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Poltergyst

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  1. First—kudos to justicebeliever on their response. Fantastic. Second—some of the concerns that have been brought up I will mirror briefly: 1. The DFB epidemic. It is an epidemic when 4 out of 5 messages in LFG (I'm on Everlasting) are calling for DFB or DiB. 2. Some things are too easy. Incarnate level material should just be difficult to run. It's end game content and the sense of epicness (my new word for the day) is lost when leveling is easy, trials are easy, and the like. In addition, not having prestige to earn things for SG bases is another example of things made too easy. Back during live, prestige was there to add that sense of accomplishment. You worked for what you got and it was good to get everyone in your SG in on that. Now, everyone has everything and there is not fun in having a base that you don't have to work for. It's just a suppository for doing everything else easy in the game. I'm sure a system can be implemented where there's a balance between what was and what we have. Maybe have some things that are free but the more desirable things (bigger plots, multiple enhancement tables and salvage racks, supercolliders, merit vendor machines, invention tables, etc) cost prestige and must be earned. Something better than the "everything is free" that we have now. If we want some semblance of what is from the source material—comic books—then having some of those things have to be earned. Or maybe have a special story arcs you have to run to get some of the more esoteric material. Free all of the time just takes away from the sense of heroes working hard for truth, justice, and freedom. Those things don't come free. :) Thumbs up however for having the notoriety and difficulty easily accessible. That rocks. Also the double merits TF is off the chain. And making travel powers accessible from jump. That just always annoyed me during live. Thank you for your hard work and for bringing back this cherished game. Much love to you for that.
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