.

    I have no idea how people get so much influence.

  7. I have never really been one to chase numbers and have instead played according to what feels fun, but I am trying to decide between a Blaster and Corrupter for a character concept I have.

    I don't usually do this, but today I was looking (in character creation) at damage values. I was using Electrical Blast. Now, I have always believed that Blasters do more damage, but looking at Electrical Blast, it gave higher "Average Damage" on each power to the Corrupter but lower damage in the details that followed.

    Example:

    Blaster Charged Bolts. Avg Damage: 12.30/ 8.20 energy damage on target

    Corrupter Charged Bolts. Avg Damage: 20.90/ 1.90 energy damage on target.

    So, does the higher Average Damage (if the values are even correct) reflect Scourge? Or is it something else, perhaps an error? 

  8. I haven't played my gravity controller for some time, but having used him recently, I notice that Singularity seems to have changed. Rather than repelling enemies (great for keeping me safe when solo), it pulls everyone closer (great for killing me when solo). 

    I'm guessing that the rationale for this was to make it more team-friendly, but it's less helpful to me now as a solo player. I'm wondering if there are any plans to continue adjusting it. Maybe something could have been done using Knockback to Knockdown, rather than (seemingly) eliminating the Repel?

  9. On 10/2/2023 at 2:39 PM, Frozen Burn said:

    Suppressive Fire is situational for me but is really useful when you have another hold in your secondary or epic pool to stack with it.  But sometimes, I outright skip it, depending on the build.

    I've come to realize it's a fairly decent hold (with Cryo) if you get it to recharge fast enough and you're focusing on one target. 

  10. I am taking another shot at playing a DP blaster. Overall, I think the set feels pretty average,  but I am sticking with it for the character's concept.

     

    I am curious to know if anyone uses anything other than the Incendiary ammo. I guess the Chemical and Cryo would be useful against those with specific weaknesses, but the secondary effects seem rather uneven. Incendiary gives DoT, which is always useful, even if it's a small amount, but the slow and damage debuff effects from Cryo and Chemical seem pretty negligible. I can't honestly say that I notice them doing anything. And the Suppressive Fire secondary effect of Disorient/ Hold in underwhelming, lasting only 2 seconds, making it about as useful as the Fatigue effect in the fighting pool.

     

    Do these effects actually improve and become worthwhile with s;lotting or higher levels? Or do you just focus on the damage?

  11. 9 hours ago, Vanden said:

     

    Levitate does around 1/3rd more damage than Mesmerize. I'm not sure where you got the idea that they're the same damage?

    I didn't say they are the same damage. I said Mesmerize does more damage.

    And I got that idea when creating the character, where it reads that Mesmerize does an average of 19.8 and Levitate does an average of 13.07 

  12. 12 hours ago, Riot Siren said:

    It's only takes 0.2 seconds longer to animate and it more then makes up for that in damage coming out to about 15% more DPS.

    They both have 6 second recharge, so I'm not sure where you are getting that from.

     

    I would have sworn that I saw 8 seconds on Levitate. Must be hallucinating.

    But for sure, it says Mesmerize does more damage.

  13. I am looking at Mesmerize and Levitate, the first two powers in Mind Control. I am a bit confused at the balancing....

    Levitate, the tier 2 power is:

     

    • Less accurate
    • Slower to cast
    • Longer to recharge
    • Has a shorter range
    • Costs more endurance

     

    This might make sense if it was the more damaging of the 2 powers, but on top of being worse in every way, it also does less damage. It doesn't seem to match other powers. Is this intentional? Does it have advantages that are not immediately apparent? 

  14. I have a Fire/ Fire Sentinel and just picked up Cauterizing Blaze. It's supposed to be a self-heal over time, but as near as I can tell, it does nothing. 

    I tried checking in my combat attributes, and it doesn't even show. When I injure myself to test the recovery speed, it is the same whether I have the toggle on or not.

    Does anyone know if this is a bug, or if there's something else going on?

  15. 3 hours ago, Parabola said:

    Slows are all (I believe) coded in a way that prevents enhancement from affecting the -recharge effects. 

    The padlock symbol means that the effect ignores enhancement. So the only effect that is benefitting from enhancement here is the run speed/fly speed/jump speed debuff.

    Thanks. That's what I was assuming but I wanted to be sure.

  16. I've never really bothered with Slow powers much, so I am unfamiliar with the effects of enhancements.  For a power like Time Manipulation that affects recharge times and slots Slow enhancements, do those enhancements affect recharge, or just, as the name implies, movement speed?

  17. I haven't really looked into this, but does Prismatic Aether simply let you buy specific NPC outfits, or can you buy individual parts? 

    I thought it was the former, but today I saw a character with parts that I didn't think were available, so it made me wonder if they can buy pieces. 

  18. My Storm Defender has Sudden Acceleration: Knockback to Knockdown in Hurricane, but it is still doing knockback rather than knockdown... Is its effectiveness based on the Enhancement level? It's level 20, so will a higher level version be more likely to do Knockdown?

  19. On 4/13/2023 at 7:58 PM, Yaliw said:

    I'm convinced that people just really don't understand regeneration. Is it great? No. Is it bad? Not at all.

     

    I shied away from Regen for a long time because from when the game was originally live to now, I have most heard bitching and complaining about how it was nerfed, it's no good, etc. I had a character for whom it was thematically appropriate, however, so I tried it out. Not only did I find it perfectly functional, I actively enjoyed it. 

    Later, I created a Sentinel for whom it was also thematically appropriate and found it to be perhaps even better on that AT.

     

    I'm sure it could be adjusted and modernized, but I currently have no issue with it whatsoever.

  20. On 3/15/2023 at 9:04 PM, SaintD said:

    Psi Melee ignores damn near every resistance in the game, while robots with the res to psi tend to be filler mobs who don't feel any worse to deal with than.....damn near everything resisting your smash/lethal battleaxe or whatever.

    Psi Melee is cool, but I have a hard time playing it because the animations are so dull. They don't feel very dynamic.

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