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Techwright

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Posts posted by Techwright

  1. Playing catch-up.  I've still got episode 6 to watch still, but episode 5 may just be the best animated X-men episode of all time.  Episode 6 may derail my viewpoint, but it's looking more and more like they're working towards an interpretation of the Age of Apocalypse, my favorite X-men arc of all time.  I'm not much for the music scene, my tastes run too old school for the mainstream, but whomever scored this episode did an awesome job.

     

    The positives having been said, I realize the slogan is "mutant and proud" but maybe the pink see-thru guy might want to put on some trousers, or at least a swimsuit in public?

  2. 22 hours ago, Oklahoman said:

    I'm almost ashamed (but not really) to say I just created "Okie-Wan Kenokie" (brute katana/inv). Still working on him, but his bio will start something like this:

     

    A fair bit ago in a galaxy way,

    way over yonder....

     

    That name!  As soon as I saw it, I felt I wanted to see someone from Georgia or Florida create Okee-Wan Fenokee.

    • Haha 2
  3. 1 hour ago, Diantane said:

     

    I had never been to this section before. Finally found it as well as Dark Watcher, but he just tells me to talk with someone else. Not interested in doing an infinite amount of repetitive missions for Borea, so now I'm at a standstill. She has zero rewards anyway.

     

    So now my only choice is to grind PI Portals (which I hate and will never do again). So either find something in RWZ (or other place) or go play another game.

     

    13 hours ago, Glacier Peak said:

    image.png.ecded59ef3586b323a39f9a9d43a60c1.png

     

    Glacier Peak was trying to aid you.  I'm making the assumption you didn't realize what GP was implying.  Go to the Ouroboros zone and click on the pillars of fire and ice in the building.  These will give you a chance to play out most missions you've advanced beyond.  You can replay them, too, though that doesn't sound like your style.  You can recruit a team to play them with you, if you so desire.  You should know that once you commit to a mission, while you are on it, you'll play at its level. If I recall correctly, it will be the highest level for its range.  If you're a badge hunter, this will give you a chance to complete any mission badges you may have missed.

  4. I've two ways of doing this:

     

    1. I create the "evil twin", or a version from another dimension, since we've got Peregrine Island to foster this.

    2. For my main, Major Ray Gunn who is a "space ranger", I've used his look as the uniform for other characters, altering the look slightly to denote rank, specialization, or alien nature within the space rangers.

  5. On 4/16/2024 at 9:20 AM, Tachstar said:

    image.png.6b86671f92df2409541593451b441cb6.png

     

    Homage, satire, or omnidirectional no no? I created this guy back in the old days but didn't play him much (same as now). Claws/SR, btw. Someday, maybe, I'll finally work out my Skyway City Beer story arc that's been brewing for years. Maybe even before GRRM finishes WoW. Or maybe not.

     

    Looks like he'd go through a lot of drum heads in his career, and I do mean "through" them.

     

    49 minutes ago, Scarlet Shocker said:

    Suffocated Mule sounds like an interesting character choice!

     

    If you're in the knacker and tanning business, absolutely.

  6. After watching a (supposedly) professional science video where the topic of discussion, the star Betelgeuse, was repeatedly pronounced similar to "Bagel Goose", I decided to consult "professional" pronunciation videos to see if my 8th grade science teacher was more accurate in pronouncing it "Beetle Juice".

     

    I'm so glad I did.  I'd never have figured out the "correct" pronunciation. 😏

     

     

  7. My latest creation.  What started as an homage piece to DC Comic's Mad Hatter gradually went farther down the rabbit hole with a deliberately wacky and slightly-disturbed look.  Although I've had villains before, he's actually my first character of moral ambiguity.  I see him as occupying all four points on the moral compass merely due to whim. 

    (Oh, and just in case: for any reader in a culture where the expression doesn't exist, "Lid" is slang for hat, but also for the mind.  "Flipped his lid" = "gone crazy".)

     

    Loony Lid

    Technological Psy/Mental Blaster

     

    2024_04_16_Looney_Lid.thumb.jpg.f35c3cf2eec1070bdb053f306660c0d1.jpg

     

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  8. 59 minutes ago, Herotu said:

    Hang on, did I detect some product placement in this post? I see what you done there - That's how you exploited that. 

    I assure you, I did not product place.  I'd never endorse the services of The Family.

    • Haha 1
  9. @Player2, thanks for the constructive feedback.  Your description makes a certain sense, though why the original team put these items in at least 3 different categories does not.  Had they all been in a single category, I would have grudgingly acknowledge it.  And the two bow ties, with different variant choices at that, just seems to confirm (IMHO) that the process was not handled correctly.  But I do accept that we might have an action figure with only so many attachment holes, as you describe.

     

    I do like your comment regarding using asymmetrical to resolve the issue, or at least work around it.  I'd not considered that possibility, though I'm not sure how it would work for the Upper Body/Shoulders category, since we already have it for each shoulder, unless it can be extended to a 3rd for the neck.  Hypothesizing, since I've no idea of coding, an asymmetrical chest detail option might allow for something else I've always hoped for:  main chest detail and pocket chest detail side by side on most any chest piece except jackets.

  10. I'm not suggesting new neck features.  I'm suggesting a retooling of the costuming categorization system which hopefully will distinguish neck items into their own category, and possibly provide greater creative options as a result.

     

    Currently under Head/Detail 2 we've got several lower face items such as beards, mustaches, gas masks, and cybernetic jaws, but we also have things like the Jester neck ruff which is clearly a piece for the neck.

     

    In addition, if we move down to Upper Body/Shoulders, we have our standard assortment of shoulder/bicep coverings, but then we also have things like Bowtie and Spiked Collar, again things that are strictly neck features.

     

    I'd like to suggest retooling to add Head/Detail 3, or perhaps Head/Neck Detail, and under it move all the neck features currently in other categories, including the Ascot wherever it is.  I've lost track of it, which just goes to show the need.  Having all neck features in the same category will make them easier to find.   [EDIT: Found it!  Under Upper Body/Chest Detail along with a host of other items that should probably be "Head/Neck Detail" as well.]

     

    It is also my hope that in creating Detail 3, this releases these features from blocking others in their current category.  For example, I currently can either have a beard or a Jester ruff, not both as they are restricted by Detail 2.  With the proposed solution, I can have the Jester ruff and add either a Handlebar Goatee or a Van Dyke for a more interesting look like that of a Shakespearean jester.   Likewise, I could take Heavy Gold Chain or Spiked Collar, currently limited by the Upper Body/Shoulders category, and add my choice of them to one of the spikey shoulder features for a more bad-to-the-bone look.

     

    To head off one concern, there are features that by nature cross over multiple locations on the body:  Head/Detail 2: Reaper and Head/Detail 2: Breather 5 for examples.  The former shows a swath of cloth covering the lower face and neck, the latter showing a breather mask with a tube running to a chest-mounted filter.  For items like these, I'd propose that they be placed on the bases of where the focus of the item is.  In each of these examples, the focus is on covering the mouth and nose, so they'd remain as Head/Detail 2 items.

     

    Lastly, though I cannot recall any specific items, if there are any other categories having listings that seem out of place, I would suggest a re-evaluation for them as well.

     

    [EDIT #2:  This suggestion implemented would likely clear up some other confusion as well.  One currently can have a Upper Body/Shoulders/Bow tie at the same time as they have a Upper Body/Chest Detail/Bow Tie.  Hopefully, we could get one bow tie option, under Neck Detail, and still keep the Polka Dot variant]

     

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  11. I hear there's a Family consigliere that likes to hang out near the Terra Volta entrance who has a weakness for Baskin-Robbins Baseball Nut ice cream, but I'm not sure how I can exploit that.

     

    Otherwise, I've only heard the Primal Clockwork are weak against psionics, which the Wiki confirms, along with sleep and knockback.

    • Like 3
    • Haha 2
  12. How extensive would take-over be?  Would Robot masterminds have a percentage deficit of some sort to represent a struggle to control their minions?  Would Nemesis automatons and other machines, including cybernetics be affected, forceably co-opting the War Hulks, despite the human component? Or does Nemesis work entirely with bleeding-edge analog computers, and thus have an isolated network?

  13. 4 hours ago, Saiyajinzoningen said:

     

     

    When my inner ear gets out of wack from benign paroxysmal positional vertigo (yup that's a real thing us oldies get)

    I'm less immobilized and more dizzy and nauseous but ymmv

    I've...never had that mouthful of a term applied to me. LOL.  I did have two bad bouts of vertigo last year, and the only thing I wanted to do for a week each was to hold perfectly still to keep the world from spinning more.  Hence my suggestion. 

    I guess I've never noticed that flash with Thunder Clap.  Your suggestion makes sense in context.

  14. So now we have the roster, an anticipated theater release date, and curiously, an asterisk.

     

    https://www.superherohype.com/movies/572655-thunderbolts-gets-new-logo-slight-tweak-to-mcu-movie-title

     

    Part of that article's description sounds a bit like Suicide Squad.  I do hope they're not trying to mimic them.  Four on the roster are worth keeping around.  Three are not developed enough yet.  Ross?  Yeah, you can take out Thaddeus Ross.  No tears spilled (though likely he'll become Red Hulk).

     

    Screenshot_2023-11-29_at_10_38.54_AM_1200x675-66.thumb.webp.fec41ab5b05454792551dba6c68749ee.webp

     

  15. 3 hours ago, Trike said:


    A Timefighter is a time-traveling fighte of course. 😁

     

    No the collar isn’t in game, it’s a Krea creation but I liked it. In game I used one of the Clockwork faces which has the wires/cables neck. I agree that this kind of collar would be an awesome addition. So many sci-fi uniform ideas!

     

     

    You'd posted it as "Timfighter", not "Timefighter".  😁

     

    As to the collar, here's why my interest

    • Haha 1
  16. Costume part: Head Detail 2: Aural Shield

     

    Might a kind dev look into making this part fit in better?  It should be hugging a helmet or head closely. Instead, both side hand out there like flaps on a winter hat.  They look great in side shots, but face on, they look terrible.  I've tried adjusting head sliders, helmets and other options and nothing seems to work.

     

    image.png.6685ce197ce43f3e6cc553726e29b0b9.png

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  17. 12 hours ago, Trike said:

    Tonight's batch.

     

    Timfighter

    Timefighter-Krea.jpg
     

    What's a "Timfighter"? 

    More importantly, how on earth did you get the A.I. to properly render the D-visor???  I've been trying for some time to get an A.I. to properly render a D-visor w/ helmet on my main character, and every result was pure rubbish.  It never got either D-visor or helmet correct.

    Oh, and that high collar: is it in the game, or something the A.I. added?  If in the game, is it only ladies side or is it available in men's and beefy as well?  I've been hoping for such for a long time.

    • Like 1
  18. Just curious:  If you could design/approve a new billboard or theater poster for Paragon, the Rogues, or Praetoria what topic and design would you feel would make a great fit and in which area? (Anything that wouldn't get banned, of course.)

  19. 1 hour ago, Rudra said:

    The set already has Tornado to do that and why would a thunder clap summon a twister?

    Vanden's description sounds a bit like Hulk's thunderclap where it violently disturbs the atmosphere around it.  I feel that's more of a Gale effect than a twister. 

     

    I do agree that Thunder Clap should be revisited.  I've several storm characters, and I never take this power, having found it lacking the few times I attempted to utilize it. 

     

    6 hours ago, Saiyajinzoningen said:

    I'm not sure how it makes sense thematically though?

    I can see thunderclap disorienting

    or blinding foes

    or maybe even fear (werewolves and ghosts are scared lol)

     

    It already has a disorienting effect.  "Blinding" thematically doesn't make sense unless it's expanded to mean ear damage as well.  Fear I can see as an after-effect once the disorient wears off. I'm wondering if a secondary effect might be immobilization or at least a chance for it.  If you've ever had your inner ear go out of whack, the resulting vertigo is not only disorienting but very immobilizing.

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