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Rakshir

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Posts posted by Rakshir

  1. 34 minutes ago, Sovera said:

     

     

    You'll have to explain what you mean by 'superior enhancements don't examplar at all'.

    Am I wrong that they don't go below level 50 ?  I was mainly referring to the AT Superior recipes.  But this guy spends most of his time below level 50 doing Pillar content so I'd rather use the basic AT enhancement and get the bonuses down to level 10 versus only when I'm level 50.  

  2. 35 minutes ago, Sovera said:

     

    Can, yeah, you can. But do you really want to? It does slightly more damage than a T2 (around 255 damage) on a T9's recharge. The radius is pretty decent at 15y but we're talking 30 second recharge at best so the FF proc don't you much good. Perhaps Cross Punch would work better for your purpose (250 damage with... a two second recharge) though you'll have to scrounge those slots from somewhere.

     

    Something like this I suppose. It's not perfect but gives an idea. Trouble to me is always the lateness I end up getting Crosspunch. There are too many more urgent picks to get, but that's just me.

     

      Reveal hidden contents

    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Ice Melee
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Blazing Aura -- SprGntFis-Acc/Dmg(A), SprGntFis-Rchg/+Absorb(3), SprGntFis-Acc/Dmg/Rchg(3), SprGntFis-Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg/EndRdx/Rchg(5)
    Level 1: Frozen Fists -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(45), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(46)
    Level 2: Ice Sword -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(9), SprMghoft-Dmg/EndRdx/Rchg(11), SprMghoft-Rchg/Res%(11), TchofDth-Dam%(13), ImpSwf-Dam%(13)
    Level 4: Frost -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(17), Bmbdmt-Dam/Rech(19), Bmbdmt-Acc/Dam/Rech(19), Bmbdmt-Acc/Dam/Rech/End(21), Bmbdmt-+FireDmg(21)
    Level 6: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(23), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(25)
    Level 8: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(29), Prv-Absorb%(31)
    Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-ResDam%(31)
    Level 12: Plasma Shield -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(34), StdPrt-ResKB(39)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(34)
    Level 16: Build Up -- RechRdx-I(A), RctRtc-ToHit/Rchg(34), GssSynFr--Build%(36), RctRtc-ToHit(47)
    Level 18: Burn -- Arm-Dam%(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Erd-%Dam(37)
    Level 20: Ice Patch -- RechRdx-I(A)
    Level 22: Super Jump -- WntGif-ResSlow(A)
    Level 24: Consume -- SynSck-EndMod(A), SynSck-Dam/Rech(39), SynSck-EndMod/Rech(39), SynSck-Dam/Rech/Acc(40), SynSck-EndMod/+RunSpeed(40)
    Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(40)
    Level 28: Freezing Touch -- Hct-Dmg/EndRdx(A), Hct-Dmg/Rchg(42), Hct-Acc/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Dam%(43), UnbCns-Dam%(43)
    Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
    Level 32: Tough -- EndRdx-I(A)
    Level 35: Focused Accuracy -- RctRtc-ToHit(A), RctRtc-Pcptn(43), EndRdx-I(48)
    Level 38: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(45), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(46)
    Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(47), LucoftheG-Def(48)
    Level 44: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(49), SprAvl-Acc/Dmg/EndRdx(49), SprAvl-Acc/Dmg/Rchg(49), SprAvl-Acc/Dmg/EndRdx/Rchg(50), FrcFdb-Rechg%(50)
    Level 47: Physical Perfection -- PrfShf-End%(A)
    Level 49: Temperature Protection -- GldArm-3defTpProc(A)
    Level 1: Gauntlet
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(15)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
    Level 50: Reactive Radial Flawless Interface
    Level 50: Assault Core Embodiment
    Level 50: Intuition Radial Paragon
    Level 50: Portal Jockey
    Level 50: Task Force Commander
    Level 50: The Atlas Medallion
    Level 50: Freedom Phalanx Reserve
    Level 22: Double Jump
    ------------

     

    Thanks for the super fast reply, and another build to look over.  I'm still very new to the end game, but I do love the Fire Armor / Ice Melee.  It just seemed with how much you praised FF in MA.  I thought may be advantageous to slide one in the build.  I really appreciate you throwing a build with jump in for me to look over.

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