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Neural

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About Neural

  • Birthday 08/22/1970

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  1. That is perfect. This is useful in a number of ways. Thank you!
  2. A suggestion: Not sure if google docs can do this. Is there a function that allows you to change the background color of a cell if the value is greater than 0? That way the salvage components that are needed would have the quantity cell highlighted, making it easy to quickly find.
  3. That's perfect. Thank you. I didn't realize you could monitor stats like that.
  4. Just a suggestion for the cool off countdown on powers: Would it be possible to have the numbers tinted green or something when they are being affected by Hasten?
  5. I've tried several mastermind types, but Beasts/Nature is still my favorite. I like the idea of having overgrowth up all the time.
  6. First, I agree that having the entire num-pad or similar tied up with pet commands is somewhat annoying, but that's because I don't like moving my hand from my mouse to the numpad and back. That said, I learned about the individual commands because of the Behemoth Masters from the Circle of Thorns enemy group. They have "Invincibility", which increases their defense quite a bit based on the number of foes that are around them. If it's you and your boss level pet (Dire Wolf in the case of my toon), the Behemoth Masters get defeated quite easily. But if you throw in your entire pack of 5 henchmen/pets, they take a lot longer and get a bit annoying. However, for my playstyle (through level 44 at least) I have found that having the ability to individually tell a pet group to heel, and individually tell a group to attack is useful, and all 6 of those will fit in one power tray, along with some extras. I'm sure that to completely master the mastermind class, there are uses for the other commands, but for my playstyle I've found that I'm not usually using "heel" unless it's for all my pets. Since you're asking questions on the subject, this is an "FYI" in the category of "things I wish I'd known from the start" that you may or may not know: 1. /macro Dism petcom_all Dismiss 2. If you use the three buttons that the mastermind gets to command your all your pets, each button changes their stance as well, but it does not function intuitively: -Press Attack = Pet stance is Agressive and pets attack your current target -Press Heel = Pet stance is Passive and pets disengage from a fight they may be in -Press Follow = Pet stance is... Agressive and pets finish their current fight and then be somewhat unpredictable. Being that having your pets in Defense/Bodyguard mode is part of the mastermind playstyle guide on the wiki, I find this a bit annoying, however a work around is the following: /macro Att petcom_all Attack Using *that* "Attack" skill, will cause your pets to attack your target, but *not* go into Agressive stance. They will remain in Defensive if you have chosen that. (If anyone knows if the stance change issue with Follow is a bug or not, I'd be interested in knowing for sure, as maybe it needs to be reported?) Again, maybe you know all this already, but I've spoken with a number of people who didn't, so figured I'd put it here for you or anyone else reading who may not.
  7. Thank you. That clears a lot up there. I was a bit overwhelmed with the difference between the pets and the non-pets, but the ranged/melee aggro mechanics being different makes a lot more sense.
  8. Why do my animals seem to draw and keep aggro so much better than bots/thugs/ninjas/demons/mercs? I've tried different mm builds, but with everything but the wolves/lions it seems like I pull aggro myself a lot more often. Is there any reason to use Train Beasts once you have taken Tame Beasts? Is there any reason to put any additional enhancement slots into these two powers? I really enjoy my Beasts/Nature-Affinity toon, but I'd like to play a different style sometimes (I can only take the idle howling/growling stuff for a few hours at a time before I just mute the game). I have a concept in my mind for a superhero that uses bots as well, but I've found bots rather difficult to work with because the mobs keep switching aggro to me. Is this because they have a number of ranged attacks? Are commonly discussed builds for masterminds here on the forum aimed towards solo or team play?
  9. No-one is forcing you to run DFB, and if someone else hits 50 before you do, it does not change one single thing about your life that you do not *let* it change.
  10. I've been having the same crash problems for several days now. It's always at the loading screen for a zone at exactly the same point in the progress bar that sithlorddrew shows in the image attached. The only thing that seems odd about it is that I rarely have this issue during the daytime (PST). It's only around 11pm or so that it really seems to kick in and happen a lot.
  11. Ok, thank you for the help. I think I understand it now. I have a recipe that has been up for weeks, and every time I look, the sale numbers are dancing above and below the price I listed. Got me curious as to if I was missing something.
  12. Oh, I have this backwards. If someone bids at 1inf, and someone comes along and offers to buy at 1000, the sale completes but if someone bids 1inf, and then someone else bids 5inf, the person bidding 5inf gets the sale. Also, is it a bug or intention that when you bid, the total number of bids for something like a recipe is the total of bids for all levels of that item?
  13. So it's basically a loss to bid anything more than 1inf?
  14. From the Paragon Wiki: I'm trying to understand how this works with multiple listings/orders. Hero A lists a Luck Charm for 3000 Hero B lists a Luck Charm for 2000 Hero C lists a Luck Charm for 500 Hero D bids on a Luck Charm for 4000 According to the wiki, Hero D receives the item sold by Hero A (If I understand it correctly). If Hero D bids 2005, is it correct that the sale would go to Hero B?
  15. I myself and a couple people in my SG have been having the same issues with disconnecting on Torchbearer. It's always at the same spot: You enter a mission, the "City of Heroes" splash/loading screen comes up, and then it's over. It's not consistent, it's happening on a few different computers, and has only come up since the update that came with the beta shard.
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