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Vanden

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Posts posted by Vanden

  1. On 7/23/2023 at 6:39 PM, Chance Jackson said:

    -All but 1 pool has resistance armors.

     

    -The only one with a defense armor locks you into a tech theme with just about all other powers

     

    -The resistance armored sets lock you into rather magical or at least magic adjacent themes especially with the pets (the matermind versions get this the least since they don't get pool pets)

     

    So the issue I have with this suggestion is that I don't really see how new Praetorian patron pools are meant to solve these problems, specifically. What does making new patron pools with Praetorian patrons do for those problems that coming up with more generic ancillary pools couldn't?

  2. It seems pretty clear to me. OP is suggesting that taunt powers do damage, with a delayed heal. They want it to do more damage if the taunt is slotted for taunt, and more damage to higher-ranked enemies. Because it hurts their pride.

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  3. The good news is, thanks to the Shield+Broadsword animations, all the animations for melee attacks you'd need for this set are in the game.

     

    The bad news is that there's only 3 left-handed pistol-firing animations in the game. 3.5 if you count the left-handed Suppressive Fire animation, but that has some bad clipping if done with a sword in the right hand. Maybe it'd be possible to stitch together the rest of the animations you'd need by frankensteining sequencers together, but that sounds like a hassle.

     

    You can make some cool poses with the idea, at least.

     

    Kg4G0Qq.png

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  4. A fundamental problem with Assault Sets is that since they're split between ranged and melee attacks, they generally don't have enough attacks to put together a ranged chain with no gaps while leveling. This means that when it's not safe to go into melee, their DPS takes a big hit. For Dominators, they can fill these gaps with powers from their primaries, which ends up helping reinforce their role as a hybrid control/damage AT by making them literally split their time between control and damage powers while at range. Without something similar, any other AT with Assault Powers will end up effectively being another melee AT, since they'll always want to close to melee anyway.

  5. On 5/22/2023 at 7:41 PM, The Caretaker said:

    You know, for all the plot holes I've tried to fill, this is the one that just needs to exist, or your efforts would just be too effective.

    You'd have whole gangs dismantled from the inside out by level 20... which was exactly how the original writing was done, levels equalling time, and gangs replacing other gangs as the low ones disappeared, you having done them in effectively.

     

    Then Clockwork came back at level 41+ for Tina Macintyre, which was fine as an alternate dimension... but then CWK came back in full force at 35+ for the LGTF and that mantra was given the handwave of a lifetime after that.

     

    I have a handful of ideas for making releases from the Zig a little less like a meme, but it's not ideal to involve Chris Jenkins in every story.

     

    This doesn't really seem like a plot hole to me. All it takes for the CWK to not be in prison during the LGTF is for him to just get out on parole. There's 15 levels of time between his appearances for that to happen.

  6. I happen to think that Shadow Hunter's spear is quite ugly, and not up to the current quality standards for player costumes. The head of the spear is a completely flat, low-res 2d texture. That might be passable for a rarely-encountered enemy mob who wouldn't stand still long enough for you to see it when he was first introduced, but its flaws would be plain to see as a player costume option, not to mention the actual NPC now that he wears it on his back.

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