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DarkShadowen

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  1. So, based on the above, playing with this build now - almost all done, just a couple Hami's to still get. Thanks for all of the feedback in this thread - really appreciate it. I've also created a corruptor alternate of this toon with a mirror universe-esque bio, so we'll see how that build turns out. Good times! This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Kinetics Secondary Power Set: Electrical Blast Power Pool: Leaping Power Pool: Experimentation Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Transfusion -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(46), TchoftheN-Acc/Heal(48), TchoftheN-Acc/EndRdx/Heal/HP/Regen(48), TchoftheN-Acc/EndRdx/Rchg(48) Level 1: Charged Bolts -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(3), SprVglAss-Rchg/+Absorb(3), SprWntBit-Acc/Dmg(45), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46) Level 2: Siphon Power -- Acc-I(A) Level 4: Ball Lightning -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(5), SprDfnBst-Dmg/EndRdx/Rchg(5), SprDfnBst-Acc/Dmg/EndRdx(7), SprDfnBst-Acc/Dmg/EndRdx/Rchg(7), SprDfnBst-Rchg/Heal%(43) Level 6: Siphon Speed -- PcnoftheT-Acc/Slow(A), PcnoftheT-Acc/EndRdx(50), PcnoftheT-Rng/Slow(50), PcnoftheT--Rchg%(50) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(9), BlsoftheZ-Travel/EndRdx(9), WntGif-ResSlow(37), ShlWal-ResDam/Re TP(40) Level 10: Short Circuit -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(11), Obl-%Dam(11), Obl-Dmg(13), Erd-%Dam(15), Arm-Dam%(15) Level 12: Speed Boost -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(13) Level 14: Increase Density -- StdPrt-ResDam/Def+(A) Level 16: Charge Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(17), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(19), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(34) Level 18: Speed of Sound -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(19) Level 20: Zapp -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(21), SprVglAss-Acc/Dmg/EndRdx/Rchg(21), GldJvl-Dam%(23), StnoftheM-Dam%(23), Apc-Dam%(25) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- HO:Ribo(A) Level 26: Transference -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(27), PreOptmz-EndMod/Rech(27), PreOptmz-EndMod/Acc/End(33), PreOptmz-EndMod/Acc/Rech(34), PreOptmz-EndMod/End/Rech(34) Level 28: Tesla Cage -- HO:Endo(A), GldJvl-Dam%(29), GldNet-Dam%(29), NrnSht-Dam%(31), GhsWdwEmb-Dam%(31), UnbCns-Dam%(33) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31) Level 32: Fulcrum Shift -- Acc-I(A), RechRdx-I(33) Level 35: Voltaic Sentinel -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(37), ExpRnf-+Res(Pets)(37) Level 38: Thunderous Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(39), Rgn-Knock%(39), JvlVll-Dam%(39), Bmbdmt-+FireDmg(40), PstBls-Dam%(40) Level 41: Charged Armor -- GldArm-End/Res(A), GldArm-RechRes(42), GldArm-RechEnd(42), GldArm-Res/Rech/End(42), GldArm-ResDam(43), GldArm-3defTpProc(43) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(45), Rct-Def(45) Level 47: Tactics -- HO:Cyto(A) Level 49: Inertial Reduction -- Jump-I(A) Level 1: Vigilance Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- EndMod-I(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Stamina -- PrfShf-End%(A) Level 1: Shocked Level 49: Quick Form Level 50: Ion Core Final Judgement Level 50: Nerve Core Paragon Level 50: Diamagnetic Core Interface Level 50: Rebirth Radial Invocation Level 50: Support Core Embodiment ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1486;703;1406;HEX;| |78DA5593D94E135118C7CF74B1020584EEEC5436DB525A16BDD218A024066A882FD| |034655A26296D9D4E0D3E80CFE08DDEB9A091806C72EF2B78A5BE828042E28249FD| |3AFFEFC83069F3CBF99F6FF97F67CEA4D7E7DDF9FCC25DA1B4CD15B3D56A665ECDA| |BA5155577A6B3052D271A8F8BFE7EA967666BF97C7C512BA98696AB0EFC971F644B| |0575259E2AAA3943D772D9626696EA19C2BD5C2E17E34B6AB6A2950A5E73915AAFA| |8BAB6A6968CACA1954BADA6B8A015560D0A6997F154B4BAAA5542A98A968BCF9575| |BD5631CA7A265DCBA4A9AEAA3F0E92AD11FA976C423E7587F0D885483689712F38E| |163FA990170D392E414498729DA269933606C031C7FCB7C07962959317FA22E942E| |618A5B24DA15AE68DF411BC72E730FBCB2CF3C00231FC08794EC5450D1EEDC544C3| |1B9C5DC66EE807E7A212EEEE470F9205EFD6A03BF8043DDA83CBA086E93DC24ED35| |3DC320CDCF990241EE7324B71D117B89B7B1AE125AF8B49416EEE4FE0CEA8456DE1| |4AD01C5CC7C4F62BB6CD7FE0291D75E325F819DAFC1E00638F8065C8E08D121DB75| |70BB4E1E6C87E091953D090CE09D624E83FE1806F27FC2CB0926916CA3A3F371B2F| |03D8168273120C5C09DC68DB78B1AED85E40509FD6C947589AE5FCCDFE0C01F70F0| |9CF917DCA5E46EE9B1FB262AF6989E5CA22705F6651B47455C5350EC9ECDA483ECF| |472B2D2EBC3669F177C4431FD7CF5947EF3EA516614DCA3CDB0F41C3E46B9EB27CC| |EFCC1FE0D029F30CDC270C4BCFC37B1864E490790B412361781FB539C1437436481| |E939DC79208BA31CD9C6226C0C8047312ECA081A39C6C8BF2C0B1536CC68E400F05| |C5E52D8BCFE0480D72959062620C5EEE9365C183D47B1C17DFB9107C5E4B9608FA2| |A30DAB2436A8D8F7A0091DF9AAD91E3108F2E89DCF5F8923808D32797C4A768148C| |9AE28AE96F317231413DE4A500E93CE5B12C0EAC8B4DEBE263D8B2F807ABFDD48C| |-------------------------------------------------------------------|
  2. Thanks for the clarification! To be honest, I have a Kin/Rad corruptor who I started as well, just trying out different combos - no real goal other than the combination and it looked fun. I'm wondering with the recharge bonus' from a lot of these sets if I should skip Hasten altogether. I'm thinking about Repel, and the proc piece is very interesting. I hadn't thought of the knockdown/stun alternative to allowing me to be in melee range without worrying too much. I think that even though they're most blast powers, I'll probably be playing pretty close. While Hover would definitely work, I was thinking of Speed more being in line with the theme, but good suggestion. I was also trying to think about TF's and powers that'd be available on exemping, but there's so much to consider! I love the conversation - feels like 2005! Thanks all!
  3. Thank you all for the feedback - this is really great! I will admit - my sets are all over the place for no other reason that I'm not 100% sure what I'm doing. Trying to pick combinations that increase defense, but not enough attention to which defense categories are more likely to run into. Point taken there. Nemu - extremely helpful write-up - thank you! So, I do have a question - how do the set bonus' work on powers like Increase Density? Do I get the flat bonus' of things like Unbreakable Guard or Gladiator's Armor regardless as long as it's slotted? Do they transfer to the target as well?
  4. Now that's a bummer! Definitely makes not taking it a non-issue. Guess that's why it's "Electric Fence" and not "Electric Fences" - suppose I could read the descriptions more closely! Thank you for all the feedback and the detailed explanations. You weren't kidding about the procs, that's for sure! Glad I could help Thanks for this build, though - much appreciated. Using some of both of what's been shared, I think I'm going to try this one out, see how it goes. I think it's a decent start for me to learn. Definitely not as many procs or resists as Onlyasandwich's build, but think it strikes a good balance. I was thinking there may be too many attacks, given that there are so few toggles/passives - maybe cutting down on my previous onslaught would help, so I mixed in some different takes. Heavily based on Inverted's feedback. If I made any glaring mistakes, please don't hesitate to call me out, though! Thanks again!
  5. Thank you both for the feedback - it's much appreciated. I've done some tweaking based on the comments. Lots more procs added. The theme is definitely Electric, so Mu makes more sense thank Psy. I do use Mu on several Brutes and like Electric Fences, but can see that I probably don't need it. How's this looking? This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Kinetics Secondary Power Set: Electrical Blast Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Transfusion -- Prv-Heal(A), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(43) Level 1: Charged Bolts -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(3), SprVglAss-Rchg/+Absorb(5), Dvs-Hold%(50), PwrTrns-+Heal(50) Level 2: Lightning Bolt -- SprVglAss-Dmg/EndRdx/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(5), SprVglAss-Acc/Dmg/EndRdx/Rchg(7), EnrMnp-Stun%(50) Level 4: Siphon Power -- Acc-I(A) Level 6: Siphon Speed -- IceMisTrmt-+ColdDmg(A), IceMisTrmt-Acc/Dam/End/Rech(7) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), Ksm-ToHit+(37), ShlWal-ResDam/Re TP(37), LucoftheG-Def/EndRdx(45) Level 10: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(13), Rgn-Dmg/EndRdx(36), Rgn-Knock%(37) Level 12: Speed Boost -- BlsoftheZ-ResKB(A) Level 14: Short Circuit -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(15), Arm-Acc/Rchg(15), Arm-Dmg/EndRdx(17), Arm-Dam%(17), FuroftheG-ResDeb%(19) Level 16: Increase Density -- GldArm-3defTpProc(A) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 20: Boxing -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(21), Hct-Dmg/EndRdx(23), Hct-Dam%(23) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25), Rct-Def/EndRdx(29), Rct-Def(34), Rct-ResDam%(34) Level 26: Transference -- PrfShf-End%(A), PrfShf-EndMod/Acc/Rchg(27), PrfShf-EndMod/Acc(27) Level 28: Charge Up -- GssSynFr--Build%(A), RechRdx-I(29) Level 30: Zapp -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(31), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Rchg/SlowProc(33), Apc-Dam%(33) Level 32: Fulcrum Shift -- Acc-I(A), RechRdx-I(33) Level 35: Tesla Cage -- Thn-Acc/Dmg/EndRdx(A), Dcm-Build%(46), UnbCns-Dam%(46), GhsWdwEmb-Dam%(46), NrnSht-Dam%(48), GldJvl-Dam%(48) Level 38: Charged Armor -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(39), UnbGrd-ResDam(39), TtnCtn-ResDam(39), TtnCtn-ResDam/EndRdx(40), TtnCtn-ResDam/EndRdx/Rchg(40) Level 41: Thunderous Blast -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(42), SprDfnBst-Dmg/EndRdx/Rchg(42), SprDfnBst-Acc/Dmg/EndRdx(42), SprDfnBst-Acc/Dmg/EndRdx/Rchg(43), SprDfnBst-Rchg/Heal%(43) Level 44: Electric Shackles -- GldJvl-Dam%(A), GldNet-Dam%(45), Lck-%Hold(45) Level 47: Super Speed -- HO:Micro(A) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Vigilance Level 2: Rest -- IntRdx-I(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(48) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- EndMod-I(A) Level 1: Shocked Level 49: Quick Form Level 47: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1434;689;1378;HEX;| |78DA5594596F125114C7EF1D066B174AF7D2CDD2150A655ABA68B41A4DB7445B4CA| |389AF84C0402741C0018C7E065F8DBEF8E25BABA94B6BF503F835FC002E5D4CDC4D| |0C1EE77FAEB4930CBFB9FF7BCFFF9E73E60EB13B8B0DE9F4F225211B17B2896231B| |E68A6CD5CCAB4DDB144C64A8A7F570DDD1D4A8FCF97D36963C5CA99252B59F4FF97| |AF25721933652C65CD64C9B692896C7C9EFC4AA2612D9FCF1AAB66A260E53275CEE| |07AC134531EE771D9CAAC9768C2AB56915571DD2A742D15ACA4B190B7ED72A194B7| |E3B1723C466EA67DD747C90CD39DD3E8473AF955DCE2BD4B88A82E4E7E607E04EB3| |E81813D30B40F6E69425D155D4CEA8EA845417D168C6E08F03BC6CF2848F28E2E39| |C58BA7C113331C748F56B5EA224F7021C18A7075C3E916896E0951BA1BDD88F4801| |DD4E61AB6D76BDA250A680387FF90DC475C4101E34DD09F9363AD0AAA9DD61CB161| |86390B0E9D0687CF8045423D572FEADF417C41F0A87E7ACE426C3CC79C039BCE332| |F802D17918E4D43AF72F44E411CA4829A5994CD61B4A0852969B25525DE1A805D5B| |90390676849861D04541EDEA0DB47FC53603DFC0A11FCC9FA04E8B3B55419DDC4F1| |FF7D3C7FDEB3D649303E617B04C1B7671EE5AD7436CDF7D9FF9007C49E8E11D64CF| |26C45E2E709B867D6AFBBE0D9C8E539BCC27CCA7A07F8B1985C96D423F9F1ED9CFA| |7C7CFCE3B3439A89C071F438C3C22068897E110B989022712D2393813E328AC4418| |51C1239D981CFD85C9516EE9A881E04088190177C93BA88283DB583CB6C37CC5DCE| |56FED35F30DB79410E6602DCCE98C2F317FF351A59766A88364CC11749768267152| |8993FC267BF5EA272C04B76855AFFE29D08701CFAB47C4CA9AAE9E6985EC41D87ED| |DD1B008C4C323A2260690A77683DB7A453AED3E38161944E4E763A21FA22FEC8829| |278BEAB512AAD656791BAA565FF90B80E0C7F6| |-------------------------------------------------------------------|
  6. Hi All, So, my alt-itis is gearing into overdrive, but I want to thank the Homecoming team for enabling me again after all these years! That said, I'd love some feedback on the below build for Kin/Elec/Elec Defender I was toying with the other day. I'm not typically a min/max player, and haven't really dabbled in builds myself directly, so I'm sure there's lots to improve. I wasn't sure how to slot the Kin powers for the most part. The build below is expensive, that much I know, but that's what farming toons are for, right? No overall goal than to have fun, put out a decent amount of damage, and buff the team. Thoughts, suggestions, comments? Thanks in advance! This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Doc Feedback: Level 50 Magic Defender Primary Power Set: Kinetics Secondary Power Set: Electrical Blast Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Electricity Mastery Hero Profile: Level 1: Transfusion -- TchoftheN-%Dam(A) Level 1: Charged Bolts -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(3), SprDfnBst-Dmg/EndRdx/Rchg(3), Thn-Acc/Dmg(37), Thn-Acc/Dmg/EndRdx(40), Thn-Acc/Dmg/Rchg(43) Level 2: Lightning Bolt -- SprDfnBst-Acc/Dmg/EndRdx(A), SprDfnBst-Acc/Dmg/EndRdx/Rchg(7), SprDfnBst-Rchg/Heal%(37), Apc-Dam%(46) Level 4: Siphon Power -- Acc-I(A) Level 6: Siphon Speed -- PcnoftheT--Rchg%(A), PcnoftheT-Acc/Slow(7) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(9), ShlWal-ResDam/Re TP(9), LucoftheG-Def(19), LucoftheG-Def/EndRdx(37) Level 10: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(11), Rgn-Acc/Rchg(11), Rgn-Dmg/EndRdx(13), Rgn-Knock%(13) Level 12: Speed Boost -- BlsoftheZ-ResKB(A) Level 14: Short Circuit -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(15), SprAvl-Acc/Dmg/EndRdx(15), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Acc/Dmg/EndRdx/Rchg(17), SprAvl-Rchg/KDProc(19) Level 16: Increase Density -- GldArm-3defTpProc(A) Level 18: Super Speed -- HO:Enzym(A) Level 20: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(34) Level 22: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(23), RctArm-ResDam/Rchg(23), RctArm-ResDam/EndRdx/Rchg(25) Level 24: Weave -- Rct-Def(A), Rct-Def/EndRdx(25), Rct-EndRdx/Rchg(27), Rct-Def/Rchg(27), Rct-Def/EndRdx/Rchg(29), Rct-ResDam%(29) Level 26: Transference -- PrfShf-EndMod/Acc(A) Level 28: Charge Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(31) Level 30: Zapp -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(31), SprVglAss-Acc/Dmg/EndRdx(31), SprVglAss-Dmg/EndRdx/Rchg(33), SprVglAss-Dmg/Rchg(33), SprVglAss-Acc/Dmg(33) Level 32: Fulcrum Shift -- Acc-I(A) Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36) Level 38: Thunderous Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Rchg/ImmobProc(40) Level 41: Electric Fence -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(43) Level 44: Charged Armor -- StdPrt-ResDam/Def+(A), Ags-ResDam(45), Ags-ResDam/EndRdx(45), Ags-Psi/Status(45), UnbGrd-Max HP%(46), UnbGrd-ResDam(46) Level 47: Power Sink -- PrfShf-End%(A), PrfShf-EndMod(48), PrfShf-EndMod/Rchg(48), PrfShf-EndMod/Acc/Rchg(48), PrfShf-Acc/Rchg(50), PrfShf-EndMod/Acc(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Vigilance Level 2: Rest -- IntRdx-I(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(5), Pnc-Heal/+End(5) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- EndMod-I(A) Level 1: Shocked Level 18: Speed Phase Level 49: Quick Form ------------ ------------ Set Bonus Totals: 6.5% DamageBuff(Smashing) 6.5% DamageBuff(Lethal) 6.5% DamageBuff(Fire) 6.5% DamageBuff(Cold) 6.5% DamageBuff(Energy) 6.5% DamageBuff(Negative) 6.5% DamageBuff(Toxic) 6.5% DamageBuff(Psionic) 16.63% Defense(Smashing) 16.63% Defense(Lethal) 35.69% Defense(Fire) 35.69% Defense(Cold) 14.75% Defense(Energy) 14.75% Defense(Negative) 6% Defense(Psionic) 15.06% Defense(Melee) 10.38% Defense(Ranged) 30.69% Defense(AoE) 3.6% Max End 6.25% Enhancement(Max EnduranceDiscount) +39% Enhancement(Accuracy) +20% Enhancement(Range) +43.75% Enhancement(RechargeTime) 15% SpeedFlying 198.4 HP (19.51%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 63.75% MezResist(Held) 63.75% MezResist(Immobilized) 63.75% MezResist(Sleep) 63.75% MezResist(Stunned) 63.75% MezResist(Terrorized) 63.75% MezResist(Teleport) 100% (20% chance) 24.5% (0.41 End/sec) Recovery 20% (0.85 HP/sec) Regeneration 60% ResEffect(SpeedFlying) 60% ResEffect(RechargeTime) 60% ResEffect(SpeedRunning) 11% Resistance(Smashing) 41% Resistance(Fire) 41% Resistance(Cold) 8% Resistance(Energy) 8% Resistance(Negative) 10.25% Resistance(Toxic) 15.25% Resistance(Psionic) 11% Resistance(Lethal) 15% SpeedRunning
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