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Neural

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Everything posted by Neural

  1. That is perfect. This is useful in a number of ways. Thank you!
  2. A suggestion: Not sure if google docs can do this. Is there a function that allows you to change the background color of a cell if the value is greater than 0? That way the salvage components that are needed would have the quantity cell highlighted, making it easy to quickly find.
  3. That's perfect. Thank you. I didn't realize you could monitor stats like that.
  4. Just a suggestion for the cool off countdown on powers: Would it be possible to have the numbers tinted green or something when they are being affected by Hasten?
  5. I've tried several mastermind types, but Beasts/Nature is still my favorite. I like the idea of having overgrowth up all the time.
  6. First, I agree that having the entire num-pad or similar tied up with pet commands is somewhat annoying, but that's because I don't like moving my hand from my mouse to the numpad and back. That said, I learned about the individual commands because of the Behemoth Masters from the Circle of Thorns enemy group. They have "Invincibility", which increases their defense quite a bit based on the number of foes that are around them. If it's you and your boss level pet (Dire Wolf in the case of my toon), the Behemoth Masters get defeated quite easily. But if you throw in your entire pack of 5 henchmen/pets, they take a lot longer and get a bit annoying. However, for my playstyle (through level 44 at least) I have found that having the ability to individually tell a pet group to heel, and individually tell a group to attack is useful, and all 6 of those will fit in one power tray, along with some extras. I'm sure that to completely master the mastermind class, there are uses for the other commands, but for my playstyle I've found that I'm not usually using "heel" unless it's for all my pets. Since you're asking questions on the subject, this is an "FYI" in the category of "things I wish I'd known from the start" that you may or may not know: 1. /macro Dism petcom_all Dismiss 2. If you use the three buttons that the mastermind gets to command your all your pets, each button changes their stance as well, but it does not function intuitively: -Press Attack = Pet stance is Agressive and pets attack your current target -Press Heel = Pet stance is Passive and pets disengage from a fight they may be in -Press Follow = Pet stance is... Agressive and pets finish their current fight and then be somewhat unpredictable. Being that having your pets in Defense/Bodyguard mode is part of the mastermind playstyle guide on the wiki, I find this a bit annoying, however a work around is the following: /macro Att petcom_all Attack Using *that* "Attack" skill, will cause your pets to attack your target, but *not* go into Agressive stance. They will remain in Defensive if you have chosen that. (If anyone knows if the stance change issue with Follow is a bug or not, I'd be interested in knowing for sure, as maybe it needs to be reported?) Again, maybe you know all this already, but I've spoken with a number of people who didn't, so figured I'd put it here for you or anyone else reading who may not.
  7. Thank you. That clears a lot up there. I was a bit overwhelmed with the difference between the pets and the non-pets, but the ranged/melee aggro mechanics being different makes a lot more sense.
  8. Why do my animals seem to draw and keep aggro so much better than bots/thugs/ninjas/demons/mercs? I've tried different mm builds, but with everything but the wolves/lions it seems like I pull aggro myself a lot more often. Is there any reason to use Train Beasts once you have taken Tame Beasts? Is there any reason to put any additional enhancement slots into these two powers? I really enjoy my Beasts/Nature-Affinity toon, but I'd like to play a different style sometimes (I can only take the idle howling/growling stuff for a few hours at a time before I just mute the game). I have a concept in my mind for a superhero that uses bots as well, but I've found bots rather difficult to work with because the mobs keep switching aggro to me. Is this because they have a number of ranged attacks? Are commonly discussed builds for masterminds here on the forum aimed towards solo or team play?
  9. No-one is forcing you to run DFB, and if someone else hits 50 before you do, it does not change one single thing about your life that you do not *let* it change.
  10. I've been having the same crash problems for several days now. It's always at the loading screen for a zone at exactly the same point in the progress bar that sithlorddrew shows in the image attached. The only thing that seems odd about it is that I rarely have this issue during the daytime (PST). It's only around 11pm or so that it really seems to kick in and happen a lot.
  11. Ok, thank you for the help. I think I understand it now. I have a recipe that has been up for weeks, and every time I look, the sale numbers are dancing above and below the price I listed. Got me curious as to if I was missing something.
  12. Oh, I have this backwards. If someone bids at 1inf, and someone comes along and offers to buy at 1000, the sale completes but if someone bids 1inf, and then someone else bids 5inf, the person bidding 5inf gets the sale. Also, is it a bug or intention that when you bid, the total number of bids for something like a recipe is the total of bids for all levels of that item?
  13. So it's basically a loss to bid anything more than 1inf?
  14. From the Paragon Wiki: I'm trying to understand how this works with multiple listings/orders. Hero A lists a Luck Charm for 3000 Hero B lists a Luck Charm for 2000 Hero C lists a Luck Charm for 500 Hero D bids on a Luck Charm for 4000 According to the wiki, Hero D receives the item sold by Hero A (If I understand it correctly). If Hero D bids 2005, is it correct that the sale would go to Hero B?
  15. I myself and a couple people in my SG have been having the same issues with disconnecting on Torchbearer. It's always at the same spot: You enter a mission, the "City of Heroes" splash/loading screen comes up, and then it's over. It's not consistent, it's happening on a few different computers, and has only come up since the update that came with the beta shard.
  16. DFB doesn't need to be nerfed into disuse. The spawn things that run around the Hydra could hit a bit harder, but that's mostly a cosmetic change, because right now, about the only thing they do is take up more processor/graphics time. The only area that DFB might actually affect things is with the name reservation policy which says that if you have a character between level 1 and 5, you have to log in once every 30 days to keep that characters name. One single DFB run moves a toon from that bracket into the "log in once every 90 days" section. Not that I am taking a position for or against how they want to keep people from hoarding names, but with a double XP booster and one DFB run, you can put 10 minutes and pretty much invalidate the reasoning behind the different levels for the name reservation system they put in. It's a free game. Not only does it cost nothing, it's not run by corporate overlords who are trying to squeeze numbers out every quarter to please investors etc. No one is "losing" the game because one person got leveled faster. The only reason for nerfing such things is performance issues. There are a lot of new players, but there are a number of veterans who are still joining, and DFB allows them to get a toon they used to have back up to the level they remember, if they choose to do so. I run DFB for that reason, and also to try out different power sets and classes without having to waste as much time running the lower level missions. It's also great for working off XP debt.
  17. The thing that annoys me the most about the kill stealing issue is that people like the OP getting apoplectic over it only serve to create an environment where new people feel like they get no help when they find themselves in over their head. I don't go around engaging mobs that someone else is fighting, unless the person fighting them is clearly going to lose (meaning, for me, that their health bar is near critical). Generally I'll only do that in Atlas Park or Kings Row. If someone flies in and saves my behind I also make sure to politely say thank you.
  18. Amazes me how subtle these game companies are with trying to draw in players. Ever since Torchbearer was first fired up last week there seems to be a never ending stream of people making comments both hinting at CO somehow being better, or just keeping the game on the minds of the City of Heroes player base. Nice little marketing scheme.
  19. As an altaholic... 16. I have 16 cat girl toons. Does that make me a crazy cat lady?
  20. The difference between having the queue and not having the queue has been huge in my experience. Yes, it's annoying to have to log in around lunch time in hopes to be able to play in the evening. Yes, it's annoying to wait through that queue and then possibly get disconnected right after logging in. But for right now when people do get in game, it's running smoother with less glitching and mapserver issues (in my experience anyway). I'm really curious though about why the queue is set up the way it is right now. I don't understand why the cap needs to be at 2000 or 3000 when they are using a modern server to run a game that is over a decade old. If anyone understands the server architecture stuff, I'd love to get some insight on the performance differences between a server like Torchbearer, and one of the old ones like Freedom. Did City of Heroes ever run more than 2000 or so people per server? Or was it something we didn't notice because they had so many to choose from (where we currently just have two)?
  21. I haven't been able to keep up with everything that has been going on with the one discord server I'm part of. Is the "City of Heroes" discord server in which there are admins named Cipher, WarKingDiablo, and a community manager named Tempest associated with this forum? Or are the two groups completely separate?
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