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Gentoo

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Gentoo last won the day on February 6 2021

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  1. Definitely has a big downside, sure. It isn't the most OP way to play. But it is different, and variety is something I seek in this game.
  2. Is Acid Arrow worth taking nowadays? All it does that seems noteworthy is -def?
  3. Not sure. I have nailed them repeatedly and they will run towards me a bit, then give up and walk back. If I alternate who I strike, I can keep firing at a pretty decent rate doing this without any of them actually coming to me.
  4. Been enjoying playing around more with my Psi/Energy blaster, and fighting from far enough away seems to lose the agro too. Is that supposed to happen? If so... this could be a form of defence?
  5. lol i forgot about It. Its ok at the early levels but useless later on. You have plenty of AOE without it, and from within melee.
  6. I dusted off and played around with my Psi/Energy blaster today. Psi is the longest range blast set I'm aware of and Energy has Boost Range. It makes for a very unique playstyle. Useless in many maps, but so very unique on big outdoor maps, shooting stuff so far away that they can't return fire and having them just within draw distance. Has anybody else tried this? If so, did you use his power combo or a different one?
  7. Storm Blast goes surprisingly well with Poison. I hightly recommend. Storm blast's frequent knock down makes being in melee safer. There are no cones forcing you out of melee.
  8. Oh I see. You are valueing number of slots over number of power picks?
  9. Or just make it a toggle like with the other ATs... I thought it already was.
  10. I've seen a few people point at heals for preventative and other procs.... Is there a reason why you don't just use the Health power? Do they not work there? They can be slotted there.
  11. Gentoo

    Necro/Poison

    Poison works amazingly well on a defender. Not so great on other ATs.
  12. Doesn't having high DPS make the end drain redundant, becuase as you say the red goes down faster than the blue?
  13. What is the difference between the end return on the electricity blasts and just a discount on endurance? It works differently? I suppose you have to hit to get the end return on blasts, so an end discount would be better?
  14. I notice that endurance drain is marked as percentage based, whereas damage is raw numbers, so does that mean endurance drain is particularly useful at fighting enemies higher level than yourself and really bad with lower level stuff?
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